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{*
* TextFX2 Copyright (c) 1998 Jari Komppa aka Sol/Trauma
* <mailto:solar@compart.fi>
*
* Textmode low-level functions
*
* This sourcefile is kinda long-ish, and should be split into several
* sources, but I have wanted to keep it in one file since everything
* here is kinda small and.. well, I wanted to keep it as a single .obj
* file.
*
* if you make improvements, send me a copy!
* if you use this for something, let me know!
*}
{$MODE objfpc}
{$INLINE on}
unit textfx2;
interface
const
{*
* Charsets in 'lightness' order. First byte = num of chars
*
* Please note that these don't work with the current calcpal
* strategy :)
*
*}
charset_b8ibm: array [0..254] of Byte = { all imbscii characters }
( 254, 32, 96, 39, 250, 95, 126, 46, 94, 34, 249, 248, 44, 58, 45,
196, 59, 253, 167, 61, 166, 252, 47, 28, 217, 192, 169, 205, 246, 7,
170, 27, 190, 43, 212, 62, 60, 124, 26, 226, 193, 40, 243, 242, 240,
63, 41, 37, 139, 191, 55, 91, 207, 218, 200, 176, 9, 105, 241, 92,
141, 33, 125, 238, 102, 161, 231, 123, 211, 202, 247, 108, 99, 168,
188, 73, 93, 67, 29, 175, 174, 106, 114, 189, 140, 24, 76, 116, 194,
208, 49, 115, 50, 70, 228, 13, 84, 80, 156, 51, 120, 122, 179, 173,
184, 53, 89, 155, 244, 213, 90, 25, 135, 223, 57, 42, 83, 118, 128,
101, 245, 127, 171, 74, 19, 159, 4, 1, 180, 110, 137, 230, 195, 209,
18, 97, 111, 117, 86, 229, 31, 138, 69, 144, 22, 148, 130, 16, 132,
181, 129, 36, 157, 198, 136, 12, 214, 71, 239, 133, 160, 162, 149,
163, 151, 52, 54, 98, 107, 251, 104, 224, 197, 183, 154, 235, 164,
112, 131, 85, 147, 121, 236, 150, 232, 134, 153, 11, 210, 225, 79,
172, 145, 227, 152, 100, 23, 21, 88, 17, 48, 119, 75, 68, 113, 30, 72,
15, 233, 56, 103, 65, 142, 234, 5, 82, 109, 216, 201, 254, 66, 38,
158, 143, 237, 203, 187, 77, 221, 146, 14, 78, 35, 81, 64, 20, 177,
87, 6, 165, 3, 204, 186, 222, 199, 206, 185, 182, 215, 220, 2, 178,
10, 8, 219);
charset_b7asc: array [0..94] of Byte = { 7b ascii (chars 32 - 126) }
( 94, 32, 96, 39, 95, 126, 46, 94, 34, 44, 58, 45, 59, 61, 47, 43, 62,
60, 40, 63, 41, 37, 55, 91, 105, 92, 33, 125, 102, 123, 108, 99, 73,
93, 67, 106, 114, 76, 116, 49, 115, 50, 70, 84, 80, 51, 120, 122, 53,
89, 90, 57, 42, 83, 118, 101, 74, 110, 97, 111, 117, 86, 69, 36, 71,
52, 54, 98, 107, 104, 112, 85, 121, 79, 100, 88, 48, 119, 75, 68, 113,
72, 56, 103, 65, 82, 109, 66, 38, 77, 78, 35, 81, 64, 87);
charset_b7sml: array [0..14] of Byte = { " crsxzvenaouwm" dark->light. }
( 14, 32, 99, 114, 115, 120, 122, 118, 101, 110, 97, 111, 117, 119,
109 );
charset_b8gry: array [0..5] of Byte = { 8b ibm grayscale characters }
( 5, 32, 176, 177, 178, 219 );
charset_b7nws: array [0..6] of Byte = { 7b grayscale 'newschool' askee chars}
( 6, 32{' '}, 46{'.'}, 111{'o'}, 109{'m'}, 87{'W'}, 77{'M'} );
use_charset: Pbyte = @charset_b7asc;
{ Character set to use. Can be changed run-time. }
colmap: PWord = nil;
procedure set80x43; { Sets up 80x43, no blink, no cursor. }
procedure set80x50; { Sets up 80x50, no blink, no cursor. }
procedure set80x25; { Resets 80x25, blink, cursor. }
procedure border(color: Byte); { _ONLY_ for debugging! }
procedure vrc; { Although all should be timer-synced instead.. }
{*
* calc_ functions are pretty *S*L*O*W* so use them to precalculate
* color tables and then use those tables instead.
*}
function calcpal_colorbase(red, green, blue: Real): Word;
function calcpal_lightbase(red, green, blue: Real): Word;
function calcpal_lightbase_g(red, green, blue: Real): Word;
{Function (*calcpal)(float red, float green, float blue): Word;}
const calcpal: Function(red, green, blue: Real): Word = @calcpal_colorbase;
{* Finds the closest color/char combo for any 0:63,0:63,0:63 value.
*
* calcpal_colorbase is the 'old' calcpal, only "a bit" optimized.
* calcpal is now function pointer so calcpal function can be changed
* run-time. Use the functions directly if you need speed (and
* compile with -oe256 or something to force inlining)
*}
function calc_gscale(light: Real): Word;
function calc_gscale2(light: Real): Word;
{* Finds the closes gscale color/char combo for 0..1 range
* gscale2 uses colors 8,7,15, normal just uses 7.
*}
procedure build_colormap(dots: Integer);
{* Used to calculate colormap for dump_nnx() -functions.
* if dots=0, will output nothing.
* 1, will cprintf .:s as process.
* 2, will cprintf rolling wheel as process.
*}
procedure dispose_colormap;
procedure dump_80x(y0, y1: Integer; buffer: PInteger);
{* Dumps 80-pixel wide 0bgr-truecolor buffer from y0 to y1.
* (For fullscreen dump in 80x43 use dump_80x(0,43,buf);
*}
procedure dump_160x(y0, y1: Integer; buffer: PInteger);
{* Dumps 160-pixel wide 0bgr-truecolor buffer from y0 to y1
* with 4-to-1 pixel averaging.
*}
procedure dump_320x(y0, y1: Integer; buffer: PInteger);
{* Dumps 160-pixel wide 0bgr-truecolor buffer from y0 to y1
* with 16-to-1 pixel averaging. (this is tad bit slow :)
*}
implementation
uses
go32;
{ $define __USE_178NOT176}
{ uncomment to use 75% char instead of 25% char }
{$DEFINE __USE_REALIBMPAL}
{ comment out to use 'clean' truecolor palette for calculations }
const
COLORMAP_DEPTH = 4;
{* Normally, build 1<<4, ie. 16x16x16 colormap.
* if you require bigger map, increase the value.
* (5 will mean 32x32x32 etc).
* 8 is max for dump_80x and _320x, 6 is max for _160x.
* if you make your own routines, well, nothing is too much :)
*}
{ Don't touch the rest of the defines. }
COLMAPDIM = 1 shl COLORMAP_DEPTH;
TRUCOLBITS = 8 - COLORMAP_DEPTH;
{$IFDEF __USE_REALIBMPAL}
palette: array [0..16*3-1] of Byte = ( {IBM basic palette, 16c}
0, 0, 0, 0, 0,42, 0,42, 0, 0,42,42, 42, 0, 0, 42, 0,42, 42,21, 0, 42,42,42,
21,21,21, 21,21,63, 21,63,21, 21,63,63, 63,21,21, 63,21,63, 63,63,21, 63,63,63);
{$ELSE}
palette: array [0..16*3-1] of Byte = ( { 'clean' RGB palette }
0, 0, 0, 0, 0,32, 0,32, 0, 0,32,32, 32, 0, 0, 32, 0,32, 32,32, 0, 32,32,32,
32,32,32, 0, 0,63, 0,63, 0, 0,63,63, 63, 0, 0, 63, 0,63, 63,63, 0, 63,63,63);
{$ENDIF}
procedure set80x43; { Sets up 80x43, no blink, no cursor. }
var
regs: TRealRegs;
begin
regs.ax := $1201; { Set 350 scanlines }
regs.bl := $30;
realintr($10, regs);
regs.ax := $3; { Set text mode }
realintr($10, regs);
regs.ax := $1112; { Set font }
regs.bx := 0;
realintr($10, regs);
regs.bh := 0; { Kill cursor - doesn't seem to work.. }
regs.ah := 3;
realintr($10, regs);
regs.cx := $2000;
regs.ah := 1;
realintr($10, regs);
regs.ax := $1003; { Kill blink }
regs.bl := 0;
realintr($10, regs);
regs.ax := $0200; { Position cursor to 51,80 - better way to kill. }
regs.bx := $0033;
regs.dx := $004f;
realintr($10, regs);
end;
procedure set80x50; { Sets up 80x50, no blink, no cursor. }
var
regs: TRealRegs;
begin
regs.ax := $1202; { Set 400 scanlines }
regs.bl := $30;
realintr($10, regs);
regs.ax := $3; { Set text mode }
realintr($10, regs);
regs.ax := $1112; { Set font }
regs.bx := 0;
realintr($10, regs);
regs.bh := 0; { Kill cursor - doesn't seem to work.. }
regs.ah := 3;
realintr($10, regs);
regs.cx := $2000;
regs.ah := 1;
realintr($10, regs);
regs.ax := $1003; { Kill blink }
regs.bl := 0;
realintr($10, regs);
regs.ax := $0200; { Position cursor to 51,80 - better way to kill. }
regs.bx := $0033;
regs.dx := $004f;
realintr($10, regs);
end;
procedure set80x25; { Resets 80x25, blink, cursor. }
var
regs: TRealRegs;
begin
regs.ax := $1202; { Set 400 scanlines }
regs.bl := $30;
realintr($10, regs);
regs.ax := $3; { Set text mode }
realintr($10, regs);
regs.ax := $1114; { Set font }
regs.bx := 0;
realintr($10, regs);
regs.bh := 0; { Ressurrect cursor }
regs.ah := 3;
realintr($10, regs);
regs.cx := regs.cx and $dfff;
regs.ah := 1;
realintr($10, regs);
regs.ax := $1003; { Enable blink }
regs.bl := 1;
realintr($10, regs);
end;
procedure border(color: Byte); { _ONLY_ for debugging! }
begin
inportb($3da);
outportb($3c0, 17+32);
outportb($3c0, color);
end;
procedure vrc; { Although all should be timer-synced instead.. }
begin
while (inportb($3da) and 8) = 0 do ;
while (inportb($3da) and 8) <> 0 do ;
end;
function GetCOLMAP(const r, g, b: Integer): Integer; Inline;
begin
Result := (colmap + ((r shl (COLORMAP_DEPTH*2)) + (g shl COLORMAP_DEPTH) + b))^;
end;
procedure SetCOLMAP(const r, g, b, v: Integer); Inline;
begin
(colmap + ((r shl (COLORMAP_DEPTH*2)) + (g shl COLORMAP_DEPTH) + b))^ := v;
end;
function calcpal_colorbase(red, green, blue: Real): Word;
var
a, b, c, d, ch, co: Integer;
lastdist, dist: Double;
begin
red := red * 1.2;
green := green * 1.2;
blue := blue * 1.2;
lastdist := 1e242;
d := 0;
for c := 0 to 15 do
begin
dist := sqr(palette[d + 0] - red) +
sqr(palette[d + 1] - green) +
sqr(palette[d + 2] - blue);
if dist < lastdist then
begin
lastdist := dist;
co := c;
ch := 219; { 100% block in IBMSCII }
end;
Inc(d, 3);
end;
c := co;
d := c*3;
a := 0;
for b := 0 to 15 do
begin
dist := sqr(((palette[a+0]+palette[d+0]) / 2.0) - red) +
sqr(((palette[a+1]+palette[d+1]) / 2.0) - green) +
sqr(((palette[a+2]+palette[d+2]) / 2.0) - blue);
if dist < lastdist then
begin
lastdist := dist;
co := b + (c shl 4);
ch := 177; { 50% block in IBMSCII }
end;
{$IFDEF __USE_178NOT176}
dist := sqr((palette[a+0]*0.75+palette[d+0]*0.25) - red) +
sqr((palette[a+1]*0.75+palette[d+1]*0.25) - green) +
sqr((palette[a+2]*0.75+palette[d+2]*0.25) - blue);
if dist < lastdist then
begin
lastdist := dist;
co := b + (c shl 4);
ch := 178; { 75% block in IBMSCII }
end;
dist := sqr((palette[a+0]*0.25+palette[d+0]*0.75) - red) +
sqr((palette[a+1]*0.25+palette[d+1]*0.75) - green) +
sqr((palette[a+2]*0.25+palette[d+2]*0.75) - blue);
if dist < lastdist then
begin
lastdist := dist;
co := c + (b shl 4);
ch := 178; { 75% block in IBMSCII }
end;
{$ELSE}
dist := sqr((palette[a+0]*0.25+palette[d+0]*0.75) - red) +
sqr((palette[a+1]*0.25+palette[d+1]*0.75) - green) +
sqr((palette[a+2]*0.25+palette[d+2]*0.75) - blue);
if dist < lastdist then
begin
lastdist := dist;
co := b + (c shl 4);
ch := 176; { 25% block in IBMSCII }
end;
dist := sqr((palette[a+0]*0.75+palette[d+0]*0.25) - red) +
sqr((palette[a+1]*0.75+palette[d+1]*0.25) - green) +
sqr((palette[a+2]*0.75+palette[d+2]*0.25) - blue);
if dist < lastdist then
begin
lastdist := dist;
co := c + (b shl 4);
ch := 176; { 25% block in IBMSCII }
end;
{$ENDIF}
Inc(a, 3);
end;
calcpal_colorbase := (co shl 8) + ch;
end;
{*
* Unlike _colorbase, _lightbase and _gscale calculations are
* based on some trivial assumptions, such as that the character
* tables have linear grayscale ramps and stuff like that.
*
* ie: they are *not* accurate!
*
* The tables were generated by calculating the dot distance from
* center of character, ((xdistmax-xdist)^2)+((ydistmax-ydist)^2),
* and sorting by this value. (HOW are you supposed to calculate
* random pattern lightness value anyway?! =)
*
* Bright and dark color values are just thrown in without any
* math background. (How could there be some? At this point you
* should realize we have thrown all accurancy out the window).
*
* So. They work - kinda. They don't work correctly, but there
* you go.
*
* color ramp= (dark color) [0 .. 1] + (light color) [0.3 .. 1]
*
* (didn't bother to rip AAlib :)
*}
function calcpal_lightbase(red, green, blue: Real): Word;
var
light, col, a, a3: Integer;
lastdist, dist: Real;
begin
lastdist := 1e24;
a3 := 3;
for a := 1 to 15 do
begin
dist := Sqr(palette[a * 3 + 0] - red) +
Sqr(palette[a * 3 + 1] - green) +
Sqr(palette[a * 3 + 2] - blue);
if dist < lastdist then
begin
lastdist := dist;
col := a;
end;
Inc(a3, 3);
end;
light := Trunc(((0.2990 * red + 0.5870 * green + 0.1140 * blue) / 63) * 64);
if light < 32 then
light := Trunc(((0.2990 * red + 0.5870 * green + 0.1140 * blue) / 63) * 1.5 * use_charset^)
else
light := Trunc(((0.2990 * red + 0.5870 * green + 0.1140 * blue) / 63) * use_charset^);
calcpal_lightbase := (col shl 8) + (use_charset + light + 1)^;
end;
function calcpal_lightbase_g(red, green, blue: Real): Word;
var
light: Integer;
begin
light := Trunc(((0.2990 * red + 0.5870 * green + 0.1140 * blue) / 63) * use_charset^);
calcpal_lightbase_g := (7 shl 8) + (use_charset + light + 1)^;
end;
function calc_gscale(light: Real): Word;
begin
calc_gscale := (7 shl 8) + (use_charset + Trunc(light * (use_charset^ + 1)))^;
end;
function calc_gscale2(light: Real): Word;
begin
if light < 0.3 then
calc_gscale2 := (8 shl 8) + (use_charset + Trunc(light * 3 * (use_charset^ + 1)))^
else
if light < 0.6 then
calc_gscale2 := (7 shl 8) + (use_charset + Trunc((light + 0.3) * (use_charset^ + 1)))^
else
calc_gscale2 := (15 shl 8) + (use_charset + Trunc(light * (use_charset^ + 1)))^;
end;
procedure build_colormap(dots: Integer);
const
wheel: array [0..3] of Char = ('-', '\', '|', '/');
var
r, g, b: Integer;
f: Double;
begin
if dots = 2 then
Write(' ');
if colmap <> nil then
FreeMem(colmap);
f := 64.0 / COLMAPDIM;
colmap := GetMem(SizeOf(Word) * COLMAPDIM * COLMAPDIM * COLMAPDIM);
for r := 0 to COLMAPDIM - 1 do
begin
for g := 0 to COLMAPDIM - 1 do
for b := 0 to COLMAPDIM - 1 do
SetCOLMAP(r, g, b, calcpal(r * f, g * f, b * f));
if dots = 1 then
Write('.');
if dots = 2 then
Write({#127}#8, wheel[r and 3]);
end;
end;
procedure dispose_colormap;
begin
if colmap <> nil then
FreeMem(colmap);
colmap := nil;
end;
procedure dump_80x(y0, y1: Integer; buffer: PInteger);
var
x, y, yd: Integer;
scr: DWord;
buf: PByte;
begin
buf := PByte(buffer);
scr := $b8000 + (y0 * 160);
yd := y1 - y0;
for y := 0 to yd - 1 do
for x := 0 to 79 do
begin
MemW[scr] := GetCOLMAP((buf + 0)^ shr TRUCOLBITS,
(buf + 1)^ shr TRUCOLBITS,
(buf + 2)^ shr TRUCOLBITS);
Inc(scr, 2);
Inc(buf, 4);
end;
end;
procedure dump_160x(y0, y1: Integer; buffer: PInteger);
var
x, y, yd: Integer;
i: DWord;
scr: DWord;
buf: PByte;
begin
buf := @i;
scr := $b8000 + (y0 * 160);
yd := y1 - y0;
for y := 0 to yd - 1 do
begin
for x := 0 to 79 do
begin
i := ((buffer+0)^ and $fcfcfcfc)+
((buffer+1)^ and $fcfcfcfc)+
((buffer+160)^ and $fcfcfcfc)+
((buffer+161)^ and $fcfcfcfc);
i := i shr 2;
i := i and $fcfcfcfc;
MemW[scr] := GetCOLMAP((buf + 0)^ shr TRUCOLBITS,
(buf + 1)^ shr TRUCOLBITS,
(buf + 2)^ shr TRUCOLBITS);
Inc(scr, 2);
Inc(buffer, 2);
end;
Inc(buffer, 160);
end;
end;
procedure dump_320x(y0, y1: Integer; buffer: PInteger);
var
x, y, yd, r, g, b, xx, yy: Integer;
buf: PByte;
scr: DWord;
begin
buf := PByte(buffer);
scr := $b8000 + (y0 * 160);
yd := y1 - y0;
for y := 0 to yd - 1 do
begin
for x := 0 to 79 do
begin
r := 0; g := 0; b:= 0;
xx := 0;
while xx < 4 * 4 do
begin
yy := 0;
while yy < 4 * 4 * 320 do
begin
Inc(r, (buf + xx + yy + 0)^);
Inc(g, (buf + xx + yy + 1)^);
Inc(b, (buf + xx + yy + 2)^);
Inc(yy, 320 * 4);
end;
Inc(xx, 4);
end;
MemW[scr] := GetCOLMAP(r shr (TRUCOLBITS + 4),
g shr (TRUCOLBITS + 4),
b shr (TRUCOLBITS + 4));
Inc(scr, 2);
Inc(buf, 4 * 4);
end;
Inc(buf, 80 * 4 * 4 * 3);
end;
end;
end.