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(*****************************************************************************
|* *|
|* Copyright 2005-2008 NVIDIA Corporation. All rights reserved. *|
|* *|
|* NOTICE TO USER: *|
|* *|
|* This source code is subject to NVIDIA ownership rights under U.S. *|
|* and international Copyright laws. Users and possessors of this *|
|* source code are hereby granted a nonexclusive, royalty-free *|
|* license to use this code in individual and commercial software. *|
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*****************************************************************************)
{ Header translation by (2008) Andreas Hausladen (Andreas DOTT Hausladen ATT gmx DOTT de) }
{ Header update }
{ * added stereoscopic API }
{ * changed NVHandle usage }
{ * ported for FPC }
{ by (2010) Dmitry Boyarintsev (skalogryz DOTT lists ATT gail DOTT com) }
///////////////////////////////////////////////////////////////////////////////
//
// Date: Aug 24, 2008
// File: nvapi.h
//
// NvAPI provides an interface to NVIDIA devices. This file contains the
// interface constants, structure definitions and function prototypes.
//
// Target Profile: developer
// Target OS-Arch: windows
//
///////////////////////////////////////////////////////////////////////////////
unit nvapi;
{$ifndef FPC}
{$A8,B-,C+,D+,E-,F-,G+,H+,I+,J-,K-,L+,M-,N-,O+,P+,Q-,R-,S-,T-,U-,V+,W-,X+,Y+,Z1}
{$minenumsize 4}
{$else}
{$mode delphi}
{$packenum 4}
{$packrecords c}
{$NOTES OFF}
{$endif}
interface
uses
Windows;
// ====================================================
// Universal NvAPI Definitions
// ====================================================
{ 64-bit types for compilers that support them, plus some obsolete variants }
type
{$IF declared(UInt64)}
NvU64 = UInt64; { 0 to 18446744073709551615 }
{$ELSE}
NvU64 = Int64; { 0 to 18446744073709551615 }
{$IFEND}
// mac os 32-bit still needs this
NvS32 = Longint; { -2147483648 to 2147483647 }
NvU32 = LongWord;
NvU16 = Word;
NvU8 = Byte;
PNvU8 = ^NvU8;
// NVAPI Handles - These handles are retrieved from various calls and passed in to others in NvAPI
// These are meant to be opaque types. Do not assume they correspond to indices, HDCs,
// display indexes or anything else.
//
// Most handles remain valid until a display re-configuration (display mode set) or GPU
// reconfiguration (going into or out of SLI modes) occurs. If NVAPI_HANDLE_INVALIDATED
// is received by an app, it should discard all handles, and re-enumerate them.
//
{$ifndef FPC}
NvHandle = LongWord;
{$else}
NvHandle = PtrUInt;
{$endif}
// Display Device driven by NVIDIA GPU(s) (an attached display)
NvDisplayHandle = NvHandle;
// Unattached Display Device driven by NVIDIA GPU(s)
NvUnAttachedDisplayHandle = NvHandle;
// One or more physical GPUs acting in concert (SLI)
NvLogicalGpuHandle = NvHandle;
// A single physical GPU
NvPhysicalGpuHandle = NvHandle;
// A handle to an event registration instance
NvEventHandle = NvHandle;
const
NVAPI_DEFAULT_HANDLE = 0;
NVAPI_GENERIC_STRING_MAX = 4096;
NVAPI_LONG_STRING_MAX = 256;
NVAPI_SHORT_STRING_MAX = 64;
type
NvSBox = record
sX: NvS32;
sY: NvS32;
sWidth: NvS32;
sHeight: NvS32;
end;
const
NVAPI_MAX_PHYSICAL_GPUS = 64;
NVAPI_MAX_LOGICAL_GPUS = 64;
NVAPI_MAX_AVAILABLE_GPU_TOPOLOGIES = 256;
NVAPI_MAX_GPU_TOPOLOGIES = NVAPI_MAX_PHYSICAL_GPUS;
NVAPI_MAX_GPU_PER_TOPOLOGY = 8;
NVAPI_MAX_DISPLAY_HEADS = 2;
NVAPI_MAX_DISPLAYS = NVAPI_MAX_PHYSICAL_GPUS * NVAPI_MAX_DISPLAY_HEADS;
NV_MAX_HEADS = 4; // Maximum heads, each with NVAPI_DESKTOP_RES resolution
NV_MAX_VID_STREAMS = 4; // Maximum input video streams, each with a NVAPI_VIDEO_SRC_INFO
NV_MAX_VID_PROFILES = 4; // Maximum output video profiles supported
type
NvAPI_String = array[0..NVAPI_GENERIC_STRING_MAX - 1] of AnsiChar;
NvAPI_LongString = array[0..NVAPI_LONG_STRING_MAX - 1] of AnsiChar;
NvAPI_ShortString = array[0..NVAPI_SHORT_STRING_MAX - 1] of AnsiChar;
type
TNvPhysicalGpuHandleArray = array[0..NVAPI_MAX_PHYSICAL_GPUS - 1] of NvPhysicalGpuHandle;
TNvLogicalGpuHandleArray = array[0..NVAPI_MAX_LOGICAL_GPUS - 1] of NvLogicalGpuHandle;
// =========================================================================================
// NvAPI Version Definition
// Maintain per structure specific version define using the MAKE_NVAPI_VERSION macro.
// Usage: #define NV_GENLOCK_STATUS_VER MAKE_NVAPI_VERSION(NV_GENLOCK_STATUS, 1)
// =========================================================================================
//#define MAKE_NVAPI_VERSION(typeName,ver) (NvU32)(sizeof(typeName) | ((ver)<<16))
//#define GET_NVAPI_VERSION(ver) (NvU32)((ver)>>16)
//#define GET_NVAPI_SIZE(ver) (NvU32)((ver) & 0xffff)
{$ifndef FPC}
{$IF CompilerVersion >= 18.0} {$define USEINLINE} {$ifend}
{$else}
{$define USEINLINE}
{$endif}
function GetNvAPIVersion(Ver: NvU32): NvU32; {$ifdef USEINLINE} inline; {$endif}
function GetNvAPISize(Ver: NvU32): NvU32; {$ifdef USEINLINE} inline; {$endif}
// ====================================================
// NvAPI Status Values
// All NvAPI functions return one of these codes.
// ====================================================
type
NvAPI_Status = (
NVAPI_OK = 0, // Success
NVAPI_ERROR = -1, // Generic error
NVAPI_LIBRARY_NOT_FOUND = -2, // nvapi.dll can not be loaded
NVAPI_NO_IMPLEMENTATION = -3, // not implemented in current driver installation
NVAPI_API_NOT_INTIALIZED = -4, // NvAPI_Initialize has not been called (successfully)
NVAPI_INVALID_ARGUMENT = -5, // invalid argument
NVAPI_NVIDIA_DEVICE_NOT_FOUND = -6, // no NVIDIA display driver was found
NVAPI_END_ENUMERATION = -7, // no more to enum
NVAPI_INVALID_HANDLE = -8, // invalid handle
NVAPI_INCOMPATIBLE_STRUCT_VERSION = -9, // an argument's structure version is not supported
NVAPI_HANDLE_INVALIDATED = -10, // handle is no longer valid (likely due to GPU or display re-configuration)
NVAPI_OPENGL_CONTEXT_NOT_CURRENT = -11, // no NVIDIA OpenGL context is current (but needs to be)
NVAPI_NO_GL_EXPERT = -12, // OpenGL Expert is not supported by the current drivers
NVAPI_INSTRUMENTATION_DISABLED = -13, // OpenGL Expert is supported, but driver instrumentation is currently disabled
NVAPI_EXPECTED_LOGICAL_GPU_HANDLE = -100, // expected a logical GPU handle for one or more parameters
NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE = -101, // expected a physical GPU handle for one or more parameters
NVAPI_EXPECTED_DISPLAY_HANDLE = -102, // expected an NV display handle for one or more parameters
NVAPI_INVALID_COMBINATION = -103, // used in some commands to indicate that the combination of parameters is not valid
NVAPI_NOT_SUPPORTED = -104, // Requested feature not supported in the selected GPU
NVAPI_PORTID_NOT_FOUND = -105, // NO port ID found for I2C transaction
NVAPI_EXPECTED_UNATTACHED_DISPLAY_HANDLE = -106, // expected an unattached display handle as one of the input param
NVAPI_INVALID_PERF_LEVEL = -107, // invalid perf level
NVAPI_DEVICE_BUSY = -108, // device is busy, request not fulfilled
NVAPI_NV_PERSIST_FILE_NOT_FOUND = -109, // NV persist file is not found
NVAPI_PERSIST_DATA_NOT_FOUND = -110, // NV persist data is not found
NVAPI_EXPECTED_TV_DISPLAY = -111, // expected TV output display
NVAPI_EXPECTED_TV_DISPLAY_ON_DCONNECTOR = -112, // expected TV output on D Connector - HDTV_EIAJ4120.
NVAPI_NO_ACTIVE_SLI_TOPOLOGY = -113, // SLI is not active on this device
NVAPI_SLI_RENDERING_MODE_NOTALLOWED = -114, // setup of SLI rendering mode is not possible right now
NVAPI_EXPECTED_DIGITAL_FLAT_PANEL = -115, // expected digital flat panel
NVAPI_ARGUMENT_EXCEED_MAX_SIZE = -116, // argument exceeds expected size
NVAPI_DEVICE_SWITCHING_NOT_ALLOWED = -117, // inhibit ON due to one of the flags in NV_GPU_DISPLAY_CHANGE_INHIBIT or SLI Active
NVAPI_TESTING_CLOCKS_NOT_SUPPORTED = -118, // testing clocks not supported
NVAPI_UNKNOWN_UNDERSCAN_CONFIG = -119, // the specified underscan config is from an unknown source (e.g. INF)
NVAPI_TIMEOUT_RECONFIGURING_GPU_TOPO = -120, // timeout while reconfiguring GPUs
NVAPI_DATA_NOT_FOUND = -121, // Requested data was not found
NVAPI_EXPECTED_ANALOG_DISPLAY = -122, // expected analog display
NVAPI_NO_VIDLINK = -123, // No SLI video bridge present
NVAPI_REQUIRES_REBOOT = -124, // NVAPI requires reboot for its settings to take effect
NVAPI_INVALID_HYBRID_MODE = -125, // the function is not supported with the current hybrid mode.
NVAPI_MIXED_TARGET_TYPES = -126, // The target types are not all the same
NVAPI_SYSWOW64_NOT_SUPPORTED = -127, // the function is not supported from 32-bit on a 64-bit system
NVAPI_IMPLICIT_SET_GPU_TOPOLOGY_CHANGE_NOT_ALLOWED = -128, //there is any implicit GPU topo active. Use NVAPI_SetHybridMode to change topology.
NVAPI_REQUEST_USER_TO_CLOSE_NON_MIGRATABLE_APPS = -129, //Prompt the user to close all non-migratable apps.
NVAPI_OUT_OF_MEMORY = -130, // Could not allocate sufficient memory to complete the call
NVAPI_WAS_STILL_DRAWING = -131, // The previous operation that is transferring information to or from this surface is incomplete
NVAPI_FILE_NOT_FOUND = -132, // The file was not found
NVAPI_TOO_MANY_UNIQUE_STATE_OBJECTS = -133, // There are too many unique instances of a particular type of state object
NVAPI_INVALID_CALL = -134, // The method call is invalid. For example, a method's parameter may not be a valid pointer
NVAPI_D3D10_1_LIBRARY_NOT_FOUND = -135, // d3d10_1.dll can not be loaded
NVAPI_FUNCTION_NOT_FOUND = -136 // Couldn't find the function in loaded dll library
);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Initialize
//
// DESCRIPTION: Initializes NVAPI library. This must be called before any
// other NvAPI_ function.
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// RETURN STATUS: NVAPI_ERROR Something is wrong during the initialization process (generic error)
// NVAPI_LIBRARYNOTFOUND Can not load nvapi.dll
// NVAPI_OK Initialized
//
///////////////////////////////////////////////////////////////////////////////
function NvAPI_Initialize(): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetErrorMessage
//
// DESCRIPTION: converts an NvAPI error code into a null terminated string
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// RETURN STATUS: null terminated string (always, never NULL)
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GetErrorMessage: function(nr: NvAPI_Status; var szDesc: NvAPI_ShortString): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetInterfaceVersionString
//
// DESCRIPTION: Returns a string describing the version of the NvAPI library.
// Contents of the string are human readable. Do not assume a fixed
// format.
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// RETURN STATUS: User readable string giving info on NvAPI's version
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GetInterfaceVersionString: function(var szDesc: NvAPI_ShortString): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetDisplayDriverVersion
//
// DESCRIPTION: Returns a struct that describes aspects of the display driver
// build.
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// RETURN STATUS: NVAPI_ERROR or NVAPI_OK
//
///////////////////////////////////////////////////////////////////////////////
type
NV_DISPLAY_DRIVER_VERSION = record
version: NvU32; // Structure version
drvVersion: NvU32;
bldChangeListNum: NvU32;
szBuildBranchString: NvAPI_ShortString;
szAdapterString: NvAPI_ShortString;
end;
TNvDisplayDriverVersion = NV_DISPLAY_DRIVER_VERSION;
PNvDisplayDriverVersion = ^TNvDisplayDriverVersion;
const
//#define NV_DISPLAY_DRIVER_VERSION_VER MAKE_NVAPI_VERSION(NV_DISPLAY_DRIVER_VERSION,1)
NV_DISPLAY_DRIVER_VERSION_VER = NvU32(SizeOf(NV_DISPLAY_DRIVER_VERSION) or (1 shl 16));
var
NvAPI_GetDisplayDriverVersion: function(hNvDisplay: NvDisplayHandle; pVersion: PNvDisplayDriverVersion): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_EnumNvidiaDisplayHandle
//
// DESCRIPTION: Returns the handle of the NVIDIA display specified by the enum
// index (thisEnum). The client should keep enumerating until it
// returns NVAPI_END_ENUMERATION.
//
// Note: Display handles can get invalidated on a modeset, so the calling applications need to
// renum the handles after every modeset.
//
// SUPPORTED OS: Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: either the handle pointer is NULL or enum index too big
// NVAPI_OK: return a valid NvDisplayHandle based on the enum index
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA device found in the system
// NVAPI_END_ENUMERATION: no more display device to enumerate.
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_EnumNvidiaDisplayHandle: function(thisEnum: NvU32; var NvDispHandle: NvDisplayHandle): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_EnumNvidiaUnAttachedDisplayHandle
//
// DESCRIPTION: Returns the handle of the NVIDIA UnAttached display specified by the enum
// index (thisEnum). The client should keep enumerating till it
// return error.
//
// Note: Display handles can get invalidated on a modeset, so the calling applications need to
// renum the handles after every modeset.
//
// SUPPORTED OS: Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: either the handle pointer is NULL or enum index too big
// NVAPI_OK: return a valid NvDisplayHandle based on the enum index
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA device found in the system
// NVAPI_END_ENUMERATION: no more display device to enumerate.
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_EnumNvidiaUnAttachedDisplayHandle: function(thisEnum: NvU32; var NvUnAttachedDispHandle: NvUnAttachedDisplayHandle): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_EnumPhysicalGPUs
//
// DESCRIPTION: Returns an array of physical GPU handles.
//
// Each handle represents a physical GPU present in the system.
// That GPU may be part of a SLI configuration, or not be visible to the OS directly.
//
// At least 1 GPU must be present in the system and running an NV display driver.
//
// The array nvGPUHandle will be filled with physical GPU handle values. The returned
// gpuCount determines how many entries in the array are valid.
//
// Note: In drivers older than 105.00, all physical GPU handles get invalidated on a modeset. So the calling applications
// need to renum the handles after every modeset.
// With drivers 105.00 and up all physical GPU handles are constant.
// Physical GPU handles are constant as long as the GPUs are not physically moved and the SBIOS VGA order is unchanged.
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: nvGPUHandle or pGpuCount is NULL
// NVAPI_OK: one or more handles were returned
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_EnumPhysicalGPUs: function(var nvGPUHandle: TNvPhysicalGpuHandleArray; var pGpuCount: NvU32): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_EnumLogicalGPUs
//
// DESCRIPTION: Returns an array of logical GPU handles.
//
// Each handle represents one or more GPUs acting in concert as a single graphics device.
//
// At least 1 GPU must be present in the system and running an NV display driver.
//
// The array nvGPUHandle will be filled with logical GPU handle values. The returned
// gpuCount determines how many entries in the array are valid.
//
// Note: All logical GPUs handles get invalidated on a GPU topology change, so the calling application is required to
// renum the logical GPU handles to get latest physical handle mapping after every GPU topology change activated
// by a call to NvAPI_SetGpuTopologies.
//
// To detect if SLI rendering is enabled please use NvAPI_D3D_GetCurrentSLIState
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: nvGPUHandle or pGpuCount is NULL
// NVAPI_OK: one or more handles were returned
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_EnumLogicalGPUs: function(var nvGPUHandle: TNvLogicalGpuHandleArray; var pGpuCount: NvU32): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetPhysicalGPUsFromDisplay
//
// DESCRIPTION: Returns an array of physical GPU handles associated with the specified display.
//
// At least 1 GPU must be present in the system and running an NV display driver.
//
// The array nvGPUHandle will be filled with physical GPU handle values. The returned
// gpuCount determines how many entries in the array are valid.
//
// If the display corresponds to more than one physical GPU, the first GPU returned
// is the one with the attached active output.
//
// SUPPORTED OS: Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hNvDisp is not valid; nvGPUHandle or pGpuCount is NULL
// NVAPI_OK: one or more handles were returned
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GetPhysicalGPUsFromDisplay: function(hNvDisp: NvDisplayHandle; var nvGPUHandle: TNvPhysicalGpuHandleArray; var pGpuCount: NvU32): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetPhysicalGPUFromUnAttachedDisplay
//
// DESCRIPTION: Returns a physical GPU handle associated with the specified unattached display.
//
// At least 1 GPU must be present in the system and running an NV display driver.
//
// SUPPORTED OS: Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hNvUnAttachedDisp is not valid or pPhysicalGpu is NULL.
// NVAPI_OK: one or more handles were returned
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GetPhysicalGPUFromUnAttachedDisplay: function(hNvUnAttachedDisp: NvUnAttachedDisplayHandle; var PhysicalGpu: NvPhysicalGpuHandle): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_CreateDisplayFromUnAttachedDisplay
//
// DESCRIPTION: The unattached display handle is converted to a active attached display handle.
//
// At least 1 GPU must be present in the system and running an NV display driver.
//
// SUPPORTED OS: Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hNvUnAttachedDisp is not valid or pNvDisplay is NULL.
// NVAPI_OK: one or more handles were returned
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_CreateDisplayFromUnAttachedDisplay: function(hNvUnAttachedDisp: NvUnAttachedDisplayHandle; var NvDisplay: NvDisplayHandle): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetLogicalGPUFromDisplay
//
// DESCRIPTION: Returns the logical GPU handle associated with the specified display.
//
// At least 1 GPU must be present in the system and running an NV display driver.
//
// SUPPORTED OS: Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hNvDisp is not valid; pLogicalGPU is NULL
// NVAPI_OK: one or more handles were returned
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GetLogicalGPUFromDisplay: function(hNvDisp: NvDisplayHandle; var LogicalGPU: NvLogicalGpuHandle): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetLogicalGPUFromPhysicalGPU
//
// DESCRIPTION: Returns the logical GPU handle associated with specified physical GPU handle.
//
// At least 1 GPU must be present in the system and running an NV display driver.
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGPU is not valid; pLogicalGPU is NULL
// NVAPI_OK: one or more handles were returned
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GetLogicalGPUFromPhysicalGPU: function(hPhysicalGPU: NvPhysicalGpuHandle; var LogicalGPU: NvLogicalGpuHandle): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetPhysicalGPUsFromLogicalGPU
//
// DESCRIPTION: Returns the physical GPU handles associated with the specified logical GPU handle.
//
// At least 1 GPU must be present in the system and running an NV display driver.
//
// The array hPhysicalGPU will be filled with physical GPU handle values. The returned
// gpuCount determines how many entries in the array are valid.
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hLogicalGPU is not valid; hPhysicalGPU is NULL
// NVAPI_OK: one or more handles were returned
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
// NVAPI_EXPECTED_LOGICAL_GPU_HANDLE: hLogicalGPU was not a logical GPU handle
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GetPhysicalGPUsFromLogicalGPU: function(hLogicalGPU: NvLogicalGpuHandle; var hPhysicalGPU: TNvPhysicalGpuHandleArray; var pGpuCount: NvU32): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetAssociatedNvidiaDisplayHandle
//
// DESCRIPTION: Returns the handle of the NVIDIA display that is associated
// with the display name given. Eg: "\\DISPLAY1"
//
// SUPPORTED OS: Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: either argument is NULL
// NVAPI_OK: *pNvDispHandle is now valid
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA device maps to that display name
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GetAssociatedNvidiaDisplayHandle: function(const szDisplayName: PAnsiChar; var NvDispHandle: NvDisplayHandle): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetAssociatedNvidiaDisplayName
//
// DESCRIPTION: Returns the display name given. Eg: "\\DISPLAY1" using the NVIDIA display handle
//
// SUPPORTED OS: Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: either argument is NULL
// NVAPI_OK: *pNvDispHandle is now valid
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA device maps to that display name
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GetAssociatedNvidiaDisplayName: function(NvDispHandle: NvDisplayHandle; var szDisplayName: NvAPI_ShortString): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetUnAttachedAssociatedDisplayName
//
// DESCRIPTION: Returns the display name given. Eg: "\\DISPLAY1" using the NVIDIA unattached display handle
//
// SUPPORTED OS: Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: either argument is NULL
// NVAPI_OK: *pNvDispHandle is now valid
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA device maps to that display name
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GetUnAttachedAssociatedDisplayName: function(hNvUnAttachedDisp: NvUnAttachedDisplayHandle; var szDisplayName: NvAPI_ShortString): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_EnableHWCursor
//
// DESCRIPTION: Enable hardware cursor support
//
// SUPPORTED OS: Windows XP
//
// RETURN STATUS: NVAPI_ERROR or NVAPI_OK
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_EnableHWCursor: function(hNvDisplay: NvDisplayHandle): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DisableHWCursor
//
// DESCRIPTION: Disable hardware cursor support
//
// SUPPORTED OS: Windows XP and higher
//
// RETURN STATUS: NVAPI_ERROR or NVAPI_OK
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_DisableHWCursor: function(hNvDisplay: NvDisplayHandle): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetVBlankCounter
//
// DESCRIPTION: get vblank counter
//
// SUPPORTED OS: Windows XP and higher
//
// RETURN STATUS: NVAPI_ERROR or NVAPI_OK
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GetVBlankCounter: function(hNvDisplay: NvDisplayHandle; var pCounter: NvU32): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_SetRefreshRateOverride
// DESCRIPTION: Override the refresh rate on the given display/outputsMask.
// The new refresh rate can be applied right away in this API call or deferred to happen with the
// next OS modeset. The override is only good for one modeset (doesn't matter it's deferred or immediate).
//
// SUPPORTED OS: Windows XP
//
//
// INPUT: hNvDisplay - the NVIDIA display handle. It can be NVAPI_DEFAULT_HANDLE or a handle
// enumerated from NvAPI_EnumNVidiaDisplayHandle().
//
// outputsMask - a set of bits that identify all target outputs which are associated with the NVIDIA
// display handle to apply the refresh rate override. Note when SLI is enabled, the
// outputsMask only applies to the GPU that is driving the display output.
//
// refreshRate - the override value. "0.0" means cancel the override.
//
//
// bSetDeferred - "0": apply the refresh rate override immediately in this API call.
// "1": apply refresh rate at the next OS modeset.
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hNvDisplay or outputsMask is invalid
// NVAPI_OK: the refresh rate override is correct set
// NVAPI_ERROR: the operation failed
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_SetRefreshRateOverride: function(hNvDisplay: NvDisplayHandle; outputMask: NvU32; refreshRate: Double; bSetDeferred: NvU32): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetAssociatedDisplayOutputId
//
// DESCRIPTION: Gets the active outputId associated with the display handle.
//
// SUPPORTED OS: Windows XP and higher
//
// PARAMETERS: hNvDisplay(IN) - NVIDIA Display selection. It can be NVAPI_DEFAULT_HANDLE or a handle enumerated from NvAPI_EnumNVidiaDisplayHandle().
// outputId(OUT) - The active display output id associated with the selected display handle hNvDisplay.
// The outputid will have only one bit set. In case of clone or span this will indicate the display
// outputId of the primary display that the GPU is driving.
// RETURN STATUS: NVAPI_OK: call successful.
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found.
// NVAPI_EXPECTED_DISPLAY_HANDLE: hNvDisplay is not a valid display handle.
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GetAssociatedDisplayOutputId: function(hNvDisplay: NvDisplayHandle; var pOutputId: NvU32): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_GetDisplayPortInfo
//
// DESCRIPTION: This API returns the current DP related into on the specified device(monitor)
//
// SUPPORTED OS: Windows XP and higher
//
// PARAMETERS: hNvDisplay(IN) - NVIDIA Display selection. It can be NVAPI_DEFAULT_HANDLE or a handle enumerated from NvAPI_EnumNVidiaDisplayHandle().
// outputId(IN) - The display output id. If it's "0" then the default outputId from NvAPI_GetAssociatedDisplayOutputId() will be used.
// pInfo(OUT) - The display port info
//
// RETURN STATUS:
// NVAPI_OK - completed request
// NVAPI_ERROR - miscellaneous error occurred
// NVAPI_INVALID_ARGUMENT: Invalid input parameter.
//
///////////////////////////////////////////////////////////////////////////////
type
NV_DP_LINK_RATE = (
NV_DP_1_62GBPS = 6,
NV_DP_2_70GBPS = $A
);
NV_DP_LANE_COUNT = (
NV_DP_1_LANE = 1,
NV_DP_2_LANE = 2,
NV_DP_4_LANE = 4
);
NV_DP_COLOR_FORMAT = (
NV_DP_COLOR_FORMAT_RGB = 0,
NV_DP_COLOR_FORMAT_YCbCr422,
NV_DP_COLOR_FORMAT_YCbCr444
);
NV_DP_COLORIMETRY = (
NV_DP_COLORIMETRY_RGB = 0,
NV_DP_COLORIMETRY_YCbCr_ITU601,
NV_DP_COLORIMETRY_YCbCr_ITU709
);
NV_DP_DYNAMIC_RANGE = (
NV_DP_DYNAMIC_RANGE_VESA = 0,
NV_DP_DYNAMIC_RANGE_CEA
);
NV_DP_BPC = (
NV_DP_BPC_DEFAULT = 0,
NV_DP_BPC_6,
NV_DP_BPC_8,
NV_DP_BPC_10,
NV_DP_BPC_12,
NV_DP_BPC_16
);
TTNvDisplayPortInfoFlags = (
isDp, isInternalDp, isColorCtrlSupported, is6BPCSupported, is8BPCSupported, is10BPCSupported,
is12BPCSupported, is16BPCSupported
);
NV_DISPLAY_PORT_INFO = record
version: NvU32; // structure version
dpcd_ver: NvU32; // the DPCD version of the monitor
maxLinkRate: NV_DP_LINK_RATE; // the max supported link rate
maxLaneCount: NV_DP_LANE_COUNT; // the max supported lane count
curLinkRate: NV_DP_LINK_RATE; // the current link rate
curLaneCount: NV_DP_LANE_COUNT; // the current lane count
colorFormat: NV_DP_COLOR_FORMAT; // the current color format
dynamicRange: NV_DP_DYNAMIC_RANGE; // the dynamic range
colorimetry: NV_DP_COLORIMETRY; // ignored in RGB space
bpc: NV_DP_BPC; // the current bit-per-component;
Flags: TTNvDisplayPortInfoFlags;
{isDp: NvU32 : 1; // if the monitor is driven by display port
isInternalDp: NvU32 : 1; // if the monitor is driven by NV Dp transmitter
isColorCtrlSupported: NvU32 : 1; // if the color format change is supported
is6BPCSupported: NvU32 : 1; // if 6 bpc is supported
is8BPCSupported: NvU32 : 1; // if 8 bpc is supported
is10BPCSupported: NvU32 : 1; // if 10 bpc is supported
is12BPCSupported: NvU32 : 1; // if 12 bpc is supported
is16BPCSupported: NvU32 : 1; // if 16 bpc is supported}
end;
TNvDisplayPortInfo = NV_DISPLAY_PORT_INFO;
const
//#define NV_DISPLAY_PORT_INFO_VER MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_INFO,1)
NV_DISPLAY_PORT_INFO_VER = NvU32(SizeOf(NV_DISPLAY_PORT_INFO) or (1 shl 16));
var
NvAPI_GetDisplayPortInfo: function(hNvDisplay: NvDisplayHandle; outputId: NvU32; var pInfo: TNvDisplayPortInfo): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_SetDisplayPort
//
// DESCRIPTION: This API is used to setup DP related configurations.
//
// SUPPORTED OS: Windows XP and higher
//
// PARAMETERS: hNvDisplay(IN) - NVIDIA display handle. It can be NVAPI_DEFAULT_HANDLE or a handle enumerated from NvAPI_EnumNVidiaDisplayHandle().
// outputId(IN) - This display output ID, when it's "0" it means the default outputId generated from the return of NvAPI_GetAssociatedDisplayOutputId().
// pCfg(IN) - The display port config structure. If pCfg is NULL, it means to use the driver's default value to setup.
//
// RETURN STATUS:
// NVAPI_OK - completed request
// NVAPI_ERROR - miscellaneous error occurred
// NVAPI_INVALID_ARGUMENT: Invalid input parameter.
///////////////////////////////////////////////////////////////////////////////
type
TNvDisplayPortConfigFlags = (isHPD, isSetDeferred, isChromaLpfOff, isDitherOff);
NV_DISPLAY_PORT_CONFIG = record
version: NvU32; // structure version - 2 is latest
linkRate: NV_DP_LINK_RATE; // the link rate
laneCount: NV_DP_LANE_COUNT; // the lane count
colorFormat: NV_DP_COLOR_FORMAT; // the color format to set
dynamicRange: NV_DP_DYNAMIC_RANGE; // the dynamic range
colorimetry: NV_DP_COLORIMETRY; // ignored in RGB space
bpc: NV_DP_BPC; // the current bit-per-component;
Flags: TNvDisplayPortConfigFlags;
{isHPD: NvU32 : 1; // if CPL is making this call due to HPD
isSetDeferred: NvU32 : 1; // requires an OS modeset to finalize the setup if set
isChromaLpfOff: NvU32 : 1; // force the chroma low_pass_filter to be off
isDitherOff: NvU32 : 1; // force to turn off dither}
end;
TNvDisplayPortConfig = NV_DISPLAY_PORT_CONFIG;
const
//#define NV_DISPLAY_PORT_CONFIG_VER MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_CONFIG,2)
//#define NV_DISPLAY_PORT_CONFIG_VER_1 MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_CONFIG,1)
//#define NV_DISPLAY_PORT_CONFIG_VER_2 MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_CONFIG,2)
NV_DISPLAY_PORT_CONFIG_VER = NvU32(SizeOf(NV_DISPLAY_PORT_CONFIG) or (2 shl 16));
NV_DISPLAY_PORT_CONFIG_VER_1 = NvU32(SizeOf(NV_DISPLAY_PORT_CONFIG) or (1 shl 16));
NV_DISPLAY_PORT_CONFIG_VER_2 = NvU32(SizeOf(NV_DISPLAY_PORT_CONFIG) or (2 shl 16));
var
NvAPI_SetDisplayPort: function(hNvDisplay: NvDisplayHandle; outputId: NvU32; var pCfg: TNvDisplayPortConfig): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_GetHDMISupportInfo
//
// DESCRIPTION: This API returns the current infoframe data on the specified device(monitor)
//
// SUPPORTED OS: Windows Vista and higher
//
// PARAMETERS: hNvDisplay(IN) - NVIDIA Display selection. It can be NVAPI_DEFAULT_HANDLE or a handle enumerated from NvAPI_EnumNVidiaDisplayHandle().
// outputId(IN) - The display output id. If it's "0" then the default outputId from NvAPI_GetAssociatedDisplayOutputId() will be used.
// pInfo(OUT) - The monitor and GPU's HDMI support info
//
// RETURN STATUS:
// NVAPI_OK - completed request
// NVAPI_ERROR - miscellaneous error occurred
// NVAPI_INVALID_ARGUMENT: Invalid input parameter.
//
///////////////////////////////////////////////////////////////////////////////
type
TNvHDMISupportInfoFlags = (
isGpuHDMICapable, isMonUnderscanCapable, isMonBasicAudioCapable, isMonYCbCr444Capable,
isMonYCbCr422Capable, isMonxvYCC601Capable, isMonxvYCC709Capable, isMonHDMI
);
NV_HDMI_SUPPORT_INFO = record
version: NvU32; // structure version
flags: TNvHDMISupportInfoFlags;
{isGpuHDMICapable: NvU32 : 1; // if the GPU can handle HDMI
isMonUnderscanCapable: NvU32 : 1; // if the monitor supports underscan
isMonBasicAudioCapable: NvU32 : 1; // if the monitor supports basic audio
isMonYCbCr444Capable: NvU32 : 1; // if YCbCr 4:4:4 is supported
isMonYCbCr422Capable: NvU32 : 1; // if YCbCr 4:2:2 is supported
isMonxvYCC601Capable: NvU32 : 1; // if xvYCC 601 is supported
isMonxvYCC709Capable: NvU32 : 1; // if xvYCC 709 is supported
isMonHDMI: NvU32 : 1; // if the monitor is HDMI (with IEEE's HDMI registry ID)}
EDID861ExtRev: NvU32; // the revision number of the EDID 861 extension
end;
TNvHDMISupportInfo = NV_HDMI_SUPPORT_INFO;
const
//#define NV_HDMI_SUPPORT_INFO_VER MAKE_NVAPI_VERSION(NV_HDMI_SUPPORT_INFO,1)
NV_HDMI_SUPPORT_INFO_VER = NvU32(SizeOf(NV_HDMI_SUPPORT_INFO) or (1 shl 16));
var
NvAPI_GetHDMISupportInfo: function(hNvDisplay: NvDisplayHandle; outputId: NvU32; var pInfo: TNvHDMISupportInfo): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetAllOutputs
//
// DESCRIPTION: Returns set of all GPU-output identifiers as a bitmask.
//
// SUPPORTED OS: Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pOutputsMask is NULL
// NVAPI_OK: *pOutputsMask contains a set of GPU-output identifiers
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GPU_GetAllOutputs: function(hPhysicalGpu: NvPhysicalGpuHandle; var pOutputsMask: NvU32): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetConnectedOutputs
//
// DESCRIPTION: Same as NvAPI_GPU_GetAllOutputs but returns only the set of GPU-output
// identifiers that are connected to display devices.
//
// SUPPORTED OS: Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pOutputsMask is NULL
// NVAPI_OK: *pOutputsMask contains a set of GPU-output identifiers
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GPU_GetConnectedOutputs: function(hPhysicalGpu: NvPhysicalGpuHandle; var pOutputsMask: NvU32): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetConnectedSLIOutputs
//
// DESCRIPTION: Same as NvAPI_GPU_GetConnectedOutputs but returns only the set of GPU-output
// identifiers that can be selected in an SLI configuration. With SLI disabled
// this function matches NvAPI_GPU_GetConnectedOutputs
//
// SUPPORTED OS: Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pOutputsMask is NULL
// NVAPI_OK: *pOutputsMask contains a set of GPU-output identifiers
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GPU_GetConnectedSLIOutputs: function(hPhysicalGpu: NvPhysicalGpuHandle; var pOutputsMask: NvU32): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetConnectedOutputsWithLidState
//
// DESCRIPTION: Similar to NvAPI_GPU_GetConnectedOutputs this API returns the connected display identifiers that are connected
// as a output mask but unlike NvAPI_GPU_GetConnectedOutputs this API "always" reflects the Lid State in the output mask.
// Thus if you expect the LID close state to be available in the connection mask use this API.
// If LID is closed then this API will remove the LID panel from the connected display identifiers.
// If LID is open then this API will reflect the LID panel in the connected display identifiers.
// Note:This API should be used on laptop systems and on systems where LID state is required in the connection output mask.
// On desktop systems the returned identifiers will match NvAPI_GPU_GetConnectedOutputs.
//
// SUPPORTED OS: Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pOutputsMask is NULL
// NVAPI_OK: *pOutputsMask contains a set of GPU-output identifiers
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GPU_GetConnectedOutputsWithLidState: function(hPhysicalGpu: NvPhysicalGpuHandle; var pOutputsMask: NvU32): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetConnectedSLIOutputsWithLidState
//
// DESCRIPTION: Same as NvAPI_GPU_GetConnectedOutputsWithLidState but returns only the set of GPU-output
// identifiers that can be selected in an SLI configuration. With SLI disabled
// this function matches NvAPI_GPU_GetConnectedOutputsWithLidState
//
// SUPPORTED OS: Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pOutputsMask is NULL
// NVAPI_OK: *pOutputsMask contains a set of GPU-output identifiers
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GPU_GetConnectedSLIOutputsWithLidState: function(hPhysicalGpu: NvPhysicalGpuHandle; var pOutputsMask: NvU32): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetSystemType
//
// DESCRIPTION: Returns information to identify if the GPU type is for a laptop system or a desktop system.
//
// SUPPORTED OS: Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pOutputsMask is NULL
// NVAPI_OK: *pSystemType contains the GPU system type
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
//
///////////////////////////////////////////////////////////////////////////////
type
NV_SYSTEM_TYPE = (
NV_SYSTEM_TYPE_UNKNOWN = 0,
NV_SYSTEM_TYPE_LAPTOP = 1,
NV_SYSTEM_TYPE_DESKTOP = 2
);
var
NvAPI_GPU_GetSystemType: function(hPhysicalGpu: NvPhysicalGpuHandle; var pSystemType: NV_SYSTEM_TYPE): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetActiveOutputs
//
// DESCRIPTION: Same as NvAPI_GPU_GetAllOutputs but returns only the set of GPU-output
// identifiers that are actively driving display devices.
//
// SUPPORTED OS: Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pOutputsMask is NULL
// NVAPI_OK: *pOutputsMask contains a set of GPU-output identifiers
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GPU_GetActiveOutputs: function(hPhysicalGpu: NvPhysicalGpuHandle; var pOutputsMask: NvU32): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetEDID
//
// DESCRIPTION: Returns the EDID data for the specified GPU handle and connection bit mask.
// displayOutputId should have exactly 1 bit set to indicate a single display.
//
// SUPPORTED OS: Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: pEDID is NULL; displayOutputId has 0 or > 1 bits set.
// NVAPI_OK: *pEDID contains valid data.
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found.
// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle.
// NVAPI_DATA_NOT_FOUND: requested display does not contain an EDID
//
///////////////////////////////////////////////////////////////////////////////
const
NV_EDID_V1_DATA_SIZE = 256;
NV_EDID_DATA_SIZE = NV_EDID_V1_DATA_SIZE;
type
NV_EDID = record
version: NvU32; //structure version
EDID_Data: array[0..NV_EDID_DATA_SIZE - 1] of NvU8;
sizeofEDID: NvU32;
end;
TNvEDID = NV_EDID;
const
//#define NV_EDID_VER MAKE_NVAPI_VERSION(NV_EDID,2)
NV_EDID_VER = NvU32(SizeOf(NV_EDID) or (2 shl 16));
var
NvAPI_GPU_GetEDID: function(hPhysicalGpu: NvPhysicalGpuHandle; displayOutputId: NvU32; var pEDID: TNvEDID): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetOutputType
//
// DESCRIPTION: Give a physical GPU handle and a single outputId (exactly 1 bit set), this API
// returns the output type.
//
// SUPPORTED OS: Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu, outputId or pOutputsMask is NULL; or outputId has > 1 bit set
// NVAPI_OK: *pOutputType contains a NvGpuOutputType value
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
//
///////////////////////////////////////////////////////////////////////////////
type
_NV_GPU_OUTPUT_TYPE = (
NVAPI_GPU_OUTPUT_UNKNOWN = 0,
NVAPI_GPU_OUTPUT_CRT = 1, // CRT display device
NVAPI_GPU_OUTPUT_DFP = 2, // Digital Flat Panel display device
NVAPI_GPU_OUTPUT_TV = 3 // TV display device
);
NV_GPU_OUTPUT_TYPE = _NV_GPU_OUTPUT_TYPE;
var
NvAPI_GPU_GetOutputType: function(hPhysicalGpu: NvPhysicalGpuHandle; outputId: NvU32; var pOutputType: NV_GPU_OUTPUT_TYPE): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_ValidateOutputCombination
//
// DESCRIPTION: This call is used to determine if a set of GPU outputs can be active
// simultaneously. While a GPU may have <n> outputs, they can not typically
// all be active at the same time due to internal resource sharing.
//
// Given a physical GPU handle and a mask of candidate outputs, this call
// will return NVAPI_OK if all of the specified outputs can be driven
// simultaneously. It will return NVAPI_INVALID_COMBINATION if they cannot.
//
// Use NvAPI_GPU_GetAllOutputs() to determine which outputs are candidates.
//
// SUPPORTED OS: Windows XP and higher
//
// RETURN STATUS: NVAPI_OK: combination of outputs in outputsMask are valid (can be active simultaneously)
// NVAPI_INVALID_COMBINATION: combination of outputs in outputsMask are NOT valid
// NVAPI_INVALID_ARGUMENT: hPhysicalGpu or outputsMask does not have at least 2 bits set
// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GPU_ValidateOutputCombination: function(hPhysicalGpu: NvPhysicalGpuHandle; outputsMask: NvU32): NvAPI_Status; cdecl;
type
_NV_GPU_CONNECTOR_TYPE = (
NVAPI_GPU_CONNECTOR_VGA_15_PIN = $00000000,
NVAPI_GPU_CONNECTOR_TV_COMPOSITE = $00000010,
NVAPI_GPU_CONNECTOR_TV_SVIDEO = $00000011,
NVAPI_GPU_CONNECTOR_TV_HDTV_COMPONENT = $00000013,
NVAPI_GPU_CONNECTOR_TV_SCART = $00000014,
NVAPI_GPU_CONNECTOR_TV_COMPOSITE_SCART_ON_EIAJ4120 = $00000016,
NVAPI_GPU_CONNECTOR_TV_HDTV_EIAJ4120 = $00000017,
NVAPI_GPU_CONNECTOR_PC_POD_HDTV_YPRPB = $00000018,
NVAPI_GPU_CONNECTOR_PC_POD_SVIDEO = $00000019,
NVAPI_GPU_CONNECTOR_PC_POD_COMPOSITE = $0000001A,
NVAPI_GPU_CONNECTOR_DVI_I_TV_SVIDEO = $00000020,
NVAPI_GPU_CONNECTOR_DVI_I_TV_COMPOSITE = $00000021,
NVAPI_GPU_CONNECTOR_DVI_I = $00000030,
NVAPI_GPU_CONNECTOR_DVI_D = $00000031,
NVAPI_GPU_CONNECTOR_ADC = $00000032,
NVAPI_GPU_CONNECTOR_LFH_DVI_I_1 = $00000038,
NVAPI_GPU_CONNECTOR_LFH_DVI_I_2 = $00000039,
NVAPI_GPU_CONNECTOR_SPWG = $00000040,
NVAPI_GPU_CONNECTOR_OEM = $00000041,
NVAPI_GPU_CONNECTOR_DISPLAYPORT_EXTERNAL = $00000046,
NVAPI_GPU_CONNECTOR_DISPLAYPORT_INTERNAL = $00000047,
NVAPI_GPU_CONNECTOR_HDMI_A = $00000061,
NVAPI_GPU_CONNECTOR_UNKNOWN = Integer($FFFFFFFF)
);
NV_GPU_CONNECTOR_TYPE = _NV_GPU_CONNECTOR_TYPE;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetFullName
//
// DESCRIPTION: Retrieves the full GPU name as an ascii string. Eg: "Quadro FX 1400"
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// RETURN STATUS: NVAPI_ERROR or NVAPI_OK
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GPU_GetFullName: function(hPhysicalGpu: NvPhysicalGpuHandle; var szName: NvAPI_ShortString): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetPCIIdentifiers
//
// DESCRIPTION: Returns the PCI identifiers associated with this GPU.
// DeviceId - the internal PCI device identifier for the GPU.
// SubSystemId - the internal PCI subsystem identifier for the GPU.
// RevisionId - the internal PCI device-specific revision identifier for the GPU.
// ExtDeviceId - the external PCI device identifier for the GPU.
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or an argument is NULL
// NVAPI_OK: arguments are populated with PCI identifiers
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GPU_GetPCIIdentifiers: function(hPhysicalGpu: NvPhysicalGpuHandle; var pDeviceId, pSubSystemId, pRevisionId, pExtDeviceId: NvU32): NvAPI_Status; cdecl;
type
_NV_GPU_TYPE = (
NV_SYSTEM_TYPE_GPU_UNKNOWN = 0,
NV_SYSTEM_TYPE_IGPU = 1, //integrated
NV_SYSTEM_TYPE_DGPU = 2 //discrete
);
NV_GPU_TYPE = _NV_GPU_TYPE;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetGPUType
//
// DESCRIPTION: Returns information to identify the GPU type
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu
// NVAPI_OK: *pGpuType contains the GPU type
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GPU_GetGPUType: function(hPhysicalGpu: NvPhysicalGpuHandle; var pGpuType: NV_GPU_TYPE): NvAPI_Status; cdecl;
type
_NV_GPU_BUS_TYPE = (
NVAPI_GPU_BUS_TYPE_UNDEFINED = 0,
NVAPI_GPU_BUS_TYPE_PCI = 1,
NVAPI_GPU_BUS_TYPE_AGP = 2,
NVAPI_GPU_BUS_TYPE_PCI_EXPRESS = 3,
NVAPI_GPU_BUS_TYPE_FPCI = 4
);
NV_GPU_BUS_TYPE = _NV_GPU_BUS_TYPE;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetBusType
//
// DESCRIPTION: Returns the type of bus associated with this GPU.
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pBusType is NULL
// NVAPI_OK: *pBusType contains bus identifier
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GPU_GetBusType: function(hPhysicalGpu: NvPhysicalGpuHandle; var pBusType: NV_GPU_BUS_TYPE): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetBusId
//
// DESCRIPTION: Returns the ID of bus associated with this GPU.
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pBusId is NULL
// NVAPI_OK: *pBusId contains bus id
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GPU_GetBusId: function(hPhysicalGpu: NvPhysicalGpuHandle; var pBusId: NvU32): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetBusSlotId
//
// DESCRIPTION: Returns the ID of bus-slot associated with this GPU.
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pBusSlotId is NULL
// NVAPI_OK: *pBusSlotId contains bus-slot id
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GPU_GetBusSlotId: function(hPhysicalGpu: NvPhysicalGpuHandle; var pBusSlotId: NvU32): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetIRQ
//
// DESCRIPTION: Returns the interrupt number associated with this GPU.
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pIRQ is NULL
// NVAPI_OK: *pIRQ contains interrupt number
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GPU_GetIRQ: function(hPhysicalGpu: NvPhysicalGpuHandle; var pIRQ: NvU32): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetVbiosRevision
//
// DESCRIPTION: Returns the revision of the video bios associated with this GPU.
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pBiosRevision is NULL
// NVAPI_OK: *pBiosRevision contains revision number
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GPU_GetVbiosRevision: function(hPhysicalGpu: NvPhysicalGpuHandle; var pBiosRevision: NvU32): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetVbiosOEMRevision
//
// DESCRIPTION: Returns the OEM revision of the video bios associated with this GPU.
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pBiosRevision is NULL
// NVAPI_OK: *pBiosRevision contains revision number
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GPU_GetVbiosOEMRevision: function(hPhysicalGpu: NvPhysicalGpuHandle; var pBiosRevision: NvU32): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetVbiosVersionString
//
// DESCRIPTION: Returns the full bios version string in the form of xx.xx.xx.xx.yy where
// the xx numbers come from NvAPI_GPU_GetVbiosRevision and yy comes from
// NvAPI_GPU_GetVbiosOEMRevision.
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu is NULL
// NVAPI_OK: szBiosRevision contains version string
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GPU_GetVbiosVersionString: function(hPhysicalGpu: NvPhysicalGpuHandle; var szBiosRevision: NvAPI_ShortString): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetAGPAperture
//
// DESCRIPTION: Returns AGP aperture in megabytes
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: pSize is NULL
// NVAPI_OK: call successful
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GPU_GetAGPAperture: function(hPhysicalGpu: NvPhysicalGpuHandle; pSize: NvU32): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetCurrentAGPRate
//
// DESCRIPTION: Returns the current AGP Rate (1 = 1x, 2=2x etc, 0 = AGP not present)
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: pRate is NULL
// NVAPI_OK: call successful
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GPU_GetCurrentAGPRate: function(hPhysicalGpu: NvPhysicalGpuHandle; var pRate: NvU32): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetCurrentPCIEDownstreamWidth
//
// DESCRIPTION: Returns the number of PCIE lanes being used for the PCIE interface
// downstream from the GPU.
//
// On systems that do not support PCIE, the maxspeed for the root link
// will be zero.
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: pWidth is NULL
// NVAPI_OK: call successful
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GPU_GetCurrentPCIEDownstreamWidth: function(hPhysicalGpu: NvPhysicalGpuHandle; var pWidth: NvU32): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetPhysicalFrameBufferSize
//
// DESCRIPTION: Returns the physical size of framebuffer in Kb. This does NOT include any
// system RAM that may be dedicated for use by the GPU.
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: pSize is NULL
// NVAPI_OK: call successful
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GPU_GetPhysicalFrameBufferSize: function(hPhysicalGpu: NvPhysicalGpuHandle; var pSize: NvU32): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetVirtualFrameBufferSize
//
// DESCRIPTION: Returns the virtual size of framebuffer in Kb. This includes the physical RAM plus any
// system RAM that has been dedicated for use by the GPU.
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: pSize is NULL
// NVAPI_OK: call successful
// NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GPU_GetVirtualFrameBufferSize: function(hPhysicalGpu: NvPhysicalGpuHandle; var pSize: NvU32): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////////
// Thermal API
// Provides ability to get temperature levels from the various thermal sensors associated with the GPU
const
NVAPI_MAX_THERMAL_SENSORS_PER_GPU = 3;
type
NV_THERMAL_TARGET = (
NVAPI_THERMAL_TARGET_NONE = 0,
NVAPI_THERMAL_TARGET_GPU = 1,
NVAPI_THERMAL_TARGET_MEMORY = 2,
NVAPI_THERMAL_TARGET_POWER_SUPPLY = 4,
NVAPI_THERMAL_TARGET_BOARD = 8,
NVAPI_THERMAL_TARGET_ALL = 15,
NVAPI_THERMAL_TARGET_UNKNOWN = -1
);
NV_THERMAL_CONTROLLER = (
NVAPI_THERMAL_CONTROLLER_NONE = 0,
NVAPI_THERMAL_CONTROLLER_GPU_INTERNAL,
NVAPI_THERMAL_CONTROLLER_ADM1032,
NVAPI_THERMAL_CONTROLLER_MAX6649,
NVAPI_THERMAL_CONTROLLER_MAX1617,
NVAPI_THERMAL_CONTROLLER_LM99,
NVAPI_THERMAL_CONTROLLER_LM89,
NVAPI_THERMAL_CONTROLLER_LM64,
NVAPI_THERMAL_CONTROLLER_ADT7473,
NVAPI_THERMAL_CONTROLLER_SBMAX6649,
NVAPI_THERMAL_CONTROLLER_VBIOSEVT,
NVAPI_THERMAL_CONTROLLER_OS,
NVAPI_THERMAL_CONTROLLER_UNKNOWN = -1
);
NV_GPU_THERMAL_SETTINGS = record
version: NvU32; //structure version
count: NvU32; //number of associated thermal sensors with the selected GPU
sensor: array[0..NVAPI_MAX_THERMAL_SENSORS_PER_GPU - 1] of
record
controller: NV_THERMAL_CONTROLLER; //internal, ADM1032, MAX6649...
defaultMinTemp: NvU32; //the min default temperature value of the thermal sensor in degrees centigrade
defaultMaxTemp: NvU32; //the max default temperature value of the thermal sensor in degrees centigrade
currentTemp: NvU32; //the current temperature value of the thermal sensor in degrees centigrade
target: NV_THERMAL_TARGET; //thermal senor targeted @ GPU, memory, chipset, powersupply, canoas...
end;
end;
TNvGPUThermalSettings = NV_GPU_THERMAL_SETTINGS;
PNvGPUThermalSettings = ^TNvGPUThermalSettings;
const
//#define NV_GPU_THERMAL_SETTINGS_VER MAKE_NVAPI_VERSION(NV_GPU_THERMAL_SETTINGS,1)
NV_GPU_THERMAL_SETTINGS_VER = NvU32(SizeOf(NV_GPU_THERMAL_SETTINGS) or (1 shl 16));
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetThermalSettings
//
// DESCRIPTION: Retrieves the thermal information of all thermal sensors or specific thermal sensor associated with the selected GPU.
// Thermal sensors are indexed 0 to NVAPI_MAX_THERMAL_SENSORS_PER_GPU-1.
// To retrieve specific thermal sensor info set the sensorIndex to the required thermal sensor index.
// To retrieve info for all sensors set sensorIndex to NVAPI_THERMAL_TARGET_ALL.
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// PARAMETERS : hPhysicalGPU(IN) - GPU selection.
// sensorIndex(IN) - Explicit thermal sensor index selection.
// pThermalSettings(OUT) - Array of thermal settings.
//
// RETURN STATUS:
// NVAPI_OK - completed request
// NVAPI_ERROR - miscellaneous error occurred
// NVAPI_INVALID_ARGUMENT - pThermalInfo is NULL
// NVAPI_HANDLE_INVALIDATED - handle passed has been invalidated (see user guide)
// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE - handle passed is not a physical GPU handle
// NVAPI_INCOMPATIBLE_STRUCT_VERSION - the version of the INFO struct is not supported
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GPU_GetThermalSettings: function(hPhysicalGpu: NvPhysicalGpuHandle; sensorIndex: NvU32; pThermalSettings: PNvGPUThermalSettings): NvAPI_Status; cdecl;
////////////////////////////////////////////////////////////////////////////////
//NvAPI_TVOutput Information
type
_NV_DISPLAY_TV_FORMAT = (
NV_DISPLAY_TV_FORMAT_NONE = 0,
NV_DISPLAY_TV_FORMAT_SD_NTSCM = $00000001,
NV_DISPLAY_TV_FORMAT_SD_NTSCJ = $00000002,
NV_DISPLAY_TV_FORMAT_SD_PALM = $00000004,
NV_DISPLAY_TV_FORMAT_SD_PALBDGH = $00000008,
NV_DISPLAY_TV_FORMAT_SD_PALN = $00000010,
NV_DISPLAY_TV_FORMAT_SD_PALNC = $00000020,
NV_DISPLAY_TV_FORMAT_SD_576i = $00000100,
NV_DISPLAY_TV_FORMAT_SD_480i = $00000200,
NV_DISPLAY_TV_FORMAT_ED_480p = $00000400,
NV_DISPLAY_TV_FORMAT_ED_576p = $00000800,
NV_DISPLAY_TV_FORMAT_HD_720p = $00001000,
NV_DISPLAY_TV_FORMAT_HD_1080i = $00002000,
NV_DISPLAY_TV_FORMAT_HD_1080p = $00004000,
NV_DISPLAY_TV_FORMAT_HD_720p50 = $00008000,
NV_DISPLAY_TV_FORMAT_HD_1080p24 = $00010000,
NV_DISPLAY_TV_FORMAT_HD_1080i50 = $00020000,
NV_DISPLAY_TV_FORMAT_HD_1080p50 = $00040000
);
NV_DISPLAY_TV_FORMAT = _NV_DISPLAY_TV_FORMAT;
///////////////////////////////////////////////////////////////////////////////////
// I2C API
// Provides ability to read or write data using I2C protocol.
// These APIs allow I2C access only to DDC monitors
const
NVAPI_MAX_SIZEOF_I2C_DATA_BUFFER = 256;
NVAPI_NO_PORTID_FOUND = 5;
NVAPI_DISPLAY_DEVICE_MASK_MAX = 24;
type
NV_I2C_INFO = record
version: NvU32; //structure version
displayMask: NvU32; //the Display Mask of the concerned display
bIsDDCPort: NvU8; //Flag indicating DDC port or a communication port
i2cDevAddress: NvU8; //the I2C target device address
pbI2cRegAddress: PNvU8; //the I2C target register address
regAddrSize: NvU32; //the size in bytes of target register address
pbData: PNvU8; //The buffer of data which is to be read/written
cbSize: NvU32; //The size of Data buffer to be read.
i2cSpeed: NvU32; //The speed at which the transaction is be made(between 28kbps to 40kbps)
end;
TNvI2CInfo = NV_I2C_INFO;
const
//#define NV_I2C_INFO_VER MAKE_NVAPI_VERSION(NV_I2C_INFO,1)
NV_I2C_INFO_VER = NvU32(SizeOf(NV_I2C_INFO) or (1 shl 16));
{***********************************************************************************}
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_I2CRead
//
// DESCRIPTION: Read data buffer from I2C port
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// PARAMETERS: hPhysicalGPU(IN) - GPU selection.
// NV_I2C_INFO *pI2cInfo -The I2c data input structure
//
// RETURN STATUS:
// NVAPI_OK - completed request
// NVAPI_ERROR - miscellaneous error occurred
// NVAPI_HANDLE_INVALIDATED - handle passed has been invalidated (see user guide)
// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE - handle passed is not a physical GPU handle
// NVAPI_INCOMPATIBLE_STRUCT_VERSION - structure version is not supported
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_I2CRead: function(hPhysicalGpu: NvPhysicalGpuHandle; var pI2cInfo: TNvI2CInfo): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_I2CWrite
//
// DESCRIPTION: Writes data buffer to I2C port
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// PARAMETERS: hPhysicalGPU(IN) - GPU selection.
// NV_I2C_INFO *pI2cInfo -The I2c data input structure
//
// RETURN STATUS:
// NVAPI_OK - completed request
// NVAPI_ERROR - miscellaneous error occurred
// NVAPI_HANDLE_INVALIDATED - handle passed has been invalidated (see user guide)
// NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE - handle passed is not a physical GPU handle
// NVAPI_INCOMPATIBLE_STRUCT_VERSION - structure version is not supported
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_I2CWrite: function(hPhysicalGpu: NvPhysicalGpuHandle; var pI2cInfo: TNvI2CInfo): NvAPI_Status; cdecl;
type
NV_CHIPSET_INFO = record
version: NvU32; //structure version
vendorId: NvU32; //vendorId
deviceId: NvU32; //deviceId
szVendorName: NvAPI_ShortString; //vendor Name
szChipsetName: NvAPI_ShortString; //device Name
flags: NvU32; //Chipset info flags - obsolete
subSysVendorId: NvU32; //subsystem vendorId
subSysDeviceId: NvU32; //subsystem deviceId
szSubSysVendorName: NvAPI_ShortString;//subsystem vendor Name
end;
TNvChipsetInfo = NV_CHIPSET_INFO;
const
//#define NV_CHIPSET_INFO_VER MAKE_NVAPI_VERSION(NV_CHIPSET_INFO,3)
NV_CHIPSET_INFO_VER = NvU32(SizeOf(NV_CHIPSET_INFO) or (3 shl 16));
{type
NV_CHIPSET_INFO_FLAGS = (
NV_CHIPSET_INFO_HYBRID = $00000001
);}
const
NV_CHIPSET_INFO_HYBRID = $00000001;
type
NV_CHIPSET_INFO_v2 = record
version: NvU32; //structure version
vendorId: NvU32; //vendorId
deviceId: NvU32; //deviceId
szVendorName: NvAPI_ShortString; //vendor Name
szChipsetName: NvAPI_ShortString; //device Name
flags: NvU32; //Chipset info flags
end;
TNvChipsetInfoV2 = NV_CHIPSET_INFO_v2;
const
//#define NV_CHIPSET_INFO_VER_2 MAKE_NVAPI_VERSION(NV_CHIPSET_INFO_v2,2)
NV_CHIPSET_INFO_VER_2 = NvU32(SizeOf(NV_CHIPSET_INFO_v2) or (2 shl 16));
type
NV_CHIPSET_INFO_v1 = record
version: NvU32; //structure version
vendorId: NvU32; //vendorId
deviceId: NvU32; //deviceId
szVendorName: NvAPI_ShortString; //vendor Name
szChipsetName: NvAPI_ShortString; //device Name
end;
TNvChipsetInfoV1 = NV_CHIPSET_INFO_v1;
const
//#define NV_CHIPSET_INFO_VER_1 MAKE_NVAPI_VERSION(NV_CHIPSET_INFO_v1,1)
NV_CHIPSET_INFO_VER_1 = NvU32(SizeOf(NV_CHIPSET_INFO_v1) or (1 shl 16));
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_SYS_GetChipSetInfo
//
// DESCRIPTION: Returns information about the System's ChipSet
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// RETURN STATUS: NVAPI_INVALID_ARGUMENT: pChipSetInfo is NULL
// NVAPI_OK: *pChipSetInfo is now set
// NVAPI_INCOMPATIBLE_STRUCT_VERSION - NV_CHIPSET_INFO version not compatible with driver
//
///////////////////////////////////////////////////////////////////////////////
function NvAPI_SYS_GetChipSetInfo(var pChipSetInfo: TNvChipsetInfo): NvAPI_Status; cdecl; overload;
function NvAPI_SYS_GetChipSetInfo(var pChipSetInfo: TNvChipsetInfoV2): NvAPI_Status; cdecl; overload;
function NvAPI_SYS_GetChipSetInfo(var pChipSetInfo: TNvChipsetInfoV1): NvAPI_Status; cdecl; overload;
type
NV_LID_DOCK_PARAMS = record
version: NvU32; // Structure version, constructed from macro below
currentLidState: NvU32;
currentDockState: NvU32;
currentLidPolicy: NvU32;
currentDockPolicy: NvU32;
forcedLidMechanismPresent: NvU32;
forcedDockMechanismPresent: NvU32;
end;
TNvLIDDockParams = NV_LID_DOCK_PARAMS;
const
//#define NV_LID_DOCK_PARAMS_VER MAKE_NVAPI_VERSION(NV_LID_DOCK_PARAMS,1)
NV_LID_DOCK_PARAMS_VER = NvU32(SizeOf(NV_LID_DOCK_PARAMS) or (1 shl 16));
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetLidDockInfo
//
// DESCRIPTION: Returns current lid and dock information.
//
// SUPPORTED OS: Mac OS X, Windows XP and higher
//
// RETURN STATUS: NVAPI_OK: now *pLidAndDock contains the returned lid and dock information.
// NVAPI_ERROR:If any way call is not success.
// NVAPI_NOT_SUPPORTED:If any way call is not success.
// NVAPI_HANDLE_INVALIDATED:If nvapi escape result handle is invalid.
// NVAPI_API_NOT_INTIALIZED:If NVAPI is not initialized.
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_SYS_GetLidAndDockInfo: function(var pLidAndDock: TNvLIDDockParams): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_OGL_ExpertModeSet[Get]
//
// DESCRIPTION: Configure OpenGL Expert Mode, an API usage feedback and
// advice reporting mechanism. The effects of this call are
// applied only to the current context, and are reset to the
// defaults when the context is destroyed.
//
// Note: This feature is valid at runtime only when GLExpert
// functionality has been built into the OpenGL driver
// installed on the system. All Windows Vista OpenGL
// drivers provided by NVIDIA have this instrumentation
// included by default. Windows XP, however, requires a
// special display driver available with the NVIDIA
// PerfSDK found at developer.nvidia.com.
//
// Note: These functions are valid only for the current OpenGL
// context. Calling these functions prior to creating a
// context and calling MakeCurrent with it will result
// in errors and undefined behavior.
//
// PARAMETERS: expertDetailMask Mask made up of NVAPI_OGLEXPERT_DETAIL bits,
// this parameter specifies the detail level in
// the feedback stream.
//
// expertReportMask Mask made up of NVAPI_OGLEXPERT_REPORT bits,
// this parameter specifies the areas of
// functional interest.
//
// expertOutputMask Mask made up of NVAPI_OGLEXPERT_OUTPUT bits,
// this parameter specifies the feedback output
// location.
//
// expertCallback Used in conjunction with OUTPUT_TO_CALLBACK,
// this is a simple callback function the user
// may use to obtain the feedback stream. The
// function will be called once per fully
// qualified feedback stream entry.
//
// RETURN STATUS: NVAPI_API_NOT_INTIALIZED : NVAPI not initialized
// NVAPI_NVIDIA_DEVICE_NOT_FOUND : no NVIDIA GPU found
// NVAPI_OPENGL_CONTEXT_NOT_CURRENT : no NVIDIA OpenGL context
// which supports GLExpert
// has been made current
// NVAPI_ERROR : OpenGL driver failed to load properly
// NVAPI_OK : success
//
///////////////////////////////////////////////////////////////////////////////
const
NVAPI_OGLEXPERT_DETAIL_NONE = $00000000;
NVAPI_OGLEXPERT_DETAIL_ERROR = $00000001;
NVAPI_OGLEXPERT_DETAIL_SWFALLBACK = $00000002;
NVAPI_OGLEXPERT_DETAIL_BASIC_INFO = $00000004;
NVAPI_OGLEXPERT_DETAIL_DETAILED_INFO = $00000008;
NVAPI_OGLEXPERT_DETAIL_PERFORMANCE_WARNING = $00000010;
NVAPI_OGLEXPERT_DETAIL_QUALITY_WARNING = $00000020;
NVAPI_OGLEXPERT_DETAIL_USAGE_WARNING = $00000040;
NVAPI_OGLEXPERT_DETAIL_ALL = $FFFFFFFF;
NVAPI_OGLEXPERT_REPORT_NONE = $00000000;
NVAPI_OGLEXPERT_REPORT_ERROR = $00000001;
NVAPI_OGLEXPERT_REPORT_SWFALLBACK = $00000002;
NVAPI_OGLEXPERT_REPORT_PIPELINE_VERTEX = $00000004;
NVAPI_OGLEXPERT_REPORT_PIPELINE_GEOMETRY = $00000008;
NVAPI_OGLEXPERT_REPORT_PIPELINE_XFB = $00000010;
NVAPI_OGLEXPERT_REPORT_PIPELINE_RASTER = $00000020;
NVAPI_OGLEXPERT_REPORT_PIPELINE_FRAGMENT = $00000040;
NVAPI_OGLEXPERT_REPORT_PIPELINE_ROP = $00000080;
NVAPI_OGLEXPERT_REPORT_PIPELINE_FRAMEBUFFER = $00000100;
NVAPI_OGLEXPERT_REPORT_PIPELINE_PIXEL = $00000200;
NVAPI_OGLEXPERT_REPORT_PIPELINE_TEXTURE = $00000400;
NVAPI_OGLEXPERT_REPORT_OBJECT_BUFFEROBJECT = $00000800;
NVAPI_OGLEXPERT_REPORT_OBJECT_TEXTURE = $00001000;
NVAPI_OGLEXPERT_REPORT_OBJECT_PROGRAM = $00002000;
NVAPI_OGLEXPERT_REPORT_OBJECT_FBO = $00004000;
NVAPI_OGLEXPERT_REPORT_FEATURE_SLI = $00008000;
NVAPI_OGLEXPERT_REPORT_ALL = $FFFFFFFF;
NVAPI_OGLEXPERT_OUTPUT_TO_NONE = $00000000;
NVAPI_OGLEXPERT_OUTPUT_TO_CONSOLE = $00000001;
NVAPI_OGLEXPERT_OUTPUT_TO_DEBUGGER = $00000004;
NVAPI_OGLEXPERT_OUTPUT_TO_CALLBACK = $00000008;
NVAPI_OGLEXPERT_OUTPUT_TO_ALL = $FFFFFFFF;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION TYPE: NVAPI_OGLEXPERT_CALLBACK
//
// DESCRIPTION: Used in conjunction with OUTPUT_TO_CALLBACK, this is a simple
// callback function the user may use to obtain the feedback
// stream. The function will be called once per fully qualified
// feedback stream entry.
//
// PARAMETERS: categoryId Contains the bit from the NVAPI_OGLEXPERT_REPORT
// mask that corresponds to the current message
// messageId Unique Id for the current message
// detailLevel Contains the bit from the NVAPI_OGLEXPERT_DETAIL
// mask that corresponds to the current message
// objectId Unique Id of the object that corresponds to the
// current message
// messageStr Text string from the current message
//
///////////////////////////////////////////////////////////////////////////////
type
//typedef void (* NVAPI_OGLEXPERT_CALLBACK) (unsigned int categoryId, unsigned int messageId, unsigned int detailLevel, int objectId, const char *messageStr): NvAPI_Status; cdecl;
NVAPI_OGLEXPERT_CALLBACK = procedure (categoryId, messageId, detailLevel: Cardinal; objectId: Integer; const messageStr: PChar); cdecl;
// SUPPORTED OS: Windows XP and higher
var
NvAPI_OGL_ExpertModeSet: function(expertDetailLevel: NvU32;
expertReportMask: NvU32;
expertOutputMask: NvU32;
expertCallback: NVAPI_OGLEXPERT_CALLBACK): NvAPI_Status; cdecl;
// SUPPORTED OS: Windows XP and higher
var
NvAPI_OGL_ExpertModeGet: function(var pExpertDetailLevel: NvU32;
var pExpertReportMask: NvU32;
var pExpertOutputMask;
var pExpertCallback: NVAPI_OGLEXPERT_CALLBACK): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_OGL_ExpertModeDefaultsSet[Get]
//
// DESCRIPTION: Configure OpenGL Expert Mode global defaults. These settings
// apply to any OpenGL application which starts up after these
// values are applied (i.e. these settings *do not* apply to
// currently running applications).
//
// PARAMETERS: expertDetailLevel Value which specifies the detail level in
// the feedback stream. This is a mask made up
// of NVAPI_OGLEXPERT_LEVEL bits.
//
// expertReportMask Mask made up of NVAPI_OGLEXPERT_REPORT bits,
// this parameter specifies the areas of
// functional interest.
//
// expertOutputMask Mask made up of NVAPI_OGLEXPERT_OUTPUT bits,
// this parameter specifies the feedback output
// location. Note that using OUTPUT_TO_CALLBACK
// here is meaningless and has no effect, but
// using it will not cause an error.
//
// RETURN STATUS: NVAPI_ERROR or NVAPI_OK
//
///////////////////////////////////////////////////////////////////////////////
// SUPPORTED OS: Windows XP and higher
var
NvAPI_OGL_ExpertModeDefaultsSet: function(expertDetailLevel: NvU32;
expertReportMask: NvU32;
expertOutputMask: NvU32): NvAPI_Status; cdecl;
// SUPPORTED OS: Windows XP and higher
var
NvAPI_OGL_ExpertModeDefaultsGet: function(var pExpertDetailLevel: NvU32;
var pExpertReportMask: NvU32;
var pExpertOutputMask: NvU32): NvAPI_Status; cdecl;
const
NVAPI_MAX_VIEW_TARGET = 2;
type
_NV_TARGET_VIEW_MODE = (
NV_VIEW_MODE_STANDARD = 0,
NV_VIEW_MODE_CLONE = 1,
NV_VIEW_MODE_HSPAN = 2,
NV_VIEW_MODE_VSPAN = 3,
NV_VIEW_MODE_DUALVIEW = 4,
NV_VIEW_MODE_MULTIVIEW = 5
);
NV_TARGET_VIEW_MODE = _NV_TARGET_VIEW_MODE;
TNvTargetViewMode = NV_TARGET_VIEW_MODE;
PNvTargetViewMode = ^TNvTargetViewMode;
// Following definitions are used in NvAPI_SetViewEx.
// Scaling modes
_NV_SCALING = (
NV_SCALING_DEFAULT = 0, // No change
NV_SCALING_MONITOR_SCALING = 1,
NV_SCALING_ADAPTER_SCALING = 2,
NV_SCALING_CENTERED = 3,
NV_SCALING_ASPECT_SCALING = 5,
NV_SCALING_CUSTOMIZED = 255 // For future use
);
NV_SCALING = _NV_SCALING;
// Rotate modes
_NV_ROTATE = (
NV_ROTATE_0 = 0,
NV_ROTATE_90 = 1,
NV_ROTATE_180 = 2,
NV_ROTATE_270 = 3
);
NV_ROTATE = _NV_ROTATE;
// Color formats
_NV_FORMAT = (
NV_FORMAT_UNKNOWN = 0, // unknown. Driver will choose one as following value.
NV_FORMAT_P8 = 41, // for 8bpp mode
NV_FORMAT_R5G6B5 = 23, // for 16bpp mode
NV_FORMAT_A8R8G8B8 = 21, // for 32bpp mode
NV_FORMAT_A16B16G16R16F = 113 // for 64bpp(floating point) mode.
);
NV_FORMAT = _NV_FORMAT;
// TV standard
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_SetView
//
// DESCRIPTION: This API lets caller to modify target display arrangement for selected source display handle in any of the nview modes.
// It also allows to modify or extend the source display in dualview mode.
//
// SUPPORTED OS: Windows Vista and higher
//
// PARAMETERS: hNvDisplay(IN) - NVIDIA Display selection. NVAPI_DEFAULT_HANDLE not allowed, it has to be a handle enumerated with NvAPI_EnumNVidiaDisplayHandle().
// pTargetInfo(IN) - Pointer to array of NV_VIEW_TARGET_INFO, specifying device properties in this view.
// The first device entry in the array is the physical primary.
// The device entry with the lowest source id is the desktop primary.
// targetCount(IN) - Count of target devices specified in pTargetInfo.
// targetView(IN) - Target view selected from NV_TARGET_VIEW_MODE.
//
// RETURN STATUS:
// NVAPI_OK - completed request
// NVAPI_ERROR - miscellaneous error occurred
// NVAPI_INVALID_ARGUMENT: Invalid input parameter.
//
///////////////////////////////////////////////////////////////////////////////
type
TNvViewTargetInfoFlags = (bPrimary, bInterlaced, bGDIPrimary);
NV_VIEW_TARGET_INFO = record
version: NvU32; // (IN) structure version
count: NvU32; // (IN) target count
target: array[0..NVAPI_MAX_VIEW_TARGET - 1] of
record
deviceMask: NvU32; // (IN/OUT) device mask
sourceId: NvU32; // (IN/OUT) source id
Flags: TNvViewTargetInfoFlags;
{bPrimary: NvU32 :1; // (OUT) Indicates if this is the GPU's primary view target. This is not the desktop GDI primary.
// NvAPI_SetView automatically selects the first target in NV_VIEW_TARGET_INFO index 0 as the GPU's primary view.
bInterlaced: NvU32 :1;// (IN/OUT) Indicates if the timing being used on this monitor is interlaced
bGDIPrimary: NvU32 :1;// (IN/OUT) Indicates if this is the desktop GDI primary.}
end;
end;
TNvViewTargetInfo = NV_VIEW_TARGET_INFO;
PNvViewTargetInfo = ^TNvViewTargetInfo;
const
//#define NV_VIEW_TARGET_INFO_VER MAKE_NVAPI_VERSION(NV_VIEW_TARGET_INFO,2)
NV_VIEW_TARGET_INFO_VER = NvU32(SizeOf(NV_VIEW_TARGET_INFO) or (2 shl 16));
var
NvAPI_SetView: function(hNvDisplay: NvDisplayHandle; pTargetInfo: PNvViewTargetInfo; targetView: TNvTargetViewMode): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_GetView
//
// DESCRIPTION: This API lets caller retrieve the target display arrangement for selected source display handle.
//
// SUPPORTED OS: Windows Vista and higher
//
// PARAMETERS: hNvDisplay(IN) - NVIDIA Display selection. NVAPI_DEFAULT_HANDLE not allowed, it has to be a handle enumerated with NvAPI_EnumNVidiaDisplayHandle().
// pTargetInfo(OUT) - User allocated storage to retrieve an array of NV_VIEW_TARGET_INFO. Can be NULL to retrieve the targetCount.
// targetMaskCount(IN/OUT) - Count of target device mask specified in pTargetMask.
// targetView(OUT) - Target view selected from NV_TARGET_VIEW_MODE.
//
// RETURN STATUS:
// NVAPI_OK - completed request
// NVAPI_ERROR - miscellaneous error occurred
// NVAPI_INVALID_ARGUMENT: Invalid input parameter.
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GetView: function(hNvDisplay: NvDisplayHandle; pTargets: PNvViewTargetInfo; var pTargetMaskCount: NvU32; var pTargetView: TNvTargetViewMode): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_SetViewEx
//
// DESCRIPTION: This API lets caller to modify the display arrangement for selected source display handle in any of the nview modes.
// It also allows to modify or extend the source display in dualview mode.
//
// SUPPORTED OS: Windows Vista and higher
//
// PARAMETERS: hNvDisplay(IN) - NVIDIA Display selection. NVAPI_DEFAULT_HANDLE not allowed, it has to be a handle enumerated with NvAPI_EnumNVidiaDisplayHandle().
// pPathInfo(IN) - Pointer to array of NV_VIEW_PATH_INFO, specifying device properties in this view.
// The first device entry in the array is the physical primary.
// The device entry with the lowest source id is the desktop primary.
// pathCount(IN) - Count of paths specified in pPathInfo.
// displayView(IN)- Display view selected from NV_TARGET_VIEW_MODE.
//
// RETURN STATUS:
// NVAPI_OK - completed request
// NVAPI_ERROR - miscellaneous error occurred
// NVAPI_INVALID_ARGUMENT: Invalid input parameter.
//
///////////////////////////////////////////////////////////////////////////////
const
NVAPI_MAX_DISPLAY_PATH = NVAPI_MAX_VIEW_TARGET;
type
NV_DISPLAY_PATH_INFO = record
version: NvU32; // (IN) structure version
count: NvU32; // (IN) path count
path: array[0..NVAPI_MAX_DISPLAY_PATH - 1] of
record
deviceMask: NvU32; // (IN) device mask
sourceId: NvU32; // (IN) source id
bPrimary: LongBool;
{bPrimary: NvU32; :1; // (IN/OUT) Indicates if this is the GPU's primary view target. This is not the desktop GDI primary.
// NvAPI_SetViewEx automatically selects the first target in NV_DISPLAY_PATH_INFO index 0 as the GPU's primary view.}
connector: NV_GPU_CONNECTOR_TYPE; // (IN) Specify connector type. For TV only.
// source mode information
width: NvU32; // (IN) width of the mode
height: NvU32; // (IN) height of the mode
depth: NvU32; // (IN) depth of the mode
colorFormat: NV_FORMAT; // color format if needs to specify. Not used now.
//rotation setting of the mode
rotation: NV_ROTATE; // (IN) rotation setting.
// the scaling mode
scaling: NV_SCALING; // (IN) scaling setting
// Timing info
refreshRate: NvU32; // (IN) refresh rate of the mode
interlaced: LongBool;
{interlaced: NvU32 :1; // (IN) interlaced mode flag}
tvFormat: NV_DISPLAY_TV_FORMAT; // (IN) to choose the last TV format set this value to NV_DISPLAY_TV_FORMAT_NONE
// Windows desktop position
posx: NvU32; // (IN/OUT) x offset of this display on the Windows desktop
posy: NvU32; // (IN/OUT) y offset of this display on the Windows desktop
bGDIPrimary: LongBool;
{bGDIPrimary: NvU32; :1; // (IN/OUT) Indicates if this is the desktop GDI primary.}
end;
end;
TNvDisplayPathInfo = NV_DISPLAY_PATH_INFO;
PNvDisplayPathInfo = ^TNvDisplayPathInfo;
const
//#define NV_DISPLAY_PATH_INFO_VER MAKE_NVAPI_VERSION(NV_DISPLAY_PATH_INFO,2)
NV_DISPLAY_PATH_INFO_VER = NvU32(SizeOf(NV_DISPLAY_PATH_INFO) or (2 shl 16));
var
NvAPI_SetViewEx: function(hNvDisplay: NvDisplayHandle; pPathInfo: PNvDisplayPathInfo; displayView: TNvTargetViewMode): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_GetViewEx
//
// DESCRIPTION: This API lets caller retrieve the target display arrangement for selected source display handle.
//
// SUPPORTED OS: Windows Vista and higher
//
// PARAMETERS: hNvDisplay(IN) - NVIDIA Display selection. NVAPI_DEFAULT_HANDLE not allowed, it has to be a handle enumerated with NvAPI_EnumNVidiaDisplayHandle().
// pPathInfo(IN/OUT) - count field should be set to NVAPI_MAX_DISPLAY_PATH. Can be NULL to retrieve just the pathCount.
// pPathCount(IN/OUT) - Number of elements in array pPathInfo->path.
// pTargetViewMode(OUT)- Display view selected from NV_TARGET_VIEW_MODE.
//
// RETURN STATUS:
// NVAPI_OK - completed request
// NVAPI_API_NOT_INTIALIZED - NVAPI not initialized
// NVAPI_ERROR - miscellaneous error occurred
// NVAPI_INVALID_ARGUMENT - Invalid input parameter.
// NVAPI_EXPECTED_DISPLAY_HANDLE - hNvDisplay is not a valid display handle.
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GetViewEx: function(hNvDisplay: NvDisplayHandle; pPathInfo: PNvDisplayPathInfo; var pPathCount: NvU32; var pTargetViewMode: TNvTargetViewMode): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_GetSupportedViews
//
// DESCRIPTION: This API lets caller enumerate all the supported NVIDIA display views - nview and dualview modes.
//
// SUPPORTED OS: Windows XP and higher
//
// PARAMETERS: hNvDisplay(IN) - NVIDIA Display selection. It can be NVAPI_DEFAULT_HANDLE or a handle enumerated from NvAPI_EnumNVidiaDisplayHandle().
// pTargetViews(OUT) - Array of supported views. Can be NULL to retrieve the pViewCount first.
// pViewCount(IN/OUT) - Count of supported views.
//
// RETURN STATUS:
// NVAPI_OK - completed request
// NVAPI_ERROR - miscellaneous error occurred
// NVAPI_INVALID_ARGUMENT: Invalid input parameter.
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_GetSupportedViews: function(hNvDisplay: NvDisplayHandle; pTargetViews: PNvTargetViewMode; var pViewCount: NvU32): NvAPI_Status; cdecl;
type
NV_STEREO_REGISTRY_PROFILE_TYPE = Integer;
const
NVAPI_STEREO_DEFAULT_REGISTRY_PROFILE = 0; // Default registry configuration profile.
NVAPI_STEREO_DX9_REGISTRY_PROFILE = 1; // Separate registry configuration profile for DX9 executable.
NVAPI_STEREO_DX10_REGISTRY_PROFILE = 2; // Separate registry configuration profile for DX10 executable.
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_CreateConfigurationProfileRegistryKey
//
// SUPPORTED OS: Windows Vista and higher
//
// DESCRIPTION: Creates new configuration registry key for current application.
//
// If there was no configuration profile prior to the function call,
// tries to create brand new configuration profile registry key
// for a given application and fill it with default values.
// If an application already had a configuration profile registry key, does nothing.
// Name of the key is automatically determined as the name of the executable that calls this function.
// Because of this, application executable should have distinct and unique name.
// If the application is using only one version of DirectX, than the default profile type will be appropriate.
// If the application is using more than one version of DirectX from same executable,
// it should use appropriate profile type for each configuration profile.
//
// PARAMETERS: registryProfileType(IN) - Type of profile that application wants to create.
// Should be one of the symbolic constants defined in NV_STEREO_REGISTRY_PROFILE_TYPE.
// Any other value will cause function to do nothing and return NV_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED.
//
// HOW TO USE: When there is a need for an application to have default stereo parameter values,
// use this function to create a key where they will be stored.
//
// RETURN STATUS:
// NVAPI_OK - Key exists in the registry.
// NVAPI_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED - This profile type is not supported.
// NVAPI_STEREO_REGISTRY_ACCESS_FAILED - Access to registry failed.
// NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
// NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
// NVAPI_ERROR - Something is wrong (generic error).
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_Stereo_CreateConfigurationProfileRegistryKey : function (registryProfileType: NV_STEREO_REGISTRY_PROFILE_TYPE): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_DeleteConfigurationProfileRegistryKey
//
// SUPPORTED OS: Windows Vista and higher
//
// DESCRIPTION: Removes configuration registry key for current application.
//
// If an application already had a configuration profile prior to the function call,
// this function will try to remove application's configuration profile registry key from the registry.
// If there was no configuration profile registry key prior to the function call,
// the function will do nothing and will not report an error.
//
// PARAMETERS: registryProfileType(IN) - Type of profile that application wants to delete.
// Should be one of the symbolic constants defined in NV_STEREO_REGISTRY_PROFILE_TYPE.
// Any other value will cause function to do nothing and return NV_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED.
//
// RETURN STATUS:
// NVAPI_OK - Key does not exist in the registry any more.
// NVAPI_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED - This profile type is not supported.
// NVAPI_STEREO_REGISTRY_ACCESS_FAILED - Access to registry failed.
// NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
// NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
// NVAPI_ERROR - Something is wrong (generic error).
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_Stereo_DeleteConfigurationProfileRegistryKey : function (registryProfileType: NV_STEREO_REGISTRY_PROFILE_TYPE): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_SetConfigurationProfileValue
//
// PARAMETERS: registryProfileType(IN) - Type of profile that application wants to access.
// Should be one of the symbolic constants defined in NV_STEREO_REGISTRY_PROFILE_TYPE.
// Any other value will cause function to do nothing and return NV_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED.
// valueRegistryID(IN) - ID of the value that is being set.
// Should be one of the symbolic constants defined in NV_STEREO_REGISTRY_PROFILE_TYPE.
// Any other value will cause function to do nothing and return NVAPI_STEREO_REGISTRY_VALUE_NOT_SUPPORTED.
// pValue(IN) - Address of the value that is being set.
// Should be either address of a DWORD or of a float,
// dependent on the type of the stereo parameter whose value is being set.
// The API will then cast that address to DWORD*
// and write whatever is in those 4 bytes as a DWORD to the registry.
//
// SUPPORTED OS: Windows Vista and higher
//
// DESCRIPTION: Sets given parameter value under the application's registry key.
//
// If the value does not exist under the application's registry key,
// the value will be created under the key.
//
// RETURN STATUS:
// NVAPI_OK - Value is written to registry.
// NVAPI_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED - This profile type is not supported.
// NVAPI_STEREO_REGISTRY_VALUE_NOT_SUPPORTED - This value is not supported.
// NVAPI_STEREO_REGISTRY_ACCESS_FAILED - Access to registry failed.
// NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
// NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
// NVAPI_ERROR - Something is wrong (generic error).
//
///////////////////////////////////////////////////////////////////////////////
type
NV_STEREO_REGISTRY_ID = Integer;
const
NVAPI_CONVERGENCE_ID = 0; // Symbolic constant for convergence registry ID.
NVAPI_FRUSTUM_ADJUST_MODE_ID = 1; // Symbolic constant for frustum adjust mode registry ID.
var
NvAPI_Stereo_SetConfigurationProfileValue : function (
registryProfileType: NV_STEREO_REGISTRY_PROFILE_TYPE;
valueRegistryID: NV_STEREO_REGISTRY_ID; Value : Pointer): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_DeleteConfigurationProfileValue
//
// PARAMETERS: registryProfileType(IN) - Type of profile that application wants to access.
// Should be one of the symbolic constants defined in NV_STEREO_REGISTRY_PROFILE_TYPE.
// Any other value will cause function to do nothing and return NV_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED.
// valueRegistryID(IN) - ID of the value that is being deleted.
// Should be one of the symbolic constants defined in NV_STEREO_REGISTRY_PROFILE_TYPE.
// Any other value will cause function to do nothing and return NVAPI_STEREO_REGISTRY_VALUE_NOT_SUPPORTED.
//
// SUPPORTED OS: Windows Vista and higher
//
// DESCRIPTION: Removes given value from application's configuration profile registry key.
//
// If there is no such value, the function will do nothing and will not report an error.
//
// RETURN STATUS:
// NVAPI_OK - Value does not exist in registry any more.
// NVAPI_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED - This profile type is not supported.
// NVAPI_STEREO_REGISTRY_VALUE_NOT_SUPPORTED - This value is not supported.
// NVAPI_STEREO_REGISTRY_ACCESS_FAILED - Access to registry failed.
// NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
// NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
// NVAPI_ERROR - Something is wrong (generic error).
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_Stereo_DeleteConfigurationProfileValue : function (
registryProfileType : NV_STEREO_REGISTRY_PROFILE_TYPE;
valueRegistryID : NV_STEREO_REGISTRY_ID): NvAPI_Status; cdecl;
{///////////////////////////////////////////////////////////////////////////// }
{ }
{ FUNCTION NAME: NvAPI_Stereo_Enable }
{ }
{ SUPPORTED OS: Windows Vista and higher }
{ }
{ DESCRIPTION: Enables stereo mode in the registry. }
{ Call to this function affects entire system. }
{ Calls to functions that require stereo enabled with stereo disabled will have no effect, }
{ and will return apropriate error code. }
{ }
{ RETURN STATUS: }
{ NVAPI_OK - Stereo is now enabled. }
{ NVAPI_API_NOT_INTIALIZED - NVAPI not initialized. }
{ NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized. }
{ NVAPI_ERROR - Something is wrong (generic error). }
{ }
{///////////////////////////////////////////////////////////////////////////// }
var
NvAPI_Stereo_Enable : function : NVapi_status; cdecl;
{///////////////////////////////////////////////////////////////////////////// }
{ }
{ FUNCTION NAME: NvAPI_Stereo_Disable }
{ }
{ SUPPORTED OS: Windows Vista and higher }
{ }
{ DESCRIPTION: Disables stereo mode in the registry. }
{ Call to this function affects entire system. }
{ Calls to functions that require stereo enabled with stereo disabled will have no effect, }
{ and will return apropriate error code. }
{ }
{ RETURN STATUS: }
{ NVAPI_OK - Stereo is now disabled. }
{ NVAPI_API_NOT_INTIALIZED - NVAPI not initialized. }
{ NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized. }
{ NVAPI_ERROR - Something is wrong (generic error). }
{ }
{///////////////////////////////////////////////////////////////////////////// }
var
NvAPI_Stereo_Disable : function : NVapi_status; cdecl;
{///////////////////////////////////////////////////////////////////////////// }
{ }
{ FUNCTION NAME: NvAPI_Stereo_IsEnabled }
{ }
{ PARAMETERS: pIsStereoEnabled(OUT) - Address where result of the inquiry will be placed. }
{ }
{ SUPPORTED OS: Windows Vista and higher }
{ }
{ DESCRIPTION: Checks if stereo mode is enabled in the registry. }
{ }
{ RETURN STATUS: }
{ NVAPI_OK - Check was sucessfully completed and result reflects current state of stereo availability. }
{ NVAPI_API_NOT_INTIALIZED - NVAPI not initialized. }
{ NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized. }
{ NVAPI_ERROR - Something is wrong (generic error). }
{ }
{///////////////////////////////////////////////////////////////////////////// }
var
NvAPI_Stereo_IsEnabled : function (var IsStereoEnabled: NvU8): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_CreateHandleFromIUnknown
//
// PARAMETERS: pDevice(IN) - Pointer to IUnknown interface that IDirect3DDevice9* in DX9, ID3D10Device*.
// pStereoHandle(OUT) - Pointer to newly created stereo handle.
//
// SUPPORTED OS: Windows Vista and higher
//
// DESCRIPTION: Creates stereo handle, that is used in subsequent calls related to given device interface.
// This must be called before any other NvAPI_Stereo_ function for that handle.
// Multiple devices can be used at one time using multiple calls to this function (one per each device).
//
// HOW TO USE: After the Direct3D device is created, create stereo handle.
// On call success:
// Use all other NvAPI_Stereo_ functions that have stereo handle as first parameter.
// After the device interface correspondent to the stereo handle is destroyed,
// application should call NvAPI_DestroyStereoHandle for that stereo handle.
//
// RETURN STATUS:
// NVAPI_OK - Stereo handle is created for given device interface.
// NVAPI_INVALID_ARGUMENT - Provided device interface is invalid.
// NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
// NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
// NVAPI_ERROR - Something is wrong (generic error).
//
///////////////////////////////////////////////////////////////////////////////
type
StereoHandle = Pointer;
var
NvAPI_Stereo_CreateHandleFromIUnknown : function (pDevice: IUnknown; var Handle: StereoHandle): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_DestroyHandle
//
// PARAMETERS: stereoHandle(IN) - Stereo handle that is to be destroyed.
//
// SUPPORTED OS: Windows Vista and higher
//
// DESCRIPTION: Destroys stereo handle created with one of NvAPI_Stereo_CreateHandleFrom functions.
// This should be called after device corresponding to the handle has been destroyed.
//
// RETURN STATUS:
// NVAPI_OK - Stereo handle is destroyed.
// NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
// NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
// NVAPI_ERROR - Something is wrong (generic error).
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_Stereo_DestroyHandle : function (Handle: StereoHandle): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_Activate
//
// PARAMETERS: stereoHandle(IN) - Stereo handle correspondent to device interface.
//
// SUPPORTED OS: Windows Vista and higher
//
// DESCRIPTION: Activates stereo for device interface correspondent to given stereo handle.
// Activating stereo will be possible only if stereo was enabled previously in the registry.
// Calls to all functions that require stereo activated
// with stereo deactivated will have no effect and will return appropriate error code.
//
// HOW TO USE: After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
//
// RETURN STATUS:
// NVAPI_OK - Stereo is turned on.
// NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
// NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
// NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
// NVAPI_ERROR - Something is wrong (generic error).
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_Stereo_Activate : function (Handle: StereoHandle): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_Deactivate
//
// PARAMETERS: stereoHandle(IN) - Stereo handle correspondent to device interface.
//
// SUPPORTED OS: Windows Vista and higher
//
// DESCRIPTION: Deactivates stereo for given device interface.
// Calls to all functions that require stereo activated
// with stereo deactivated will have no effect and will return appropriate error code.
//
// HOW TO USE: After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
//
// RETURN STATUS:
// NVAPI_OK - Stereo is turned off.
// NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
// NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
// NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
// NVAPI_ERROR - Something is wrong (generic error).
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_Stereo_Deactivate : function (Handle: StereoHandle): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_IsActivated
//
// PARAMETERS: stereoHandle(IN) - Stereo handle correspondent to device interface.
// pIsStereoOn(IN) - Address where result of the inquiry will be placed.
//
// SUPPORTED OS: Windows Vista and higher
//
// DESCRIPTION: Checks if stereo is activated for given device interface.
//
// HOW TO USE: After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
//
// RETURN STATUS:
// NVAPI_OK - Check was sucessfully completed and result reflects current state of stereo (on/off).
// NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
// NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
// NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
// NVAPI_ERROR - Something is wrong (generic error).
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_Stereo_IsActivated : function (Handle: StereoHandle; var IsStereoOn: NvU8): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_GetSeparation
//
// PARAMETERS: stereoHandle(IN) - Stereo handle correspondent to device interface.
// pSeparationPercentage(OUT) - Address of @c float type variable to store current separation percentage in.
//
// SUPPORTED OS: Windows Vista and higher
//
// DESCRIPTION: Gets current separation value (in percents).
//
// HOW TO USE: After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
//
// RETURN STATUS:
// NVAPI_OK - Retrieval of separation percentage was successfull.
// NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
// NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
// NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
// NVAPI_ERROR - Something is wrong (generic error).
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_Stereo_GetSeparation : function (Handle: StereoHandle; var SeparationPercentage: Single): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_SetSeparation
//
// PARAMETERS: stereoHandle(IN) - Stereo handle correspondent to device interface.
// newSeparationPercentage(IN) - New value for separation percentage.
//
// SUPPORTED OS: Windows Vista and higher
//
// DESCRIPTION: Sets separation to given percentage.
//
// HOW TO USE: After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
//
// RETURN STATUS:
// NVAPI_OK - Setting of separation percentage was successfull.
// NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
// NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
// NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
// NVAPI_STEREO_PARAMETER_OUT_OF_RANGE - Given separation percentage is out of [0..100] range.
// NVAPI_ERROR - Something is wrong (generic error).
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_Stereo_SetSeparation : function (Handle: StereoHandle; newSeparationPercentage: Single): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_DecreaseSeparation
//
// PARAMETERS: stereoHandle(IN) - Stereo handle correspondent to device interface.
//
// SUPPORTED OS: Windows Vista and higher
//
// DESCRIPTION: Decreases separation for given device interface (same like Ctrl+F3 hotkey).
//
// HOW TO USE: After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
//
// RETURN STATUS:
// NVAPI_OK - Decrease of separation percentage was successfull.
// NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
// NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
// NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
// NVAPI_ERROR - Something is wrong (generic error).
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_Stereo_DecreaseSeparation : function (Handle: StereoHandle): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_IncreaseSeparation
//
// PARAMETERS: stereoHandle(IN) - Stereo handle correspondent to device interface.
//
// SUPPORTED OS: Windows Vista and higher
//
// DESCRIPTION: Increases separation for given device interface (same like Ctrl+F4 hotkey).
//
// HOW TO USE: After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
//
// RETURN STATUS:
// NVAPI_OK - Increase of separation percentage was successfull.
// NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
// NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
// NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
// NVAPI_ERROR - Something is wrong (generic error).
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_Stereo_IncreaseSeparation : function (Handle: StereoHandle): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_GetConvergence
//
// PARAMETERS: stereoHandle(IN) - Stereo handle correspondent to device interface.
// pConvergence(OUT) - Address of @c float type variable to store current convergence value in.
//
// SUPPORTED OS: Windows Vista and higher
//
// DESCRIPTION: Gets current convergence value.
//
// HOW TO USE: After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
//
// RETURN STATUS:
// NVAPI_OK - Retrieval of convergence value was successfull.
// NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
// NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
// NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
// NVAPI_ERROR - Something is wrong (generic error).
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_Stereo_GetConvergence : function (Handle: StereoHandle; var pConvergence: Single): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_SetConvergence
//
// PARAMETERS: stereoHandle(IN) - Stereo handle correspondent to device interface.
// newConvergencePercentage(IN) - New value for convergence.
//
// SUPPORTED OS: Windows Vista and higher
//
// DESCRIPTION: Sets convergence to given value.
//
// HOW TO USE: After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
//
// RETURN STATUS:
// NVAPI_OK - Setting of convergence value was successfull.
// NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
// NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
// NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
// NVAPI_ERROR - Something is wrong (generic error).
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_Stereo_SetConvergence : function (Handle: StereoHandle; newConvergencePercentage: Single): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_DecreaseConvergence
//
// PARAMETERS: stereoHandle(IN) - Stereo handle correspondent to device interface.
//
// SUPPORTED OS: Windows Vista and higher
//
// DESCRIPTION: Decreases convergence for given device interface (same like Ctrl+F5 hotkey).
//
// HOW TO USE: After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
//
// RETURN STATUS:
// NVAPI_OK - Decrease of convergence was successfull.
// NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
// NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
// NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
// NVAPI_ERROR - Something is wrong (generic error).
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_Stereo_DecreaseConvergence : function (Handle: StereoHandle): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_IncreaseConvergence
//
// PARAMETERS: stereoHandle(IN) - Stereo handle correspondent to device interface.
//
// SUPPORTED OS: Windows Vista and higher
//
// DESCRIPTION: Increases convergence for given device interface (same like Ctrl+F5 hotkey).
//
// HOW TO USE: After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
//
// RETURN STATUS:
// NVAPI_OK - Increase of convergence was successfull.
// NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
// NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
// NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
// NVAPI_ERROR - Something is wrong (generic error).
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_Stereo_IncreaseConvergence : function (Handle: StereoHandle): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_GetFrustumAdjustMode
//
// PARAMETERS: stereoHandle(IN) - Stereo handle correspondent to device interface.
// pFrustumAdjustMode(OUT) - Address of the NV_FRUSTUM_ADJUST_MODE type variable to store current frustum value in.
//
// SUPPORTED OS: Windows Vista and higher
//
// DESCRIPTION: Gets current frustum adjust mode value.
//
// HOW TO USE: After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
//
// RETURN STATUS:
// NVAPI_OK - Retrieval of frustum adjust mode was successfull.
// NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
// NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
// NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
// NVAPI_ERROR - Something is wrong (generic error).
//
///////////////////////////////////////////////////////////////////////////////
type
NV_FRUSTUM_ADJUST_MODE = Integer;
const
NVAPI_NO_FRUSTUM_ADJUST = 0; // Do not adjust frustum.
NVAPI_FRUSTUM_STRETCH = 1; // Stretch images in X.
NVAPI_FRUSTUM_CLEAR_EDGES = 2; // Clear corresponding edges for each eye.
var
NvAPI_Stereo_GetFrustumAdjustMode : function (Handle: StereoHandle;
var FrustumAdjustMode: NV_FRUSTUM_ADJUST_MODE): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_SetFrustumAdjustMode
//
// PARAMETERS: stereoHandle(IN) - Stereo handle correspondent to device interface.
// newFrustumAdjustModeValue (IN) - New value for frustum adjust mode.
// Should be one of the symbolic constants defined in NV_FRUSTUM_ADJUST_MODE.
// Any other value will cause function to do nothing and return NVAPI_STEREO_FRUSTUM_ADJUST_MODE_NOT_SUPPORTED.
//
// SUPPORTED OS: Windows Vista and higher
//
// DESCRIPTION: Sets current frustum adjust mode value.
//
// HOW TO USE: After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
//
// RETURN STATUS:
// NVAPI_OK - Retrieval of frustum adjust mode was successfull.
// NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
// NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
// NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
// NVAPI_STEREO_FRUSTUM_ADJUST_MODE_NOT_SUPPORTED - Given frustum adjust mode is not supported.
// NVAPI_ERROR - Something is wrong (generic error).
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_Stereo_SetFrustumAdjustMode : function (Handle: StereoHandle;
newFrustumAdjustModeValue: NV_FRUSTUM_ADJUST_MODE): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_CaptureJpegImage
//
// PARAMETERS: stereoHandle(IN) - Stereo handle correspondent to device interface.
// quality(IN) - Quality of the JPEG image to be captured. Integer value betweeen 0 and 100.
//
// SUPPORTED OS: Windows Vista and higher
//
// DESCRIPTION: Captures current stereo image in JPEG stereo format with given quality.
// Only the last capture call per flip will be effective.
//
// HOW TO USE: After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
//
// RETURN STATUS:
// NVAPI_OK - Image captured.
// NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
// NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
// NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
// NVAPI_STEREO_PARAMETER_OUT_OF_RANGE - Given quality is out of [0..100] range.
// NVAPI_ERROR - Something is wrong (generic error).
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_Stereo_CaptureJpegImage : function (Handle: StereoHandle; quality: NvU32): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_CapturePngImage
//
// PARAMETERS: stereoHandle(IN) - Stereo handle correspondent to device interface.
//
// SUPPORTED OS: Windows Vista and higher
//
// DESCRIPTION: Captures current stereo image in PNG stereo format.
// Only the last capture call per flip will be effective.
//
// HOW TO USE: After the stereo handle for device interface is created via successfull call to appropriate NvAPI_Stereo_CreateHandleFrom function.
//
// RETURN STATUS:
// NVAPI_OK - Image captured.
// NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
// NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
// NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
// NVAPI_ERROR - Something is wrong (generic error).
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_Stereo_CapturePngImage : function (Handle: StereoHandle): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_ReverseStereoBlitControl
//
// PARAMETERS: stereoHandle(IN) - Stereo handle correspondent to device interface.
// TurnOn(IN) != 0 - turns on,
// == 0 - turns off
//
// SUPPORTED OS: Windows Vista and higher
//
// DESCRIPTION: Turns on/off reverse stereo blit
//
// HOW TO USE: After the stereo handle for device interface is created via successfull call to appropriate
// NvAPI_Stereo_CreateHandleFrom function.
// After reversed stereo blit control turned on blit from stereo surface will
// produce right eye image in the left side of the destination surface and left
// eye image in the right side of the destination surface
// Conditions:
// 1. DstWidth == 2*SrcWidth
// 2. DstHeight == SrcHeight
// 3. Src surface is actually stereo surface.
// 4. SrcRect must be {0,0,SrcWidth,SrcHeight}
// 5. DstRect must be {0,0,DstWidth,DstHeight}
// In DX9 Dst surface has to be created as render target and StretchRect has to be used.
//
// RETURN STATUS:
// NVAPI_OK - Retrieval of frustum adjust mode was successfull.
// NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
// NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
// NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
// NVAPI_ERROR - Something is wrong (generic error).
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_Stereo_ReverseStereoBlitControl : function (Handle: StereoHandle; TurnOn: NvU8): NvAPI_Status; cdecl;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_SetNotificationMessage
//
// PARAMETERS: stereoHandle(IN) - Stereo handle correspondent to device interface.
// hWnd(IN) - Window HWND that will be notified when user changed stereo driver state.
// Actual HWND must be cast to an NvU64.
// messageID(IN) - MessageID of the message that will be posted to hWnd
//
// SUPPORTED OS: Windows Vista and higher
//
// DESCRIPTION: Setup notification message that stereo driver will use to notify application
// when user changes stereo driver state.
// Call this API with NULL hWnd to prohibit notification.
//
//
// HOW TO USE: After the stereo handle for device interface is created via successfull call to appropriate
// NvAPI_Stereo_CreateHandleFrom function.
//
// When user changes stereo state Activated or Deactivated, separation or conversion
// stereo driver will post defined message with the folloing parameters
//
// wParam == MAKEWPARAM(l, h) where l == 0 if stereo is deactivated
// 1 if stereo is deactivated
// h - is current separation.
// Actual separation is float(h*100.f/0xFFFF);
// lParam is current conversion.
// Actual conversion is *(float*)&lParam
//
// RETURN STATUS:
// NVAPI_OK - Notification set.
// NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
// NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
// NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
// NVAPI_ERROR - Something is wrong (generic error).
//
///////////////////////////////////////////////////////////////////////////////
var
NvAPI_Stereo_SetNotificationMessage : function (Handle: StereoHandle;
hWnd: NvU64; messageID : NvU64): NvAPI_Status; cdecl;
implementation
{ Macros }
function GetNvAPIVersion(Ver: NvU32): NvU32;
begin
Result := Ver shr 16;
end;
function GetNvAPISize(Ver: NvU32): NvU32;
begin
Result := Ver and $FFFF;
end;
var
_NvAPI_SYS_GetChipSetInfo: function(var pChipSetInfo: TNvChipsetInfo): NvAPI_Status; cdecl;
function NvAPI_SYS_GetChipSetInfo(var pChipSetInfo: TNvChipsetInfo): NvAPI_Status;
begin
Result := _NvAPI_SYS_GetChipSetInfo(pChipSetInfo);
end;
function NvAPI_SYS_GetChipSetInfo(var pChipSetInfo: TNvChipsetInfoV2): NvAPI_Status;
begin
Result := _NvAPI_SYS_GetChipSetInfo(TNvChipsetInfo(Pointer(@pChipSetInfo)^));
end;
function NvAPI_SYS_GetChipSetInfo(var pChipSetInfo: TNvChipsetInfoV1): NvAPI_Status;
begin
Result := _NvAPI_SYS_GetChipSetInfo(TNvChipsetInfo(Pointer(@pChipSetInfo)^));
end;
{ Initialization }
var
Initialized: Boolean = False;
type
PNvAPIFuncRec = ^TNvAPIFuncRec;
TNvAPIFuncRec = record
ID: Cardinal;
Func: Pointer;
end;
const
NvAPIFunctions: array[0..89] of TNvAPIFuncRec = (
(ID: $6C2D048C; Func: @@NvAPI_GetErrorMessage),
(ID: $01053FA5; Func: @@NvAPI_GetInterfaceVersionString),
(ID: $F951A4D1; Func: @@NvAPI_GetDisplayDriverVersion),
(ID: $9ABDD40D; Func: @@NvAPI_EnumNvidiaDisplayHandle),
(ID: $20DE9260; Func: @@NvAPI_EnumNvidiaUnAttachedDisplayHandle),
(ID: $35C29134; Func: @@NvAPI_GetAssociatedNvidiaDisplayHandle),
(ID: $E5AC921F; Func: @@NvAPI_EnumPhysicalGPUs),
(ID: $48B3EA59; Func: @@NvAPI_EnumLogicalGPUs),
(ID: $34EF9506; Func: @@NvAPI_GetPhysicalGPUsFromDisplay),
(ID: $5018ED61; Func: @@NvAPI_GetPhysicalGPUFromUnAttachedDisplay),
(ID: $EE1370CF; Func: @@NvAPI_GetLogicalGPUFromDisplay),
(ID: $ADD604D1; Func: @@NvAPI_GetLogicalGPUFromPhysicalGPU),
(ID: $AEA3FA32; Func: @@NvAPI_GetPhysicalGPUsFromLogicalGPU),
(ID: $22A78B05; Func: @@NvAPI_GetAssociatedNvidiaDisplayName),
(ID: $4888D790; Func: @@NvAPI_GetUnAttachedAssociatedDisplayName),
(ID: $63F9799E; Func: @@NvAPI_CreateDisplayFromUnAttachedDisplay),
(ID: $2863148D; Func: @@NvAPI_EnableHWCursor),
(ID: $AB163097; Func: @@NvAPI_DisableHWCursor),
(ID: $67B5DB55; Func: @@NvAPI_GetVBlankCounter),
(ID: $3092AC32; Func: @@NvAPI_SetRefreshRateOverride),
(ID: $D995937E; Func: @@NvAPI_GetAssociatedDisplayOutputId),
(ID: $C64FF367; Func: @@NvAPI_GetDisplayPortInfo),
(ID: $FA13E65A; Func: @@NvAPI_SetDisplayPort),
(ID: $6AE16EC3; Func: @@NvAPI_GetHDMISupportInfo),
(ID: $7D554F8E; Func: @@NvAPI_GPU_GetAllOutputs),
(ID: $1730BFC9; Func: @@NvAPI_GPU_GetConnectedOutputs),
(ID: $0680DE09; Func: @@NvAPI_GPU_GetConnectedSLIOutputs),
(ID: $CF8CAF39; Func: @@NvAPI_GPU_GetConnectedOutputsWithLidState),
(ID: $96043CC7; Func: @@NvAPI_GPU_GetConnectedSLIOutputsWithLidState),
(ID: $BAAABFCC; Func: @@NvAPI_GPU_GetSystemType),
(ID: $E3E89B6F; Func: @@NvAPI_GPU_GetActiveOutputs),
(ID: $37D32E69; Func: @@NvAPI_GPU_GetEDID),
(ID: $40A505E4; Func: @@NvAPI_GPU_GetOutputType),
(ID: $34C9C2D4; Func: @@NvAPI_GPU_ValidateOutputCombination),
(ID: $CEEE8E9F; Func: @@NvAPI_GPU_GetFullName),
(ID: $2DDFB66E; Func: @@NvAPI_GPU_GetPCIIdentifiers),
(ID: $C33BAEB1; Func: @@NvAPI_GPU_GetGPUType),
(ID: $1BB18724; Func: @@NvAPI_GPU_GetBusType),
(ID: $1BE0B8E5; Func: @@NvAPI_GPU_GetBusId),
(ID: $2A0A350F; Func: @@NvAPI_GPU_GetBusSlotId),
(ID: $E4715417; Func: @@NvAPI_GPU_GetIRQ),
(ID: $ACC3DA0A; Func: @@NvAPI_GPU_GetVbiosRevision),
(ID: $2D43FB31; Func: @@NvAPI_GPU_GetVbiosOEMRevision),
(ID: $A561FD7D; Func: @@NvAPI_GPU_GetVbiosVersionString),
(ID: $6E042794; Func: @@NvAPI_GPU_GetAGPAperture),
(ID: $C74925A0; Func: @@NvAPI_GPU_GetCurrentAGPRate),
(ID: $D048C3B1; Func: @@NvAPI_GPU_GetCurrentPCIEDownstreamWidth),
(ID: $46FBEB03; Func: @@NvAPI_GPU_GetPhysicalFrameBufferSize),
(ID: $5A04B644; Func: @@NvAPI_GPU_GetVirtualFrameBufferSize),
(ID: $E3640A56; Func: @@NvAPI_GPU_GetThermalSettings),
(ID: $2FDE12C5; Func: @@NvAPI_I2CRead),
(ID: $E812EB07; Func: @@NvAPI_I2CWrite)
,
(ID: $53DABBCA; Func: @@_NvAPI_SYS_GetChipSetInfo),
(ID: $CDA14D8A; Func: @@NvAPI_SYS_GetLidAndDockInfo),
(ID: $3805EF7A; Func: @@NvAPI_OGL_ExpertModeSet),
(ID: $22ED9516; Func: @@NvAPI_OGL_ExpertModeGet),
(ID: $B47A657E; Func: @@NvAPI_OGL_ExpertModeDefaultsSet),
(ID: $AE921F12; Func: @@NvAPI_OGL_ExpertModeDefaultsGet),
(ID: $0957D7B6; Func: @@NvAPI_SetView),
(ID: $D6B99D89; Func: @@NvAPI_GetView),
(ID: $06B89E68; Func: @@NvAPI_SetViewEx),
(ID: $DBBC0AF4; Func: @@NvAPI_GetViewEx),
(ID: $66FB7FC0; Func: @@NvAPI_GetSupportedViews),
(ID: $BE7692EC; Func: @@NvAPI_Stereo_CreateConfigurationProfileRegistryKey), //76 NvAPI_Stereo_CreateConfigurationProfileRegistryKey
(ID: $F117B834; Func: @@NvAPI_Stereo_DeleteConfigurationProfileRegistryKey), //77 NvAPI_Stereo_DeleteConfigurationProfileRegistryKey
(ID: $24409F48; Func: @@NvAPI_Stereo_SetConfigurationProfileValue), //78 NvAPI_Stereo_SetConfigurationProfileValue
(ID: $49BCEECF; Func: @@NvAPI_Stereo_DeleteConfigurationProfileValue), //79 NvAPI_Stereo_DeleteConfigurationProfileValue
(ID: $239C4545; Func: @@NvAPI_Stereo_Enable), //80 NvAPI_Stereo_Enable
(ID: $2EC50C2B; Func: @@NvAPI_Stereo_Disable), //81 NvAPI_Stereo_Disable
(ID: $348FF8E1; Func: @@NvAPI_Stereo_IsEnabled), //82 NvAPI_Stereo_IsEnabled
(ID: $AC7E37F4; Func: @@NvAPI_Stereo_CreateHandleFromIUnknown), //83 NvAPI_Stereo_CreateHandleFromIUnknown
(ID: $3A153134; Func: @@NvAPI_Stereo_DestroyHandle), //84 NvAPI_Stereo_DestroyHandle
(ID: $F6A1AD68; Func: @@NvAPI_Stereo_Activate), //85 NvAPI_Stereo_Activate
(ID: $2D68DE96; Func: @@NvAPI_Stereo_Deactivate), //86 NvAPI_Stereo_Deactivate
(ID: $1FB0BC30; Func: @@NvAPI_Stereo_IsActivated), //87 NvAPI_Stereo_IsActivated
(ID: $451F2134; Func: @@NvAPI_Stereo_GetSeparation), //88 NvAPI_Stereo_GetSeparation
(ID: $5C069FA3; Func: @@NvAPI_Stereo_SetSeparation), //89 NvAPI_Stereo_SetSeparation
(ID: $DA044458; Func: @@NvAPI_Stereo_DecreaseSeparation), //90 NvAPI_Stereo_DecreaseSeparation
(ID: $C9A8ECEC; Func: @@NvAPI_Stereo_IncreaseSeparation), //91 NvAPI_Stereo_IncreaseSeparation
(ID: $4AB00934; Func: @@NvAPI_Stereo_GetConvergence), //92 NvAPI_Stereo_GetConvergence
(ID: $3DD6B54B; Func: @@NvAPI_Stereo_SetConvergence), //93 NvAPI_Stereo_SetConvergence
(ID: $4C87E317; Func: @@NvAPI_Stereo_DecreaseConvergence), //94 NvAPI_Stereo_DecreaseConvergence
(ID: $A17DAABE; Func: @@NvAPI_Stereo_IncreaseConvergence), //95 NvAPI_Stereo_IncreaseConvergence
(ID: $E6839B43; Func: @@NvAPI_Stereo_GetFrustumAdjustMode), //96 NvAPI_Stereo_GetFrustumAdjustMode
(ID: $7BE27FA2; Func: @@NvAPI_Stereo_SetFrustumAdjustMode), //97 NvAPI_Stereo_SetFrustumAdjustMode
(ID: $932CB140; Func: @@NvAPI_Stereo_CaptureJpegImage), //98 NvAPI_Stereo_CaptureJpegImage
(ID: $8B7E99B5; Func: @@NvAPI_Stereo_CapturePngImage), //99 NvAPI_Stereo_CapturePngImage
(ID: $3CD58F89; Func: @@NvAPI_Stereo_ReverseStereoBlitControl), //100 NvAPI_Stereo_ReverseStereoBlitControl
(ID: $6B9B409E; Func: @@NvAPI_Stereo_SetNotificationMessage), //101 NvAPI_Stereo_SetNotificationMessage
(ID: 0; Func: nil) // stop signal
);
function NotImplemented: NvAPI_Status; cdecl;
begin
Result := NVAPI_NO_IMPLEMENTATION;
end;
function NvAPI_Initialize;
const
NvAPILib = 'nvapi.dll';
NvAPI_ID_INIT = $0150E828;
var
Lib: THandle;
nvapi_QueryInterface: function(ID: LongWord): Pointer; cdecl;
InitFunc: function: Integer; stdcall;
P: Pointer;
Rec: PNvAPIFuncRec;
begin
if Initialized then
begin
Result := NVAPI_OK;
Exit;
end;
Lib := LoadLibrary(NvAPILib);
if Lib <> 0 then
begin
nvapi_QueryInterface := GetProcAddress(Lib, 'nvapi_QueryInterface');
Result := NVAPI_ERROR;
if Assigned(nvapi_QueryInterface) then
begin
InitFunc := nvapi_QueryInterface(NvAPI_ID_INIT);
if Assigned(InitFunc) then
begin
if InitFunc() >= 0 then
begin
{ Initialize all function pointers }
Rec := @NvAPIFunctions;
while Rec.ID <> 0 do
begin
PPointer(Rec.Func)^ := @NotImplemented;
P := nvapi_QueryInterface(Rec.ID);
if P <> nil then
PPointer(Rec.Func)^ := P;
Inc(Rec);
end;
Result := NVAPI_OK;
end;
end;
end;
end
else begin
Result := NVAPI_LIBRARY_NOT_FOUND;
{ Initialize all function to not implemented }
Rec := @NvAPIFunctions;
while Rec.ID <> 0 do
begin
PPointer(Rec.Func)^ := @NotImplemented;
Inc(Rec);
end;
end;
Initialized := Result = NVAPI_OK;
end;
end.