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Version:
3.2.0 ▾
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{ Parsed from SpriteKit.framework SKAction.h }
{$ifdef TYPES}
type
SKActionPtr = ^SKAction;
{$endif}
{$ifdef TYPES}
type
SKActionTimingMode = NSInteger;
SKActionTimingModePtr = ^SKActionTimingMode;
const
SKActionTimingLinear = 0;
SKActionTimingEaseIn = 1;
SKActionTimingEaseOut = 2;
SKActionTimingEaseInEaseOut = 3;
type
SKActionTimingFunction = OpaqueCBlock;
{$endif}
{$ifdef CLASSES}
type
SKAction = objcclass external (NSObject, NSCopyingProtocol, NSCodingProtocol)
public
procedure setDuration(newValue: NSTimeInterval); message 'setDuration:';
function duration: NSTimeInterval; message 'duration';
procedure setTimingMode(newValue: SKActionTimingMode); message 'setTimingMode:';
function timingMode: SKActionTimingMode; message 'timingMode';
procedure setTimingFunction(newValue: SKActionTimingFunction); message 'setTimingFunction:';
function timingFunction: SKActionTimingFunction; message 'timingFunction';
procedure setSpeed(newValue: CGFloat); message 'setSpeed:';
function speed: CGFloat; message 'speed';
function reversedAction: SKAction; message 'reversedAction';
{ Adopted protocols }
function copyWithZone (zone: NSZonePtr): id; message 'copyWithZone:';
procedure encodeWithCoder (aCoder: NSCoder); message 'encodeWithCoder:';
function initWithCoder (aDecoder: NSCoder): id; message 'initWithCoder:';
end;
type
SKActions = objccategory external (SKAction)
class function moveBy_duration (delta: CGVector; sec: NSTimeInterval): SKAction; message 'moveBy:duration:';
class function moveByX_y_duration (deltaX: CGFloat; deltaY: CGFloat; sec: NSTimeInterval): SKAction; message 'moveByX:y:duration:';
class function moveTo_duration (location: CGPoint; sec: NSTimeInterval): SKAction; message 'moveTo:duration:';
class function moveToX_duration (x: CGFloat; sec: NSTimeInterval): SKAction; message 'moveToX:duration:';
class function moveToY_duration (y: CGFloat; sec: NSTimeInterval): SKAction; message 'moveToY:duration:';
class function rotateByAngle_duration (radians: CGFloat; sec: NSTimeInterval): SKAction; message 'rotateByAngle:duration:';
class function rotateToAngle_duration (radians: CGFloat; sec: NSTimeInterval): SKAction; message 'rotateToAngle:duration:';
class function rotateToAngle_duration_shortestUnitArc (radians: CGFloat; sec: NSTimeInterval; shortestUnitArc: ObjCBOOL): SKAction; message 'rotateToAngle:duration:shortestUnitArc:';
class function resizeByWidth_height_duration (width: CGFloat; height: CGFloat; duration_: NSTimeInterval): SKAction; message 'resizeByWidth:height:duration:';
class function resizeToWidth_height_duration (width: CGFloat; height: CGFloat; duration_: NSTimeInterval): SKAction; message 'resizeToWidth:height:duration:';
class function resizeToWidth_duration (width: CGFloat; duration_: NSTimeInterval): SKAction; message 'resizeToWidth:duration:';
class function resizeToHeight_duration (height: CGFloat; duration_: NSTimeInterval): SKAction; message 'resizeToHeight:duration:';
class function scaleBy_duration (scale: CGFloat; sec: NSTimeInterval): SKAction; message 'scaleBy:duration:';
class function scaleXBy_y_duration (xScale: CGFloat; yScale: CGFloat; sec: NSTimeInterval): SKAction; message 'scaleXBy:y:duration:';
class function scaleTo_duration (scale: CGFloat; sec: NSTimeInterval): SKAction; message 'scaleTo:duration:';
class function scaleXTo_y_duration (xScale: CGFloat; yScale: CGFloat; sec: NSTimeInterval): SKAction; message 'scaleXTo:y:duration:';
class function scaleXTo_duration (scale: CGFloat; sec: NSTimeInterval): SKAction; message 'scaleXTo:duration:';
class function scaleYTo_duration (scale: CGFloat; sec: NSTimeInterval): SKAction; message 'scaleYTo:duration:';
class function sequence (actions: NSArray): SKAction; message 'sequence:';
class function group (actions: NSArray): SKAction; message 'group:';
class function repeatAction_count (action: SKAction; count: NSUInteger): SKAction; message 'repeatAction:count:';
class function repeatActionForever (action: SKAction): SKAction; message 'repeatActionForever:';
class function fadeInWithDuration (sec: NSTimeInterval): SKAction; message 'fadeInWithDuration:';
class function fadeOutWithDuration (sec: NSTimeInterval): SKAction; message 'fadeOutWithDuration:';
class function fadeAlphaBy_duration (factor: CGFloat; sec: NSTimeInterval): SKAction; message 'fadeAlphaBy:duration:';
class function fadeAlphaTo_duration (alpha: CGFloat; sec: NSTimeInterval): SKAction; message 'fadeAlphaTo:duration:';
class function hide: SKAction; message 'hide'; { available in 10_10, 8_0 }
class function unhide: SKAction; message 'unhide'; { available in 10_10, 8_0 }
class function setTexture (texture: SKTexture): SKAction; message 'setTexture:';
class function setTexture_resize (texture: SKTexture; resize: ObjCBOOL): SKAction; message 'setTexture:resize:';
class function animateWithTextures_timePerFrame (textures: NSArray; sec: NSTimeInterval): SKAction; message 'animateWithTextures:timePerFrame:';
class function animateWithTextures_timePerFrame_resize_restore (textures: NSArray; sec: NSTimeInterval; resize: ObjCBOOL; restore: ObjCBOOL): SKAction; message 'animateWithTextures:timePerFrame:resize:restore:';
class function playSoundFileNamed_waitForCompletion (soundFile: NSString; wait: ObjCBOOL): SKAction; message 'playSoundFileNamed:waitForCompletion:';
class function colorizeWithColor_colorBlendFactor_duration (color: SKColorPtr; colorBlendFactor: CGFloat; sec: NSTimeInterval): SKAction; message 'colorizeWithColor:colorBlendFactor:duration:';
class function colorizeWithColorBlendFactor_duration (colorBlendFactor: CGFloat; sec: NSTimeInterval): SKAction; message 'colorizeWithColorBlendFactor:duration:';
class function falloffTo_duration (falloff: single; sec: NSTimeInterval): SKAction; message 'falloffTo:duration:'; { available in 10_10, 8_0 }
class function falloffBy_duration (falloff: single; sec: NSTimeInterval): SKAction; message 'falloffBy:duration:'; { available in 10_10, 8_0 }
class function followPath_duration (path: CGPathRef; sec: NSTimeInterval): SKAction; message 'followPath:duration:';
class function followPath_asOffset_orientToPath_duration (path: CGPathRef; offset: ObjCBOOL; orient: ObjCBOOL; sec: NSTimeInterval): SKAction; message 'followPath:asOffset:orientToPath:duration:';
class function followPath_speed (path: CGPathRef; speed_: CGFloat): SKAction; message 'followPath:speed:';
class function followPath_asOffset_orientToPath_speed (path: CGPathRef; offset: ObjCBOOL; orient: ObjCBOOL; speed_: CGFloat): SKAction; message 'followPath:asOffset:orientToPath:speed:';
class function speedBy_duration (speed_: CGFloat; sec: NSTimeInterval): SKAction; message 'speedBy:duration:';
class function speedTo_duration (speed_: CGFloat; sec: NSTimeInterval): SKAction; message 'speedTo:duration:';
class function reachTo_rootNode_duration (position: CGPoint; root: SKNode; sec: NSTimeInterval): SKAction; message 'reachTo:rootNode:duration:'; { available in 10_10, 8_0 }
class function reachTo_rootNode_velocity (position: CGPoint; root: SKNode; velocity: CGFloat): SKAction; message 'reachTo:rootNode:velocity:'; { available in 10_10, 8_0 }
class function reachToNode_rootNode_duration (node: SKNode; root: SKNode; sec: NSTimeInterval): SKAction; message 'reachToNode:rootNode:duration:'; { available in 10_10, 8_0 }
class function reachToNode_rootNode_velocity (node: SKNode; root: SKNode; velocity: CGFloat): SKAction; message 'reachToNode:rootNode:velocity:'; { available in 10_10, 8_0 }
class function strengthTo_duration (strength: single; sec: NSTimeInterval): SKAction; message 'strengthTo:duration:';
class function strengthBy_duration (strength: single; sec: NSTimeInterval): SKAction; message 'strengthBy:duration:';
class function waitForDuration (sec: NSTimeInterval): SKAction; message 'waitForDuration:';
class function waitForDuration_withRange (sec: NSTimeInterval; durationRange: NSTimeInterval): SKAction; message 'waitForDuration:withRange:';
class function removeFromParent: SKAction; message 'removeFromParent';
class function performSelector_onTarget (selector: SEL; target: id): SKAction; message 'performSelector:onTarget:';
class function runBlock (block: dispatch_block_t): SKAction; message 'runBlock:';
class function runBlock_queue (block: dispatch_block_t; queue: dispatch_queue_t): SKAction; message 'runBlock:queue:';
class function runAction_onChildWithName (action: SKAction; name: NSString): SKAction; message 'runAction:onChildWithName:';
class function customActionWithDuration_actionBlock (seconds: NSTimeInterval; block: OpaqueCBlock): SKAction; message 'customActionWithDuration:actionBlock:';
end;
{$endif}