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Version:
3.2.0 ▾
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{ Parsed from SpriteKit.framework SKPhysicsJoint.h }
{$ifdef TYPES}
type
SKPhysicsJointPtr = ^SKPhysicsJoint;
SKPhysicsJointPinPtr = ^SKPhysicsJointPin;
SKPhysicsJointSpringPtr = ^SKPhysicsJointSpring;
SKPhysicsJointFixedPtr = ^SKPhysicsJointFixed;
SKPhysicsJointSlidingPtr = ^SKPhysicsJointSliding;
SKPhysicsJointLimitPtr = ^SKPhysicsJointLimit;
{$endif}
{$ifdef CLASSES}
type
SKPhysicsJoint = objcclass external (NSObject, NSCodingProtocol)
public
procedure setBodyA(newValue: SKPhysicsBody); message 'setBodyA:';
function bodyA: SKPhysicsBody; message 'bodyA';
procedure setBodyB(newValue: SKPhysicsBody); message 'setBodyB:';
function bodyB: SKPhysicsBody; message 'bodyB';
function reactionForce: CGVector; message 'reactionForce';
function reactionTorque: CGFloat; message 'reactionTorque';
{ Adopted protocols }
procedure encodeWithCoder (aCoder: NSCoder); message 'encodeWithCoder:';
function initWithCoder (aDecoder: NSCoder): id; message 'initWithCoder:';
end;
type
SKPhysicsJointPin = objcclass external (SKPhysicsJoint)
public
class function jointWithBodyA_bodyB_anchor (bodyA_: SKPhysicsBody; bodyB_: SKPhysicsBody; anchor: CGPoint): SKPhysicsJointPin; message 'jointWithBodyA:bodyB:anchor:';
procedure setShouldEnableLimits(newValue: ObjCBOOL); message 'setShouldEnableLimits:';
function shouldEnableLimits: ObjCBOOL; message 'shouldEnableLimits';
procedure setLowerAngleLimit(newValue: CGFloat); message 'setLowerAngleLimit:';
function lowerAngleLimit: CGFloat; message 'lowerAngleLimit';
procedure setUpperAngleLimit(newValue: CGFloat); message 'setUpperAngleLimit:';
function upperAngleLimit: CGFloat; message 'upperAngleLimit';
procedure setFrictionTorque(newValue: CGFloat); message 'setFrictionTorque:';
function frictionTorque: CGFloat; message 'frictionTorque';
procedure setRotationSpeed(newValue: CGFloat); message 'setRotationSpeed:';
function rotationSpeed: CGFloat; message 'rotationSpeed';
end;
type
SKPhysicsJointSpring = objcclass external (SKPhysicsJoint)
public
class function jointWithBodyA_bodyB_anchorA_anchorB (bodyA_: SKPhysicsBody; bodyB_: SKPhysicsBody; anchorA: CGPoint; anchorB: CGPoint): SKPhysicsJointSpring; message 'jointWithBodyA:bodyB:anchorA:anchorB:';
procedure setDamping(newValue: CGFloat); message 'setDamping:';
function damping: CGFloat; message 'damping';
procedure setFrequency(newValue: CGFloat); message 'setFrequency:';
function frequency: CGFloat; message 'frequency';
end;
type
SKPhysicsJointFixed = objcclass external (SKPhysicsJoint)
public
class function jointWithBodyA_bodyB_anchor (bodyA_: SKPhysicsBody; bodyB_: SKPhysicsBody; anchor: CGPoint): SKPhysicsJointFixed; message 'jointWithBodyA:bodyB:anchor:';
end;
type
SKPhysicsJointSliding = objcclass external (SKPhysicsJoint)
public
class function jointWithBodyA_bodyB_anchor_axis (bodyA_: SKPhysicsBody; bodyB_: SKPhysicsBody; anchor: CGPoint; axis: CGVector): SKPhysicsJointSliding; message 'jointWithBodyA:bodyB:anchor:axis:';
procedure setShouldEnableLimits(newValue: ObjCBOOL); message 'setShouldEnableLimits:';
function shouldEnableLimits: ObjCBOOL; message 'shouldEnableLimits';
procedure setLowerDistanceLimit(newValue: CGFloat); message 'setLowerDistanceLimit:';
function lowerDistanceLimit: CGFloat; message 'lowerDistanceLimit';
procedure setUpperDistanceLimit(newValue: CGFloat); message 'setUpperDistanceLimit:';
function upperDistanceLimit: CGFloat; message 'upperDistanceLimit';
end;
type
SKPhysicsJointLimit = objcclass external (SKPhysicsJoint)
public
procedure setMaxLength(newValue: CGFloat); message 'setMaxLength:';
function maxLength: CGFloat; message 'maxLength';
class function jointWithBodyA_bodyB_anchorA_anchorB (bodyA_: SKPhysicsBody; bodyB_: SKPhysicsBody; anchorA: CGPoint; anchorB: CGPoint): SKPhysicsJointLimit; message 'jointWithBodyA:bodyB:anchorA:anchorB:';
end;
{$endif}