Repository URL to install this package:
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Version:
19.07.15-1 ▾
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// Implicit uniforms:
// uniform sampler2D PREFIX(tex_y);
// uniform sampler2D PREFIX(tex_cb);
// uniform sampler2D PREFIX(tex_cr);
vec4 FUNCNAME(vec2 tc) {
// OpenGL's origin is bottom-left, but most graphics software assumes
// a top-left origin. Thus, for inputs that come from the user,
// we flip the y coordinate.
tc.y = 1.0 - tc.y;
vec3 ycbcr;
ycbcr.x = tex2D(PREFIX(tex_y), tc).x;
ycbcr.y = tex2D(PREFIX(tex_cb), tc + PREFIX(cb_offset)).x;
ycbcr.z = tex2D(PREFIX(tex_cr), tc + PREFIX(cr_offset)).x;
ycbcr -= PREFIX(offset);
vec4 rgba;
rgba.rgb = PREFIX(inv_ycbcr_matrix) * ycbcr;
rgba.a = 1.0;
return rgba;
}