Repository URL to install this package:
|
Version:
3.2.0 ▾
|
{ Parsed from SpriteKit.framework SKView.h }
{ Types from SKView }
{$ifdef TYPES}
{$endif}
{$ifdef TYPES}
type
SKViewPtr = ^SKView;
{$endif}
{$ifdef CLASSES}
type
SKView = objcclass external (NSView)
public
procedure setPaused(newValue: ObjCBOOL); message 'setPaused:';
function isPaused: ObjCBOOL; message 'isPaused';
procedure setShowsFPS(newValue: ObjCBOOL); message 'setShowsFPS:';
function showsFPS: ObjCBOOL; message 'showsFPS';
procedure setShowsDrawCount(newValue: ObjCBOOL); message 'setShowsDrawCount:';
function showsDrawCount: ObjCBOOL; message 'showsDrawCount';
procedure setShowsNodeCount(newValue: ObjCBOOL); message 'setShowsNodeCount:';
function showsNodeCount: ObjCBOOL; message 'showsNodeCount';
procedure setShowsQuadCount(newValue: ObjCBOOL); message 'setShowsQuadCount:';
function showsQuadCount: ObjCBOOL; message 'showsQuadCount';
procedure setShowsPhysics(newValue: ObjCBOOL); message 'setShowsPhysics:';
function showsPhysics: ObjCBOOL; message 'showsPhysics';
procedure setShowsFields(newValue: ObjCBOOL); message 'setShowsFields:';
function showsFields: ObjCBOOL; message 'showsFields';
procedure setAsynchronous(newValue: ObjCBOOL); message 'setAsynchronous:';
function isAsynchronous: ObjCBOOL; message 'isAsynchronous';
procedure setAllowsTransparency(newValue: ObjCBOOL); message 'setAllowsTransparency:';
function allowsTransparency: ObjCBOOL; message 'allowsTransparency';
procedure setIgnoresSiblingOrder(newValue: ObjCBOOL); message 'setIgnoresSiblingOrder:';
function ignoresSiblingOrder: ObjCBOOL; message 'ignoresSiblingOrder';
procedure setShouldCullNonVisibleNodes(newValue: ObjCBOOL); message 'setShouldCullNonVisibleNodes:';
function shouldCullNonVisibleNodes: ObjCBOOL; message 'shouldCullNonVisibleNodes';
procedure setFrameInterval(newValue: NSInteger); message 'setFrameInterval:';
function frameInterval: NSInteger; message 'frameInterval';
procedure presentScene (scene: SKScene); message 'presentScene:';
procedure presentScene_transition (scene: SKScene; transition: SKTransition); message 'presentScene:transition:';
function scene: SKScene; message 'scene';
function textureFromNode (node: SKNode): SKTexture; message 'textureFromNode:';
function textureFromNode_crop (node: SKNode; crop: CGRect): SKTexture; message 'textureFromNode:crop:';
function convertPoint_toScene (point: CGPoint; scene_: SKScene): CGPoint; message 'convertPoint:toScene:';
function convertPoint_fromScene (point: CGPoint; scene_: SKScene): CGPoint; message 'convertPoint:fromScene:';
end;
{$endif}