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<title>Create Polygon Face Mesh Example (C#)</title>
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<h1>Create Polygon Face Mesh Example (C#)</h1>
<p>This example shows how to create a polygon face mesh.</p>
<div style="font-family:Monospace; font-size: 10pt; background-color: white;">
	<p class="APICODE"><span style="color:Green">
	//-------------------------------------------------------------<br>
	// Preconditions:<br>
	// 1. Create a C# Windows console project.<br>
	// 2. Copy and paste this example into the C# IDE.<br>
	// 3. Add a reference to:<br>
	//&nbsp;&nbsp;&nbsp;&nbsp;<i>install_dir</i>\<b>APISDK\tlb\DraftSight.Interop.dsAutomation.dll</b>.<br>
	// 4. Add references to <b>System</b> and <b>System.Windows.Forms</b>.<br>
	// 5. Start DraftSight and open a document.<br>
	// 6. Open the Immediate window.<br>
	// 7. Click Start Debugging.<br>
	//<br>
	// Postconditions: <br>
	// 1. A Polygon face mesh is created and zoomed to fit.<br>
	// 2. All Polygon face mesh parameters are printed to the Immediate <br>
	//&nbsp;&nbsp;&nbsp;&nbsp;window.<br>
	//------------------------------------------------------------<br>
	<br>
	<br>
	</span><span style="color:Blue">using</span><span style="color:Black"> 
	System;<br>
	</span><span style="color:Blue">using</span><span style="color:Black"> 
	System.Collections.Generic;<br>
	</span><span style="color:Blue">using</span><span style="color:Black"> 
	System.Text;<br>
	</span><span style="color:Blue">using</span><span style="color:Black"> 
	DraftSight.Interop.dsAutomation;<br>
	</span><span style="color:Blue">using</span><span style="color:Black"> 
	System.Runtime.InteropServices;<br>
	</span><span style="color:Blue">using</span><span style="color:Black"> 
	System.Windows.Forms;<br>
	</span><span style="color:Blue">using</span><span style="color:Black"> 
	System.Diagnostics;<br>
	<br>
	</span><span style="color:Blue">namespace</span><span style="color:Black"> 
	AddPolyfaceMesh<br>
	{<br>
	&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">class</span><span style="color:Black">
	</span><span style="color:#2b91af">Program<br>
	</span><span style="color:Black">&nbsp;&nbsp;&nbsp;&nbsp;{<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">private</span><span style="color:Black">
	</span><span style="color:Blue">static</span><span style="color:Black"> 
	DraftSight.Interop.dsAutomation.</span><span style="color:#2b91af">Application</span><span style="color:Black"> 
	dsApp;<br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">static</span><span style="color:Black">
	</span><span style="color:Blue">void</span><span style="color:Black"> Main(</span><span style="color:Blue">string</span><span style="color:Black">[] 
	args)<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Green">//Connect to DraftSight 
	application<br>
	</span><span style="color:Black">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;dsApp = (DraftSight.Interop.dsAutomation.</span><span style="color:#2b91af">Application</span><span style="color:Black">)</span><span style="color:#2b91af">Marshal</span><span style="color:Black">.GetActiveObject(</span><span style="color:#a31515">&quot;DraftSight.Application&quot;</span><span style="color:Black">);<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; dsApp.<b>AbortRunningCommand</b>(); 
	// </span>abort any command currently running in DraftSight to avoid nested 
	commands<span style="color:Black"><br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Green">//Get active document<br>
	</span><span style="color:Black">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Document</span><span style="color:Black"> 
	dsDoc = dsApp.<b>GetActiveDocument</b>();<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">if</span><span style="color:Black"> 
	(</span><span style="color:Blue">null</span><span style="color:Black"> == 
	dsDoc)<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">MessageBox</span><span style="color:Black">.Show(</span><span style="color:#a31515">&quot;There 
	are no opened documents in DraftSight&quot;</span><span style="color:Black">);<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">return</span><span style="color:Black">;<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Green">//Get model space<br>
	</span><span style="color:Black">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Model</span><span style="color:Black"> 
	dsModel = dsDoc.<b>GetModel</b>();<br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Green">//Get Sketch Manager<br>
	</span><span style="color:Black">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">SketchManager</span><span style="color:Black"> 
	dsSketchMgr = dsModel.<b>GetSketchManager</b>();<br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Green">//Polygon face mesh parameters<br>
	</span><span style="color:Black">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">int</span><span style="color:Black"> 
	verticesCount = 8;<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">double</span><span style="color:Black">[] 
	coordinatesArray = </span><span style="color:Blue">new</span><span style="color:Black">
	</span><span style="color:Blue">double</span><span style="color:Black">[]<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2, 2, 0,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2, 6, 0,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6, 6, 0,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6, 2, 0,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2, 2, 2,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2, 6, 2,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6, 6, 2,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6, 2, 2<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;};<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">int</span><span style="color:Black">[] 
	faceVerticesCountArray = </span><span style="color:Blue">new</span><span style="color:Black">
	</span><span style="color:Blue">int</span><span style="color:Black">[] { 4, 
	4, 4, 4, 4, 4 };<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">int</span><span style="color:Black">[] 
	faceVerticesArray = </span><span style="color:Blue">new</span><span style="color:Black">
	</span><span style="color:Blue">int</span><span style="color:Black">[]<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1, 2, 3, 4,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5, 6, 7, 8,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1, 5, 8, 4,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2, 6, 7, 3,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3, 7, 8, 4,<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1, 2, 6, 5<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;};<br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Green">//Add polygon face mesh<br>
	</span><span style="color:Black">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">PolyFaceMesh</span><span style="color:Black"> 
	dsPolyFaceMesh = dsSketchMgr.<b>InsertPolyFaceMesh</b>(verticesCount, 
	coordinatesArray, faceVerticesCountArray, faceVerticesArray);<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">if</span><span style="color:Black"> 
	(</span><span style="color:Blue">null</span><span style="color:Black"> != 
	dsPolyFaceMesh)<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Green">//Zoom to fit<br>
	</span><span style="color:Black">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;dsApp.<b>Zoom</b>(</span><span style="color:#2b91af">dsZoomRange_e</span><span style="color:Black">.dsZoomRange_Fit,
	</span><span style="color:Blue">null</span><span style="color:Black">,
	</span><span style="color:Blue">null</span><span style="color:Black">);<br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Green">//Print polygon face mesh 
	parameters<br>
	</span><span style="color:Black">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;PrintParameters(dsPolyFaceMesh);<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">else<br>
	</span><span style="color:Black">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">MessageBox</span><span style="color:Black">.Show(</span><span style="color:#a31515">&quot;Polygon 
	face mesh entity was not added to the current drawing.&quot;</span><span style="color:Black">);<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">private</span><span style="color:Black">
	</span><span style="color:Blue">static</span><span style="color:Black">
	</span><span style="color:Blue">void</span><span style="color:Black"> 
	PrintParameters(</span><span style="color:#2b91af">PolyFaceMesh</span><span style="color:Black"> 
	dsPolyFaceMesh)<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#2b91af">Environment</span><span style="color:Black">.NewLine 
	+ </span><span style="color:#a31515">&quot;Polygon face mesh parameters...&quot;</span><span style="color:Black">);<br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Green">//Print common entity 
	parameters<br>
	</span><span style="color:Black">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#a31515">&quot;Handle 
	= &quot;</span><span style="color:Black"> + dsPolyFaceMesh.<b>Handle</b>);<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#a31515">&quot;Color 
	= &quot;</span><span style="color:Black"> + dsPolyFaceMesh.Color.<b>GetNamedColor</b>());<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#a31515">&quot;Erased 
	= &quot;</span><span style="color:Black"> + dsPolyFaceMesh.<b>Erased</b>);<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#a31515">&quot;Layer 
	= &quot;</span><span style="color:Black"> + dsPolyFaceMesh.<b>Layer</b>);<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#a31515">&quot;LineScale 
	= &quot;</span><span style="color:Black"> + dsPolyFaceMesh.<b>LineScale</b>);<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#a31515">&quot;LineStyle 
	= &quot;</span><span style="color:Black"> + dsPolyFaceMesh.<b>LineStyle</b>);<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#a31515">&quot;LineWeight 
	= &quot;</span><span style="color:Black"> + dsPolyFaceMesh.<b>LineWeight</b>);<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#a31515">&quot;Visible 
	= &quot;</span><span style="color:Black"> + dsPolyFaceMesh.<b>Visible</b>);<br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">double</span><span style="color:Black"> 
	x1, y1, z1;<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">double</span><span style="color:Black"> 
	x2, y2, z2;<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;dsPolyFaceMesh.<b>GetBoundingBox</b>(</span><span style="color:Blue">out</span><span style="color:Black"> 
	x1, </span><span style="color:Blue">out</span><span style="color:Black"> y1,
	</span><span style="color:Blue">out</span><span style="color:Black"> z1,
	</span><span style="color:Blue">out</span><span style="color:Black"> x2,
	</span><span style="color:Blue">out</span><span style="color:Black"> y2,
	</span><span style="color:Blue">out</span><span style="color:Black"> z2);<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:Blue">string</span><span style="color:Black">.Format(</span><span style="color:#a31515">&quot;BoundingBox: 
	({0},{1},{2}) and ({3},{4},{5})&quot;</span><span style="color:Black">, x1, y1, 
	z1, x2, y2, z2));<br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Green">//Print polygon face mesh faces<br>
	</span><span style="color:Black">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#a31515">&quot;Count 
	of faces = &quot;</span><span style="color:Black"> + dsPolyFaceMesh.<b>GetFacesCount</b>());<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">for</span><span style="color:Black"> 
	(</span><span style="color:Blue">int</span><span style="color:Black"> 
	faceIndex = 0; faceIndex &lt; dsPolyFaceMesh.<b>GetFacesCount</b>(); ++faceIndex)<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">int</span><span style="color:Black"> 
	corner1Vertex, corner2Vertex, corner3Vertex, corner4Vertex;<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;dsPolyFaceMesh.<b>GetFace</b>(faceIndex, </span>
	<span style="color:Blue">out</span><span style="color:Black"> corner1Vertex,
	</span><span style="color:Blue">out</span><span style="color:Black"> 
	corner2Vertex, </span><span style="color:Blue">out</span><span style="color:Black"> 
	corner3Vertex, </span><span style="color:Blue">out</span><span style="color:Black"> 
	corner4Vertex);<br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:Blue">string</span><span style="color:Black">.Format(</span><span style="color:#a31515">&quot;Face({0}): 
	({1},{2},{3},{4})&quot;</span><span style="color:Black">, faceIndex, 
	corner1Vertex, corner2Vertex, corner3Vertex, corner4Vertex));<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Green">//Print polygon face mesh 
	vertices<br>
	</span><span style="color:Black">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:#a31515">&quot;Count 
	of vertices = &quot;</span><span style="color:Black"> + dsPolyFaceMesh.<b>GetVerticesCount</b>());<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">for</span><span style="color:Black"> 
	(</span><span style="color:Blue">int</span><span style="color:Black"> 
	vertexIndex = 0; vertexIndex &lt; dsPolyFaceMesh.<b>GetVerticesCount</b>(); ++vertexIndex)<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:Blue">double</span><span style="color:Black"> 
	x, y, z;<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;dsPolyFaceMesh.<b>GetVertexCoordinate</b>(vertexIndex,
	</span><span style="color:Blue">out</span><span style="color:Black"> x,
	</span><span style="color:Blue">out</span><span style="color:Black"> y,
	</span><span style="color:Blue">out</span><span style="color:Black"> z);<br>
	<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color:#2b91af">Debug</span><span style="color:Black">.Print(</span><span style="color:Blue">string</span><span style="color:Black">.Format(</span><span style="color:#a31515">&quot;Vertex({0}): 
	({1},{2},{3})&quot;</span><span style="color:Black">, vertexIndex, x, y, z));<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br>
	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br>
	&nbsp;&nbsp;&nbsp;&nbsp;}<br>
	}</span></div>

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