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Version:
3.2.0 ▾
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{ Parsed from SceneKit.framework SCNLayer.h }
{$ifdef TYPES}
type
SCNLayerPtr = ^SCNLayer;
{$endif}
{$ifdef CLASSES}
type
SCNLayer = objcclass external (CAOpenGLLayer, SCNSceneRendererProtocol, SCNTechniqueSupportProtocol)
private
_reserved: id;
public
procedure setScene(newValue: SCNScene); message 'setScene:';
function scene: SCNScene; message 'scene';
{ Adopted protocols }
procedure setDelegate(newValue: SCNSceneRendererDelegateProtocol); message 'setDelegate:';
function delegate: SCNSceneRendererDelegateProtocol; message 'delegate';
procedure setAutoenablesDefaultLighting(newValue: ObjCBOOL); message 'setAutoenablesDefaultLighting:';
function autoenablesDefaultLighting: ObjCBOOL; message 'autoenablesDefaultLighting';
function context: pointer; message 'context';
procedure setCurrentTime(newValue: NSTimeInterval); message 'setCurrentTime:';
function currentTime: NSTimeInterval; message 'currentTime';
function hitTest_options (thePoint: CGPoint; options: NSDictionary): NSArray; message 'hitTest:options:';
function isNodeInsideFrustum_withPointOfView (node: SCNNode; pointOfView: SCNNode): ObjCBOOL; message 'isNodeInsideFrustum:withPointOfView:'; { available in 10_9, 8_0 }
procedure setJitteringEnabled(newValue: ObjCBOOL); message 'setJitteringEnabled:';
function isJitteringEnabled: ObjCBOOL; message 'isJitteringEnabled';
procedure setLoops(newValue: ObjCBOOL); message 'setLoops:';
function loops: ObjCBOOL; message 'loops';
procedure setOverlaySKScene(newValue: SKScene); message 'setOverlaySKScene:';
function overlaySKScene: SKScene; message 'overlaySKScene';
procedure setPlaying(newValue: ObjCBOOL); message 'setPlaying:';
function isPlaying: ObjCBOOL; message 'isPlaying';
procedure setPointOfView(newValue: SCNNode); message 'setPointOfView:';
function pointOfView: SCNNode; message 'pointOfView';
function prepareObject_shouldAbortBlock (object_: id; block: OpaqueCBlock): ObjCBOOL; message 'prepareObject:shouldAbortBlock:'; { available in 10_9, 8_0 }
procedure prepareObjects_withCompletionHandler (objects: NSArray; completionHandler: OpaqueCBlock); message 'prepareObjects:withCompletionHandler:'; { available in 10_10, 8_0 }
function projectPoint (point: SCNVector3): SCNVector3; message 'projectPoint:'; { available in 10_9, 8_0 }
procedure setSceneTime(newValue: NSTimeInterval); message 'setSceneTime:';
function sceneTime: NSTimeInterval; message 'sceneTime';
procedure setShowsStatistics(newValue: ObjCBOOL); message 'setShowsStatistics:';
function showsStatistics: ObjCBOOL; message 'showsStatistics';
procedure setTechnique(newValue: SCNTechnique); message 'setTechnique:';
function technique: SCNTechnique; message 'technique';
function unprojectPoint (point: SCNVector3): SCNVector3; message 'unprojectPoint:'; { available in 10_9, 8_0 }
end;
{$endif}