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Version:
3.2.0 ▾
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{ Parsed from SceneKit.framework SCNPhysicsShape.h }
{$ifdef TYPES}
type
SCNPhysicsShapePtr = ^SCNPhysicsShape;
{$endif}
{$ifdef EXTERNAL_SYMBOLS}
var
SCNPhysicsShapeTypeKey: NSString; cvar; external;
SCNPhysicsShapeTypeBoundingBox: NSString; cvar; external;
SCNPhysicsShapeTypeConvexHull: NSString; cvar; external;
SCNPhysicsShapeTypeConcavePolyhedron: NSString; cvar; external;
SCNPhysicsShapeKeepAsCompoundKey: NSString; cvar; external;
SCNPhysicsShapeScaleKey: NSString; cvar; external;
{$endif}
{$ifdef CLASSES}
type
SCNPhysicsShape = objcclass external (NSObject, NSCopyingProtocol, NSSecureCodingProtocol)
private
_reserved: id;
public
class function shapeWithGeometry_options (geometry: SCNGeometry; options: NSDictionary): instancetype; message 'shapeWithGeometry:options:';
class function shapeWithNode_options (node: SCNNode; options: NSDictionary): instancetype; message 'shapeWithNode:options:';
class function shapeWithShapes_transforms (shapes: NSArray; transforms: NSArray): instancetype; message 'shapeWithShapes:transforms:';
{ Adopted protocols }
function copyWithZone (zone: NSZonePtr): id; message 'copyWithZone:';
procedure encodeWithCoder (aCoder: NSCoder); message 'encodeWithCoder:';
function initWithCoder (aDecoder: NSCoder): id; message 'initWithCoder:';
class function supportsSecureCoding: ObjCBOOL; message 'supportsSecureCoding';
end;
{$endif}