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program sample2;

uses
  uPSCompiler,
  uPSRuntime,

  Dialogs

  ;

procedure MyOwnFunction(const Data: string);
begin
  // Do something with Data
  ShowMessage(Data);
end;

{$IFDEF UNICODE}
function ScriptOnUses(Sender: TPSPascalCompiler; const Name: AnsiString): Boolean;
{$ELSE}
function ScriptOnUses(Sender: TPSPascalCompiler; const Name: string): Boolean;
{$ENDIF}

{ the OnUses callback function is called for each "uses" in the script.
  It's always called with the parameter 'SYSTEM' at the top of the script.
  For example: uses ii1, ii2;
  This will call this function 3 times. First with 'SYSTEM' then 'II1' and then 'II2'.
}
begin
  if Name = 'SYSTEM' then
  begin
    Sender.AddDelphiFunction('procedure MyOwnFunction(Data: string)');
    { This will register the function to the script engine. Now it can be used from
      within the script.}

    Result := True;
  end else
    Result := False;
end;

procedure ExecuteScript(const Script: string);
var
  Compiler: TPSPascalCompiler;
  { TPSPascalCompiler is the compiler part of the scriptengine. This will 
    translate a Pascal script into a compiled form the executer understands. } 
  Exec: TPSExec;
   { TPSExec is the executer part of the scriptengine. It uses the output of
    the compiler to run a script. }
  {$IFDEF UNICODE}Data: AnsiString;{$ELSE}Data: string;{$ENDIF}
begin
  Compiler := TPSPascalCompiler.Create; // create an instance of the compiler.
  Compiler.OnUses := ScriptOnUses; // assign the OnUses event.
  if not Compiler.Compile(Script) then  // Compile the Pascal script into bytecode.
  begin
    Compiler.Free;
     // You could raise an exception here.
    Exit;
  end;

  Compiler.GetOutput(Data); // Save the output of the compiler in the string Data.
  Compiler.Free; // After compiling the script, there is no need for the compiler anymore.

  Exec := TPSExec.Create;  // Create an instance of the executer.
  Exec.RegisterDelphiFunction(@MyOwnFunction, 'MYOWNFUNCTION', cdRegister);
  { This will register the function to the executer. The first parameter is a 
    pointer to the function. The second parameter is the name of the function (in uppercase). 
	And the last parameter is the calling convention (usually Register). }  

  if not  Exec.LoadData(Data) then // Load the data from the Data string.
  begin
    { For some reason the script could not be loaded. This is usually the case when a 
      library that has been used at compile time isn't registered at runtime. }
    Exec.Free;
     // You could raise an exception here.
    Exit;
  end;

  Exec.RunScript; // Run the script.
  Exec.Free; // Free the executer.
end;



const
  Script = 'var s: string; begin s := ''Test''; S := s + ''ing;''; MyOwnFunction(s); end.';

begin
  ExecuteScript(Script);
end.