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<title>Create PolygonMesh Example (C#)</title>
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<h1>Create PolygonMesh Example (C#)</h1>
<p>This example shows how to create a PolygonMesh.</p>
<div style="font-family:Monospace; font-size: 10pt; background-color: white;">
	<p class="APICODE"><span style="color:Green">
	//-------------------------------------------------------------<br>
	// Preconditions:<br>
	// 1. Create a C# Windows console project.<br>
	// 2. Copy and paste this example into the C# IDE.<br>
	// 3. Add a reference to:<br>
	//&nbsp;&nbsp;&nbsp;&nbsp;<i>install_dir</i>\<b>APISDK\tlb\DraftSight.Interop.dsAutomation.dll</b>.<br>
	// 4. Add references to <b>System</b> and <b>System.Windows.Forms</b>.<br>
	// 5. Start DraftSight and open a document.<br>
	// 6. Open the Immediate window.<br>
	// 7. Click Start Debugging.<br>
	//<br>
	// Postconditions: <br>
	// 1. A PolygonMesh is created and zoomed to fit.<br>
	// 2. All PolygonMesh parameters are printed to the Immediate <br>
	//&nbsp;&nbsp;&nbsp;&nbsp;window.<br>
	//------------------------------------------------------------<br>
	<br>
	</span><span style="color:Blue">using</span><span style="color:Black"> 
	System;<br>
	</span><span style="color:Blue">using</span><span style="color:Black"> 
	System.Collections.Generic;<br>
	</span><span style="color:Blue">using</span><span style="color:Black"> 
	System.Text;<br>
	</span><span style="color:Blue">using</span><span style="color:Black"> 
	DraftSight.Interop.dsAutomation;<br>
	</span><span style="color:Blue">using</span><span style="color:Black"> 
	System.Runtime.InteropServices;<br>
	</span><span style="color:Blue">using</span><span style="color:Black"> 
	System.Windows.Forms;<br>
	</span><span style="color:Blue">using</span><span style="color:Black"> 
	System.Diagnostics;<br>
	<br>
	</span><span style="color:Blue">namespace</span><span style="color:Black"> 
	AddPolygonMesh<br>
	{<br>
	&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">class</span><span style="color:Black">
	</span><span style="color:#2b91af">Program<br>
	</span><span style="color:Black">&nbsp;&nbsp;&nbsp;&nbsp;{<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">private</span><span style="color:Black">
	</span><span style="color:Blue">static</span><span style="color:Black"> 
	DraftSight.Interop.dsAutomation.</span><span style="color:#2b91af">Application</span><span style="color:Black"> 
	dsApp;<br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">static</span><span style="color:Black">
	</span><span style="color:Blue">void</span><span style="color:Black"> Main(</span><span style="color:Blue">string</span><span style="color:Black">[] 
	args)<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Green">//Connect to DraftSight 
	application<br>
	</span><span style="color:Black">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;dsApp = (DraftSight.Interop.dsAutomation.</span><span style="color:#2b91af">Application</span><span style="color:Black">)</span><span style="color:#2b91af">Marshal</span><span style="color:Black">.GetActiveObject(</span><span style="color:#a31515">&quot;DraftSight.Application&quot;</span><span style="color:Black">);<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; dsApp.<b>AbortRunningCommand</b>(); 
	// </span>abort any command currently running in DraftSight to avoid nested 
	commands<span style="color:Black"><br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Green">//Get active document<br>
	</span><span style="color:Black">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Document</span><span style="color:Black"> 
	dsDoc = dsApp.<b>GetActiveDocument</b>();<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">if</span><span style="color:Black"> 
	(</span><span style="color:Blue">null</span><span style="color:Black"> == 
	dsDoc)<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">MessageBox</span><span style="color:Black">.Show(</span><span style="color:#a31515">&quot;There 
	are no open documents in DraftSight.&quot;</span><span style="color:Black">);<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">return</span><span style="color:Black">;<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Green">//Get model space<br>
	</span><span style="color:Black">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Model</span><span style="color:Black"> 
	dsModel = dsDoc.<b>GetModel</b>();<br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Green">//Get Sketch Manager<br>
	</span><span style="color:Black">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">SketchManager</span><span style="color:Black"> 
	dsSketchMgr = dsModel.<b>GetSketchManager</b>();<br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Green">//PolygonMesh parameters<br>
	</span><span style="color:Black">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">double</span><span style="color:Black">[] 
	coordinatesArray = </span><span style="color:Blue">new</span><span style="color:Black">
	</span><span style="color:Blue">double</span><span style="color:Black">[]<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0, 0, -4,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-1.53073372946036,0,-3.69551813004515,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-2.82842712474619,0,-2.82842712474619,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-3.69551813004515,0,-1.53073372946036,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-4, 0, 0,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0, 0, -4,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-0.76536686473018,-1.32565429614237,-3.69551813004515,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-1.4142135623731,-2.44948974278318,-2.82842712474619,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-1.84775906502257,-3.20041258076506,-1.53073372946036,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-2,-3.46410161513776,0,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0, 0, -4,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0.765366864730179,-1.32565429614237,-3.69551813004515,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1.41421356237309,-2.44948974278318,-2.82842712474619,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1.84775906502257,-3.20041258076506,-1.53073372946036,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2,-3.46410161513776,0,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0, 0, -4,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1.53073372946036,0,-3.69551813004515,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2.82842712474619,0,-2.82842712474619,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3.69551813004515,0,-1.53073372946036,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;4, 0, 0,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0, 0, -4,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0.76536686473018,1.32565429614237,-3.69551813004515,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1.4142135623731,2.44948974278318,-2.82842712474619,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1.84775906502257,3.20041258076506,-1.53073372946036,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2,3.46410161513775,0,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0, 0, -4,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-0.765366864730179,1.32565429614237,-3.69551813004515,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-1.41421356237309,2.44948974278318,-2.82842712474619,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-1.84775906502257,3.20041258076506,-1.53073372946036,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-2,3.46410161513776, 0<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;};<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">int</span><span style="color:Black"> 
	mVertexCount = 6;<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">int</span><span style="color:Black"> 
	nVertexCount = 5;<br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Green">//Add PolygonMesh<br>
	</span><span style="color:Black">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">PolygonMesh</span><span style="color:Black"> 
	dsPolygonMesh = dsSketchMgr.<b>InsertPolygonMesh</b>(mVertexCount, nVertexCount, 
	coordinatesArray);<br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Green">//Make PolygonMesh continuous 
	from the last row to the first row<br>
	</span><span style="color:Black">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;dsPolygonMesh.<b>MClosed</b> = </span>
	<span style="color:Blue">true</span><span style="color:Black">;<br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Green">//Zoom to fit<br>
	</span><span style="color:Black">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;dsApp.<b>Zoom</b>(</span><span style="color:#2b91af">dsZoomRange_e</span><span style="color:Black">.dsZoomRange_Fit,
	</span><span style="color:Blue">null</span><span style="color:Black">,
	</span><span style="color:Blue">null</span><span style="color:Black">);<br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Green">//Print PolygonMesh properties<br>
	</span><span style="color:Black">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;PrintParameters(dsPolygonMesh);<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">private</span><span style="color:Black">
	</span><span style="color:Blue">static</span><span style="color:Black">
	</span><span style="color:Blue">void</span><span style="color:Black"> 
	PrintParameters(</span><span style="color:#2b91af">PolygonMesh</span><span style="color:Black"> 
	dsPolygonMesh)<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#2b91af">Environment</span><span style="color:Black">.NewLine 
	+ </span><span style="color:#a31515">&quot;Polygon mesh parameters...&quot;</span><span style="color:Black">);<br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Green">//Print common entity 
	parameters<br>
	</span><span style="color:Black">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#a31515">&quot;Handle 
	= &quot;</span><span style="color:Black"> + dsPolygonMesh.<b>Handle</b>);<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#a31515">&quot;Color 
	= &quot;</span><span style="color:Black"> + dsPolygonMesh.Color.<b>GetNamedColor</b>());<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#a31515">&quot;Erased 
	= &quot;</span><span style="color:Black"> + dsPolygonMesh.<b>Erased</b>);<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#a31515">&quot;Layer 
	= &quot;</span><span style="color:Black"> + dsPolygonMesh.<b>Layer</b>);<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#a31515">&quot;LineScale 
	= &quot;</span><span style="color:Black"> + dsPolygonMesh.<b>LineScale</b>);<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#a31515">&quot;LineStyle 
	= &quot;</span><span style="color:Black"> + dsPolygonMesh.<b>LineStyle</b>);<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#a31515">&quot;LineWeight 
	= &quot;</span><span style="color:Black"> + dsPolygonMesh.<b>LineWeight</b>);<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#a31515">&quot;Visible 
	= &quot;</span><span style="color:Black"> + dsPolygonMesh.<b>Visible</b>);<br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">double</span><span style="color:Black"> 
	x1, y1, z1;<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">double</span><span style="color:Black"> 
	x2, y2, z2;<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;dsPolygonMesh.<b>GetBoundingBox</b>(</span><span style="color:Blue">out</span><span style="color:Black"> 
	x1, </span><span style="color:Blue">out</span><span style="color:Black"> y1,
	</span><span style="color:Blue">out</span><span style="color:Black"> z1,
	</span><span style="color:Blue">out</span><span style="color:Black"> x2,
	</span><span style="color:Blue">out</span><span style="color:Black"> y2,
	</span><span style="color:Blue">out</span><span style="color:Black"> z2);<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:Blue">string</span><span style="color:Black">.Format(</span><span style="color:#a31515">&quot;BoundingBox: 
	({0},{1},{2}) and ({3},{4},{5})&quot;</span><span style="color:Black">, x1, y1, 
	z1, x2, y2, z2));<br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Green">//Print PolygonMesh parameters<br>
	</span><span style="color:Black">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#a31515">&quot;FitSmooth 
	= &quot;</span><span style="color:Black"> + dsPolygonMesh.<b>FitSmooth</b>);<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#a31515">&quot;NDensity 
	= &quot;</span><span style="color:Black"> + dsPolygonMesh.<b>NDensity</b>);<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#a31515">&quot;MDensity 
	= &quot;</span><span style="color:Black"> + dsPolygonMesh.<b>MDensity</b>);<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#a31515">&quot;NClosed 
	= &quot;</span><span style="color:Black"> + dsPolygonMesh.<b>NClosed</b>);<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#a31515">&quot;MClosed 
	= &quot;</span><span style="color:Black"> + dsPolygonMesh.<b>MClosed</b>);<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#a31515">&quot;MVertexCount 
	= &quot;</span><span style="color:Black"> + dsPolygonMesh.<b>GetMVertexCount</b>());<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#a31515">&quot;NVertexCount 
	= &quot;</span><span style="color:Black"> + dsPolygonMesh.<b>GetNVertexCount</b>());<br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Green">//Print PolygonMesh coordinates<br>
	</span><span style="color:Black">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#a31515">&quot;Coordinates 
	of polygon mesh vertices:&quot;</span><span style="color:Black">);<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">for</span><span style="color:Black"> 
	(</span><span style="color:Blue">int</span><span style="color:Black"> 
	vertexIndex = 0; vertexIndex &lt; dsPolygonMesh.<b>GetVerticesCount</b>(); ++vertexIndex)<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">double</span><span style="color:Black"> 
	x, y, z;<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;dsPolygonMesh.<b>GetVertexCoordinate</b>(vertexIndex, </span>
	<span style="color:Blue">out</span><span style="color:Black"> x, </span>
	<span style="color:Blue">out</span><span style="color:Black"> y, </span>
	<span style="color:Blue">out</span><span style="color:Black"> z);<br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:Blue">string</span><span style="color:Black">.Format(</span><span style="color:#a31515">&quot;Vertex({0}): 
	({1},{2},{3})&quot;</span><span style="color:Black">, vertexIndex, x, y, z));<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br>
	&nbsp;&nbsp;&nbsp;&nbsp;}<br>
	}<br>
&nbsp;</span></div>
<p>&nbsp;</p>
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