Repository URL to install this package:
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Version:
19.07.15-1 ▾
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// Implicit uniforms:
// uniform sampler2D PREFIX(dither_tex);
// uniform vec2 PREFIX(tc_scale);
// uniform float PREFIX(round_fac), PREFIX(inv_round_fac);
vec4 FUNCNAME(vec2 tc) {
vec4 result = INPUT(tc);
// Don't dither alpha; the case of alpha=255 (1.0) is very important to us,
// and if there's any inaccuracy earlier in the chain so that it becomes e.g.
// 254.8, it's better to just get it rounded off than to dither and have it
// possibly get down to 254. This is not the case for the color components.
result.rgb += tex2D(PREFIX(dither_tex), tc * PREFIX(tc_scale)).xxx;
// NEED_EXPLICIT_ROUND will be #defined to 1 if the GPU has inaccurate
// fp32 -> int8 framebuffer rounding, and 0 otherwise.
#if NEED_EXPLICIT_ROUND
result = round(result * vec4(PREFIX(round_fac))) * vec4(PREFIX(inv_round_fac));
#endif
return result;
}