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{ Parsed from SceneKit.framework SCNParticleSystem.h }
{$ifdef TYPES}
type
SCNParticlePropertyControllerPtr = ^SCNParticlePropertyController;
SCNParticleSystemPtr = ^SCNParticleSystem;
{$endif}
{$ifdef EXTERNAL_SYMBOLS}
var
SCNParticlePropertyPosition: NSString; cvar; external;
SCNParticlePropertyAngle: NSString; cvar; external;
SCNParticlePropertyRotationAxis: NSString; cvar; external;
SCNParticlePropertyVelocity: NSString; cvar; external;
SCNParticlePropertyAngularVelocity: NSString; cvar; external;
SCNParticlePropertyLife: NSString; cvar; external;
SCNParticlePropertyColor: NSString; cvar; external;
SCNParticlePropertyOpacity: NSString; cvar; external;
SCNParticlePropertySize: NSString; cvar; external;
SCNParticlePropertyFrame: NSString; cvar; external;
SCNParticlePropertyFrameRate: NSString; cvar; external;
SCNParticlePropertyBounce: NSString; cvar; external;
SCNParticlePropertyCharge: NSString; cvar; external;
SCNParticlePropertyFriction: NSString; cvar; external;
SCNParticlePropertyContactPoint: NSString; cvar; external;
SCNParticlePropertyContactNormal: NSString; cvar; external;
{$endif}
{$ifdef TYPES}
type
SCNParticleEventBlock = OpaqueCBlock;
SCNParticleModifierBlock = OpaqueCBlock;
SCNParticleSortingMode = NSInteger;
SCNParticleSortingModePtr = ^SCNParticleSortingMode;
const
SCNParticleSortingModeNone = 0;
SCNParticleSortingModeProjectedDepth = 1;
SCNParticleSortingModeDistance = 2;
SCNParticleSortingModeOldestFirst = 3;
SCNParticleSortingModeYoungestFirst = 4;
type
SCNParticleBlendMode = NSInteger;
SCNParticleBlendModePtr = ^SCNParticleBlendMode;
const
SCNParticleBlendModeAdditive = 0;
SCNParticleBlendModeSubtract = 1;
SCNParticleBlendModeMultiply = 2;
SCNParticleBlendModeScreen = 3;
SCNParticleBlendModeAlpha = 4;
SCNParticleBlendModeReplace = 5;
type
SCNParticleOrientationMode = NSInteger;
SCNParticleOrientationModePtr = ^SCNParticleOrientationMode;
const
SCNParticleOrientationModeBillboardScreenAligned = 0;
SCNParticleOrientationModeBillboardViewAligned = 1;
SCNParticleOrientationModeFree = 2;
SCNParticleOrientationModeBillboardYAligned = 3;
type
SCNParticleBirthLocation = NSInteger;
SCNParticleBirthLocationPtr = ^SCNParticleBirthLocation;
const
SCNParticleBirthLocationSurface = 0;
SCNParticleBirthLocationVolume = 1;
SCNParticleBirthLocationVertex = 2;
type
SCNParticleBirthDirection = NSInteger;
SCNParticleBirthDirectionPtr = ^SCNParticleBirthDirection;
const
SCNParticleBirthDirectionConstant = 0;
SCNParticleBirthDirectionSurfaceNormal = 1;
SCNParticleBirthDirectionRandom = 2;
type
SCNParticleImageSequenceAnimationMode = NSInteger;
SCNParticleImageSequenceAnimationModePtr = ^SCNParticleImageSequenceAnimationMode;
const
SCNParticleImageSequenceAnimationModeRepeat = 0;
SCNParticleImageSequenceAnimationModeClamp = 1;
SCNParticleImageSequenceAnimationModeAutoReverse = 2;
type
SCNParticleInputMode = NSInteger;
SCNParticleInputModePtr = ^SCNParticleInputMode;
const
SCNParticleInputModeOverLife = 0;
SCNParticleInputModeOverDistance = 1;
SCNParticleInputModeOverOtherProperty = 2;
type
SCNParticleModifierStage = NSInteger;
SCNParticleModifierStagePtr = ^SCNParticleModifierStage;
const
SCNParticleModifierStagePreDynamics = 0;
SCNParticleModifierStagePostDynamics = 1;
SCNParticleModifierStagePreCollision = 2;
SCNParticleModifierStagePostCollision = 3;
type
SCNParticleEvent = NSInteger;
SCNParticleEventPtr = ^SCNParticleEvent;
const
SCNParticleEventBirth = 0;
SCNParticleEventDeath = 1;
SCNParticleEventCollision = 2;
{$endif}
{$ifdef CLASSES}
type
SCNParticlePropertyController = objcclass external (NSObject, NSSecureCodingProtocol, NSCopyingProtocol)
private
_reserved: id;
public
class function controllerWithAnimation (animation: CAAnimation): instancetype; message 'controllerWithAnimation:';
procedure setAnimation(newValue: CAAnimation); message 'setAnimation:';
function animation: CAAnimation; message 'animation';
procedure setInputMode(newValue: SCNParticleInputMode); message 'setInputMode:';
function inputMode: SCNParticleInputMode; message 'inputMode';
procedure setInputScale(newValue: CGFloat); message 'setInputScale:';
function inputScale: CGFloat; message 'inputScale';
procedure setInputBias(newValue: CGFloat); message 'setInputBias:';
function inputBias: CGFloat; message 'inputBias';
procedure setInputOrigin(newValue: SCNNode); message 'setInputOrigin:';
function inputOrigin: SCNNode; message 'inputOrigin';
procedure setInputProperty(newValue: NSString); message 'setInputProperty:';
function inputProperty: NSString; message 'inputProperty';
{ Adopted protocols }
function copyWithZone (zone: NSZonePtr): id; message 'copyWithZone:';
procedure encodeWithCoder (aCoder: NSCoder); message 'encodeWithCoder:';
function initWithCoder (aDecoder: NSCoder): id; message 'initWithCoder:';
class function supportsSecureCoding: ObjCBOOL; message 'supportsSecureCoding';
end;
type
SCNParticleSystem = objcclass external (NSObject, NSCopyingProtocol, NSSecureCodingProtocol, SCNAnimatableProtocol)
private
_reserved: id;
public
class function particleSystem: instancetype; message 'particleSystem';
class function particleSystemNamed_inDirectory (name: NSString; directory: NSString): instancetype; message 'particleSystemNamed:inDirectory:';
procedure setEmissionDuration(newValue: CGFloat); message 'setEmissionDuration:';
function emissionDuration: CGFloat; message 'emissionDuration';
procedure setEmissionDurationVariation(newValue: CGFloat); message 'setEmissionDurationVariation:';
function emissionDurationVariation: CGFloat; message 'emissionDurationVariation';
procedure setIdleDuration(newValue: CGFloat); message 'setIdleDuration:';
function idleDuration: CGFloat; message 'idleDuration';
procedure setIdleDurationVariation(newValue: CGFloat); message 'setIdleDurationVariation:';
function idleDurationVariation: CGFloat; message 'idleDurationVariation';
procedure setLoops(newValue: ObjCBOOL); message 'setLoops:';
function loops: ObjCBOOL; message 'loops';
procedure setBirthRate(newValue: CGFloat); message 'setBirthRate:';
function birthRate: CGFloat; message 'birthRate';
procedure setBirthRateVariation(newValue: CGFloat); message 'setBirthRateVariation:';
function birthRateVariation: CGFloat; message 'birthRateVariation';
procedure setWarmupDuration(newValue: CGFloat); message 'setWarmupDuration:';
function warmupDuration: CGFloat; message 'warmupDuration';
procedure setEmitterShape(newValue: SCNGeometry); message 'setEmitterShape:';
function emitterShape: SCNGeometry; message 'emitterShape';
procedure setBirthLocation(newValue: SCNParticleBirthLocation); message 'setBirthLocation:';
function birthLocation: SCNParticleBirthLocation; message 'birthLocation';
procedure setBirthDirection(newValue: SCNParticleBirthDirection); message 'setBirthDirection:';
function birthDirection: SCNParticleBirthDirection; message 'birthDirection';
procedure setSpreadingAngle(newValue: CGFloat); message 'setSpreadingAngle:';
function spreadingAngle: CGFloat; message 'spreadingAngle';
procedure setEmittingDirection(newValue: SCNVector3); message 'setEmittingDirection:';
function emittingDirection: SCNVector3; message 'emittingDirection';
procedure setAcceleration(newValue: SCNVector3); message 'setAcceleration:';
function acceleration: SCNVector3; message 'acceleration';
procedure setLocal(newValue: ObjCBOOL); message 'setLocal:';
function isLocal: ObjCBOOL; message 'isLocal';
procedure setParticleAngle(newValue: CGFloat); message 'setParticleAngle:';
function particleAngle: CGFloat; message 'particleAngle';
procedure setParticleAngleVariation(newValue: CGFloat); message 'setParticleAngleVariation:';
function particleAngleVariation: CGFloat; message 'particleAngleVariation';
procedure setParticleVelocity(newValue: CGFloat); message 'setParticleVelocity:';
function particleVelocity: CGFloat; message 'particleVelocity';
procedure setParticleVelocityVariation(newValue: CGFloat); message 'setParticleVelocityVariation:';
function particleVelocityVariation: CGFloat; message 'particleVelocityVariation';
procedure setParticleAngularVelocity(newValue: CGFloat); message 'setParticleAngularVelocity:';
function particleAngularVelocity: CGFloat; message 'particleAngularVelocity';
procedure setParticleAngularVelocityVariation(newValue: CGFloat); message 'setParticleAngularVelocityVariation:';
function particleAngularVelocityVariation: CGFloat; message 'particleAngularVelocityVariation';
procedure setParticleLifeSpan(newValue: CGFloat); message 'setParticleLifeSpan:';
function particleLifeSpan: CGFloat; message 'particleLifeSpan';
procedure setParticleLifeSpanVariation(newValue: CGFloat); message 'setParticleLifeSpanVariation:';
function particleLifeSpanVariation: CGFloat; message 'particleLifeSpanVariation';
procedure setSystemSpawnedOnDying(newValue: SCNParticleSystem); message 'setSystemSpawnedOnDying:';
function systemSpawnedOnDying: SCNParticleSystem; message 'systemSpawnedOnDying';
procedure setSystemSpawnedOnCollision(newValue: SCNParticleSystem); message 'setSystemSpawnedOnCollision:';
function systemSpawnedOnCollision: SCNParticleSystem; message 'systemSpawnedOnCollision';
procedure setSystemSpawnedOnLiving(newValue: SCNParticleSystem); message 'setSystemSpawnedOnLiving:';
function systemSpawnedOnLiving: SCNParticleSystem; message 'systemSpawnedOnLiving';
procedure setParticleImage(newValue: id); message 'setParticleImage:';
function particleImage: id; message 'particleImage';
procedure setImageSequenceColumnCount(newValue: NSUInteger); message 'setImageSequenceColumnCount:';
function imageSequenceColumnCount: NSUInteger; message 'imageSequenceColumnCount';
procedure setImageSequenceRowCount(newValue: NSUInteger); message 'setImageSequenceRowCount:';
function imageSequenceRowCount: NSUInteger; message 'imageSequenceRowCount';
procedure setImageSequenceInitialFrame(newValue: CGFloat); message 'setImageSequenceInitialFrame:';
function imageSequenceInitialFrame: CGFloat; message 'imageSequenceInitialFrame';
procedure setImageSequenceInitialFrameVariation(newValue: CGFloat); message 'setImageSequenceInitialFrameVariation:';
function imageSequenceInitialFrameVariation: CGFloat; message 'imageSequenceInitialFrameVariation';
procedure setImageSequenceFrameRate(newValue: CGFloat); message 'setImageSequenceFrameRate:';
function imageSequenceFrameRate: CGFloat; message 'imageSequenceFrameRate';
procedure setImageSequenceFrameRateVariation(newValue: CGFloat); message 'setImageSequenceFrameRateVariation:';
function imageSequenceFrameRateVariation: CGFloat; message 'imageSequenceFrameRateVariation';
procedure setImageSequenceAnimationMode(newValue: SCNParticleImageSequenceAnimationMode); message 'setImageSequenceAnimationMode:';
function imageSequenceAnimationMode: SCNParticleImageSequenceAnimationMode; message 'imageSequenceAnimationMode';
procedure setParticleColor(newValue: NSColor); message 'setParticleColor:';
function particleColor: NSColor; message 'particleColor';
procedure setParticleColorVariation(newValue: SCNVector4); message 'setParticleColorVariation:';
function particleColorVariation: SCNVector4; message 'particleColorVariation';
procedure setParticleSize(newValue: CGFloat); message 'setParticleSize:';
function particleSize: CGFloat; message 'particleSize';
procedure setParticleSizeVariation(newValue: CGFloat); message 'setParticleSizeVariation:';
function particleSizeVariation: CGFloat; message 'particleSizeVariation';
procedure setBlendMode(newValue: SCNParticleBlendMode); message 'setBlendMode:';
function blendMode: SCNParticleBlendMode; message 'blendMode';
procedure setBlackPassEnabled(newValue: ObjCBOOL); message 'setBlackPassEnabled:';
function isBlackPassEnabled: ObjCBOOL; message 'isBlackPassEnabled';
procedure setOrientationMode(newValue: SCNParticleOrientationMode); message 'setOrientationMode:';
function orientationMode: SCNParticleOrientationMode; message 'orientationMode';
procedure setSortingMode(newValue: SCNParticleSortingMode); message 'setSortingMode:';
function sortingMode: SCNParticleSortingMode; message 'sortingMode';
procedure setLightingEnabled(newValue: ObjCBOOL); message 'setLightingEnabled:';
function isLightingEnabled: ObjCBOOL; message 'isLightingEnabled';
procedure setAffectedByGravity(newValue: ObjCBOOL); message 'setAffectedByGravity:';
function affectedByGravity: ObjCBOOL; message 'affectedByGravity';
procedure setAffectedByPhysicsFields(newValue: ObjCBOOL); message 'setAffectedByPhysicsFields:';
function affectedByPhysicsFields: ObjCBOOL; message 'affectedByPhysicsFields';
procedure setParticleDiesOnCollision(newValue: ObjCBOOL); message 'setParticleDiesOnCollision:';
function particleDiesOnCollision: ObjCBOOL; message 'particleDiesOnCollision';
procedure setColliderNodes(newValue: NSArray); message 'setColliderNodes:';
function colliderNodes: NSArray; message 'colliderNodes';
procedure setParticleMass(newValue: CGFloat); message 'setParticleMass:';
function particleMass: CGFloat; message 'particleMass';
procedure setParticleMassVariation(newValue: CGFloat); message 'setParticleMassVariation:';
function particleMassVariation: CGFloat; message 'particleMassVariation';
procedure setParticleBounce(newValue: CGFloat); message 'setParticleBounce:';
function particleBounce: CGFloat; message 'particleBounce';
procedure setParticleBounceVariation(newValue: CGFloat); message 'setParticleBounceVariation:';
function particleBounceVariation: CGFloat; message 'particleBounceVariation';
procedure setParticleFriction(newValue: CGFloat); message 'setParticleFriction:';
function particleFriction: CGFloat; message 'particleFriction';
procedure setParticleFrictionVariation(newValue: CGFloat); message 'setParticleFrictionVariation:';
function particleFrictionVariation: CGFloat; message 'particleFrictionVariation';
procedure setParticleCharge(newValue: CGFloat); message 'setParticleCharge:';
function particleCharge: CGFloat; message 'particleCharge';
procedure setParticleChargeVariation(newValue: CGFloat); message 'setParticleChargeVariation:';
function particleChargeVariation: CGFloat; message 'particleChargeVariation';
procedure setDampingFactor(newValue: CGFloat); message 'setDampingFactor:';
function dampingFactor: CGFloat; message 'dampingFactor';
procedure setSpeedFactor(newValue: CGFloat); message 'setSpeedFactor:';
function speedFactor: CGFloat; message 'speedFactor';
procedure setStretchFactor(newValue: CGFloat); message 'setStretchFactor:';
function stretchFactor: CGFloat; message 'stretchFactor';
procedure setFresnelExponent(newValue: CGFloat); message 'setFresnelExponent:';
function fresnelExponent: CGFloat; message 'fresnelExponent';
procedure setPropertyControllers(newValue: NSDictionary); message 'setPropertyControllers:';
function propertyControllers: NSDictionary; message 'propertyControllers';
procedure reset; message 'reset';
procedure handleEvent_forProperties_withBlock (event: SCNParticleEvent; properties: NSArray; block: SCNParticleEventBlock); message 'handleEvent:forProperties:withBlock:';
procedure addModifierForProperties_atStage_withBlock (properties: NSArray; stage: SCNParticleModifierStage; block: SCNParticleModifierBlock); message 'addModifierForProperties:atStage:withBlock:';
procedure removeModifiersOfStage (stage: SCNParticleModifierStage); message 'removeModifiersOfStage:';
procedure removeAllModifiers; message 'removeAllModifiers';
{ Adopted protocols }
procedure addAnimation_forKey (animation: CAAnimation; key: NSString); message 'addAnimation:forKey:';
function animationForKey (key: NSString): CAAnimation; message 'animationForKey:';
function animationKeys: NSArray; message 'animationKeys';
function copyWithZone (zone: NSZonePtr): id; message 'copyWithZone:';
procedure encodeWithCoder (aCoder: NSCoder); message 'encodeWithCoder:';
function initWithCoder (aDecoder: NSCoder): id; message 'initWithCoder:';
function isAnimationForKeyPaused (key: NSString): ObjCBOOL; message 'isAnimationForKeyPaused:'; { available in 10_9, 8_0 }
procedure pauseAnimationForKey (key: NSString); message 'pauseAnimationForKey:'; { available in 10_9, 8_0 }
procedure removeAllAnimations; message 'removeAllAnimations';
procedure removeAnimationForKey (key: NSString); message 'removeAnimationForKey:';
procedure removeAnimationForKey_fadeOutDuration (key: NSString; duration: CGFloat); message 'removeAnimationForKey:fadeOutDuration:'; { available in 10_10, 8_0 }
procedure resumeAnimationForKey (key: NSString); message 'resumeAnimationForKey:'; { available in 10_9, 8_0 }
class function supportsSecureCoding: ObjCBOOL; message 'supportsSecureCoding';
end;
type
SCNNode_SCNParticleSystemSupport = objccategory external name 'SCNParticleSystemSupport' (SCNNode)
procedure addParticleSystem (system: SCNParticleSystem); message 'addParticleSystem:';
procedure removeAllParticleSystems; message 'removeAllParticleSystems';
procedure removeParticleSystem (system: SCNParticleSystem); message 'removeParticleSystem:';
function particleSystems: NSArray; message 'particleSystems';
end;
type
SCNParticleSystemSupport = objccategory external (SCNScene)
procedure addParticleSystem_withTransform (system: SCNParticleSystem; transform: SCNMatrix4); message 'addParticleSystem:withTransform:';
procedure removeAllParticleSystems; message 'removeAllParticleSystems';
procedure removeParticleSystem (system: SCNParticleSystem); message 'removeParticleSystem:';
function particleSystems: NSArray; message 'particleSystems';
end;
{$endif}