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Version:
3.0.0 ▾
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{ Parsed from Appkit.framework NSOpenGL.h }
{$ifdef TYPES}
{$ifndef NSOPENGL_PAS_T}
{$define NSOPENGL_PAS_T}
{ Defines }
const
NSOPENGL_CURRENT_VERSION = 1;
{ Types }
type
NSOpenGLGlobalOption = culong;
NSOpenGLContextParameter = culong;
{ Constants }
const
NSOpenGLGOFormatCacheSize = 501;
NSOpenGLGOClearFormatCache = 502;
NSOpenGLGORetainRenderers = 503;
NSOpenGLGOResetLibrary = 504;
const
NSOpenGLPFAAllRenderers = 1;
NSOpenGLPFADoubleBuffer = 5;
NSOpenGLPFAStereo = 6;
NSOpenGLPFAAuxBuffers = 7;
NSOpenGLPFAColorSize = 8;
NSOpenGLPFAAlphaSize = 11;
NSOpenGLPFADepthSize = 12;
NSOpenGLPFAStencilSize = 13;
NSOpenGLPFAAccumSize = 14;
NSOpenGLPFAMinimumPolicy = 51;
NSOpenGLPFAMaximumPolicy = 52;
NSOpenGLPFAOffScreen = 53;
NSOpenGLPFAFullScreen = 54;
NSOpenGLPFASampleBuffers = 55;
NSOpenGLPFASamples = 56;
NSOpenGLPFAAuxDepthStencil = 57;
NSOpenGLPFAColorFloat = 58;
NSOpenGLPFAMultisample = 59;
NSOpenGLPFASupersample = 60;
NSOpenGLPFASampleAlpha = 61;
NSOpenGLPFARendererID = 70;
NSOpenGLPFASingleRenderer = 71;
NSOpenGLPFANoRecovery = 72;
NSOpenGLPFAAccelerated = 73;
NSOpenGLPFAClosestPolicy = 74;
NSOpenGLPFARobust = 75;
NSOpenGLPFABackingStore = 76;
NSOpenGLPFAMPSafe = 78;
NSOpenGLPFAWindow = 80;
NSOpenGLPFAMultiScreen = 81;
NSOpenGLPFACompliant = 83;
NSOpenGLPFAScreenMask = 84;
NSOpenGLPFAPixelBuffer = 90;
NSOpenGLPFARemotePixelBuffer = 91;
NSOpenGLPFAAllowOfflineRenderers = 96;
NSOpenGLPFAAcceleratedCompute = 97;
NSOpenGLPFAVirtualScreenCount = 128;
const
NSOpenGLCPSwapRectangle = 200;
NSOpenGLCPSwapRectangleEnable = 201;
NSOpenGLCPRasterizationEnable = 221;
NSOpenGLCPSwapInterval = 222;
NSOpenGLCPSurfaceOrder = 235;
NSOpenGLCPSurfaceOpacity = 236;
NSOpenGLCPStateValidation = 301;
{ Types }
type
NSOpenGLPixelFormatAttribute = cuint32;
NSOpenGLPixelFormatAttributePtr = ^NSOpenGLPixelFormatAttribute;
_CGLPixelFormatObject = record end;
NSOpenGLPixelFormatAuxiliary = _CGLPixelFormatObject;
NSOpenGLPixelFormatAuxiliaryPtr = ^NSOpenGLPixelFormatAuxiliary;
_CGLContextObject = record end;
NSOpenGLContextAuxiliary = _CGLContextObject;
NSOpenGLContextAuxiliaryPtr = ^NSOpenGLContextAuxiliary;
{$endif}
{$endif}
{$ifdef RECORDS}
{$ifndef NSOPENGL_PAS_R}
{$define NSOPENGL_PAS_R}
{$endif}
{$endif}
{$ifdef FUNCTIONS}
{$ifndef NSOPENGL_PAS_F}
{$define NSOPENGL_PAS_F}
{ Functions }
procedure NSOpenGLSetOption(pname: NSOpenGLGlobalOption; param: GLint); cdecl; external;
procedure NSOpenGLGetOption(pname: NSOpenGLGlobalOption; param: GLintPtr); cdecl; external;
procedure NSOpenGLGetVersion(major: GLintPtr; minor: GLintPtr); cdecl; external;
{$endif}
{$endif}
{$ifdef EXTERNAL_SYMBOLS}
{$ifndef NSOPENGL_PAS_S}
{$define NSOPENGL_PAS_S}
{$endif}
{$endif}
{$ifdef FORWARD}
NSOpenGLPixelFormat = objcclass;
NSOpenGLPixelFormatPointer = ^NSOpenGLPixelFormat;
NSOpenGLPixelFormatPtr = NSOpenGLPixelFormatPointer;
NSOpenGLPixelBuffer = objcclass;
NSOpenGLPixelBufferPointer = ^NSOpenGLPixelBuffer;
NSOpenGLPixelBufferPtr = NSOpenGLPixelBufferPointer;
NSOpenGLContext = objcclass;
NSOpenGLContextPointer = ^NSOpenGLContext;
NSOpenGLContextPtr = NSOpenGLContextPointer;
{$endif}
{$ifdef CLASSES}
{$ifndef NSOPENGL_PAS_C}
{$define NSOPENGL_PAS_C}
{ NSOpenGLPixelFormat }
NSOpenGLPixelFormat = objcclass external (NSObject, NSCodingProtocol)
private
_pixelFormatAuxiliary: NSOpenGLPixelFormatAuxiliaryPtr;
_pixelAttributes: NSData;
_reserved1: NSInteger;
_reserved2: NSInteger;
_reserved3: NSInteger;
public
function initWithAttributes(attribs: NSOpenGLPixelFormatAttributePtr): id; message 'initWithAttributes:';
function initWithData(attribs: NSData): id; message 'initWithData:';
function initWithCGLPixelFormatObj(format: Pointer): id; message 'initWithCGLPixelFormatObj:';
function attributes: NSData; message 'attributes';
procedure setAttributes(attribs: NSData); message 'setAttributes:';
procedure getValues_forAttribute_forVirtualScreen(vals: GLintPtr; attrib: NSOpenGLPixelFormatAttribute; screen: GLint); message 'getValues:forAttribute:forVirtualScreen:';
function numberOfVirtualScreens: GLint; message 'numberOfVirtualScreens';
function CGLPixelFormatObj: Pointer; message 'CGLPixelFormatObj';
{ Adopted Protocols }
procedure encodeWithCoder(aCoder: NSCoder);
function initWithCoder(aDecoder: NSCoder): id;
end;
{ NSOpenGLPixelBuffer }
NSOpenGLPixelBuffer = objcclass external (NSObject)
private
__pixelBufferAuxiliary: Pointer;
_reserved1: Pointer;
_reserved2: Pointer;
public
function initWithTextureTarget_textureInternalFormat_textureMaxMipMapLevel_pixelsWide_pixelsHigh(target: GLenum; format: GLenum; maxLevel: GLint; pixelsWide_: GLsizei; pixelsHigh_: GLsizei): id; message 'initWithTextureTarget:textureInternalFormat:textureMaxMipMapLevel:pixelsWide:pixelsHigh:';
function initWithCGLPBufferObj(pbuffer: Pointer): id; message 'initWithCGLPBufferObj:';
function CGLPBufferObj: Pointer; message 'CGLPBufferObj';
function pixelsWide: GLsizei; message 'pixelsWide';
function pixelsHigh: GLsizei; message 'pixelsHigh';
function textureTarget: GLenum; message 'textureTarget';
function textureInternalFormat: GLenum; message 'textureInternalFormat';
function textureMaxMipMapLevel: GLint; message 'textureMaxMipMapLevel';
end;
{ NSOpenGLContext }
NSOpenGLContext = objcclass external (NSObject)
private
_view: NSView;
_contextAuxiliary: NSOpenGLContextAuxiliaryPtr;
public
function initWithFormat_shareContext(format: NSOpenGLPixelFormat; share: NSOpenGLContext): id; message 'initWithFormat:shareContext:';
function initWithCGLContextObj(context: Pointer): id; message 'initWithCGLContextObj:';
procedure setView(view_: NSView); message 'setView:';
function view: NSView; message 'view';
procedure setFullScreen; message 'setFullScreen';
procedure setOffScreen_width_height_rowbytes(baseaddr: Pointer; width: GLsizei; height: GLsizei; rowbytes: GLint); message 'setOffScreen:width:height:rowbytes:';
procedure clearDrawable; message 'clearDrawable';
procedure update; message 'update';
procedure flushBuffer; message 'flushBuffer';
procedure makeCurrentContext; message 'makeCurrentContext';
class procedure clearCurrentContext; message 'clearCurrentContext';
class function currentContext: NSOpenGLContext; message 'currentContext';
procedure copyAttributesFromContext_withMask(context: NSOpenGLContext; mask: GLbitfield); message 'copyAttributesFromContext:withMask:';
procedure setValues_forParameter(vals: GLintPtr; param: NSOpenGLContextParameter); message 'setValues:forParameter:';
procedure getValues_forParameter(vals: GLintPtr; param: NSOpenGLContextParameter); message 'getValues:forParameter:';
procedure setCurrentVirtualScreen(screen: GLint); message 'setCurrentVirtualScreen:';
function currentVirtualScreen: GLint; message 'currentVirtualScreen';
procedure createTexture_fromView_internalFormat(target: GLenum; view_: NSView; format: GLenum); message 'createTexture:fromView:internalFormat:';
function CGLContextObj: Pointer; message 'CGLContextObj';
procedure setPixelBuffer_cubeMapFace_mipMapLevel_currentVirtualScreen(pixelBuffer_: NSOpenGLPixelBuffer; face: GLenum; level: GLint; screen: GLint); message 'setPixelBuffer:cubeMapFace:mipMapLevel:currentVirtualScreen:';
function pixelBuffer: NSOpenGLPixelBuffer; message 'pixelBuffer';
function pixelBufferCubeMapFace: GLenum; message 'pixelBufferCubeMapFace';
function pixelBufferMipMapLevel: GLint; message 'pixelBufferMipMapLevel';
procedure setTextureImageToPixelBuffer_colorBuffer(pixelBuffer_: NSOpenGLPixelBuffer; source: GLenum); message 'setTextureImageToPixelBuffer:colorBuffer:';
end;
{$endif}
{$endif}