Repository URL to install this package:
|
Version:
3.2.0 ▾
|
{ Pascal Translation: Gorazd Krosl, <gorazd_1957@yahoo.ca>, October 2009 }
{
Modified for use with Free Pascal
Version 308
Please report any bugs to <gpc@microbizz.nl>
}
{$ifc not defined MACOSALLINCLUDE or not MACOSALLINCLUDE}
{$mode macpas}
{$modeswitch cblocks}
{$packenum 1}
{$macro on}
{$inline on}
{$calling mwpascal}
unit macgl;
interface
{$setc UNIVERSAL_INTERFACES_VERSION := $0400}
{$setc GAP_INTERFACES_VERSION := $0308}
{$ifc not defined USE_CFSTR_CONSTANT_MACROS}
{$setc USE_CFSTR_CONSTANT_MACROS := TRUE}
{$endc}
{$ifc defined CPUPOWERPC and defined CPUI386}
{$error Conflicting initial definitions for CPUPOWERPC and CPUI386}
{$endc}
{$ifc defined FPC_BIG_ENDIAN and defined FPC_LITTLE_ENDIAN}
{$error Conflicting initial definitions for FPC_BIG_ENDIAN and FPC_LITTLE_ENDIAN}
{$endc}
{$ifc not defined __ppc__ and defined CPUPOWERPC32}
{$setc __ppc__ := 1}
{$elsec}
{$setc __ppc__ := 0}
{$endc}
{$ifc not defined __ppc64__ and defined CPUPOWERPC64}
{$setc __ppc64__ := 1}
{$elsec}
{$setc __ppc64__ := 0}
{$endc}
{$ifc not defined __i386__ and defined CPUI386}
{$setc __i386__ := 1}
{$elsec}
{$setc __i386__ := 0}
{$endc}
{$ifc not defined __x86_64__ and defined CPUX86_64}
{$setc __x86_64__ := 1}
{$elsec}
{$setc __x86_64__ := 0}
{$endc}
{$ifc not defined __arm__ and defined CPUARM}
{$setc __arm__ := 1}
{$elsec}
{$setc __arm__ := 0}
{$endc}
{$ifc not defined __arm64__ and defined CPUAARCH64}
{$setc __arm64__ := 1}
{$elsec}
{$setc __arm64__ := 0}
{$endc}
{$ifc defined cpu64}
{$setc __LP64__ := 1}
{$elsec}
{$setc __LP64__ := 0}
{$endc}
{$ifc defined __ppc__ and __ppc__ and defined __i386__ and __i386__}
{$error Conflicting definitions for __ppc__ and __i386__}
{$endc}
{$ifc defined __ppc__ and __ppc__}
{$setc TARGET_CPU_PPC := TRUE}
{$setc TARGET_CPU_PPC64 := FALSE}
{$setc TARGET_CPU_X86 := FALSE}
{$setc TARGET_CPU_X86_64 := FALSE}
{$setc TARGET_CPU_ARM := FALSE}
{$setc TARGET_CPU_ARM64 := FALSE}
{$setc TARGET_OS_MAC := TRUE}
{$setc TARGET_OS_IPHONE := FALSE}
{$setc TARGET_IPHONE_SIMULATOR := FALSE}
{$setc TARGET_OS_EMBEDDED := FALSE}
{$elifc defined __ppc64__ and __ppc64__}
{$setc TARGET_CPU_PPC := FALSE}
{$setc TARGET_CPU_PPC64 := TRUE}
{$setc TARGET_CPU_X86 := FALSE}
{$setc TARGET_CPU_X86_64 := FALSE}
{$setc TARGET_CPU_ARM := FALSE}
{$setc TARGET_CPU_ARM64 := FALSE}
{$setc TARGET_OS_MAC := TRUE}
{$setc TARGET_OS_IPHONE := FALSE}
{$setc TARGET_IPHONE_SIMULATOR := FALSE}
{$setc TARGET_OS_EMBEDDED := FALSE}
{$elifc defined __i386__ and __i386__}
{$setc TARGET_CPU_PPC := FALSE}
{$setc TARGET_CPU_PPC64 := FALSE}
{$setc TARGET_CPU_X86 := TRUE}
{$setc TARGET_CPU_X86_64 := FALSE}
{$setc TARGET_CPU_ARM := FALSE}
{$setc TARGET_CPU_ARM64 := FALSE}
{$ifc defined(iphonesim)}
{$setc TARGET_OS_MAC := FALSE}
{$setc TARGET_OS_IPHONE := TRUE}
{$setc TARGET_IPHONE_SIMULATOR := TRUE}
{$elsec}
{$setc TARGET_OS_MAC := TRUE}
{$setc TARGET_OS_IPHONE := FALSE}
{$setc TARGET_IPHONE_SIMULATOR := FALSE}
{$endc}
{$setc TARGET_OS_EMBEDDED := FALSE}
{$elifc defined __x86_64__ and __x86_64__}
{$setc TARGET_CPU_PPC := FALSE}
{$setc TARGET_CPU_PPC64 := FALSE}
{$setc TARGET_CPU_X86 := FALSE}
{$setc TARGET_CPU_X86_64 := TRUE}
{$setc TARGET_CPU_ARM := FALSE}
{$setc TARGET_CPU_ARM64 := FALSE}
{$ifc defined(iphonesim)}
{$setc TARGET_OS_MAC := FALSE}
{$setc TARGET_OS_IPHONE := TRUE}
{$setc TARGET_IPHONE_SIMULATOR := TRUE}
{$elsec}
{$setc TARGET_OS_MAC := TRUE}
{$setc TARGET_OS_IPHONE := FALSE}
{$setc TARGET_IPHONE_SIMULATOR := FALSE}
{$endc}
{$setc TARGET_OS_EMBEDDED := FALSE}
{$elifc defined __arm__ and __arm__}
{$setc TARGET_CPU_PPC := FALSE}
{$setc TARGET_CPU_PPC64 := FALSE}
{$setc TARGET_CPU_X86 := FALSE}
{$setc TARGET_CPU_X86_64 := FALSE}
{$setc TARGET_CPU_ARM := TRUE}
{$setc TARGET_CPU_ARM64 := FALSE}
{ will require compiler define when/if other Apple devices with ARM cpus ship }
{$setc TARGET_OS_MAC := FALSE}
{$setc TARGET_OS_IPHONE := TRUE}
{$setc TARGET_IPHONE_SIMULATOR := FALSE}
{$setc TARGET_OS_EMBEDDED := TRUE}
{$elifc defined __arm64__ and __arm64__}
{$setc TARGET_CPU_PPC := FALSE}
{$setc TARGET_CPU_PPC64 := FALSE}
{$setc TARGET_CPU_X86 := FALSE}
{$setc TARGET_CPU_X86_64 := FALSE}
{$setc TARGET_CPU_ARM := FALSE}
{$setc TARGET_CPU_ARM64 := TRUE}
{ will require compiler define when/if other Apple devices with ARM cpus ship }
{$setc TARGET_OS_MAC := FALSE}
{$setc TARGET_OS_IPHONE := TRUE}
{$setc TARGET_IPHONE_SIMULATOR := FALSE}
{$setc TARGET_OS_EMBEDDED := TRUE}
{$elsec}
{$error __ppc__ nor __ppc64__ nor __i386__ nor __x86_64__ nor __arm__ nor __arm64__ is defined.}
{$endc}
{$ifc defined __LP64__ and __LP64__ }
{$setc TARGET_CPU_64 := TRUE}
{$elsec}
{$setc TARGET_CPU_64 := FALSE}
{$endc}
{$ifc defined FPC_BIG_ENDIAN}
{$setc TARGET_RT_BIG_ENDIAN := TRUE}
{$setc TARGET_RT_LITTLE_ENDIAN := FALSE}
{$elifc defined FPC_LITTLE_ENDIAN}
{$setc TARGET_RT_BIG_ENDIAN := FALSE}
{$setc TARGET_RT_LITTLE_ENDIAN := TRUE}
{$elsec}
{$error Neither FPC_BIG_ENDIAN nor FPC_LITTLE_ENDIAN are defined.}
{$endc}
{$setc ACCESSOR_CALLS_ARE_FUNCTIONS := TRUE}
{$setc CALL_NOT_IN_CARBON := FALSE}
{$setc OLDROUTINENAMES := FALSE}
{$setc OPAQUE_TOOLBOX_STRUCTS := TRUE}
{$setc OPAQUE_UPP_TYPES := TRUE}
{$setc OTCARBONAPPLICATION := TRUE}
{$setc OTKERNEL := FALSE}
{$setc PM_USE_SESSION_APIS := TRUE}
{$setc TARGET_API_MAC_CARBON := TRUE}
{$setc TARGET_API_MAC_OS8 := FALSE}
{$setc TARGET_API_MAC_OSX := TRUE}
{$setc TARGET_CARBON := TRUE}
{$setc TARGET_CPU_68K := FALSE}
{$setc TARGET_CPU_MIPS := FALSE}
{$setc TARGET_CPU_SPARC := FALSE}
{$setc TARGET_OS_UNIX := FALSE}
{$setc TARGET_OS_WIN32 := FALSE}
{$setc TARGET_RT_MAC_68881 := FALSE}
{$setc TARGET_RT_MAC_CFM := FALSE}
{$setc TARGET_RT_MAC_MACHO := TRUE}
{$setc TYPED_FUNCTION_POINTERS := TRUE}
{$setc TYPE_BOOL := FALSE}
{$setc TYPE_EXTENDED := FALSE}
{$setc TYPE_LONGLONG := TRUE}
uses MacTypes;
{$endc} {not MACOSALLINCLUDE}
{$ifc TARGET_OS_MAC}
{$ALIGN POWER}
//#ifndef __gl_h_
//#define __gl_h_
{
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: This software was created using the
** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
** not been independently verified as being compliant with the OpenGL(R)
** version 1.2.1 Specification.
}
// switches to providing function pointers
//#define GL_GLEXT_FUNCTION_POINTERS 1
type
GLenum = UInt32;
PGLenum = ^GLenum;
GLboolean = UInt8;
PGLboolean = ^GLboolean;
GLbitfield = UInt32;
PGLbitfield = ^GLbitfield;
GLbyte = SInt8;
PGLbyte = ^GLbyte;
GLshort = SInt16;
PGLshort = ^GLshort;
GLint = SInt32;
PGLint = ^GLint;
GLsizei = SInt32;
PGLsizei = ^GLsizei;
GLubyte = UInt8;
PGLubyte = ^GLubyte;
GLushort = UInt16;
PGLushort = ^GLushort;
GLuint = UInt32;
PGLuint = ^GLuint;
GLfloat = Float32;
PGLfloat = ^GLfloat;
GLclampf = Float32;
PGLclampf = ^GLclampf;
GLdouble = Float64;
PGLdouble = ^GLdouble;
GLclampd = Float64;
PGLclampd = ^GLclampd;
// GLvoid = void;
type
GLintptr = SIGNEDLONG;
GLsizeiptr = SIGNEDLONG;
{$ifc undefined GL_TYPEDEFS_2_0}
{$setc GL_TYPEDEFS_2_0 := TRUE}
type
GLchar = char;
{$endc}
{***********************************************************}
{ Version }
{$setc GL_VERSION_1_1 := TRUE}
{$setc GL_VERSION_1_2 := TRUE}
{$setc GL_VERSION_1_3 := TRUE}
{$setc GL_VERSION_1_4 := TRUE}
{$setc GL_VERSION_1_5 := TRUE}
{$setc GL_VERSION_2_0 := TRUE}
{$setc GL_VERSION_2_1 := TRUE}
{ AccumOp }
const GL_ACCUM = $0100;
const GL_LOAD = $0101;
const GL_RETURN = $0102;
const GL_MULT = $0103;
const GL_ADD = $0104;
{ AlphaFunction }
const GL_NEVER = $0200;
const GL_LESS = $0201;
const GL_EQUAL = $0202;
const GL_LEQUAL = $0203;
const GL_GREATER = $0204;
const GL_NOTEQUAL = $0205;
const GL_GEQUAL = $0206;
const GL_ALWAYS = $0207;
{ AttribMask }
const GL_CURRENT_BIT = $00000001;
const GL_POINT_BIT = $00000002;
const GL_LINE_BIT = $00000004;
const GL_POLYGON_BIT = $00000008;
const GL_POLYGON_STIPPLE_BIT = $00000010;
const GL_PIXEL_MODE_BIT = $00000020;
const GL_LIGHTING_BIT = $00000040;
const GL_FOG_BIT = $00000080;
const GL_DEPTH_BUFFER_BIT = $00000100;
const GL_ACCUM_BUFFER_BIT = $00000200;
const GL_STENCIL_BUFFER_BIT = $00000400;
const GL_VIEWPORT_BIT = $00000800;
const GL_TRANSFORM_BIT = $00001000;
const GL_ENABLE_BIT = $00002000;
const GL_COLOR_BUFFER_BIT = $00004000;
const GL_HINT_BIT = $00008000;
const GL_EVAL_BIT = $00010000;
const GL_LIST_BIT = $00020000;
const GL_TEXTURE_BIT = $00040000;
const GL_SCISSOR_BIT = $00080000;
const GL_ALL_ATTRIB_BITS = $000fffff;
{ BeginMode }
const GL_POINTS = $0000;
const GL_LINES = $0001;
const GL_LINE_LOOP = $0002;
const GL_LINE_STRIP = $0003;
const GL_TRIANGLES = $0004;
const GL_TRIANGLE_STRIP = $0005;
const GL_TRIANGLE_FAN = $0006;
const GL_QUADS = $0007;
const GL_QUAD_STRIP = $0008;
const GL_POLYGON = $0009;
{ BlendEquationMode }
{ GL_LOGIC_OP }
{ GL_FUNC_ADD }
{ GL_MIN }
{ GL_MAX }
{ GL_FUNC_SUBTRACT }
{ GL_FUNC_REVERSE_SUBTRACT }
{ BlendingFactorDest }
const
GL_ZERO = 0;
const
GL_ONE = 1;
const GL_SRC_COLOR = $0300;
const GL_ONE_MINUS_SRC_COLOR = $0301;
const GL_SRC_ALPHA = $0302;
const GL_ONE_MINUS_SRC_ALPHA = $0303;
const GL_DST_ALPHA = $0304;
const GL_ONE_MINUS_DST_ALPHA = $0305;
{ GL_CONSTANT_COLOR }
{ GL_ONE_MINUS_CONSTANT_COLOR }
{ GL_CONSTANT_ALPHA }
{ GL_ONE_MINUS_CONSTANT_ALPHA }
{ BlendingFactorSrc }
{ GL_ZERO }
{ GL_ONE }
const GL_DST_COLOR = $0306;
const GL_ONE_MINUS_DST_COLOR = $0307;
const GL_SRC_ALPHA_SATURATE = $0308;
{ GL_SRC_ALPHA }
{ GL_ONE_MINUS_SRC_ALPHA }
{ GL_DST_ALPHA }
{ GL_ONE_MINUS_DST_ALPHA }
{ GL_CONSTANT_COLOR }
{ GL_ONE_MINUS_CONSTANT_COLOR }
{ GL_CONSTANT_ALPHA }
{ GL_ONE_MINUS_CONSTANT_ALPHA }
{ Boolean }
const
GL_TRUE = 1;
const
GL_FALSE = 0;
{ ClearBufferMask }
{ GL_COLOR_BUFFER_BIT }
{ GL_ACCUM_BUFFER_BIT }
{ GL_STENCIL_BUFFER_BIT }
{ GL_DEPTH_BUFFER_BIT }
{ ClientArrayType }
{ GL_VERTEX_ARRAY }
{ GL_NORMAL_ARRAY }
{ GL_COLOR_ARRAY }
{ GL_INDEX_ARRAY }
{ GL_TEXTURE_COORD_ARRAY }
{ GL_EDGE_FLAG_ARRAY }
{ ClipPlaneName }
const GL_CLIP_PLANE0 = $3000;
const GL_CLIP_PLANE1 = $3001;
const GL_CLIP_PLANE2 = $3002;
const GL_CLIP_PLANE3 = $3003;
const GL_CLIP_PLANE4 = $3004;
const GL_CLIP_PLANE5 = $3005;
{ ColorMaterialFace }
{ GL_FRONT }
{ GL_BACK }
{ GL_FRONT_AND_BACK }
{ ColorMaterialParameter }
{ GL_AMBIENT }
{ GL_DIFFUSE }
{ GL_SPECULAR }
{ GL_EMISSION }
{ GL_AMBIENT_AND_DIFFUSE }
{ ColorPointerType }
{ GL_BYTE }
{ GL_UNSIGNED_BYTE }
{ GL_SHORT }
{ GL_UNSIGNED_SHORT }
{ GL_INT }
{ GL_UNSIGNED_INT }
{ GL_FLOAT }
{ GL_DOUBLE }
{ ColorTableParameterPName }
{ GL_COLOR_TABLE_SCALE }
{ GL_COLOR_TABLE_BIAS }
{ ColorTableTarget }
{ GL_COLOR_TABLE }
{ GL_POST_CONVOLUTION_COLOR_TABLE }
{ GL_POST_COLOR_MATRIX_COLOR_TABLE }
{ GL_PROXY_COLOR_TABLE }
{ GL_PROXY_POST_CONVOLUTION_COLOR_TABLE }
{ GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE }
{ ConvolutionBorderMode }
{ GL_REDUCE }
{ GL_IGNORE_BORDER }
{ GL_CONSTANT_BORDER }
{ ConvolutionParameter }
{ GL_CONVOLUTION_BORDER_MODE }
{ GL_CONVOLUTION_FILTER_SCALE }
{ GL_CONVOLUTION_FILTER_BIAS }
{ ConvolutionTarget }
{ GL_CONVOLUTION_1D }
{ GL_CONVOLUTION_2D }
{ CullFaceMode }
{ GL_FRONT }
{ GL_BACK }
{ GL_FRONT_AND_BACK }
{ DataType }
const GL_BYTE = $1400;
const GL_UNSIGNED_BYTE = $1401;
const GL_SHORT = $1402;
const GL_UNSIGNED_SHORT = $1403;
const GL_INT = $1404;
const GL_UNSIGNED_INT = $1405;
const GL_FLOAT = $1406;
const GL_2_BYTES = $1407;
const GL_3_BYTES = $1408;
const GL_4_BYTES = $1409;
const GL_DOUBLE = $140A;
{ DepthFunction }
{ GL_NEVER }
{ GL_LESS }
{ GL_EQUAL }
{ GL_LEQUAL }
{ GL_GREATER }
{ GL_NOTEQUAL }
{ GL_GEQUAL }
{ GL_ALWAYS }
{ DrawBufferMode }
const
GL_NONE = 0;
const GL_FRONT_LEFT = $0400;
const GL_FRONT_RIGHT = $0401;
const GL_BACK_LEFT = $0402;
const GL_BACK_RIGHT = $0403;
const GL_FRONT = $0404;
const GL_BACK = $0405;
const GL_LEFT = $0406;
const GL_RIGHT = $0407;
const GL_FRONT_AND_BACK = $0408;
const GL_AUX0 = $0409;
const GL_AUX1 = $040A;
const GL_AUX2 = $040B;
const GL_AUX3 = $040C;
{ Enable }
{ GL_FOG }
{ GL_LIGHTING }
{ GL_TEXTURE_1D }
{ GL_TEXTURE_2D }
{ GL_LINE_STIPPLE }
{ GL_POLYGON_STIPPLE }
{ GL_CULL_FACE }
{ GL_ALPHA_TEST }
{ GL_BLEND }
{ GL_INDEX_LOGIC_OP }
{ GL_COLOR_LOGIC_OP }
{ GL_DITHER }
{ GL_STENCIL_TEST }
{ GL_DEPTH_TEST }
{ GL_CLIP_PLANE0 }
{ GL_CLIP_PLANE1 }
{ GL_CLIP_PLANE2 }
{ GL_CLIP_PLANE3 }
{ GL_CLIP_PLANE4 }
{ GL_CLIP_PLANE5 }
{ GL_LIGHT0 }
{ GL_LIGHT1 }
{ GL_LIGHT2 }
{ GL_LIGHT3 }
{ GL_LIGHT4 }
{ GL_LIGHT5 }
{ GL_LIGHT6 }
{ GL_LIGHT7 }
{ GL_TEXTURE_GEN_S }
{ GL_TEXTURE_GEN_T }
{ GL_TEXTURE_GEN_R }
{ GL_TEXTURE_GEN_Q }
{ GL_MAP1_VERTEX_3 }
{ GL_MAP1_VERTEX_4 }
{ GL_MAP1_COLOR_4 }
{ GL_MAP1_INDEX }
{ GL_MAP1_NORMAL }
{ GL_MAP1_TEXTURE_COORD_1 }
{ GL_MAP1_TEXTURE_COORD_2 }
{ GL_MAP1_TEXTURE_COORD_3 }
{ GL_MAP1_TEXTURE_COORD_4 }
{ GL_MAP2_VERTEX_3 }
{ GL_MAP2_VERTEX_4 }
{ GL_MAP2_COLOR_4 }
{ GL_MAP2_INDEX }
{ GL_MAP2_NORMAL }
{ GL_MAP2_TEXTURE_COORD_1 }
{ GL_MAP2_TEXTURE_COORD_2 }
{ GL_MAP2_TEXTURE_COORD_3 }
{ GL_MAP2_TEXTURE_COORD_4 }
{ GL_POINT_SMOOTH }
{ GL_LINE_SMOOTH }
{ GL_POLYGON_SMOOTH }
{ GL_SCISSOR_TEST }
{ GL_COLOR_MATERIAL }
{ GL_NORMALIZE }
{ GL_AUTO_NORMAL }
{ GL_VERTEX_ARRAY }
{ GL_NORMAL_ARRAY }
{ GL_COLOR_ARRAY }
{ GL_INDEX_ARRAY }
{ GL_TEXTURE_COORD_ARRAY }
{ GL_EDGE_FLAG_ARRAY }
{ GL_POLYGON_OFFSET_POINT }
{ GL_POLYGON_OFFSET_LINE }
{ GL_POLYGON_OFFSET_FILL }
{ GL_COLOR_TABLE }
{ GL_POST_CONVOLUTION_COLOR_TABLE }
{ GL_POST_COLOR_MATRIX_COLOR_TABLE }
{ GL_CONVOLUTION_1D }
{ GL_CONVOLUTION_2D }
{ GL_SEPARABLE_2D }
{ GL_HISTOGRAM }
{ GL_MINMAX }
{ GL_RESCALE_NORMAL }
{ GL_TEXTURE_3D }
{ ErrorCode }
const
GL_NO_ERROR = 0;
const GL_INVALID_ENUM = $0500;
const GL_INVALID_VALUE = $0501;
const GL_INVALID_OPERATION = $0502;
const GL_STACK_OVERFLOW = $0503;
const GL_STACK_UNDERFLOW = $0504;
const GL_OUT_OF_MEMORY = $0505;
{ GL_TABLE_TOO_LARGE }
{ FeedBackMode }
const GL_2D = $0600;
const GL_3D = $0601;
const GL_3D_COLOR = $0602;
const GL_3D_COLOR_TEXTURE = $0603;
const GL_4D_COLOR_TEXTURE = $0604;
{ FeedBackToken }
const GL_PASS_THROUGH_TOKEN = $0700;
const GL_POINT_TOKEN = $0701;
const GL_LINE_TOKEN = $0702;
const GL_POLYGON_TOKEN = $0703;
const GL_BITMAP_TOKEN = $0704;
const GL_DRAW_PIXEL_TOKEN = $0705;
const GL_COPY_PIXEL_TOKEN = $0706;
const GL_LINE_RESET_TOKEN = $0707;
{ FogMode }
{ GL_LINEAR }
const GL_EXP = $0800;
const GL_EXP2 = $0801;
{ FogParameter }
{ GL_FOG_COLOR }
{ GL_FOG_DENSITY }
{ GL_FOG_END }
{ GL_FOG_INDEX }
{ GL_FOG_MODE }
{ GL_FOG_START }
{ FrontFaceDirection }
const GL_CW = $0900;
const GL_CCW = $0901;
{ GetColorTableParameterPName }
{ GL_COLOR_TABLE_SCALE }
{ GL_COLOR_TABLE_BIAS }
{ GL_COLOR_TABLE_FORMAT }
{ GL_COLOR_TABLE_WIDTH }
{ GL_COLOR_TABLE_RED_SIZE }
{ GL_COLOR_TABLE_GREEN_SIZE }
{ GL_COLOR_TABLE_BLUE_SIZE }
{ GL_COLOR_TABLE_ALPHA_SIZE }
{ GL_COLOR_TABLE_LUMINANCE_SIZE }
{ GL_COLOR_TABLE_INTENSITY_SIZE }
{ GetConvolutionParameterPName }
{ GL_CONVOLUTION_BORDER_COLOR }
{ GL_CONVOLUTION_BORDER_MODE }
{ GL_CONVOLUTION_FILTER_SCALE }
{ GL_CONVOLUTION_FILTER_BIAS }
{ GL_CONVOLUTION_FORMAT }
{ GL_CONVOLUTION_WIDTH }
{ GL_CONVOLUTION_HEIGHT }
{ GL_MAX_CONVOLUTION_WIDTH }
{ GL_MAX_CONVOLUTION_HEIGHT }
{ GetHistogramParameterPName }
{ GL_HISTOGRAM_WIDTH }
{ GL_HISTOGRAM_FORMAT }
{ GL_HISTOGRAM_RED_SIZE }
{ GL_HISTOGRAM_GREEN_SIZE }
{ GL_HISTOGRAM_BLUE_SIZE }
{ GL_HISTOGRAM_ALPHA_SIZE }
{ GL_HISTOGRAM_LUMINANCE_SIZE }
{ GL_HISTOGRAM_SINK }
{ GetMapTarget }
const GL_COEFF = $0A00;
const GL_ORDER = $0A01;
const GL_DOMAIN = $0A02;
{ GetMinmaxParameterPName }
{ GL_MINMAX_FORMAT }
{ GL_MINMAX_SINK }
{ GetPixelMap }
{ GL_PIXEL_MAP_I_TO_I }
{ GL_PIXEL_MAP_S_TO_S }
{ GL_PIXEL_MAP_I_TO_R }
{ GL_PIXEL_MAP_I_TO_G }
{ GL_PIXEL_MAP_I_TO_B }
{ GL_PIXEL_MAP_I_TO_A }
{ GL_PIXEL_MAP_R_TO_R }
{ GL_PIXEL_MAP_G_TO_G }
{ GL_PIXEL_MAP_B_TO_B }
{ GL_PIXEL_MAP_A_TO_A }
{ GetPointerTarget }
{ GL_VERTEX_ARRAY_POINTER }
{ GL_NORMAL_ARRAY_POINTER }
{ GL_COLOR_ARRAY_POINTER }
{ GL_INDEX_ARRAY_POINTER }
{ GL_TEXTURE_COORD_ARRAY_POINTER }
{ GL_EDGE_FLAG_ARRAY_POINTER }
{ GetTarget }
const GL_CURRENT_COLOR = $0B00;
const GL_CURRENT_INDEX = $0B01;
const GL_CURRENT_NORMAL = $0B02;
const GL_CURRENT_TEXTURE_COORDS = $0B03;
const GL_CURRENT_RASTER_COLOR = $0B04;
const GL_CURRENT_RASTER_INDEX = $0B05;
const GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
const GL_CURRENT_RASTER_POSITION = $0B07;
const GL_CURRENT_RASTER_POSITION_VALID = $0B08;
const GL_CURRENT_RASTER_DISTANCE = $0B09;
const GL_POINT_SMOOTH = $0B10;
const GL_POINT_SIZE = $0B11;
const GL_POINT_SIZE_RANGE = $0B12;
const GL_POINT_SIZE_GRANULARITY = $0B13;
const GL_LINE_SMOOTH = $0B20;
const GL_LINE_WIDTH = $0B21;
const GL_LINE_WIDTH_RANGE = $0B22;
const GL_LINE_WIDTH_GRANULARITY = $0B23;
const GL_LINE_STIPPLE = $0B24;
const GL_LINE_STIPPLE_PATTERN = $0B25;
const GL_LINE_STIPPLE_REPEAT = $0B26;
{ GL_SMOOTH_POINT_SIZE_RANGE }
{ GL_SMOOTH_POINT_SIZE_GRANULARITY }
{ GL_SMOOTH_LINE_WIDTH_RANGE }
{ GL_SMOOTH_LINE_WIDTH_GRANULARITY }
{ GL_ALIASED_POINT_SIZE_RANGE }
{ GL_ALIASED_LINE_WIDTH_RANGE }
const GL_LIST_MODE = $0B30;
const GL_MAX_LIST_NESTING = $0B31;
const GL_LIST_BASE = $0B32;
const GL_LIST_INDEX = $0B33;
const GL_POLYGON_MODE = $0B40;
const GL_POLYGON_SMOOTH = $0B41;
const GL_POLYGON_STIPPLE = $0B42;
const GL_EDGE_FLAG = $0B43;
const GL_CULL_FACE = $0B44;
const GL_CULL_FACE_MODE = $0B45;
const GL_FRONT_FACE = $0B46;
const GL_LIGHTING = $0B50;
const GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
const GL_LIGHT_MODEL_TWO_SIDE = $0B52;
const GL_LIGHT_MODEL_AMBIENT = $0B53;
const GL_SHADE_MODEL = $0B54;
const GL_COLOR_MATERIAL_FACE = $0B55;
const GL_COLOR_MATERIAL_PARAMETER = $0B56;
const GL_COLOR_MATERIAL = $0B57;
const GL_FOG = $0B60;
const GL_FOG_INDEX = $0B61;
const GL_FOG_DENSITY = $0B62;
const GL_FOG_START = $0B63;
const GL_FOG_END = $0B64;
const GL_FOG_MODE = $0B65;
const GL_FOG_COLOR = $0B66;
const GL_DEPTH_RANGE = $0B70;
const GL_DEPTH_TEST = $0B71;
const GL_DEPTH_WRITEMASK = $0B72;
const GL_DEPTH_CLEAR_VALUE = $0B73;
const GL_DEPTH_FUNC = $0B74;
const GL_ACCUM_CLEAR_VALUE = $0B80;
const GL_STENCIL_TEST = $0B90;
const GL_STENCIL_CLEAR_VALUE = $0B91;
const GL_STENCIL_FUNC = $0B92;
const GL_STENCIL_VALUE_MASK = $0B93;
const GL_STENCIL_FAIL = $0B94;
const GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
const GL_STENCIL_PASS_DEPTH_PASS = $0B96;
const GL_STENCIL_REF = $0B97;
const GL_STENCIL_WRITEMASK = $0B98;
const GL_MATRIX_MODE = $0BA0;
const GL_NORMALIZE = $0BA1;
const GL_VIEWPORT = $0BA2;
const GL_MODELVIEW_STACK_DEPTH = $0BA3;
const GL_PROJECTION_STACK_DEPTH = $0BA4;
const GL_TEXTURE_STACK_DEPTH = $0BA5;
const GL_MODELVIEW_MATRIX = $0BA6;
const GL_PROJECTION_MATRIX = $0BA7;
const GL_TEXTURE_MATRIX = $0BA8;
const GL_ATTRIB_STACK_DEPTH = $0BB0;
const GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
const GL_ALPHA_TEST = $0BC0;
const GL_ALPHA_TEST_FUNC = $0BC1;
const GL_ALPHA_TEST_REF = $0BC2;
const GL_DITHER = $0BD0;
const GL_BLEND_DST = $0BE0;
const GL_BLEND_SRC = $0BE1;
const GL_BLEND = $0BE2;
const GL_LOGIC_OP_MODE = $0BF0;
const GL_INDEX_LOGIC_OP = $0BF1;
{ For compatibility with OpenGL v1.0 }
const GL_LOGIC_OP = GL_INDEX_LOGIC_OP;
const GL_COLOR_LOGIC_OP = $0BF2;
const GL_AUX_BUFFERS = $0C00;
const GL_DRAW_BUFFER = $0C01;
const GL_READ_BUFFER = $0C02;
const GL_SCISSOR_BOX = $0C10;
const GL_SCISSOR_TEST = $0C11;
const GL_INDEX_CLEAR_VALUE = $0C20;
const GL_INDEX_WRITEMASK = $0C21;
const GL_COLOR_CLEAR_VALUE = $0C22;
const GL_COLOR_WRITEMASK = $0C23;
const GL_INDEX_MODE = $0C30;
const GL_RGBA_MODE = $0C31;
const GL_DOUBLEBUFFER = $0C32;
const GL_STEREO = $0C33;
const GL_RENDER_MODE = $0C40;
const GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
const GL_POINT_SMOOTH_HINT = $0C51;
const GL_LINE_SMOOTH_HINT = $0C52;
const GL_POLYGON_SMOOTH_HINT = $0C53;
const GL_FOG_HINT = $0C54;
const GL_TEXTURE_GEN_S = $0C60;
const GL_TEXTURE_GEN_T = $0C61;
const GL_TEXTURE_GEN_R = $0C62;
const GL_TEXTURE_GEN_Q = $0C63;
const GL_PIXEL_MAP_I_TO_I = $0C70;
const GL_PIXEL_MAP_S_TO_S = $0C71;
const GL_PIXEL_MAP_I_TO_R = $0C72;
const GL_PIXEL_MAP_I_TO_G = $0C73;
const GL_PIXEL_MAP_I_TO_B = $0C74;
const GL_PIXEL_MAP_I_TO_A = $0C75;
const GL_PIXEL_MAP_R_TO_R = $0C76;
const GL_PIXEL_MAP_G_TO_G = $0C77;
const GL_PIXEL_MAP_B_TO_B = $0C78;
const GL_PIXEL_MAP_A_TO_A = $0C79;
const GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
const GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
const GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
const GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
const GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
const GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
const GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
const GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
const GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
const GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
const GL_UNPACK_SWAP_BYTES = $0CF0;
const GL_UNPACK_LSB_FIRST = $0CF1;
const GL_UNPACK_ROW_LENGTH = $0CF2;
const GL_UNPACK_SKIP_ROWS = $0CF3;
const GL_UNPACK_SKIP_PIXELS = $0CF4;
const GL_UNPACK_ALIGNMENT = $0CF5;
const GL_PACK_SWAP_BYTES = $0D00;
const GL_PACK_LSB_FIRST = $0D01;
const GL_PACK_ROW_LENGTH = $0D02;
const GL_PACK_SKIP_ROWS = $0D03;
const GL_PACK_SKIP_PIXELS = $0D04;
const GL_PACK_ALIGNMENT = $0D05;
const GL_MAP_COLOR = $0D10;
const GL_MAP_STENCIL = $0D11;
const GL_INDEX_SHIFT = $0D12;
const GL_INDEX_OFFSET = $0D13;
const GL_RED_SCALE = $0D14;
const GL_RED_BIAS = $0D15;
const GL_ZOOM_X = $0D16;
const GL_ZOOM_Y = $0D17;
const GL_GREEN_SCALE = $0D18;
const GL_GREEN_BIAS = $0D19;
const GL_BLUE_SCALE = $0D1A;
const GL_BLUE_BIAS = $0D1B;
const GL_ALPHA_SCALE = $0D1C;
const GL_ALPHA_BIAS = $0D1D;
const GL_DEPTH_SCALE = $0D1E;
const GL_DEPTH_BIAS = $0D1F;
const GL_MAX_EVAL_ORDER = $0D30;
const GL_MAX_LIGHTS = $0D31;
const GL_MAX_CLIP_PLANES = $0D32;
const GL_MAX_TEXTURE_SIZE = $0D33;
const GL_MAX_PIXEL_MAP_TABLE = $0D34;
const GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
const GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
const GL_MAX_NAME_STACK_DEPTH = $0D37;
const GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
const GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
const GL_MAX_VIEWPORT_DIMS = $0D3A;
const GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
const GL_SUBPIXEL_BITS = $0D50;
const GL_INDEX_BITS = $0D51;
const GL_RED_BITS = $0D52;
const GL_GREEN_BITS = $0D53;
const GL_BLUE_BITS = $0D54;
const GL_ALPHA_BITS = $0D55;
const GL_DEPTH_BITS = $0D56;
const GL_STENCIL_BITS = $0D57;
const GL_ACCUM_RED_BITS = $0D58;
const GL_ACCUM_GREEN_BITS = $0D59;
const GL_ACCUM_BLUE_BITS = $0D5A;
const GL_ACCUM_ALPHA_BITS = $0D5B;
const GL_NAME_STACK_DEPTH = $0D70;
const GL_AUTO_NORMAL = $0D80;
const GL_MAP1_COLOR_4 = $0D90;
const GL_MAP1_INDEX = $0D91;
const GL_MAP1_NORMAL = $0D92;
const GL_MAP1_TEXTURE_COORD_1 = $0D93;
const GL_MAP1_TEXTURE_COORD_2 = $0D94;
const GL_MAP1_TEXTURE_COORD_3 = $0D95;
const GL_MAP1_TEXTURE_COORD_4 = $0D96;
const GL_MAP1_VERTEX_3 = $0D97;
const GL_MAP1_VERTEX_4 = $0D98;
const GL_MAP2_COLOR_4 = $0DB0;
const GL_MAP2_INDEX = $0DB1;
const GL_MAP2_NORMAL = $0DB2;
const GL_MAP2_TEXTURE_COORD_1 = $0DB3;
const GL_MAP2_TEXTURE_COORD_2 = $0DB4;
const GL_MAP2_TEXTURE_COORD_3 = $0DB5;
const GL_MAP2_TEXTURE_COORD_4 = $0DB6;
const GL_MAP2_VERTEX_3 = $0DB7;
const GL_MAP2_VERTEX_4 = $0DB8;
const GL_MAP1_GRID_DOMAIN = $0DD0;
const GL_MAP1_GRID_SEGMENTS = $0DD1;
const GL_MAP2_GRID_DOMAIN = $0DD2;
const GL_MAP2_GRID_SEGMENTS = $0DD3;
const GL_TEXTURE_1D = $0DE0;
const GL_TEXTURE_2D = $0DE1;
const GL_FEEDBACK_BUFFER_POINTER = $0DF0;
const GL_FEEDBACK_BUFFER_SIZE = $0DF1;
const GL_FEEDBACK_BUFFER_TYPE = $0DF2;
const GL_SELECTION_BUFFER_POINTER = $0DF3;
const GL_SELECTION_BUFFER_SIZE = $0DF4;
{ GL_TEXTURE_BINDING_1D }
{ GL_TEXTURE_BINDING_2D }
{ GL_TEXTURE_BINDING_3D }
{ GL_VERTEX_ARRAY }
{ GL_NORMAL_ARRAY }
{ GL_COLOR_ARRAY }
{ GL_INDEX_ARRAY }
{ GL_TEXTURE_COORD_ARRAY }
{ GL_EDGE_FLAG_ARRAY }
{ GL_VERTEX_ARRAY_SIZE }
{ GL_VERTEX_ARRAY_TYPE }
{ GL_VERTEX_ARRAY_STRIDE }
{ GL_NORMAL_ARRAY_TYPE }
{ GL_NORMAL_ARRAY_STRIDE }
{ GL_COLOR_ARRAY_SIZE }
{ GL_COLOR_ARRAY_TYPE }
{ GL_COLOR_ARRAY_STRIDE }
{ GL_INDEX_ARRAY_TYPE }
{ GL_INDEX_ARRAY_STRIDE }
{ GL_TEXTURE_COORD_ARRAY_SIZE }
{ GL_TEXTURE_COORD_ARRAY_TYPE }
{ GL_TEXTURE_COORD_ARRAY_STRIDE }
{ GL_EDGE_FLAG_ARRAY_STRIDE }
{ GL_POLYGON_OFFSET_FACTOR }
{ GL_POLYGON_OFFSET_UNITS }
{ GL_COLOR_TABLE }
{ GL_POST_CONVOLUTION_COLOR_TABLE }
{ GL_POST_COLOR_MATRIX_COLOR_TABLE }
{ GL_CONVOLUTION_1D }
{ GL_CONVOLUTION_2D }
{ GL_SEPARABLE_2D }
{ GL_POST_CONVOLUTION_RED_SCALE }
{ GL_POST_CONVOLUTION_GREEN_SCALE }
{ GL_POST_CONVOLUTION_BLUE_SCALE }
{ GL_POST_CONVOLUTION_ALPHA_SCALE }
{ GL_POST_CONVOLUTION_RED_BIAS }
{ GL_POST_CONVOLUTION_GREEN_BIAS }
{ GL_POST_CONVOLUTION_BLUE_BIAS }
{ GL_POST_CONVOLUTION_ALPHA_BIAS }
{ GL_COLOR_MATRIX }
{ GL_COLOR_MATRIX_STACK_DEPTH }
{ GL_MAX_COLOR_MATRIX_STACK_DEPTH }
{ GL_POST_COLOR_MATRIX_RED_SCALE }
{ GL_POST_COLOR_MATRIX_GREEN_SCALE }
{ GL_POST_COLOR_MATRIX_BLUE_SCALE }
{ GL_POST_COLOR_MATRIX_ALPHA_SCALE }
{ GL_POST_COLOR_MATRIX_RED_BIAS }
{ GL_POST_COLOR_MATRIX_GREEN_BIAS }
{ GL_POST_COLOR_MATRIX_BLUE_BIAS }
{ GL_POST_COLOR_MATRIX_ALPHA_BIAS }
{ GL_HISTOGRAM }
{ GL_MINMAX }
{ GL_MAX_ELEMENTS_VERTICES }
{ GL_MAX_ELEMENTS_INDICES }
{ GL_RESCALE_NORMAL }
{ GL_LIGHT_MODEL_COLOR_CONTROL }
{ GL_PACK_SKIP_IMAGES }
{ GL_PACK_IMAGE_HEIGHT }
{ GL_UNPACK_SKIP_IMAGES }
{ GL_UNPACK_IMAGE_HEIGHT }
{ GL_TEXTURE_3D }
{ GL_MAX_3D_TEXTURE_SIZE }
{ GL_BLEND_COLOR }
{ GL_BLEND_EQUATION }
{ GetTextureParameter }
{ GL_TEXTURE_MAG_FILTER }
{ GL_TEXTURE_MIN_FILTER }
{ GL_TEXTURE_WRAP_S }
{ GL_TEXTURE_WRAP_T }
const GL_TEXTURE_WIDTH = $1000;
const GL_TEXTURE_HEIGHT = $1001;
{ For compatibility with OpenGL v1.0 }
const GL_TEXTURE_INTERNAL_FORMAT = $1003;
const GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT;
const GL_TEXTURE_BORDER_COLOR = $1004;
const GL_TEXTURE_BORDER = $1005;
{ GL_TEXTURE_RED_SIZE }
{ GL_TEXTURE_GREEN_SIZE }
{ GL_TEXTURE_BLUE_SIZE }
{ GL_TEXTURE_ALPHA_SIZE }
{ GL_TEXTURE_LUMINANCE_SIZE }
{ GL_TEXTURE_INTENSITY_SIZE }
{ GL_TEXTURE_PRIORITY }
{ GL_TEXTURE_RESIDENT }
{ GL_TEXTURE_DEPTH }
{ GL_TEXTURE_WRAP_R }
{ GL_TEXTURE_MIN_LOD }
{ GL_TEXTURE_MAX_LOD }
{ GL_TEXTURE_BASE_LEVEL }
{ GL_TEXTURE_MAX_LEVEL }
{ HintMode }
const GL_DONT_CARE = $1100;
const GL_FASTEST = $1101;
const GL_NICEST = $1102;
{ HintTarget }
{ GL_PERSPECTIVE_CORRECTION_HINT }
{ GL_POINT_SMOOTH_HINT }
{ GL_LINE_SMOOTH_HINT }
{ GL_POLYGON_SMOOTH_HINT }
{ GL_FOG_HINT }
{ HistogramTarget }
{ GL_HISTOGRAM }
{ GL_PROXY_HISTOGRAM }
{ IndexPointerType }
{ GL_SHORT }
{ GL_INT }
{ GL_FLOAT }
{ GL_DOUBLE }
{ LightModelColorControl }
{ GL_SINGLE_COLOR }
{ GL_SEPARATE_SPECULAR_COLOR }
{ LightModelParameter }
{ GL_LIGHT_MODEL_AMBIENT }
{ GL_LIGHT_MODEL_LOCAL_VIEWER }
{ GL_LIGHT_MODEL_TWO_SIDE }
{ GL_LIGHT_MODEL_COLOR_CONTROL }
{ LightName }
const GL_LIGHT0 = $4000;
const GL_LIGHT1 = $4001;
const GL_LIGHT2 = $4002;
const GL_LIGHT3 = $4003;
const GL_LIGHT4 = $4004;
const GL_LIGHT5 = $4005;
const GL_LIGHT6 = $4006;
const GL_LIGHT7 = $4007;
{ LightParameter }
const GL_AMBIENT = $1200;
const GL_DIFFUSE = $1201;
const GL_SPECULAR = $1202;
const GL_POSITION = $1203;
const GL_SPOT_DIRECTION = $1204;
const GL_SPOT_EXPONENT = $1205;
const GL_SPOT_CUTOFF = $1206;
const GL_CONSTANT_ATTENUATION = $1207;
const GL_LINEAR_ATTENUATION = $1208;
const GL_QUADRATIC_ATTENUATION = $1209;
{ InterleavedArrays }
{ GL_V2F }
{ GL_V3F }
{ GL_C4UB_V2F }
{ GL_C4UB_V3F }
{ GL_C3F_V3F }
{ GL_N3F_V3F }
{ GL_C4F_N3F_V3F }
{ GL_T2F_V3F }
{ GL_T4F_V4F }
{ GL_T2F_C4UB_V3F }
{ GL_T2F_C3F_V3F }
{ GL_T2F_N3F_V3F }
{ GL_T2F_C4F_N3F_V3F }
{ GL_T4F_C4F_N3F_V4F }
{ ListMode }
const GL_COMPILE = $1300;
const GL_COMPILE_AND_EXECUTE = $1301;
{ ListNameType }
{ GL_BYTE }
{ GL_UNSIGNED_BYTE }
{ GL_SHORT }
{ GL_UNSIGNED_SHORT }
{ GL_INT }
{ GL_UNSIGNED_INT }
{ GL_FLOAT }
{ GL_2_BYTES }
{ GL_3_BYTES }
{ GL_4_BYTES }
{ LogicOp }
const GL_CLEAR = $1500;
const GL_AND = $1501;
const GL_AND_REVERSE = $1502;
const GL_COPY = $1503;
const GL_AND_INVERTED = $1504;
const GL_NOOP = $1505;
const GL_XOR = $1506;
const GL_OR = $1507;
const GL_NOR = $1508;
const GL_EQUIV = $1509;
const GL_INVERT = $150A;
const GL_OR_REVERSE = $150B;
const GL_COPY_INVERTED = $150C;
const GL_OR_INVERTED = $150D;
const GL_NAND = $150E;
const GL_SET = $150F;
{ MapTarget }
{ GL_MAP1_COLOR_4 }
{ GL_MAP1_INDEX }
{ GL_MAP1_NORMAL }
{ GL_MAP1_TEXTURE_COORD_1 }
{ GL_MAP1_TEXTURE_COORD_2 }
{ GL_MAP1_TEXTURE_COORD_3 }
{ GL_MAP1_TEXTURE_COORD_4 }
{ GL_MAP1_VERTEX_3 }
{ GL_MAP1_VERTEX_4 }
{ GL_MAP2_COLOR_4 }
{ GL_MAP2_INDEX }
{ GL_MAP2_NORMAL }
{ GL_MAP2_TEXTURE_COORD_1 }
{ GL_MAP2_TEXTURE_COORD_2 }
{ GL_MAP2_TEXTURE_COORD_3 }
{ GL_MAP2_TEXTURE_COORD_4 }
{ GL_MAP2_VERTEX_3 }
{ GL_MAP2_VERTEX_4 }
{ MaterialFace }
{ GL_FRONT }
{ GL_BACK }
{ GL_FRONT_AND_BACK }
{ MaterialParameter }
const GL_EMISSION = $1600;
const GL_SHININESS = $1601;
const GL_AMBIENT_AND_DIFFUSE = $1602;
const GL_COLOR_INDEXES = $1603;
{ GL_AMBIENT }
{ GL_DIFFUSE }
{ GL_SPECULAR }
{ MatrixMode }
const GL_MODELVIEW = $1700;
const GL_PROJECTION = $1701;
const GL_TEXTURE = $1702;
{ MeshMode1 }
{ GL_POINT }
{ GL_LINE }
{ MeshMode2 }
{ GL_POINT }
{ GL_LINE }
{ GL_FILL }
{ MinmaxTarget }
{ GL_MINMAX }
{ NormalPointerType }
{ GL_BYTE }
{ GL_SHORT }
{ GL_INT }
{ GL_FLOAT }
{ GL_DOUBLE }
{ PixelCopyType }
const GL_COLOR = $1800;
const GL_DEPTH = $1801;
const GL_STENCIL = $1802;
{ PixelFormat }
const GL_COLOR_INDEX = $1900;
const GL_STENCIL_INDEX = $1901;
const GL_DEPTH_COMPONENT = $1902;
const GL_RED = $1903;
const GL_GREEN = $1904;
const GL_BLUE = $1905;
const GL_ALPHA = $1906;
const GL_RGB = $1907;
const GL_RGBA = $1908;
const GL_LUMINANCE = $1909;
const GL_LUMINANCE_ALPHA = $190A;
{ GL_ABGR }
{ PixelInternalFormat }
{ GL_ALPHA4 }
{ GL_ALPHA8 }
{ GL_ALPHA12 }
{ GL_ALPHA16 }
{ GL_LUMINANCE4 }
{ GL_LUMINANCE8 }
{ GL_LUMINANCE12 }
{ GL_LUMINANCE16 }
{ GL_LUMINANCE4_ALPHA4 }
{ GL_LUMINANCE6_ALPHA2 }
{ GL_LUMINANCE8_ALPHA8 }
{ GL_LUMINANCE12_ALPHA4 }
{ GL_LUMINANCE12_ALPHA12 }
{ GL_LUMINANCE16_ALPHA16 }
{ GL_INTENSITY }
{ GL_INTENSITY4 }
{ GL_INTENSITY8 }
{ GL_INTENSITY12 }
{ GL_INTENSITY16 }
{ GL_R3_G3_B2 }
{ GL_RGB4 }
{ GL_RGB5 }
{ GL_RGB8 }
{ GL_RGB10 }
{ GL_RGB12 }
{ GL_RGB16 }
{ GL_RGBA2 }
{ GL_RGBA4 }
{ GL_RGB5_A1 }
{ GL_RGBA8 }
{ GL_RGB10_A2 }
{ GL_RGBA12 }
{ GL_RGBA16 }
{ PixelMap }
{ GL_PIXEL_MAP_I_TO_I }
{ GL_PIXEL_MAP_S_TO_S }
{ GL_PIXEL_MAP_I_TO_R }
{ GL_PIXEL_MAP_I_TO_G }
{ GL_PIXEL_MAP_I_TO_B }
{ GL_PIXEL_MAP_I_TO_A }
{ GL_PIXEL_MAP_R_TO_R }
{ GL_PIXEL_MAP_G_TO_G }
{ GL_PIXEL_MAP_B_TO_B }
{ GL_PIXEL_MAP_A_TO_A }
{ PixelStore }
{ GL_UNPACK_SWAP_BYTES }
{ GL_UNPACK_LSB_FIRST }
{ GL_UNPACK_ROW_LENGTH }
{ GL_UNPACK_SKIP_ROWS }
{ GL_UNPACK_SKIP_PIXELS }
{ GL_UNPACK_ALIGNMENT }
{ GL_PACK_SWAP_BYTES }
{ GL_PACK_LSB_FIRST }
{ GL_PACK_ROW_LENGTH }
{ GL_PACK_SKIP_ROWS }
{ GL_PACK_SKIP_PIXELS }
{ GL_PACK_ALIGNMENT }
{ GL_PACK_SKIP_IMAGES }
{ GL_PACK_IMAGE_HEIGHT }
{ GL_UNPACK_SKIP_IMAGES }
{ GL_UNPACK_IMAGE_HEIGHT }
{ PixelTransfer }
{ GL_MAP_COLOR }
{ GL_MAP_STENCIL }
{ GL_INDEX_SHIFT }
{ GL_INDEX_OFFSET }
{ GL_RED_SCALE }
{ GL_RED_BIAS }
{ GL_GREEN_SCALE }
{ GL_GREEN_BIAS }
{ GL_BLUE_SCALE }
{ GL_BLUE_BIAS }
{ GL_ALPHA_SCALE }
{ GL_ALPHA_BIAS }
{ GL_DEPTH_SCALE }
{ GL_DEPTH_BIAS }
{ GL_POST_CONVOLUTION_RED_SCALE }
{ GL_POST_CONVOLUTION_GREEN_SCALE }
{ GL_POST_CONVOLUTION_BLUE_SCALE }
{ GL_POST_CONVOLUTION_ALPHA_SCALE }
{ GL_POST_CONVOLUTION_RED_BIAS }
{ GL_POST_CONVOLUTION_GREEN_BIAS }
{ GL_POST_CONVOLUTION_BLUE_BIAS }
{ GL_POST_CONVOLUTION_ALPHA_BIAS }
{ GL_POST_COLOR_MATRIX_RED_SCALE }
{ GL_POST_COLOR_MATRIX_GREEN_SCALE }
{ GL_POST_COLOR_MATRIX_BLUE_SCALE }
{ GL_POST_COLOR_MATRIX_ALPHA_SCALE }
{ GL_POST_COLOR_MATRIX_RED_BIAS }
{ GL_POST_COLOR_MATRIX_GREEN_BIAS }
{ GL_POST_COLOR_MATRIX_BLUE_BIAS }
{ GL_POST_COLOR_MATRIX_ALPHA_BIAS }
{ PixelType }
const GL_BITMAP = $1A00;
{ GL_BYTE }
{ GL_UNSIGNED_BYTE }
{ GL_SHORT }
{ GL_UNSIGNED_SHORT }
{ GL_INT }
{ GL_UNSIGNED_INT }
{ GL_FLOAT }
{ GL_BGR }
{ GL_BGRA }
{ GL_UNSIGNED_BYTE_3_3_2 }
{ GL_UNSIGNED_SHORT_4_4_4_4 }
{ GL_UNSIGNED_SHORT_5_5_5_1 }
{ GL_UNSIGNED_INT_8_8_8_8 }
{ GL_UNSIGNED_INT_10_10_10_2 }
{ GL_UNSIGNED_SHORT_5_6_5 }
{ GL_UNSIGNED_BYTE_2_3_3_REV }
{ GL_UNSIGNED_SHORT_5_6_5_REV }
{ GL_UNSIGNED_SHORT_4_4_4_4_REV }
{ GL_UNSIGNED_SHORT_1_5_5_5_REV }
{ GL_UNSIGNED_INT_8_8_8_8_REV }
{ GL_UNSIGNED_INT_2_10_10_10_REV }
{ PolygonMode }
const GL_POINT = $1B00;
const GL_LINE = $1B01;
const GL_FILL = $1B02;
{ ReadBufferMode }
{ GL_FRONT_LEFT }
{ GL_FRONT_RIGHT }
{ GL_BACK_LEFT }
{ GL_BACK_RIGHT }
{ GL_FRONT }
{ GL_BACK }
{ GL_LEFT }
{ GL_RIGHT }
{ GL_AUX0 }
{ GL_AUX1 }
{ GL_AUX2 }
{ GL_AUX3 }
{ RenderingMode }
const GL_RENDER = $1C00;
const GL_FEEDBACK = $1C01;
const GL_SELECT = $1C02;
{ SeparableTarget }
{ GL_SEPARABLE_2D }
{ ShadingModel }
const GL_FLAT = $1D00;
const GL_SMOOTH = $1D01;
{ StencilFunction }
{ GL_NEVER }
{ GL_LESS }
{ GL_EQUAL }
{ GL_LEQUAL }
{ GL_GREATER }
{ GL_NOTEQUAL }
{ GL_GEQUAL }
{ GL_ALWAYS }
{ StencilOp }
{ GL_ZERO }
const GL_KEEP = $1E00;
const GL_REPLACE = $1E01;
const GL_INCR = $1E02;
const GL_DECR = $1E03;
{ GL_INVERT }
{ StringName }
const GL_VENDOR = $1F00;
const GL_RENDERER = $1F01;
const GL_VERSION = $1F02;
const GL_EXTENSIONS = $1F03;
{ TextureCoordName }
const GL_S = $2000;
const GL_T = $2001;
const GL_R = $2002;
const GL_Q = $2003;
{ TexCoordPointerType }
{ GL_SHORT }
{ GL_INT }
{ GL_FLOAT }
{ GL_DOUBLE }
{ TextureEnvMode }
const GL_MODULATE = $2100;
const GL_DECAL = $2101;
{ GL_BLEND }
{ GL_REPLACE }
{ TextureEnvParameter }
const GL_TEXTURE_ENV_MODE = $2200;
const GL_TEXTURE_ENV_COLOR = $2201;
{ TextureEnvTarget }
const GL_TEXTURE_ENV = $2300;
{ TextureGenMode }
const GL_EYE_LINEAR = $2400;
const GL_OBJECT_LINEAR = $2401;
const GL_SPHERE_MAP = $2402;
{ TextureGenParameter }
const GL_TEXTURE_GEN_MODE = $2500;
const GL_OBJECT_PLANE = $2501;
const GL_EYE_PLANE = $2502;
{ TextureMagFilter }
const GL_NEAREST = $2600;
const GL_LINEAR = $2601;
{ TextureMinFilter }
{ GL_NEAREST }
{ GL_LINEAR }
const GL_NEAREST_MIPMAP_NEAREST = $2700;
const GL_LINEAR_MIPMAP_NEAREST = $2701;
const GL_NEAREST_MIPMAP_LINEAR = $2702;
const GL_LINEAR_MIPMAP_LINEAR = $2703;
{ TextureParameterName }
const GL_TEXTURE_MAG_FILTER = $2800;
const GL_TEXTURE_MIN_FILTER = $2801;
const GL_TEXTURE_WRAP_S = $2802;
const GL_TEXTURE_WRAP_T = $2803;
{ GL_TEXTURE_BORDER_COLOR }
{ GL_TEXTURE_PRIORITY }
{ GL_TEXTURE_WRAP_R }
{ GL_TEXTURE_MIN_LOD }
{ GL_TEXTURE_MAX_LOD }
{ GL_TEXTURE_BASE_LEVEL }
{ GL_TEXTURE_MAX_LEVEL }
{ TextureTarget }
{ GL_TEXTURE_1D }
{ GL_TEXTURE_2D }
{ GL_PROXY_TEXTURE_1D }
{ GL_PROXY_TEXTURE_2D }
{ GL_TEXTURE_3D }
{ GL_PROXY_TEXTURE_3D }
{ TextureWrapMode }
const GL_CLAMP = $2900;
const GL_REPEAT = $2901;
{ GL_CLAMP_TO_EDGE }
{ VertexPointerType }
{ GL_SHORT }
{ GL_INT }
{ GL_FLOAT }
{ GL_DOUBLE }
{ ClientAttribMask }
const GL_CLIENT_PIXEL_STORE_BIT = $00000001;
const GL_CLIENT_VERTEX_ARRAY_BIT = $00000002;
const GL_CLIENT_ALL_ATTRIB_BITS = $ffffffff;
{ polygon_offset }
const GL_POLYGON_OFFSET_FACTOR = $8038;
const GL_POLYGON_OFFSET_UNITS = $2A00;
const GL_POLYGON_OFFSET_POINT = $2A01;
const GL_POLYGON_OFFSET_LINE = $2A02;
const GL_POLYGON_OFFSET_FILL = $8037;
{ texture }
const GL_ALPHA4 = $803B;
const GL_ALPHA8 = $803C;
const GL_ALPHA12 = $803D;
const GL_ALPHA16 = $803E;
const GL_LUMINANCE4 = $803F;
const GL_LUMINANCE8 = $8040;
const GL_LUMINANCE12 = $8041;
const GL_LUMINANCE16 = $8042;
const GL_LUMINANCE4_ALPHA4 = $8043;
const GL_LUMINANCE6_ALPHA2 = $8044;
const GL_LUMINANCE8_ALPHA8 = $8045;
const GL_LUMINANCE12_ALPHA4 = $8046;
const GL_LUMINANCE12_ALPHA12 = $8047;
const GL_LUMINANCE16_ALPHA16 = $8048;
const GL_INTENSITY = $8049;
const GL_INTENSITY4 = $804A;
const GL_INTENSITY8 = $804B;
const GL_INTENSITY12 = $804C;
const GL_INTENSITY16 = $804D;
const GL_R3_G3_B2 = $2A10;
const GL_RGB4 = $804F;
const GL_RGB5 = $8050;
const GL_RGB8 = $8051;
const GL_RGB10 = $8052;
const GL_RGB12 = $8053;
const GL_RGB16 = $8054;
const GL_RGBA2 = $8055;
const GL_RGBA4 = $8056;
const GL_RGB5_A1 = $8057;
const GL_RGBA8 = $8058;
const GL_RGB10_A2 = $8059;
const GL_RGBA12 = $805A;
const GL_RGBA16 = $805B;
const GL_TEXTURE_RED_SIZE = $805C;
const GL_TEXTURE_GREEN_SIZE = $805D;
const GL_TEXTURE_BLUE_SIZE = $805E;
const GL_TEXTURE_ALPHA_SIZE = $805F;
const GL_TEXTURE_LUMINANCE_SIZE = $8060;
const GL_TEXTURE_INTENSITY_SIZE = $8061;
const GL_PROXY_TEXTURE_1D = $8063;
const GL_PROXY_TEXTURE_2D = $8064;
{ texture_object }
const GL_TEXTURE_PRIORITY = $8066;
const GL_TEXTURE_RESIDENT = $8067;
const GL_TEXTURE_BINDING_1D = $8068;
const GL_TEXTURE_BINDING_2D = $8069;
const GL_TEXTURE_BINDING_3D = $806A;
{ vertex_array }
const GL_VERTEX_ARRAY = $8074;
const GL_NORMAL_ARRAY = $8075;
const GL_COLOR_ARRAY = $8076;
const GL_INDEX_ARRAY = $8077;
const GL_TEXTURE_COORD_ARRAY = $8078;
const GL_EDGE_FLAG_ARRAY = $8079;
const GL_VERTEX_ARRAY_SIZE = $807A;
const GL_VERTEX_ARRAY_TYPE = $807B;
const GL_VERTEX_ARRAY_STRIDE = $807C;
const GL_NORMAL_ARRAY_TYPE = $807E;
const GL_NORMAL_ARRAY_STRIDE = $807F;
const GL_COLOR_ARRAY_SIZE = $8081;
const GL_COLOR_ARRAY_TYPE = $8082;
const GL_COLOR_ARRAY_STRIDE = $8083;
const GL_INDEX_ARRAY_TYPE = $8085;
const GL_INDEX_ARRAY_STRIDE = $8086;
const GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
const GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
const GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
const GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
const GL_VERTEX_ARRAY_POINTER = $808E;
const GL_NORMAL_ARRAY_POINTER = $808F;
const GL_COLOR_ARRAY_POINTER = $8090;
const GL_INDEX_ARRAY_POINTER = $8091;
const GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
const GL_EDGE_FLAG_ARRAY_POINTER = $8093;
const GL_V2F = $2A20;
const GL_V3F = $2A21;
const GL_C4UB_V2F = $2A22;
const GL_C4UB_V3F = $2A23;
const GL_C3F_V3F = $2A24;
const GL_N3F_V3F = $2A25;
const GL_C4F_N3F_V3F = $2A26;
const GL_T2F_V3F = $2A27;
const GL_T4F_V4F = $2A28;
const GL_T2F_C4UB_V3F = $2A29;
const GL_T2F_C3F_V3F = $2A2A;
const GL_T2F_N3F_V3F = $2A2B;
const GL_T2F_C4F_N3F_V3F = $2A2C;
const GL_T4F_C4F_N3F_V4F = $2A2D;
{ bgra }
const GL_BGR = $80E0;
const GL_BGRA = $80E1;
{ blend_color }
const GL_CONSTANT_COLOR = $8001;
const GL_ONE_MINUS_CONSTANT_COLOR = $8002;
const GL_CONSTANT_ALPHA = $8003;
const GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
const GL_BLEND_COLOR = $8005;
{ blend_minmax }
const GL_FUNC_ADD = $8006;
const GL_MIN = $8007;
const GL_MAX = $8008;
const GL_BLEND_EQUATION = $8009;
{ blend_equation_separate }
const GL_BLEND_EQUATION_RGB = $8009;
const GL_BLEND_EQUATION_ALPHA = $883D;
{ blend_subtract }
const GL_FUNC_SUBTRACT = $800A;
const GL_FUNC_REVERSE_SUBTRACT = $800B;
{ color_matrix }
const GL_COLOR_MATRIX = $80B1;
const GL_COLOR_MATRIX_STACK_DEPTH = $80B2;
const GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3;
const GL_POST_COLOR_MATRIX_RED_SCALE = $80B4;
const GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5;
const GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6;
const GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7;
const GL_POST_COLOR_MATRIX_RED_BIAS = $80B8;
const GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9;
const GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA;
const GL_POST_COLOR_MATRIX_ALPHA_BIAS = $80BB;
{ color_table }
const GL_COLOR_TABLE = $80D0;
const GL_POST_CONVOLUTION_COLOR_TABLE = $80D1;
const GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2;
const GL_PROXY_COLOR_TABLE = $80D3;
const GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4;
const GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5;
const GL_COLOR_TABLE_SCALE = $80D6;
const GL_COLOR_TABLE_BIAS = $80D7;
const GL_COLOR_TABLE_FORMAT = $80D8;
const GL_COLOR_TABLE_WIDTH = $80D9;
const GL_COLOR_TABLE_RED_SIZE = $80DA;
const GL_COLOR_TABLE_GREEN_SIZE = $80DB;
const GL_COLOR_TABLE_BLUE_SIZE = $80DC;
const GL_COLOR_TABLE_ALPHA_SIZE = $80DD;
const GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE;
const GL_COLOR_TABLE_INTENSITY_SIZE = $80DF;
{ convolution }
const GL_CONVOLUTION_1D = $8010;
const GL_CONVOLUTION_2D = $8011;
const GL_SEPARABLE_2D = $8012;
const GL_CONVOLUTION_BORDER_MODE = $8013;
const GL_CONVOLUTION_FILTER_SCALE = $8014;
const GL_CONVOLUTION_FILTER_BIAS = $8015;
const GL_REDUCE = $8016;
const GL_CONVOLUTION_FORMAT = $8017;
const GL_CONVOLUTION_WIDTH = $8018;
const GL_CONVOLUTION_HEIGHT = $8019;
const GL_MAX_CONVOLUTION_WIDTH = $801A;
const GL_MAX_CONVOLUTION_HEIGHT = $801B;
const GL_POST_CONVOLUTION_RED_SCALE = $801C;
const GL_POST_CONVOLUTION_GREEN_SCALE = $801D;
const GL_POST_CONVOLUTION_BLUE_SCALE = $801E;
const GL_POST_CONVOLUTION_ALPHA_SCALE = $801F;
const GL_POST_CONVOLUTION_RED_BIAS = $8020;
const GL_POST_CONVOLUTION_GREEN_BIAS = $8021;
const GL_POST_CONVOLUTION_BLUE_BIAS = $8022;
const GL_POST_CONVOLUTION_ALPHA_BIAS = $8023;
const GL_CONSTANT_BORDER = $8151;
const GL_REPLICATE_BORDER = $8153;
const GL_CONVOLUTION_BORDER_COLOR = $8154;
{ draw_range_elements }
const GL_MAX_ELEMENTS_VERTICES = $80E8;
const GL_MAX_ELEMENTS_INDICES = $80E9;
{ histogram }
const GL_HISTOGRAM = $8024;
const GL_PROXY_HISTOGRAM = $8025;
const GL_HISTOGRAM_WIDTH = $8026;
const GL_HISTOGRAM_FORMAT = $8027;
const GL_HISTOGRAM_RED_SIZE = $8028;
const GL_HISTOGRAM_GREEN_SIZE = $8029;
const GL_HISTOGRAM_BLUE_SIZE = $802A;
const GL_HISTOGRAM_ALPHA_SIZE = $802B;
const GL_HISTOGRAM_LUMINANCE_SIZE = $802C;
const GL_HISTOGRAM_SINK = $802D;
const GL_MINMAX = $802E;
const GL_MINMAX_FORMAT = $802F;
const GL_MINMAX_SINK = $8030;
const GL_TABLE_TOO_LARGE = $8031;
{ packed_pixels }
const GL_UNSIGNED_BYTE_3_3_2 = $8032;
const GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
const GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
const GL_UNSIGNED_INT_8_8_8_8 = $8035;
const GL_UNSIGNED_INT_10_10_10_2 = $8036;
const GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
const GL_UNSIGNED_SHORT_5_6_5 = $8363;
const GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
const GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
const GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
const GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
const GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
{ rescale_normal }
const GL_RESCALE_NORMAL = $803A;
{ separate_specular_color }
const GL_LIGHT_MODEL_COLOR_CONTROL = $81F8;
const GL_SINGLE_COLOR = $81F9;
const GL_SEPARATE_SPECULAR_COLOR = $81FA;
{ texture3D }
const GL_PACK_SKIP_IMAGES = $806B;
const GL_PACK_IMAGE_HEIGHT = $806C;
const GL_UNPACK_SKIP_IMAGES = $806D;
const GL_UNPACK_IMAGE_HEIGHT = $806E;
const GL_TEXTURE_3D = $806F;
const GL_PROXY_TEXTURE_3D = $8070;
const GL_TEXTURE_DEPTH = $8071;
const GL_TEXTURE_WRAP_R = $8072;
const GL_MAX_3D_TEXTURE_SIZE = $8073;
{ texture_edge_clamp }
const GL_CLAMP_TO_EDGE = $812F;
const GL_CLAMP_TO_BORDER = $812D;
{ texture_lod }
const GL_TEXTURE_MIN_LOD = $813A;
const GL_TEXTURE_MAX_LOD = $813B;
const GL_TEXTURE_BASE_LEVEL = $813C;
const GL_TEXTURE_MAX_LEVEL = $813D;
{ GetTarget1_2 }
const GL_SMOOTH_POINT_SIZE_RANGE = $0B12;
const GL_SMOOTH_POINT_SIZE_GRANULARITY = $0B13;
const GL_SMOOTH_LINE_WIDTH_RANGE = $0B22;
const GL_SMOOTH_LINE_WIDTH_GRANULARITY = $0B23;
const GL_ALIASED_POINT_SIZE_RANGE = $846D;
const GL_ALIASED_LINE_WIDTH_RANGE = $846E;
const GL_TEXTURE0 = $84C0;
const GL_TEXTURE1 = $84C1;
const GL_TEXTURE2 = $84C2;
const GL_TEXTURE3 = $84C3;
const GL_TEXTURE4 = $84C4;
const GL_TEXTURE5 = $84C5;
const GL_TEXTURE6 = $84C6;
const GL_TEXTURE7 = $84C7;
const GL_TEXTURE8 = $84C8;
const GL_TEXTURE9 = $84C9;
const GL_TEXTURE10 = $84CA;
const GL_TEXTURE11 = $84CB;
const GL_TEXTURE12 = $84CC;
const GL_TEXTURE13 = $84CD;
const GL_TEXTURE14 = $84CE;
const GL_TEXTURE15 = $84CF;
const GL_TEXTURE16 = $84D0;
const GL_TEXTURE17 = $84D1;
const GL_TEXTURE18 = $84D2;
const GL_TEXTURE19 = $84D3;
const GL_TEXTURE20 = $84D4;
const GL_TEXTURE21 = $84D5;
const GL_TEXTURE22 = $84D6;
const GL_TEXTURE23 = $84D7;
const GL_TEXTURE24 = $84D8;
const GL_TEXTURE25 = $84D9;
const GL_TEXTURE26 = $84DA;
const GL_TEXTURE27 = $84DB;
const GL_TEXTURE28 = $84DC;
const GL_TEXTURE29 = $84DD;
const GL_TEXTURE30 = $84DE;
const GL_TEXTURE31 = $84DF;
const GL_ACTIVE_TEXTURE = $84E0;
const GL_CLIENT_ACTIVE_TEXTURE = $84E1;
const GL_MAX_TEXTURE_UNITS = $84E2;
const GL_COMBINE = $8570;
const GL_COMBINE_RGB = $8571;
const GL_COMBINE_ALPHA = $8572;
const GL_RGB_SCALE = $8573;
const GL_ADD_SIGNED = $8574;
const GL_INTERPOLATE = $8575;
const GL_CONSTANT = $8576;
const GL_PRIMARY_COLOR = $8577;
const GL_PREVIOUS = $8578;
const GL_SUBTRACT = $84E7;
const GL_SRC0_RGB = $8580;
const GL_SRC1_RGB = $8581;
const GL_SRC2_RGB = $8582;
const GL_SRC3_RGB = $8583;
const GL_SRC4_RGB = $8584;
const GL_SRC5_RGB = $8585;
const GL_SRC6_RGB = $8586;
const GL_SRC7_RGB = $8587;
const GL_SRC0_ALPHA = $8588;
const GL_SRC1_ALPHA = $8589;
const GL_SRC2_ALPHA = $858A;
const GL_SRC3_ALPHA = $858B;
const GL_SRC4_ALPHA = $858C;
const GL_SRC5_ALPHA = $858D;
const GL_SRC6_ALPHA = $858E;
const GL_SRC7_ALPHA = $858F;
{ Obsolete }
const GL_SOURCE0_RGB = $8580;
const GL_SOURCE1_RGB = $8581;
const GL_SOURCE2_RGB = $8582;
const GL_SOURCE3_RGB = $8583;
const GL_SOURCE4_RGB = $8584;
const GL_SOURCE5_RGB = $8585;
const GL_SOURCE6_RGB = $8586;
const GL_SOURCE7_RGB = $8587;
const GL_SOURCE0_ALPHA = $8588;
const GL_SOURCE1_ALPHA = $8589;
const GL_SOURCE2_ALPHA = $858A;
const GL_SOURCE3_ALPHA = $858B;
const GL_SOURCE4_ALPHA = $858C;
const GL_SOURCE5_ALPHA = $858D;
const GL_SOURCE6_ALPHA = $858E;
const GL_SOURCE7_ALPHA = $858F;
const GL_OPERAND0_RGB = $8590;
const GL_OPERAND1_RGB = $8591;
const GL_OPERAND2_RGB = $8592;
const GL_OPERAND3_RGB = $8593;
const GL_OPERAND4_RGB = $8594;
const GL_OPERAND5_RGB = $8595;
const GL_OPERAND6_RGB = $8596;
const GL_OPERAND7_RGB = $8597;
const GL_OPERAND0_ALPHA = $8598;
const GL_OPERAND1_ALPHA = $8599;
const GL_OPERAND2_ALPHA = $859A;
const GL_OPERAND3_ALPHA = $859B;
const GL_OPERAND4_ALPHA = $859C;
const GL_OPERAND5_ALPHA = $859D;
const GL_OPERAND6_ALPHA = $859E;
const GL_OPERAND7_ALPHA = $859F;
const GL_DOT3_RGB = $86AE;
const GL_DOT3_RGBA = $86AF;
const GL_TRANSPOSE_MODELVIEW_MATRIX = $84E3;
const GL_TRANSPOSE_PROJECTION_MATRIX = $84E4;
const GL_TRANSPOSE_TEXTURE_MATRIX = $84E5;
const GL_TRANSPOSE_COLOR_MATRIX = $84E6;
const GL_NORMAL_MAP = $8511;
const GL_REFLECTION_MAP = $8512;
const GL_TEXTURE_CUBE_MAP = $8513;
const GL_TEXTURE_BINDING_CUBE_MAP = $8514;
const GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515;
const GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516;
const GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517;
const GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518;
const GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519;
const GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A;
const GL_PROXY_TEXTURE_CUBE_MAP = $851B;
const GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C;
const GL_COMPRESSED_ALPHA = $84E9;
const GL_COMPRESSED_LUMINANCE = $84EA;
const GL_COMPRESSED_LUMINANCE_ALPHA = $84EB;
const GL_COMPRESSED_INTENSITY = $84EC;
const GL_COMPRESSED_RGB = $84ED;
const GL_COMPRESSED_RGBA = $84EE;
const GL_TEXTURE_COMPRESSION_HINT = $84EF;
const GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0;
const GL_TEXTURE_COMPRESSED = $86A1;
const GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
const GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
const GL_MULTISAMPLE = $809D;
const GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
const GL_SAMPLE_ALPHA_TO_ONE = $809F;
const GL_SAMPLE_COVERAGE = $80A0;
const GL_SAMPLE_BUFFERS = $80A8;
const GL_SAMPLES = $80A9;
const GL_SAMPLE_COVERAGE_VALUE = $80AA;
const GL_SAMPLE_COVERAGE_INVERT = $80AB;
const GL_MULTISAMPLE_BIT = $20000000;
const GL_DEPTH_COMPONENT16 = $81A5;
const GL_DEPTH_COMPONENT24 = $81A6;
const GL_DEPTH_COMPONENT32 = $81A7;
const GL_TEXTURE_DEPTH_SIZE = $884A;
const GL_DEPTH_TEXTURE_MODE = $884B;
const GL_TEXTURE_COMPARE_MODE = $884C;
const GL_TEXTURE_COMPARE_FUNC = $884D;
const GL_COMPARE_R_TO_TEXTURE = $884E;
{ occlusion_query }
const GL_QUERY_COUNTER_BITS = $8864;
const GL_CURRENT_QUERY = $8865;
const GL_QUERY_RESULT = $8866;
const GL_QUERY_RESULT_AVAILABLE = $8867;
const GL_SAMPLES_PASSED = $8914;
const GL_FOG_COORD_SRC = $8450;
const GL_FOG_COORD = $8451;
const GL_FRAGMENT_DEPTH = $8452;
const GL_CURRENT_FOG_COORD = $8453;
const GL_FOG_COORD_ARRAY_TYPE = $8454;
const GL_FOG_COORD_ARRAY_STRIDE = $8455;
const GL_FOG_COORD_ARRAY_POINTER = $8456;
const GL_FOG_COORD_ARRAY = $8457;
{ Obsolete }
const GL_FOG_COORDINATE_SOURCE = $8450;
const GL_FOG_COORDINATE = $8451;
const GL_CURRENT_FOG_COORDINATE = $8453;
const GL_FOG_COORDINATE_ARRAY_TYPE = $8454;
const GL_FOG_COORDINATE_ARRAY_STRIDE = $8455;
const GL_FOG_COORDINATE_ARRAY_POINTER = $8456;
const GL_FOG_COORDINATE_ARRAY = $8457;
const GL_COLOR_SUM = $8458;
const GL_CURRENT_SECONDARY_COLOR = $8459;
const GL_SECONDARY_COLOR_ARRAY_SIZE = $845A;
const GL_SECONDARY_COLOR_ARRAY_TYPE = $845B;
const GL_SECONDARY_COLOR_ARRAY_STRIDE = $845C;
const GL_SECONDARY_COLOR_ARRAY_POINTER = $845D;
const GL_SECONDARY_COLOR_ARRAY = $845E;
const GL_POINT_SIZE_MIN = $8126;
const GL_POINT_SIZE_MAX = $8127;
const GL_POINT_FADE_THRESHOLD_SIZE = $8128;
const GL_POINT_DISTANCE_ATTENUATION = $8129;
const GL_BLEND_DST_RGB = $80C8;
const GL_BLEND_SRC_RGB = $80C9;
const GL_BLEND_DST_ALPHA = $80CA;
const GL_BLEND_SRC_ALPHA = $80CB;
const GL_GENERATE_MIPMAP = $8191;
const GL_GENERATE_MIPMAP_HINT = $8192;
const GL_INCR_WRAP = $8507;
const GL_DECR_WRAP = $8508;
const GL_MIRRORED_REPEAT = $8370;
const GL_MAX_TEXTURE_LOD_BIAS = $84FD;
const GL_TEXTURE_FILTER_CONTROL = $8500;
const GL_TEXTURE_LOD_BIAS = $8501;
{ vertex_buffer_object }
const GL_ARRAY_BUFFER = $8892;
const GL_ELEMENT_ARRAY_BUFFER = $8893;
const GL_ARRAY_BUFFER_BINDING = $8894;
const GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;
const GL_VERTEX_ARRAY_BUFFER_BINDING = $8896;
const GL_NORMAL_ARRAY_BUFFER_BINDING = $8897;
const GL_COLOR_ARRAY_BUFFER_BINDING = $8898;
const GL_INDEX_ARRAY_BUFFER_BINDING = $8899;
const GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A;
const GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = $889B;
const GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = $889C;
const GL_FOG_COORD_ARRAY_BUFFER_BINDING = $889D;
const GL_WEIGHT_ARRAY_BUFFER_BINDING = $889E;
const GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F;
const GL_STREAM_DRAW = $88E0;
const GL_STREAM_READ = $88E1;
const GL_STREAM_COPY = $88E2;
const GL_STATIC_DRAW = $88E4;
const GL_STATIC_READ = $88E5;
const GL_STATIC_COPY = $88E6;
const GL_DYNAMIC_DRAW = $88E8;
const GL_DYNAMIC_READ = $88E9;
const GL_DYNAMIC_COPY = $88EA;
const GL_READ_ONLY = $88B8;
const GL_WRITE_ONLY = $88B9;
const GL_READ_WRITE = $88BA;
const GL_BUFFER_SIZE = $8764;
const GL_BUFFER_USAGE = $8765;
const GL_BUFFER_ACCESS = $88BB;
const GL_BUFFER_MAPPED = $88BC;
const GL_BUFFER_MAP_POINTER = $88BD;
{ Obsolete }
const GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = $889D;
{ OpenGL 2.0 }
const GL_CURRENT_PROGRAM = $8B8D;
const GL_SHADER_TYPE = $8B4F;
const GL_DELETE_STATUS = $8B80;
const GL_COMPILE_STATUS = $8B81;
const GL_LINK_STATUS = $8B82;
const GL_VALIDATE_STATUS = $8B83;
const GL_INFO_LOG_LENGTH = $8B84;
const GL_ATTACHED_SHADERS = $8B85;
const GL_ACTIVE_UNIFORMS = $8B86;
const GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87;
const GL_SHADER_SOURCE_LENGTH = $8B88;
const GL_FLOAT_VEC2 = $8B50;
const GL_FLOAT_VEC3 = $8B51;
const GL_FLOAT_VEC4 = $8B52;
const GL_INT_VEC2 = $8B53;
const GL_INT_VEC3 = $8B54;
const GL_INT_VEC4 = $8B55;
const GL_BOOL = $8B56;
const GL_BOOL_VEC2 = $8B57;
const GL_BOOL_VEC3 = $8B58;
const GL_BOOL_VEC4 = $8B59;
const GL_FLOAT_MAT2 = $8B5A;
const GL_FLOAT_MAT3 = $8B5B;
const GL_FLOAT_MAT4 = $8B5C;
const GL_SAMPLER_1D = $8B5D;
const GL_SAMPLER_2D = $8B5E;
const GL_SAMPLER_3D = $8B5F;
const GL_SAMPLER_CUBE = $8B60;
const GL_SAMPLER_1D_SHADOW = $8B61;
const GL_SAMPLER_2D_SHADOW = $8B62;
const GL_SHADING_LANGUAGE_VERSION = $8B8C;
const GL_VERTEX_SHADER = $8B31;
const GL_MAX_VERTEX_UNIFORM_COMPONENTS = $8B4A;
const GL_MAX_VARYING_FLOATS = $8B4B;
const GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C;
const GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D;
const GL_ACTIVE_ATTRIBUTES = $8B89;
const GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A;
const GL_FRAGMENT_SHADER = $8B30;
const GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = $8B49;
const GL_FRAGMENT_SHADER_DERIVATIVE_HINT = $8B8B;
const GL_MAX_VERTEX_ATTRIBS = $8869;
const GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622;
const GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623;
const GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624;
const GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625;
const GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A;
const GL_CURRENT_VERTEX_ATTRIB = $8626;
const GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645;
const GL_VERTEX_PROGRAM_POINT_SIZE = $8642;
const GL_VERTEX_PROGRAM_TWO_SIDE = $8643;
const GL_MAX_TEXTURE_COORDS = $8871;
const GL_MAX_TEXTURE_IMAGE_UNITS = $8872;
const GL_MAX_DRAW_BUFFERS = $8824;
const GL_DRAW_BUFFER0 = $8825;
const GL_DRAW_BUFFER1 = $8826;
const GL_DRAW_BUFFER2 = $8827;
const GL_DRAW_BUFFER3 = $8828;
const GL_DRAW_BUFFER4 = $8829;
const GL_DRAW_BUFFER5 = $882A;
const GL_DRAW_BUFFER6 = $882B;
const GL_DRAW_BUFFER7 = $882C;
const GL_DRAW_BUFFER8 = $882D;
const GL_DRAW_BUFFER9 = $882E;
const GL_DRAW_BUFFER10 = $882F;
const GL_DRAW_BUFFER11 = $8830;
const GL_DRAW_BUFFER12 = $8831;
const GL_DRAW_BUFFER13 = $8832;
const GL_DRAW_BUFFER14 = $8833;
const GL_DRAW_BUFFER15 = $8834;
const GL_POINT_SPRITE = $8861;
const GL_COORD_REPLACE = $8862;
const GL_POINT_SPRITE_COORD_ORIGIN = $8CA0;
const GL_LOWER_LEFT = $8CA1;
const GL_UPPER_LEFT = $8CA2;
const GL_STENCIL_BACK_FUNC = $8800;
const GL_STENCIL_BACK_VALUE_MASK = $8CA4;
const GL_STENCIL_BACK_REF = $8CA3;
const GL_STENCIL_BACK_FAIL = $8801;
const GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802;
const GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803;
const GL_STENCIL_BACK_WRITEMASK = $8CA5;
{ OpenGL 2.1 }
const GL_CURRENT_RASTER_SECONDARY_COLOR = $845F;
const GL_PIXEL_PACK_BUFFER = $88EB;
const GL_PIXEL_UNPACK_BUFFER = $88EC;
const GL_PIXEL_PACK_BUFFER_BINDING = $88ED;
const GL_PIXEL_UNPACK_BUFFER_BINDING = $88EF;
const GL_FLOAT_MAT2x3 = $8B65;
const GL_FLOAT_MAT2x4 = $8B66;
const GL_FLOAT_MAT3x2 = $8B67;
const GL_FLOAT_MAT3x4 = $8B68;
const GL_FLOAT_MAT4x2 = $8B69;
const GL_FLOAT_MAT4x3 = $8B6A;
const GL_SRGB = $8C40;
const GL_SRGB8 = $8C41;
const GL_SRGB_ALPHA = $8C42;
const GL_SRGB8_ALPHA8 = $8C43;
const GL_SLUMINANCE_ALPHA = $8C44;
const GL_SLUMINANCE8_ALPHA8 = $8C45;
const GL_SLUMINANCE = $8C46;
const GL_SLUMINANCE8 = $8C47;
const GL_COMPRESSED_SRGB = $8C48;
const GL_COMPRESSED_SRGB_ALPHA = $8C49;
const GL_COMPRESSED_SLUMINANCE = $8C4A;
const GL_COMPRESSED_SLUMINANCE_ALPHA = $8C4B;
{***********************************************************}
{$ifc not undefined GL_GLEXT_FUNCTION_POINTERS and GL_GLEXT_FUNCTION_POINTERS}
type
glAccumProcPtr = procedure( op: GLenum; value: GLfloat );
glAlphaFuncProcPtr = procedure( func: GLenum; ref: GLclampf );
glAreTexturesResidentProcPtr = function( n: GLsizei; const textures: PGLuint; residences: PGLboolean ): GLboolean;
glArrayElementProcPtr = procedure( i: GLint );
glBeginProcPtr = procedure( mode: GLenum );
glBindTextureProcPtr = procedure( target: GLenum; texture: GLuint );
glBitmapProcPtr = procedure( width: GLsizei; height: GLsizei; xorig: GLfloat; yorig: GLfloat; xmove: GLfloat; ymove: GLfloat; const bitmap: PGLubyte );
glBlendColorProcPtr = procedure( red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf );
glBlendEquationProcPtr = procedure( mode: GLenum );
glBlendEquationSeparateProcPtr = procedure( modeRGB: GLenum; modeAlpha: GLenum );
glBlendFuncProcPtr = procedure( sfactor: GLenum; dfactor: GLenum );
glCallListProcPtr = procedure( list: GLuint );
glCallListsProcPtr = procedure( n: GLsizei; typ: GLenum; lists: univ ptr );
glClearProcPtr = procedure( mask: GLbitfield );
glClearAccumProcPtr = procedure( red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat );
glClearColorProcPtr = procedure( red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf );
glClearDepthProcPtr = procedure( depth: GLclampd );
glClearIndexProcPtr = procedure( c: GLfloat );
glClearStencilProcPtr = procedure( s: GLint );
glClipPlaneProcPtr = procedure( plane: GLenum; const equation: PGLdouble );
glColor3bProcPtr = procedure( red: GLbyte; green: GLbyte; blue: GLbyte );
glColor3bvProcPtr = procedure( const v: PGLbyte );
glColor3dProcPtr = procedure( red: GLdouble; green: GLdouble; blue: GLdouble );
glColor3dvProcPtr = procedure( const v: PGLdouble );
glColor3fProcPtr = procedure( red: GLfloat; green: GLfloat; blue: GLfloat );
glColor3fvProcPtr = procedure( const v: PGLfloat );
glColor3iProcPtr = procedure( red: GLint; green: GLint; blue: GLint );
glColor3ivProcPtr = procedure( const v: PGLint );
glColor3sProcPtr = procedure( red: GLshort; green: GLshort; blue: GLshort );
glColor3svProcPtr = procedure( const v: PGLshort );
glColor3ubProcPtr = procedure( red: GLubyte; green: GLubyte; blue: GLubyte );
glColor3ubvProcPtr = procedure( const v: PGLubyte );
glColor3uiProcPtr = procedure( red: GLuint; green: GLuint; blue: GLuint );
glColor3uivProcPtr = procedure( const v: PGLuint );
glColor3usProcPtr = procedure( red: GLushort; green: GLushort; blue: GLushort );
glColor3usvProcPtr = procedure( const v: PGLushort );
glColor4bProcPtr = procedure( red: GLbyte; green: GLbyte; blue: GLbyte; alpha: GLbyte );
glColor4bvProcPtr = procedure( const v: PGLbyte );
glColor4dProcPtr = procedure( red: GLdouble; green: GLdouble; blue: GLdouble; alpha: GLdouble );
glColor4dvProcPtr = procedure( const v: PGLdouble );
glColor4fProcPtr = procedure( red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat );
glColor4fvProcPtr = procedure( const v: PGLfloat );
glColor4iProcPtr = procedure( red: GLint; green: GLint; blue: GLint; alpha: GLint );
glColor4ivProcPtr = procedure( const v: PGLint );
glColor4sProcPtr = procedure( red: GLshort; green: GLshort; blue: GLshort; alpha: GLshort );
glColor4svProcPtr = procedure( const v: PGLshort );
glColor4ubProcPtr = procedure( red: GLubyte; green: GLubyte; blue: GLubyte; alpha: GLubyte );
glColor4ubvProcPtr = procedure( const v: PGLubyte );
glColor4uiProcPtr = procedure( red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint );
glColor4uivProcPtr = procedure( const v: PGLuint );
glColor4usProcPtr = procedure( red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort );
glColor4usvProcPtr = procedure( const v: PGLushort );
glColorMaskProcPtr = procedure( red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean );
glColorMaterialProcPtr = procedure( face: GLenum; mode: GLenum );
glColorPointerProcPtr = procedure( size: GLint; typ: GLenum; stride: GLsizei; pointr: UnivPtr );
glColorSubTableProcPtr = procedure( target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; typ: GLenum; const data: UnivPtr );
glColorTableProcPtr = procedure( target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; typ: GLenum; const table: UnivPtr );
glColorTableParameterfvProcPtr = procedure( target: GLenum; pname: GLenum; const params: PGLfloat );
glColorTableParameterivProcPtr = procedure( target: GLenum; pname: GLenum; const params: PGLint );
glConvolutionFilter1DProcPtr = procedure( target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; typ: GLenum; const image: UnivPtr );
glConvolutionFilter2DProcPtr = procedure( target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; const image: UnivPtr );
glConvolutionParameterfProcPtr = procedure( target: GLenum; pname: GLenum; params: GLfloat );
glConvolutionParameterfvProcPtr = procedure( target: GLenum; pname: GLenum; const params: PGLfloat );
glConvolutionParameteriProcPtr = procedure( target: GLenum; pname: GLenum; params: GLint );
glConvolutionParameterivProcPtr = procedure( target: GLenum; pname: GLenum; const params: PGLint );
glCopyColorSubTableProcPtr = procedure( target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei );
glCopyColorTableProcPtr = procedure( target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei );
glCopyConvolutionFilter1DProcPtr = procedure( target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei );
glCopyConvolutionFilter2DProcPtr = procedure( target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei );
glCopyPixelsProcPtr = procedure( x: GLint; y: GLint; width: GLsizei; height: GLsizei; typ: GLenum );
glCopyTexImage1DProcPtr = procedure( target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint );
glCopyTexImage2DProcPtr = procedure( target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint );
glCopyTexSubImage1DProcPtr = procedure( target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei );
glCopyTexSubImage2DProcPtr = procedure( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei );
glCopyTexSubImage3DProcPtr = procedure( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei );
glCullFaceProcPtr = procedure( mode: GLenum );
glDeleteListsProcPtr = procedure( list: GLuint; range: GLsizei );
glDeleteTexturesProcPtr = procedure( n: GLsizei; const textures: PGLuint );
glDepthFuncProcPtr = procedure( func: GLenum );
glDepthMaskProcPtr = procedure( flag: GLboolean );
glDepthRangeProcPtr = procedure( zNear: GLclampd; zFar: GLclampd );
glDisableProcPtr = procedure( cap: GLenum );
glDisableClientStateProcPtr = procedure( arry: GLenum );
glDrawArraysProcPtr = procedure( mode: GLenum; first: GLint; count: GLsizei );
glDrawBufferProcPtr = procedure( mode: GLenum );
glDrawElementsProcPtr = procedure( mode: GLenum; count: GLsizei; typ: GLenum; const indices: UnivPtr );
glDrawPixelsProcPtr = procedure( width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; const pixels: UnivPtr );
glDrawRangeElementsProcPtr = procedure( mode: GLenum; start: GLuint; finish: GLuint; count: GLsizei; typ: GLenum; const indices: UnivPtr );
glEdgeFlagProcPtr = procedure( flag: GLboolean );
glEdgeFlagPointerProcPtr = procedure( stride: GLsizei; const pointr: UnivPtr );
glEdgeFlagvProcPtr = procedure( const flag: PGLboolean );
glEnableProcPtr = procedure( cap: GLenum );
glEnableClientStateProcPtr = procedure( arry: GLenum );
glEndProcPtr = procedure;
glEndListProcPtr = procedure;
glEvalCoord1dProcPtr = procedure( u: GLdouble );
glEvalCoord1dvProcPtr = procedure( const u: PGLdouble );
glEvalCoord1fProcPtr = procedure( u: GLfloat );
glEvalCoord1fvProcPtr = procedure( const u: PGLfloat );
glEvalCoord2dProcPtr = procedure( u: GLdouble; v: GLdouble );
glEvalCoord2dvProcPtr = procedure( const u: PGLdouble );
glEvalCoord2fProcPtr = procedure( u: GLfloat; v: GLfloat );
glEvalCoord2fvProcPtr = procedure( const u: PGLfloat );
glEvalMesh1ProcPtr = procedure( mode: GLenum; i1: GLint; i2: GLint );
glEvalMesh2ProcPtr = procedure( mode: GLenum; i1: GLint; i2: GLint; j1: GLint; j2: GLint );
glEvalPoint1ProcPtr = procedure( i: GLint );
glEvalPoint2ProcPtr = procedure( i: GLint; j: GLint );
glFeedbackBufferProcPtr = procedure( size: GLsizei; typ: GLenum; buffer: PGLfloat );
glFinishProcPtr = procedure;
glFlushProcPtr = procedure;
glFogfProcPtr = procedure( pname: GLenum; param: GLfloat );
glFogfvProcPtr = procedure( pname: GLenum; const params: PGLfloat );
glFogiProcPtr = procedure( pname: GLenum; param: GLint );
glFogivProcPtr = procedure( pname: GLenum; const params: PGLint );
glFrontFaceProcPtr = procedure( mode: GLenum );
glFrustumProcPtr = procedure( left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble );
glGenListsProcPtr = function( range: GLsizei ): GLuint;
glGenTexturesProcPtr = procedure( n: GLsizei; textures: PGLuint );
glGetBooleanvProcPtr = procedure( pname: GLenum; params: PGLboolean );
glGetClipPlaneProcPtr = procedure( plane: GLenum; equation: PGLdouble );
glGetColorTableProcPtr = procedure( target: GLenum; format: GLenum; typ: GLenum; table: UnivPtr );
glGetColorTableParameterfvProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLfloat );
glGetColorTableParameterivProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint );
glGetConvolutionFilterProcPtr = procedure( target: GLenum; format: GLenum; typ: GLenum; image: UnivPtr );
glGetConvolutionParameterfvProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLfloat );
glGetConvolutionParameterivProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint );
glGetDoublevProcPtr = procedure( pname: GLenum; params: PGLdouble );
glGetErrorProcPtr = function: GLenum;
glGetFloatvProcPtr = procedure( pname: GLenum; params: PGLfloat );
glGetHistogramProcPtr = procedure( target: GLenum; reset: GLboolean; format: GLenum; typ: GLenum; values: UnivPtr );
glGetHistogramParameterfvProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLfloat );
glGetHistogramParameterivProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint );
glGetIntegervProcPtr = procedure( pname: GLenum; params: PGLint );
glGetLightfvProcPtr = procedure( light: GLenum; pname: GLenum; params: PGLfloat );
glGetLightivProcPtr = procedure( light: GLenum; pname: GLenum; params: PGLint );
glGetMapdvProcPtr = procedure( target: GLenum; query: GLenum; v: PGLdouble );
glGetMapfvProcPtr = procedure( target: GLenum; query: GLenum; v: PGLfloat );
glGetMapivProcPtr = procedure( target: GLenum; query: GLenum; v: PGLint );
glGetMaterialfvProcPtr = procedure( face: GLenum; pname: GLenum; params: PGLfloat );
glGetMaterialivProcPtr = procedure( face: GLenum; pname: GLenum; params: PGLint );
glGetMinmaxProcPtr = procedure( target: GLenum; reset: GLboolean; format: GLenum; typ: GLenum; values: UnivPtr );
glGetMinmaxParameterfvProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLfloat );
glGetMinmaxParameterivProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint );
glGetPixelMapfvProcPtr = procedure( map: GLenum; values: PGLfloat );
glGetPixelMapuivProcPtr = procedure( map: GLenum; values: PGLuint );
glGetPixelMapusvProcPtr = procedure( map: GLenum; values: PGLushort );
glGetPointervProcPtr = procedure( pname: GLenum; params: UnivPtr );
glGetPolygonStippleProcPtr = procedure( mask: PGLubyte );
glGetSeparableFilterProcPtr = procedure( target: GLenum; format: GLenum; typ: GLenum; row: UnivPtr; column: UnivPtr; span: UnivPtr );
glGetStringProcPtr = function( name: GLenum ): PChar;
glGetTexEnvfvProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLfloat );
glGetTexEnvivProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint );
glGetTexGendvProcPtr = procedure( coord: GLenum; pname: GLenum; params: PGLdouble );
glGetTexGenfvProcPtr = procedure( coord: GLenum; pname: GLenum; params: PGLfloat );
glGetTexGenivProcPtr = procedure( coord: GLenum; pname: GLenum; params: PGLint );
glGetTexImageProcPtr = procedure( target: GLenum; level: GLint; format: GLenum; typ: GLenum; pixels: UnivPtr );
glGetTexLevelParameterfvProcPtr = procedure( target: GLenum; level: GLint; pname: GLenum; params: PGLfloat );
glGetTexLevelParameterivProcPtr = procedure( target: GLenum; level: GLint; pname: GLenum; params: PGLint );
glGetTexParameterfvProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLfloat );
glGetTexParameterivProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint );
glHintProcPtr = procedure( target: GLenum; mode: GLenum );
glHistogramProcPtr = procedure( target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean );
glIndexMaskProcPtr = procedure( mask: GLuint );
glIndexPointerProcPtr = procedure( typ: GLenum; stride: GLsizei; const pointr: UnivPtr );
glIndexdProcPtr = procedure( c: GLdouble );
glIndexdvProcPtr = procedure( const c: PGLdouble );
glIndexfProcPtr = procedure( c: GLfloat );
glIndexfvProcPtr = procedure( const c: PGLfloat );
glIndexiProcPtr = procedure( c: GLint );
glIndexivProcPtr = procedure( const c: PGLint );
glIndexsProcPtr = procedure( c: GLshort );
glIndexsvProcPtr = procedure( const c: PGLshort );
glIndexubProcPtr = procedure( c: GLubyte );
glIndexubvProcPtr = procedure( const c: PGLubyte );
glInitNamesProcPtr = procedure;
glInterleavedArraysProcPtr = procedure( format: GLenum; stride: GLsizei; const pointr: UnivPtr );
glIsEnabledProcPtr = function( cap: GLenum ): GLboolean;
glIsListProcPtr = function( list: GLuint ): GLboolean;
glIsTextureProcPtr = function( texture: GLuint ): GLboolean;
glLightModelfProcPtr = procedure( pname: GLenum; param: GLfloat );
glLightModelfvProcPtr = procedure( pname: GLenum; const params: PGLfloat );
glLightModeliProcPtr = procedure( pname: GLenum; param: GLint );
glLightModelivProcPtr = procedure( pname: GLenum; const params: PGLint );
glLightfProcPtr = procedure( light: GLenum; pname: GLenum; param: GLfloat );
glLightfvProcPtr = procedure( light: GLenum; pname: GLenum; const params: PGLfloat );
glLightiProcPtr = procedure( light: GLenum; pname: GLenum; param: GLint );
glLightivProcPtr = procedure( light: GLenum; pname: GLenum; const params: PGLint );
glLineStippleProcPtr = procedure( factor: GLint; pattern: GLushort );
glLineWidthProcPtr = procedure( width: GLfloat );
glListBaseProcPtr = procedure( base: GLuint );
glLoadIdentityProcPtr = procedure;
glLoadMatrixdProcPtr = procedure( const m: PGLdouble );
glLoadMatrixfProcPtr = procedure( const m: PGLfloat );
glLoadNameProcPtr = procedure( name: GLuint );
glLogicOpProcPtr = procedure( opcode: GLenum );
glMap1dProcPtr = procedure( target: GLenum; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble );
glMap1fProcPtr = procedure( target: GLenum; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat );
glMap2dProcPtr = procedure( target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble );
glMap2fProcPtr = procedure( target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: PGLfloat );
glMapGrid1dProcPtr = procedure( un: GLint; u1: GLdouble; u2: GLdouble );
glMapGrid1fProcPtr = procedure( un: GLint; u1: GLfloat; u2: GLfloat );
glMapGrid2dProcPtr = procedure( un: GLint; u1: GLdouble; u2: GLdouble; vn: GLint; v1: GLdouble; v2: GLdouble );
glMapGrid2fProcPtr = procedure( un: GLint; u1: GLfloat; u2: GLfloat; vn: GLint; v1: GLfloat; v2: GLfloat );
glMaterialfProcPtr = procedure( face: GLenum; pname: GLenum; param: GLfloat );
glMaterialfvProcPtr = procedure( face: GLenum; pname: GLenum; const params: PGLfloat );
glMaterialiProcPtr = procedure( face: GLenum; pname: GLenum; param: GLint );
glMaterialivProcPtr = procedure( face: GLenum; pname: GLenum; const params: PGLint );
glMatrixModeProcPtr = procedure( mode: GLenum );
glMinmaxProcPtr = procedure( target: GLenum; internalformat: GLenum; sink: GLboolean );
glMultMatrixdProcPtr = procedure( const m: PGLdouble );
glMultMatrixfProcPtr = procedure( const m: PGLfloat );
glNewListProcPtr = procedure( list: GLuint; mode: GLenum );
glNormal3bProcPtr = procedure( nx: GLbyte; ny: GLbyte; nz: GLbyte );
glNormal3bvProcPtr = procedure( const v: PGLbyte );
glNormal3dProcPtr = procedure( nx: GLdouble; ny: GLdouble; nz: GLdouble );
glNormal3dvProcPtr = procedure( const v: PGLdouble );
glNormal3fProcPtr = procedure( nx: GLfloat; ny: GLfloat; nz: GLfloat );
glNormal3fvProcPtr = procedure( const v: PGLfloat );
glNormal3iProcPtr = procedure( nx: GLint; ny: GLint; nz: GLint );
glNormal3ivProcPtr = procedure( const v: PGLint );
glNormal3sProcPtr = procedure( nx: GLshort; ny: GLshort; nz: GLshort );
glNormal3svProcPtr = procedure( const v: PGLshort );
glNormalPointerProcPtr = procedure( typ: GLenum; stride: GLsizei; const pointr: UnivPtr );
glOrthoProcPtr = procedure( left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble );
glPassThroughProcPtr = procedure( token: GLfloat );
glPixelMapfvProcPtr = procedure( map: GLenum; mapsize: GLint; const values: PGLfloat );
glPixelMapuivProcPtr = procedure( map: GLenum; mapsize: GLint; const values: PGLuint );
glPixelMapusvProcPtr = procedure( map: GLenum; mapsize: GLint; const values: PGLushort );
glPixelStorefProcPtr = procedure( pname: GLenum; param: GLfloat );
glPixelStoreiProcPtr = procedure( pname: GLenum; param: GLint );
glPixelTransferfProcPtr = procedure( pname: GLenum; param: GLfloat );
glPixelTransferiProcPtr = procedure( pname: GLenum; param: GLint );
glPixelZoomProcPtr = procedure( xfactor: GLfloat; yfactor: GLfloat );
glPointSizeProcPtr = procedure( size: GLfloat );
glPolygonModeProcPtr = procedure( face: GLenum; mode: GLenum );
glPolygonOffsetProcPtr = procedure( factor: GLfloat; units: GLfloat );
glPolygonStippleProcPtr = procedure( const mask: PGLubyte );
glPopAttribProcPtr = procedure;
glPopClientAttribProcPtr = procedure;
glPopMatrixProcPtr = procedure;
glPopNameProcPtr = procedure;
glPrioritizeTexturesProcPtr = procedure( n: GLsizei; const textures: PGLuint; const priorities: PGLclampf );
glPushAttribProcPtr = procedure( mask: GLbitfield );
glPushClientAttribProcPtr = procedure( mask: GLbitfield );
glPushMatrixProcPtr = procedure;
glPushNameProcPtr = procedure( name: GLuint );
glRasterPos2dProcPtr = procedure( x: GLdouble; y: GLdouble );
glRasterPos2dvProcPtr = procedure( const v: PGLdouble );
glRasterPos2fProcPtr = procedure( x: GLfloat; y: GLfloat );
glRasterPos2fvProcPtr = procedure( const v: PGLfloat );
glRasterPos2iProcPtr = procedure( x: GLint; y: GLint );
glRasterPos2ivProcPtr = procedure( const v: PGLint );
glRasterPos2sProcPtr = procedure( x: GLshort; y: GLshort );
glRasterPos2svProcPtr = procedure( const v: PGLshort );
glRasterPos3dProcPtr = procedure( x: GLdouble; y: GLdouble; z: GLdouble );
glRasterPos3dvProcPtr = procedure( const v: PGLdouble );
glRasterPos3fProcPtr = procedure( x: GLfloat; y: GLfloat; z: GLfloat );
glRasterPos3fvProcPtr = procedure( const v: PGLfloat );
glRasterPos3iProcPtr = procedure( x: GLint; y: GLint; z: GLint );
glRasterPos3ivProcPtr = procedure( const v: PGLint );
glRasterPos3sProcPtr = procedure( x: GLshort; y: GLshort; z: GLshort );
glRasterPos3svProcPtr = procedure( const v: PGLshort );
glRasterPos4dProcPtr = procedure( x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble );
glRasterPos4dvProcPtr = procedure( const v: PGLdouble );
glRasterPos4fProcPtr = procedure( x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat );
glRasterPos4fvProcPtr = procedure( const v: PGLfloat );
glRasterPos4iProcPtr = procedure( x: GLint; y: GLint; z: GLint; w: GLint );
glRasterPos4ivProcPtr = procedure( const v: PGLint );
glRasterPos4sProcPtr = procedure( x: GLshort; y: GLshort; z: GLshort; w: GLshort );
glRasterPos4svProcPtr = procedure( const v: PGLshort );
glReadBufferProcPtr = procedure( mode: GLenum );
glReadPixelsProcPtr = procedure( x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; pixels: UnivPtr );
glRectdProcPtr = procedure( x1: GLdouble; y1: GLdouble; x2: GLdouble; y2: GLdouble );
glRectdvProcPtr = procedure( const v1: PGLdouble; const v2: PGLdouble );
glRectfProcPtr = procedure( x1: GLfloat; y1: GLfloat; x2: GLfloat; y2: GLfloat );
glRectfvProcPtr = procedure( const v1: PGLfloat; const v2: PGLfloat );
glRectiProcPtr = procedure( x1: GLint; y1: GLint; x2: GLint; y2: GLint );
glRectivProcPtr = procedure( const v1: PGLint; const v2: PGLint );
glRectsProcPtr = procedure( x1: GLshort; y1: GLshort; x2: GLshort; y2: GLshort );
glRectsvProcPtr = procedure( const v1: PGLshort; const v2: PGLshort );
glRenderModeProcPtr = function( mode: GLenum ): GLint;
glResetHistogramProcPtr = procedure( target: GLenum );
glResetMinmaxProcPtr = procedure( target: GLenum );
glRotatedProcPtr = procedure( angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble );
glRotatefProcPtr = procedure( angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat );
glScaledProcPtr = procedure( x: GLdouble; y: GLdouble; z: GLdouble );
glScalefProcPtr = procedure( x: GLfloat; y: GLfloat; z: GLfloat );
glScissorProcPtr = procedure( x: GLint; y: GLint; width: GLsizei; height: GLsizei );
glSelectBufferProcPtr = procedure( size: GLsizei; buffer: PGLuint );
glSeparableFilter2DProcPtr = procedure( target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; const row: UnivPtr; const column: UnivPtr );
glShadeModelProcPtr = procedure( mode: GLenum );
glStencilFuncProcPtr = procedure( func: GLenum; ref: GLint; mask: GLuint );
glStencilMaskProcPtr = procedure( mask: GLuint );
glStencilOpProcPtr = procedure( fail: GLenum; zfail: GLenum; zpass: GLenum );
glTexCoord1dProcPtr = procedure( s: GLdouble );
glTexCoord1dvProcPtr = procedure( const v: PGLdouble );
glTexCoord1fProcPtr = procedure( s: GLfloat );
glTexCoord1fvProcPtr = procedure( const v: PGLfloat );
glTexCoord1iProcPtr = procedure( s: GLint );
glTexCoord1ivProcPtr = procedure( const v: PGLint );
glTexCoord1sProcPtr = procedure( s: GLshort );
glTexCoord1svProcPtr = procedure( const v: PGLshort );
glTexCoord2dProcPtr = procedure( s: GLdouble; t: GLdouble );
glTexCoord2dvProcPtr = procedure( const v: PGLdouble );
glTexCoord2fProcPtr = procedure( s: GLfloat; t: GLfloat );
glTexCoord2fvProcPtr = procedure( const v: PGLfloat );
glTexCoord2iProcPtr = procedure( s: GLint; t: GLint );
glTexCoord2ivProcPtr = procedure( const v: PGLint );
glTexCoord2sProcPtr = procedure( s: GLshort; t: GLshort );
glTexCoord2svProcPtr = procedure( const v: PGLshort );
glTexCoord3dProcPtr = procedure( s: GLdouble; t: GLdouble; r: GLdouble );
glTexCoord3dvProcPtr = procedure( const v: PGLdouble );
glTexCoord3fProcPtr = procedure( s: GLfloat; t: GLfloat; r: GLfloat );
glTexCoord3fvProcPtr = procedure( const v: PGLfloat );
glTexCoord3iProcPtr = procedure( s: GLint; t: GLint; r: GLint );
glTexCoord3ivProcPtr = procedure( const v: PGLint );
glTexCoord3sProcPtr = procedure( s: GLshort; t: GLshort; r: GLshort );
glTexCoord3svProcPtr = procedure( const v: PGLshort );
glTexCoord4dProcPtr = procedure( s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble );
glTexCoord4dvProcPtr = procedure( const v: PGLdouble );
glTexCoord4fProcPtr = procedure( s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat );
glTexCoord4fvProcPtr = procedure( const v: PGLfloat );
glTexCoord4iProcPtr = procedure( s: GLint; t: GLint; r: GLint; q: GLint );
glTexCoord4ivProcPtr = procedure( const v: PGLint );
glTexCoord4sProcPtr = procedure( s: GLshort; t: GLshort; r: GLshort; q: GLshort );
glTexCoord4svProcPtr = procedure( const v: PGLshort );
glTexCoordPointerProcPtr = procedure( size: GLint; typ: GLenum; stride: GLsizei; const pointr: UnivPtr );
glTexEnvfProcPtr = procedure( target: GLenum; pname: GLenum; param: GLfloat );
glTexEnvfvProcPtr = procedure( target: GLenum; pname: GLenum; const params: PGLfloat );
glTexEnviProcPtr = procedure( target: GLenum; pname: GLenum; param: GLint );
glTexEnvivProcPtr = procedure( target: GLenum; pname: GLenum; const params: PGLint );
glTexGendProcPtr = procedure( coord: GLenum; pname: GLenum; param: GLdouble );
glTexGendvProcPtr = procedure( coord: GLenum; pname: GLenum; const params: PGLdouble );
glTexGenfProcPtr = procedure( coord: GLenum; pname: GLenum; param: GLfloat );
glTexGenfvProcPtr = procedure( coord: GLenum; pname: GLenum; const params: PGLfloat );
glTexGeniProcPtr = procedure( coord: GLenum; pname: GLenum; param: GLint );
glTexGenivProcPtr = procedure( coord: GLenum; pname: GLenum; const params: PGLint );
glTexImage1DProcPtr = procedure( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; typ: GLenum; const pixels: UnivPtr );
glTexImage2DProcPtr = procedure( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; typ: GLenum; const pixels: UnivPtr );
glTexImage3DProcPtr = procedure( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; typ: GLenum; const pixels: UnivPtr );
glTexParameterfProcPtr = procedure( target: GLenum; pname: GLenum; param: GLfloat );
glTexParameterfvProcPtr = procedure( target: GLenum; pname: GLenum; const params: PGLfloat );
glTexParameteriProcPtr = procedure( target: GLenum; pname: GLenum; param: GLint );
glTexParameterivProcPtr = procedure( target: GLenum; pname: GLenum; const params: PGLint );
glTexSubImage1DProcPtr = procedure( target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; typ: GLenum; const pixels: UnivPtr );
glTexSubImage2DProcPtr = procedure( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; const pixels: UnivPtr );
glTexSubImage3DProcPtr = procedure( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; typ: GLenum; const pixels: UnivPtr );
glTranslatedProcPtr = procedure( x: GLdouble; y: GLdouble; z: GLdouble );
glTranslatefProcPtr = procedure( x: GLfloat; y: GLfloat; z: GLfloat );
glVertex2dProcPtr = procedure( x: GLdouble; y: GLdouble );
glVertex2dvProcPtr = procedure( const v: PGLdouble );
glVertex2fProcPtr = procedure( x: GLfloat; y: GLfloat );
glVertex2fvProcPtr = procedure( const v: PGLfloat );
glVertex2iProcPtr = procedure( x: GLint; y: GLint );
glVertex2ivProcPtr = procedure( const v: PGLint );
glVertex2sProcPtr = procedure( x: GLshort; y: GLshort );
glVertex2svProcPtr = procedure( const v: PGLshort );
glVertex3dProcPtr = procedure( x: GLdouble; y: GLdouble; z: GLdouble );
glVertex3dvProcPtr = procedure( const v: PGLdouble );
glVertex3fProcPtr = procedure( x: GLfloat; y: GLfloat; z: GLfloat );
glVertex3fvProcPtr = procedure( const v: PGLfloat );
glVertex3iProcPtr = procedure( x: GLint; y: GLint; z: GLint );
glVertex3ivProcPtr = procedure( const v: PGLint );
glVertex3sProcPtr = procedure( x: GLshort; y: GLshort; z: GLshort );
glVertex3svProcPtr = procedure( const v: PGLshort );
glVertex4dProcPtr = procedure( x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble );
glVertex4dvProcPtr = procedure( const v: PGLdouble );
glVertex4fProcPtr = procedure( x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat );
glVertex4fvProcPtr = procedure( const v: PGLfloat );
glVertex4iProcPtr = procedure( x: GLint; y: GLint; z: GLint; w: GLint );
glVertex4ivProcPtr = procedure( const v: PGLint );
glVertex4sProcPtr = procedure( x: GLshort; y: GLshort; z: GLshort; w: GLshort );
glVertex4svProcPtr = procedure( const v: PGLshort );
glVertexPointerProcPtr = procedure( size: GLint; typ: GLenum; stride: GLsizei; const pointr: UnivPtr );
glViewportProcPtr = procedure( x: GLint; y: GLint; width: GLsizei; height: GLsizei );
type
glSampleCoverageProcPtr = procedure( value: GLclampf; invert: GLboolean );
glSamplePassProcPtr = procedure( pass: GLenum );
type
glLoadTransposeMatrixfProcPtr = procedure( const m: PGLfloat );
glLoadTransposeMatrixdProcPtr = procedure( const m: PGLdouble );
glMultTransposeMatrixfProcPtr = procedure( const m: PGLfloat );
glMultTransposeMatrixdProcPtr = procedure( const m: PGLdouble );
type
glCompressedTexImage3DProcPtr = procedure( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: UnivPtr );
glCompressedTexImage2DProcPtr = procedure( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: UnivPtr );
glCompressedTexImage1DProcPtr = procedure( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: UnivPtr );
glCompressedTexSubImage3DProcPtr = procedure( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: UnivPtr );
glCompressedTexSubImage2DProcPtr = procedure( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: UnivPtr );
glCompressedTexSubImage1DProcPtr = procedure( target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: UnivPtr );
glGetCompressedTexImageProcPtr = procedure( target: GLenum; lod: GLint; img: UnivPtr );
type
glActiveTextureProcPtr = procedure( texture: GLenum );
glClientActiveTextureProcPtr = procedure( texture: GLenum );
glMultiTexCoord1dProcPtr = procedure( target: GLenum; s: GLdouble );
glMultiTexCoord1dvProcPtr = procedure( target: GLenum; const v: PGLdouble );
glMultiTexCoord1fProcPtr = procedure( target: GLenum; s: GLfloat );
glMultiTexCoord1fvProcPtr = procedure( target: GLenum; const v: PGLfloat );
glMultiTexCoord1iProcPtr = procedure( target: GLenum; s: GLint );
glMultiTexCoord1ivProcPtr = procedure( target: GLenum; const v: PGLint );
glMultiTexCoord1sProcPtr = procedure( target: GLenum; s: GLshort );
glMultiTexCoord1svProcPtr = procedure( target: GLenum; const v: PGLshort );
glMultiTexCoord2dProcPtr = procedure( target: GLenum; s: GLdouble; t: GLdouble );
glMultiTexCoord2dvProcPtr = procedure( target: GLenum; const v: PGLdouble );
glMultiTexCoord2fProcPtr = procedure( target: GLenum; s: GLfloat; t: GLfloat );
glMultiTexCoord2fvProcPtr = procedure( target: GLenum; const v: PGLfloat );
glMultiTexCoord2iProcPtr = procedure( target: GLenum; s: GLint; t: GLint );
glMultiTexCoord2ivProcPtr = procedure( target: GLenum; const v: PGLint );
glMultiTexCoord2sProcPtr = procedure( target: GLenum; s: GLshort; t: GLshort );
glMultiTexCoord2svProcPtr = procedure( target: GLenum; const v: PGLshort );
glMultiTexCoord3dProcPtr = procedure( target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble );
glMultiTexCoord3dvProcPtr = procedure( target: GLenum; const v: PGLdouble );
glMultiTexCoord3fProcPtr = procedure( target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat );
glMultiTexCoord3fvProcPtr = procedure( target: GLenum; const v: PGLfloat );
glMultiTexCoord3iProcPtr = procedure( target: GLenum; s: GLint; t: GLint; r: GLint );
glMultiTexCoord3ivProcPtr = procedure( target: GLenum; const v: PGLint );
glMultiTexCoord3sProcPtr = procedure( target: GLenum; s: GLshort; t: GLshort; r: GLshort );
glMultiTexCoord3svProcPtr = procedure( target: GLenum; const v: PGLshort );
glMultiTexCoord4dProcPtr = procedure( target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble );
glMultiTexCoord4dvProcPtr = procedure( target: GLenum; const v: PGLdouble );
glMultiTexCoord4fProcPtr = procedure( target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat );
glMultiTexCoord4fvProcPtr = procedure( target: GLenum; const v: PGLfloat );
glMultiTexCoord4iProcPtr = procedure( target: GLenum; GLint; s: GLint; t: GLint; r: GLint );
glMultiTexCoord4ivProcPtr = procedure( target: GLenum; const v: PGLint );
glMultiTexCoord4sProcPtr = procedure( target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort );
glMultiTexCoord4svProcPtr = procedure( target: GLenum; const v: PGLshort );
type
glFogCoordfProcPtr = procedure( coord: GLfloat );
glFogCoordfvProcPtr = procedure( const coord: PGLfloat );
glFogCoorddProcPtr = procedure( coord: GLdouble );
glFogCoorddvProcPtr = procedure( const coord: PGLdouble );
glFogCoordPointerProcPtr = procedure( typ: GLenum; stride: GLsizei; const pointr: UnivPtr );
type
glSecondaryColor3bProcPtr = procedure( red: GLbyte; green: GLbyte; blue: GLbyte );
glSecondaryColor3bvProcPtr = procedure( const v: PGLbyte );
glSecondaryColor3dProcPtr = procedure( red: GLdouble; green: GLdouble; blue: GLdouble );
glSecondaryColor3dvProcPtr = procedure( const v: PGLdouble );
glSecondaryColor3fProcPtr = procedure( red: GLfloat; green: GLfloat; blue: GLfloat );
glSecondaryColor3fvProcPtr = procedure( const v: PGLfloat );
glSecondaryColor3iProcPtr = procedure( red: GLint; green: GLint; blue: GLint );
glSecondaryColor3ivProcPtr = procedure( const v: PGLint );
glSecondaryColor3sProcPtr = procedure( red: GLshort; green: GLshort; blue: GLshort );
glSecondaryColor3svProcPtr = procedure( const v: PGLshort );
glSecondaryColor3ubProcPtr = procedure( red: GLubyte; green: GLubyte; blue: GLubyte );
glSecondaryColor3ubvProcPtr = procedure( const v: PGLubyte );
glSecondaryColor3uiProcPtr = procedure( red: GLuint; green: GLuint; blue: GLuint );
glSecondaryColor3uivProcPtr = procedure( const v: PGLuint );
glSecondaryColor3usProcPtr = procedure( red: GLushort; green: GLushort; blue: GLushort );
glSecondaryColor3usvProcPtr = procedure( const v: PGLushort );
glSecondaryColorPointerProcPtr = procedure( size: GLint; typ: GLenum; stride: GLsizei; const pointr: UnivPtr );
type
glPointParameterfProcPtr = procedure( pname: GLenum; param: GLfloat );
glPointParameterfvProcPtr = procedure( pname: GLenum; const params: PGLfloat );
glPointParameteriProcPtr = procedure( pname: GLenum; param: GLint );
glPointParameterivProcPtr = procedure( pname: GLenum; const params: PGLint );
type
glBlendFuncSeparateProcPtr = procedure( srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum );
type
glMultiDrawArraysProcPtr = procedure( mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei );
glMultiDrawElementsProcPtr = procedure( mode: GLenum; const count: PGLsizei; typ: GLenum; {const} indices: UnivPtrPtr; primcount: GLsizei );
type
glWindowPos2dProcPtr = procedure( x: GLdouble; y: GLdouble );
glWindowPos2dvProcPtr = procedure( const v: PGLdouble );
glWindowPos2fProcPtr = procedure( x: GLfloat; y: GLfloat );
glWindowPos2fvProcPtr = procedure( const v: PGLfloat );
glWindowPos2iProcPtr = procedure( x: GLint; y: GLint );
glWindowPos2ivProcPtr = procedure( const v: PGLint );
glWindowPos2sProcPtr = procedure( x: GLshort; y: GLshort );
glWindowPos2svProcPtr = procedure( const v: PGLshort );
glWindowPos3dProcPtr = procedure( x: GLdouble; y: GLdouble; z: GLdouble );
glWindowPos3dvProcPtr = procedure( const v: PGLdouble );
glWindowPos3fProcPtr = procedure( x: GLfloat; y: GLfloat; z: GLfloat );
glWindowPos3fvProcPtr = procedure( const v: PGLfloat );
glWindowPos3iProcPtr = procedure( x: GLint; y: GLint; z: GLint );
glWindowPos3ivProcPtr = procedure( const v: PGLint );
glWindowPos3sProcPtr = procedure( x: GLshort; y: GLshort; z: GLshort );
glWindowPos3svProcPtr = procedure( const v: PGLshort );
type
glGenQueriesProcPtr = procedure( n: GLsizei; ids: PGLuint );
glDeleteQueriesProcPtr = procedure( n: GLsizei; const ids: PGLuint );
glIsQueryProcPtr = function( id: GLuint ): GLboolean;
glBeginQueryProcPtr = procedure( target: GLenum; id: GLuint );
glEndQueryProcPtr = procedure( target: GLenum );
glGetQueryivProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint );
glGetQueryObjectivProcPtr = procedure( id: GLuint; pname: GLenum; params: PGLint );
glGetQueryObjectuivProcPtr = procedure( id: GLuint; pname: GLenum; params: PGLuint );
type
glBindBufferProcPtr = procedure( target: GLenum; buffer: GLuint );
glDeleteBuffersProcPtr = procedure( n: GLsizei; const buffers: PGLuint );
glGenBuffersProcPtr = procedure( n: GLsizei; buffers: PGLuint );
glIsBufferProcPtr = function( buffer: GLuint ): GLboolean;
glBufferDataProcPtr = procedure( target: GLenum; size: GLsizeiptr; const data: UnivPtr; usage: GLenum );
glBufferSubDataProcPtr = procedure( target: GLenum; offset: GLintptr; size: GLsizeiptr; const data: UnivPtr );
glGetBufferSubDataProcPtr = procedure( target: GLenum; offset: GLintptr; size: GLsizeiptr; data: UnivPtr );
glMapBufferProcPtr = function( target: GLenum; access: GLenum ): UnivPtr;
glUnmapBufferProcPtr = function( target: GLenum ): GLboolean;
glGetBufferParameterivProcPtr = procedure( target: GLenum; pname: GLenum; params: PGLint );
glGetBufferPointervProcPtr = procedure( target: GLenum; pname: GLenum; params: UnivPtrPtr );
type
glDrawBuffersProcPtr = procedure( n: GLsizei; const bufs: PGLenum );
glVertexAttrib1dProcPtr = procedure( index: GLuint; x: GLdouble );
glVertexAttrib1dvProcPtr = procedure( index: GLuint; const v: PGLdouble );
glVertexAttrib1fProcPtr = procedure( index: GLuint; x: GLfloat );
glVertexAttrib1fvProcPtr = procedure( index: GLuint; const v: PGLfloat );
glVertexAttrib1sProcPtr = procedure( index: GLuint; x: GLshort );
glVertexAttrib1svProcPtr = procedure( index: GLuint; const v: PGLshort );
glVertexAttrib2dProcPtr = procedure( index: GLuint; x: GLdouble; y: GLdouble );
glVertexAttrib2dvProcPtr = procedure( index: GLuint; const v: PGLdouble );
glVertexAttrib2fProcPtr = procedure( index: GLuint; x: GLfloat; y: GLfloat );
glVertexAttrib2fvProcPtr = procedure( index: GLuint; const v: PGLfloat );
glVertexAttrib2sProcPtr = procedure( index: GLuint; x: GLshort; y: GLshort );
glVertexAttrib2svProcPtr = procedure( index: GLuint; const v: PGLshort );
glVertexAttrib3dProcPtr = procedure( index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble );
glVertexAttrib3dvProcPtr = procedure( index: GLuint; const v: PGLdouble );
glVertexAttrib3fProcPtr = procedure( index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat );
glVertexAttrib3fvProcPtr = procedure( index: GLuint; const v: PGLfloat );
glVertexAttrib3sProcPtr = procedure( index: GLuint; x: GLshort; y: GLshort; z: GLshort );
glVertexAttrib3svProcPtr = procedure( index: GLuint; const v: PGLshort );
glVertexAttrib4NbvProcPtr = procedure( index: GLuint; const v: PGLbyte );
glVertexAttrib4NivProcPtr = procedure( index: GLuint; const v: PGLint );
glVertexAttrib4NsvProcPtr = procedure( index: GLuint; const v: PGLshort );
glVertexAttrib4NubProcPtr = procedure( index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte );
glVertexAttrib4NubvProcPtr = procedure( index: GLuint; const v: PGLubyte );
glVertexAttrib4NuivProcPtr = procedure( index: GLuint; const v: PGLuint );
glVertexAttrib4NusvProcPtr = procedure( index: GLuint; const v: PGLushort );
glVertexAttrib4bvProcPtr = procedure( index: GLuint; const v: PGLbyte );
glVertexAttrib4dProcPtr = procedure( index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble );
glVertexAttrib4dvProcPtr = procedure( index: GLuint; const v: PGLdouble );
glVertexAttrib4fProcPtr = procedure( index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat );
glVertexAttrib4fvProcPtr = procedure( index: GLuint; const v: PGLfloat );
glVertexAttrib4ivProcPtr = procedure( index: GLuint; const v: PGLint );
glVertexAttrib4sProcPtr = procedure( index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort );
glVertexAttrib4svProcPtr = procedure( index: GLuint; const v: PGLshort );
glVertexAttrib4ubvProcPtr = procedure( index: GLuint; const v: PGLubyte );
glVertexAttrib4uivProcPtr = procedure( index: GLuint; const v: PGLuint );
glVertexAttrib4usvProcPtr = procedure( index: GLuint; const v: PGLushort );
glVertexAttribPointerProcPtr = procedure( index: GLuint; size: GLint; typ: GLenum; normalized: GLboolean; stride: GLsizei; const pointr: UnivPtr );
glEnableVertexAttribArrayProcPtr = procedure( index: GLuint );
glDisableVertexAttribArrayProcPtr = procedure( index: GLuint );
glGetVertexAttribdvProcPtr = procedure( index: GLuint; pname: GLenum; params: PGLdouble );
glGetVertexAttribfvProcPtr = procedure( index: GLuint; pname: GLenum; params: PGLfloat );
glGetVertexAttribivProcPtr = procedure( index: GLuint; pname: GLenum; params: PGLint );
glGetVertexAttribPointervProcPtr = procedure( index: GLuint; pname: GLenum; pointr: UnivPtrPtr );
glDeleteShaderProcPtr = procedure( shader: GLuint );
glDetachShaderProcPtr = procedure( program_: GLuint; shader: GLuint );
glCreateShaderProcPtr = function( typ: GLenum ): GLuint;
glShaderSourceProcPtr = procedure( shader: GLuint; count: GLsizei; {const} strng: PPChar; const length: PGLint );
glCompileShaderProcPtr = procedure( shader: GLuint );
glCreateProgramProcPtr = function: GLuint;
glAttachShaderProcPtr = procedure( program_: GLuint; shader: GLuint );
glLinkProgramProcPtr = procedure( program_: GLuint );
glUseProgramProcPtr = procedure( program_: GLuint );
glDeleteProgramProcPtr = procedure( program_: GLuint );
glValidateProgramProcPtr = procedure( program_: GLuint );
glUniform1fProcPtr = procedure( location: GLint; v0: GLfloat );
glUniform2fProcPtr = procedure( location: GLint; v0: GLfloat; v1: GLfloat );
glUniform3fProcPtr = procedure( location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat );
glUniform4fProcPtr = procedure( location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat );
glUniform1iProcPtr = procedure( location: GLint; v0: GLint );
glUniform2iProcPtr = procedure( location: GLint; v0: GLint; v1: GLint );
glUniform3iProcPtr = procedure( location: GLint; v0: GLint; v1: GLint; v2: GLint );
glUniform4iProcPtr = procedure( location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint );
glUniform1fvProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLfloat );
glUniform2fvProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLfloat );
glUniform3fvProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLfloat );
glUniform4fvProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLfloat );
glUniform1ivProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLint );
glUniform2ivProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLint );
glUniform3ivProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLint );
glUniform4ivProcPtr = procedure( location: GLint; count: GLsizei; const value: PGLint );
glUniformMatrix2fvProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat );
glUniformMatrix3fvProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat );
glUniformMatrix4fvProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat );
glIsShaderProcPtr = function( shader: GLuint ): GLboolean;
glIsProgramProcPtr = function( program_: GLuint ): GLboolean;
glGetShaderivProcPtr = procedure( shader: GLuint; pname: GLenum; params: PGLint );
glGetProgramivProcPtr = procedure( program_: GLuint; pname: GLenum; params: PGLint );
glGetAttachedShadersProcPtr = procedure( program_: GLuint; maxCount: GLsizei; count: PGLsizei; shaders: PGLuint );
glGetShaderInfoLogProcPtr = procedure( shader: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PChar );
glGetProgramInfoLogProcPtr = procedure( program_: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PChar );
glGetUniformLocationProcPtr = function( program_: GLuint; const name: PChar ): GLint;
glGetActiveUniformProcPtr = procedure( program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; typ: PGLenum; name: PChar );
glGetUniformfvProcPtr = procedure( program_: GLuint; location: GLint; params: PGLfloat );
glGetUniformivProcPtr = procedure( program_: GLuint; location: GLint; params: PGLint );
glGetShaderSourceProcPtr = procedure( shader: GLuint; bufSize: GLsizei; length: PGLsizei; source: PChar );
glBindAttribLocationProcPtr = procedure( program_: GLuint; index: GLuint; const name: PChar );
glGetActiveAttribProcPtr = procedure( program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; typ: PGLenum; name: PChar );
glGetAttribLocationProcPtr = function( program_: GLuint; const name: PChar ): GLint;
glStencilFuncSeparateProcPtr = procedure( face: GLenum; func: GLenum; ref: GLint; mask: GLuint );
glStencilOpSeparateProcPtr = procedure( face: GLenum; fail: GLenum; zfail: GLenum; zpass: GLenum );
glStencilMaskSeparateProcPtr = procedure( face: GLenum; mask: GLuint );
type
glUniformMatrix2x3fvProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat );
glUniformMatrix3x2fvProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat );
glUniformMatrix2x4fvProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat );
glUniformMatrix4x2fvProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat );
glUniformMatrix3x4fvProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat );
glUniformMatrix4x3fvProcPtr = procedure( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat );
{$elsec} { GL_GLEXT_FUNCTION_POINTERS }
procedure glAccum( op: GLenum; value: GLfloat ); external name '_glAccum';
procedure glAlphaFunc( func: GLenum; ref: GLclampf ); external name '_glAlphaFunc';
function glAreTexturesResident( n: GLsizei; const textures: PGLuint; residences: PGLboolean ): GLboolean; external name '_glAreTexturesResident';
procedure glArrayElement( i: GLint ); external name '_glArrayElement';
procedure glBegin( mode: GLenum ); external name '_glBegin';
procedure glBindTexture( target: GLenum; texture: GLuint ); external name '_glBindTexture';
procedure glBitmap( width: GLsizei; height: GLsizei; xorig: GLfloat; yorig: GLfloat; xmove: GLfloat; ymove: GLfloat; const bitmap: PGLubyte ); external name '_glBitmap';
procedure glBlendColor( red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf ); external name '_glBlendColor';
procedure glBlendEquation( mode: GLenum ); external name '_glBlendEquation';
procedure glBlendEquationSeparate( modeRGB: GLenum; modeAlpha: GLenum ); external name '_glBlendEquationSeparate';
procedure glBlendFunc( sfactor: GLenum; dfactor: GLenum ); external name '_glBlendFunc';
procedure glCallList( list: GLuint ); external name '_glCallList';
procedure glCallLists( n: GLsizei; typ: GLenum; const lists: UnivPtr ); external name '_glCallLists';
procedure glClear( mask: GLbitfield ); external name '_glClear';
procedure glClearAccum( red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat ); external name '_glClearAccum';
procedure glClearColor( red: GLclampf; green: GLclampf; blue: GLclampf; alpha: GLclampf ); external name '_glClearColor';
procedure glClearDepth( depth: GLclampd ); external name '_glClearDepth';
procedure glClearIndex( c: GLfloat ); external name '_glClearIndex';
procedure glClearStencil( s: GLint ); external name '_glClearStencil';
procedure glClipPlane( plane: GLenum; const equation: PGLdouble ); external name '_glClipPlane';
procedure glColor3b( red: GLbyte; green: GLbyte; blue: GLbyte ); external name '_glColor3b';
procedure glColor3bv( const v: PGLbyte ); external name '_glColor3bv';
procedure glColor3d( red: GLdouble; green: GLdouble; blue: GLdouble ); external name '_glColor3d';
procedure glColor3dv( const v: PGLdouble ); external name '_glColor3dv';
procedure glColor3f( red: GLfloat; green: GLfloat; blue: GLfloat ); external name '_glColor3f';
procedure glColor3fv( const v: PGLfloat ); external name '_glColor3fv';
procedure glColor3i( red: GLint; green: GLint; blue: GLint ); external name '_glColor3i';
procedure glColor3iv( const v: PGLint ); external name '_glColor3iv';
procedure glColor3s( red: GLshort; green: GLshort; blue: GLshort ); external name '_glColor3s';
procedure glColor3sv( const v: PGLshort ); external name '_glColor3sv';
procedure glColor3ub( red: GLubyte; green: GLubyte; blue: GLubyte ); external name '_glColor3ub';
procedure glColor3ubv( const v: PGLubyte ); external name '_glColor3ubv';
procedure glColor3ui( red: GLuint; green: GLuint; blue: GLuint ); external name '_glColor3ui';
procedure glColor3uiv( const v: PGLuint ); external name '_glColor3uiv';
procedure glColor3us( red: GLushort; green: GLushort; blue: GLushort ); external name '_glColor3us';
procedure glColor3usv( const v: PGLushort ); external name '_glColor3usv';
procedure glColor4b( red: GLbyte; green: GLbyte; blue: GLbyte; alpha: GLbyte ); external name '_glColor4b';
procedure glColor4bv( const v: PGLbyte ); external name '_glColor4bv';
procedure glColor4d( red: GLdouble; green: GLdouble; blue: GLdouble; alpha: GLdouble ); external name '_glColor4d';
procedure glColor4dv( const v: PGLdouble ); external name '_glColor4dv';
procedure glColor4f( red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat ); external name '_glColor4f';
procedure glColor4fv( const v: PGLfloat ); external name '_glColor4fv';
procedure glColor4i( red: GLint; green: GLint; blue: GLint; alpha: GLint ); external name '_glColor4i';
procedure glColor4iv( const v: PGLint ); external name '_glColor4iv';
procedure glColor4s( red: GLshort; green: GLshort; blue: GLshort; alpha: GLshort ); external name '_glColor4s';
procedure glColor4sv( const v: PGLshort ); external name '_glColor4sv';
procedure glColor4ub( red: GLubyte; green: GLubyte; blue: GLubyte; alpha: GLubyte ); external name '_glColor4ub';
procedure glColor4ubv( const v: PGLubyte ); external name '_glColor4ubv';
procedure glColor4ui( red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint ); external name '_glColor4ui';
procedure glColor4uiv( const v: PGLuint ); external name '_glColor4uiv';
procedure glColor4us( red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort ); external name '_glColor4us';
procedure glColor4usv( const v: PGLushort ); external name '_glColor4usv';
procedure glColorMask( red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean ); external name '_glColorMask';
procedure glColorMaterial( face: GLenum; mode: GLenum ); external name '_glColorMaterial';
procedure glColorPointer( size: GLint; typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); external name '_glColorPointer';
procedure glColorSubTable( target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; typ: GLenum; const data: UnivPtr ); external name '_glColorSubTable';
procedure glColorTable( target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; typ: GLenum; const table: UnivPtr ); external name '_glColorTable';
procedure glColorTableParameterfv( target: GLenum; pname: GLenum; const params: PGLfloat ); external name '_glColorTableParameterfv';
procedure glColorTableParameteriv( target: GLenum; pname: GLenum; const params: PGLint ); external name '_glColorTableParameteriv';
procedure glConvolutionFilter1D( target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; typ: GLenum; const image: UnivPtr ); external name '_glConvolutionFilter1D';
procedure glConvolutionFilter2D( target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; const image: UnivPtr ); external name '_glConvolutionFilter2D';
procedure glConvolutionParameterf( target: GLenum; pname: GLenum; params: GLfloat ); external name '_glConvolutionParameterf';
procedure glConvolutionParameterfv( target: GLenum; pname: GLenum; const params: PGLfloat ); external name '_glConvolutionParameterfv';
procedure glConvolutionParameteri( target: GLenum; pname: GLenum; params: GLint ); external name '_glConvolutionParameteri';
procedure glConvolutionParameteriv( target: GLenum; pname: GLenum; const params: PGLint ); external name '_glConvolutionParameteriv';
procedure glCopyColorSubTable( target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei ); external name '_glCopyColorSubTable';
procedure glCopyColorTable( target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei ); external name '_glCopyColorTable';
procedure glCopyConvolutionFilter1D( target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei ); external name '_glCopyConvolutionFilter1D';
procedure glCopyConvolutionFilter2D( target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei ); external name '_glCopyConvolutionFilter2D';
procedure glCopyPixels( x: GLint; y: GLint; width: GLsizei; height: GLsizei; typ: GLenum ); external name '_glCopyPixels';
procedure glCopyTexImage1D( target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint ); external name '_glCopyTexImage1D';
procedure glCopyTexImage2D( target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint ); external name '_glCopyTexImage2D';
procedure glCopyTexSubImage1D( target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei ); external name '_glCopyTexSubImage1D';
procedure glCopyTexSubImage2D( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei ); external name '_glCopyTexSubImage2D';
procedure glCopyTexSubImage3D( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei ); external name '_glCopyTexSubImage3D';
procedure glCullFace( mode: GLenum ); external name '_glCullFace';
procedure glDeleteLists( list: GLuint; range: GLsizei ); external name '_glDeleteLists';
procedure glDeleteTextures( n: GLsizei; const textures: PGLuint ); external name '_glDeleteTextures';
procedure glDepthFunc( func: GLenum ); external name '_glDepthFunc';
procedure glDepthMask( flag: GLboolean ); external name '_glDepthMask';
procedure glDepthRange( zNear: GLclampd; zFar: GLclampd ); external name '_glDepthRange';
procedure glDisable( cap: GLenum ); external name '_glDisable';
procedure glDisableClientState( arry: GLenum ); external name '_glDisableClientState';
procedure glDrawArrays( mode: GLenum; first: GLint; count: GLsizei ); external name '_glDrawArrays';
procedure glDrawBuffer( mode: GLenum ); external name '_glDrawBuffer';
procedure glDrawElements( mode: GLenum; count: GLsizei; typ: GLenum; const indices: UnivPtr ); external name '_glDrawElements';
procedure glDrawPixels( width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; const pixels: UnivPtr ); external name '_glDrawPixels';
procedure glDrawRangeElements( mode: GLenum; start: GLuint; finish: GLuint; count: GLsizei; typ: GLenum; const indices: UnivPtr ); external name '_glDrawRangeElements';
procedure glEdgeFlag( flag: GLboolean ); external name '_glEdgeFlag';
procedure glEdgeFlagPointer( stride: GLsizei; const pointr: UnivPtr ); external name '_glEdgeFlagPointer';
procedure glEdgeFlagv( const flag: PGLboolean ); external name '_glEdgeFlagv';
procedure glEnable( cap: GLenum ); external name '_glEnable';
procedure glEnableClientState( arry: GLenum ); external name '_glEnableClientState';
procedure glEnd; external name '_glEnd';
procedure glEndList; external name '_glEndList';
procedure glEvalCoord1d( u: GLdouble ); external name '_glEvalCoord1d';
procedure glEvalCoord1dv( const u: PGLdouble ); external name '_glEvalCoord1dv';
procedure glEvalCoord1f( u: GLfloat ); external name '_glEvalCoord1f';
procedure glEvalCoord1fv( const u: PGLfloat ); external name '_glEvalCoord1fv';
procedure glEvalCoord2d( u: GLdouble; v: GLdouble ); external name '_glEvalCoord2d';
procedure glEvalCoord2dv( const u: PGLdouble ); external name '_glEvalCoord2dv';
procedure glEvalCoord2f( u: GLfloat; v: GLfloat ); external name '_glEvalCoord2f';
procedure glEvalCoord2fv( const u: PGLfloat ); external name '_glEvalCoord2fv';
procedure glEvalMesh1( mode: GLenum; i1: GLint; i2: GLint ); external name '_glEvalMesh1';
procedure glEvalMesh2( mode: GLenum; i1: GLint; i2: GLint; j1: GLint; j2: GLint ); external name '_glEvalMesh2';
procedure glEvalPoint1( i: GLint ); external name '_glEvalPoint1';
procedure glEvalPoint2( i: GLint; j: GLint ); external name '_glEvalPoint2';
procedure glFeedbackBuffer( size: GLsizei; typ: GLenum; buffer: PGLfloat ); external name '_glFeedbackBuffer';
procedure glFinish; external name '_glFinish';
procedure glFlush; external name '_glFlush';
procedure glFogf( pname: GLenum; param: GLfloat ); external name '_glFogf';
procedure glFogfv( pname: GLenum; const params: PGLfloat ); external name '_glFogfv';
procedure glFogi( pname: GLenum; param: GLint ); external name '_glFogi';
procedure glFogiv( pname: GLenum; const params: PGLint ); external name '_glFogiv';
procedure glFrontFace( mode: GLenum ); external name '_glFrontFace';
procedure glFrustum( left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble ); external name '_glFrustum';
function glGenLists( range: GLsizei ): GLuint; external name '_glGenLists';
procedure glGenTextures( n: GLsizei; textures: PGLuint ); external name '_glGenTextures';
procedure glGetBooleanv( pname: GLenum; params: PGLboolean ); external name '_glGetBooleanv';
procedure glGetClipPlane( plane: GLenum; equation: PGLdouble ); external name '_glGetClipPlane';
procedure glGetColorTable( target: GLenum; format: GLenum; typ: GLenum; table: UnivPtr ); external name '_glGetColorTable';
procedure glGetColorTableParameterfv( target: GLenum; pname: GLenum; params: PGLfloat ); external name '_glGetColorTableParameterfv';
procedure glGetColorTableParameteriv( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetColorTableParameteriv';
procedure glGetConvolutionFilter( target: GLenum; format: GLenum; typ: GLenum; image: UnivPtr ); external name '_glGetConvolutionFilter';
procedure glGetConvolutionParameterfv( target: GLenum; pname: GLenum; params: PGLfloat ); external name '_glGetConvolutionParameterfv';
procedure glGetConvolutionParameteriv( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetConvolutionParameteriv';
procedure glGetDoublev( pname: GLenum; params: PGLdouble ); external name '_glGetDoublev';
function glGetError: GLenum; external name '_glGetError';
procedure glGetFloatv( pname: GLenum; params: PGLfloat ); external name '_glGetFloatv';
procedure glGetHistogram( target: GLenum; reset: GLboolean; format: GLenum; typ: GLenum; values: UnivPtr ); external name '_glGetHistogram';
procedure glGetHistogramParameterfv( target: GLenum; pname: GLenum; params: PGLfloat ); external name '_glGetHistogramParameterfv';
procedure glGetHistogramParameteriv( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetHistogramParameteriv';
procedure glGetIntegerv( pname: GLenum; params: PGLint ); external name '_glGetIntegerv';
procedure glGetLightfv( light: GLenum; pname: GLenum; params: PGLfloat ); external name '_glGetLightfv';
procedure glGetLightiv( light: GLenum; pname: GLenum; params: PGLint ); external name '_glGetLightiv';
procedure glGetMapdv( target: GLenum; query: GLenum; v: PGLdouble ); external name '_glGetMapdv';
procedure glGetMapfv( target: GLenum; query: GLenum; v: PGLfloat ); external name '_glGetMapfv';
procedure glGetMapiv( target: GLenum; query: GLenum; v: PGLint ); external name '_glGetMapiv';
procedure glGetMaterialfv( face: GLenum; pname: GLenum; params: PGLfloat ); external name '_glGetMaterialfv';
procedure glGetMaterialiv( face: GLenum; pname: GLenum; params: PGLint ); external name '_glGetMaterialiv';
procedure glGetMinmax( target: GLenum; reset: GLboolean; format: GLenum; typ: GLenum; values: UnivPtr ); external name '_glGetMinmax';
procedure glGetMinmaxParameterfv( target: GLenum; pname: GLenum; params: PGLfloat ); external name '_glGetMinmaxParameterfv';
procedure glGetMinmaxParameteriv( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetMinmaxParameteriv';
procedure glGetPixelMapfv( map: GLenum; values: PGLfloat ); external name '_glGetPixelMapfv';
procedure glGetPixelMapuiv( map: GLenum; values: PGLuint ); external name '_glGetPixelMapuiv';
procedure glGetPixelMapusv( map: GLenum; values: PGLushort ); external name '_glGetPixelMapusv';
procedure glGetPointerv( pname: GLenum; params: UnivPtrPtr ); external name '_glGetPointerv';
procedure glGetPolygonStipple( mask: PGLubyte ); external name '_glGetPolygonStipple';
procedure glGetSeparableFilter( target: GLenum; format: GLenum; typ: GLenum; row: UnivPtr; column: UnivPtr; span: UnivPtr ); external name '_glGetSeparableFilter';
function glGetString( name: GLenum ): PChar; external name '_glGetString';
procedure glGetTexEnvfv( target: GLenum; pname: GLenum; params: PGLfloat ); external name '_glGetTexEnvfv';
procedure glGetTexEnviv( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetTexEnviv';
procedure glGetTexGendv( coord: GLenum; pname: GLenum; params: PGLdouble ); external name '_glGetTexGendv';
procedure glGetTexGenfv( coord: GLenum; pname: GLenum; params: PGLfloat ); external name '_glGetTexGenfv';
procedure glGetTexGeniv( coord: GLenum; pname: GLenum; params: PGLint ); external name '_glGetTexGeniv';
procedure glGetTexImage( target: GLenum; level: GLint; format: GLenum; typ: GLenum; pixels: UnivPtr ); external name '_glGetTexImage';
procedure glGetTexLevelParameterfv( target: GLenum; level: GLint; pname: GLenum; params: PGLfloat ); external name '_glGetTexLevelParameterfv';
procedure glGetTexLevelParameteriv( target: GLenum; level: GLint; pname: GLenum; params: PGLint ); external name '_glGetTexLevelParameteriv';
procedure glGetTexParameterfv( target: GLenum; pname: GLenum; params: PGLfloat ); external name '_glGetTexParameterfv';
procedure glGetTexParameteriv( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetTexParameteriv';
procedure glHint( target: GLenum; mode: GLenum ); external name '_glHint';
procedure glHistogram( target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean ); external name '_glHistogram';
procedure glIndexMask( mask: GLuint ); external name '_glIndexMask';
procedure glIndexPointer( typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); external name '_glIndexPointer';
procedure glIndexd( c: GLdouble ); external name '_glIndexd';
procedure glIndexdv( const c: PGLdouble ); external name '_glIndexdv';
procedure glIndexf( c: GLfloat ); external name '_glIndexf';
procedure glIndexfv( const c: PGLfloat ); external name '_glIndexfv';
procedure glIndexi( c: GLint ); external name '_glIndexi';
procedure glIndexiv( const c: PGLint ); external name '_glIndexiv';
procedure glIndexs( c: GLshort ); external name '_glIndexs';
procedure glIndexsv( const c: PGLshort ); external name '_glIndexsv';
procedure glIndexub( c: GLubyte ); external name '_glIndexub';
procedure glIndexubv( const c: PGLubyte ); external name '_glIndexubv';
procedure glInitNames; external name '_glInitNames';
procedure glInterleavedArrays( format: GLenum; stride: GLsizei; const pointr: UnivPtr ); external name '_glInterleavedArrays';
function glIsEnabled( cap: GLenum ): GLboolean; external name '_glIsEnabled';
function glIsList( list: GLuint ): GLboolean; external name '_glIsList';
function glIsTexture( texture: GLuint ): GLboolean; external name '_glIsTexture';
procedure glLightModelf( pname: GLenum; param: GLfloat ); external name '_glLightModelf';
procedure glLightModelfv( pname: GLenum; const params: PGLfloat ); external name '_glLightModelfv';
procedure glLightModeli( pname: GLenum; param: GLint ); external name '_glLightModeli';
procedure glLightModeliv( pname: GLenum; const params: PGLint ); external name '_glLightModeliv';
procedure glLightf( light: GLenum; pname: GLenum; param: GLfloat ); external name '_glLightf';
procedure glLightfv( light: GLenum; pname: GLenum; const params: PGLfloat ); external name '_glLightfv';
procedure glLighti( light: GLenum; pname: GLenum; param: GLint ); external name '_glLighti';
procedure glLightiv( light: GLenum; pname: GLenum; const params: PGLint ); external name '_glLightiv';
procedure glLineStipple( factor: GLint; pattern: GLushort ); external name '_glLineStipple';
procedure glLineWidth( width: GLfloat ); external name '_glLineWidth';
procedure glListBase( base: GLuint ); external name '_glListBase';
procedure glLoadIdentity; external name '_glLoadIdentity';
procedure glLoadMatrixd( const m: PGLdouble ); external name '_glLoadMatrixd';
procedure glLoadMatrixf( const m: PGLfloat ); external name '_glLoadMatrixf';
procedure glLoadName( name: GLuint ); external name '_glLoadName';
procedure glLogicOp( opcode: GLenum ); external name '_glLogicOp';
procedure glMap1d( target: GLenum; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; const points: PGLdouble ); external name '_glMap1d';
procedure glMap1f( target: GLenum; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; const points: PGLfloat ); external name '_glMap1f';
procedure glMap2d( target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; const points: PGLdouble ); external name '_glMap2d';
procedure glMap2f( target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; const points: PGLfloat ); external name '_glMap2f';
procedure glMapGrid1d( un: GLint; u1: GLdouble; u2: GLdouble ); external name '_glMapGrid1d';
procedure glMapGrid1f( un: GLint; u1: GLfloat; u2: GLfloat ); external name '_glMapGrid1f';
procedure glMapGrid2d( un: GLint; u1: GLdouble; u2: GLdouble; vn: GLint; v1: GLdouble; v2: GLdouble ); external name '_glMapGrid2d';
procedure glMapGrid2f( un: GLint; u1: GLfloat; u2: GLfloat; vn: GLint; v1: GLfloat; v2: GLfloat ); external name '_glMapGrid2f';
procedure glMaterialf( face: GLenum; pname: GLenum; param: GLfloat ); external name '_glMaterialf';
procedure glMaterialfv( face: GLenum; pname: GLenum; const params: PGLfloat ); external name '_glMaterialfv';
procedure glMateriali( face: GLenum; pname: GLenum; param: GLint ); external name '_glMateriali';
procedure glMaterialiv( face: GLenum; pname: GLenum; const params: PGLint ); external name '_glMaterialiv';
procedure glMatrixMode( mode: GLenum ); external name '_glMatrixMode';
procedure glMinmax( target: GLenum; internalformat: GLenum; sink: GLboolean ); external name '_glMinmax';
procedure glMultMatrixd( const m: PGLdouble ); external name '_glMultMatrixd';
procedure glMultMatrixf( const m: PGLfloat ); external name '_glMultMatrixf';
procedure glNewList( list: GLuint; mode: GLenum ); external name '_glNewList';
procedure glNormal3b( nx: GLbyte; ny: GLbyte; nz: GLbyte ); external name '_glNormal3b';
procedure glNormal3bv( const v: PGLbyte ); external name '_glNormal3bv';
procedure glNormal3d( nx: GLdouble; ny: GLdouble; nz: GLdouble ); external name '_glNormal3d';
procedure glNormal3dv( const v: PGLdouble ); external name '_glNormal3dv';
procedure glNormal3f( nx: GLfloat; ny: GLfloat; nz: GLfloat ); external name '_glNormal3f';
procedure glNormal3fv( const v: PGLfloat ); external name '_glNormal3fv';
procedure glNormal3i( nx: GLint; ny: GLint; nz: GLint ); external name '_glNormal3i';
procedure glNormal3iv( const v: PGLint ); external name '_glNormal3iv';
procedure glNormal3s( nx: GLshort; ny: GLshort; nz: GLshort ); external name '_glNormal3s';
procedure glNormal3sv( const v: PGLshort ); external name '_glNormal3sv';
procedure glNormalPointer( typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); external name '_glNormalPointer';
procedure glOrtho( left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble ); external name '_glOrtho';
procedure glPassThrough( token: GLfloat ); external name '_glPassThrough';
procedure glPixelMapfv( map: GLenum; mapsize: GLint; const values: PGLfloat ); external name '_glPixelMapfv';
procedure glPixelMapuiv( map: GLenum; mapsize: GLint; const values: PGLuint ); external name '_glPixelMapuiv';
procedure glPixelMapusv( map: GLenum; mapsize: GLint; const values: PGLushort ); external name '_glPixelMapusv';
procedure glPixelStoref( pname: GLenum; param: GLfloat ); external name '_glPixelStoref';
procedure glPixelStorei( pname: GLenum; param: GLint ); external name '_glPixelStorei';
procedure glPixelTransferf( pname: GLenum; param: GLfloat ); external name '_glPixelTransferf';
procedure glPixelTransferi( pname: GLenum; param: GLint ); external name '_glPixelTransferi';
procedure glPixelZoom( xfactor: GLfloat; yfactor: GLfloat ); external name '_glPixelZoom';
procedure glPointSize( size: GLfloat ); external name '_glPointSize';
procedure glPolygonMode( face: GLenum; mode: GLenum ); external name '_glPolygonMode';
procedure glPolygonOffset( factor: GLfloat; units: GLfloat ); external name '_glPolygonOffset';
procedure glPolygonStipple( const mask: PGLubyte ); external name '_glPolygonStipple';
procedure glPopAttrib; external name '_glPopAttrib';
procedure glPopClientAttrib; external name '_glPopClientAttrib';
procedure glPopMatrix; external name '_glPopMatrix';
procedure glPopName; external name '_glPopName';
procedure glPrioritizeTextures( n: GLsizei; const textures: PGLuint; const priorities: PGLclampf ); external name '_glPrioritizeTextures';
procedure glPushAttrib( mask: GLbitfield ); external name '_glPushAttrib';
procedure glPushClientAttrib( mask: GLbitfield ); external name '_glPushClientAttrib';
procedure glPushMatrix; external name '_glPushMatrix';
procedure glPushName( name: GLuint ); external name '_glPushName';
procedure glRasterPos2d( x: GLdouble; y: GLdouble ); external name '_glRasterPos2d';
procedure glRasterPos2dv( const v: PGLdouble ); external name '_glRasterPos2dv';
procedure glRasterPos2f( x: GLfloat; y: GLfloat ); external name '_glRasterPos2f';
procedure glRasterPos2fv( const v: PGLfloat ); external name '_glRasterPos2fv';
procedure glRasterPos2i( x: GLint; y: GLint ); external name '_glRasterPos2i';
procedure glRasterPos2iv( const v: PGLint ); external name '_glRasterPos2iv';
procedure glRasterPos2s( x: GLshort; y: GLshort ); external name '_glRasterPos2s';
procedure glRasterPos2sv( const v: PGLshort ); external name '_glRasterPos2sv';
procedure glRasterPos3d( x: GLdouble; y: GLdouble; z: GLdouble ); external name '_glRasterPos3d';
procedure glRasterPos3dv( const v: PGLdouble ); external name '_glRasterPos3dv';
procedure glRasterPos3f( x: GLfloat; y: GLfloat; z: GLfloat ); external name '_glRasterPos3f';
procedure glRasterPos3fv( const v: PGLfloat ); external name '_glRasterPos3fv';
procedure glRasterPos3i( x: GLint; y: GLint; z: GLint ); external name '_glRasterPos3i';
procedure glRasterPos3iv( const v: PGLint ); external name '_glRasterPos3iv';
procedure glRasterPos3s( x: GLshort; y: GLshort; z: GLshort ); external name '_glRasterPos3s';
procedure glRasterPos3sv( const v: PGLshort ); external name '_glRasterPos3sv';
procedure glRasterPos4d( x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble ); external name '_glRasterPos4d';
procedure glRasterPos4dv( const v: PGLdouble ); external name '_glRasterPos4dv';
procedure glRasterPos4f( x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat ); external name '_glRasterPos4f';
procedure glRasterPos4fv( const v: PGLfloat ); external name '_glRasterPos4fv';
procedure glRasterPos4i( x: GLint; y: GLint; z: GLint; w: GLint ); external name '_glRasterPos4i';
procedure glRasterPos4iv( const v: PGLint ); external name '_glRasterPos4iv';
procedure glRasterPos4s( x: GLshort; y: GLshort; z: GLshort; w: GLshort ); external name '_glRasterPos4s';
procedure glRasterPos4sv( const v: PGLshort ); external name '_glRasterPos4sv';
procedure glReadBuffer( mode: GLenum ); external name '_glReadBuffer';
procedure glReadPixels( x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; pixels: UnivPtr ); external name '_glReadPixels';
procedure glRectd( x1: GLdouble; y1: GLdouble; x2: GLdouble; y2: GLdouble ); external name '_glRectd';
procedure glRectdv( const v1: PGLdouble; const v2: PGLdouble ); external name '_glRectdv';
procedure glRectf( x1: GLfloat; y1: GLfloat; x2: GLfloat; y2: GLfloat ); external name '_glRectf';
procedure glRectfv( const v1: PGLfloat; const v2: PGLfloat ); external name '_glRectfv';
procedure glRecti( x1: GLint; y1: GLint; x2: GLint; y2: GLint ); external name '_glRecti';
procedure glRectiv( const v1: PGLint; const v2: PGLint ); external name '_glRectiv';
procedure glRects( x1: GLshort; y1: GLshort; x2: GLshort; y2: GLshort ); external name '_glRects';
procedure glRectsv( const v1: PGLshort; const v2: PGLshort ); external name '_glRectsv';
function glRenderMode( mode: GLenum ): GLint; external name '_glRenderMode';
procedure glResetHistogram( target: GLenum ); external name '_glResetHistogram';
procedure glResetMinmax( target: GLenum ); external name '_glResetMinmax';
procedure glRotated( angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble ); external name '_glRotated';
procedure glRotatef( angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat ); external name '_glRotatef';
procedure glScaled( x: GLdouble; y: GLdouble; z: GLdouble ); external name '_glScaled';
procedure glScalef( x: GLfloat; y: GLfloat; z: GLfloat ); external name '_glScalef';
procedure glScissor( x: GLint; y: GLint; width: GLsizei; height: GLsizei ); external name '_glScissor';
procedure glSelectBuffer( size: GLsizei; buffer: PGLuint ); external name '_glSelectBuffer';
procedure glSeparableFilter2D( target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; const row: UnivPtr; const column: UnivPtr ); external name '_glSeparableFilter2D';
procedure glShadeModel( mode: GLenum ); external name '_glShadeModel';
procedure glStencilFunc( func: GLenum; ref: GLint; mask: GLuint ); external name '_glStencilFunc';
procedure glStencilMask( mask: GLuint ); external name '_glStencilMask';
procedure glStencilOp( fail: GLenum; zfail: GLenum; zpass: GLenum ); external name '_glStencilOp';
procedure glTexCoord1d( s: GLdouble ); external name '_glTexCoord1d';
procedure glTexCoord1dv( const v: PGLdouble ); external name '_glTexCoord1dv';
procedure glTexCoord1f( s: GLfloat ); external name '_glTexCoord1f';
procedure glTexCoord1fv( const v: PGLfloat ); external name '_glTexCoord1fv';
procedure glTexCoord1i( s: GLint ); external name '_glTexCoord1i';
procedure glTexCoord1iv( const v: PGLint ); external name '_glTexCoord1iv';
procedure glTexCoord1s( s: GLshort ); external name '_glTexCoord1s';
procedure glTexCoord1sv( const v: PGLshort ); external name '_glTexCoord1sv';
procedure glTexCoord2d( s: GLdouble; t: GLdouble ); external name '_glTexCoord2d';
procedure glTexCoord2dv( const v: PGLdouble ); external name '_glTexCoord2dv';
procedure glTexCoord2f( s: GLfloat; t: GLfloat ); external name '_glTexCoord2f';
procedure glTexCoord2fv( const v: PGLfloat ); external name '_glTexCoord2fv';
procedure glTexCoord2i( s: GLint; t: GLint ); external name '_glTexCoord2i';
procedure glTexCoord2iv( const v: PGLint ); external name '_glTexCoord2iv';
procedure glTexCoord2s( s: GLshort; t: GLshort ); external name '_glTexCoord2s';
procedure glTexCoord2sv( const v: PGLshort ); external name '_glTexCoord2sv';
procedure glTexCoord3d( s: GLdouble; t: GLdouble; r: GLdouble ); external name '_glTexCoord3d';
procedure glTexCoord3dv( const v: PGLdouble ); external name '_glTexCoord3dv';
procedure glTexCoord3f( s: GLfloat; t: GLfloat; r: GLfloat ); external name '_glTexCoord3f';
procedure glTexCoord3fv( const v: PGLfloat ); external name '_glTexCoord3fv';
procedure glTexCoord3i( s: GLint; t: GLint; r: GLint ); external name '_glTexCoord3i';
procedure glTexCoord3iv( const v: PGLint ); external name '_glTexCoord3iv';
procedure glTexCoord3s( s: GLshort; t: GLshort; r: GLshort ); external name '_glTexCoord3s';
procedure glTexCoord3sv( const v: PGLshort ); external name '_glTexCoord3sv';
procedure glTexCoord4d( s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble ); external name '_glTexCoord4d';
procedure glTexCoord4dv( const v: PGLdouble ); external name '_glTexCoord4dv';
procedure glTexCoord4f( s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat ); external name '_glTexCoord4f';
procedure glTexCoord4fv( const v: PGLfloat ); external name '_glTexCoord4fv';
procedure glTexCoord4i( s: GLint; t: GLint; r: GLint; q: GLint ); external name '_glTexCoord4i';
procedure glTexCoord4iv( const v: PGLint ); external name '_glTexCoord4iv';
procedure glTexCoord4s( s: GLshort; t: GLshort; r: GLshort; q: GLshort ); external name '_glTexCoord4s';
procedure glTexCoord4sv( const v: PGLshort ); external name '_glTexCoord4sv';
procedure glTexCoordPointer( size: GLint; typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); external name '_glTexCoordPointer';
procedure glTexEnvf( target: GLenum; pname: GLenum; param: GLfloat ); external name '_glTexEnvf';
procedure glTexEnvfv( target: GLenum; pname: GLenum; const params: PGLfloat ); external name '_glTexEnvfv';
procedure glTexEnvi( target: GLenum; pname: GLenum; param: GLint ); external name '_glTexEnvi';
procedure glTexEnviv( target: GLenum; pname: GLenum; const params: PGLint ); external name '_glTexEnviv';
procedure glTexGend( coord: GLenum; pname: GLenum; param: GLdouble ); external name '_glTexGend';
procedure glTexGendv( coord: GLenum; pname: GLenum; const params: PGLdouble ); external name '_glTexGendv';
procedure glTexGenf( coord: GLenum; pname: GLenum; param: GLfloat ); external name '_glTexGenf';
procedure glTexGenfv( coord: GLenum; pname: GLenum; const params: PGLfloat ); external name '_glTexGenfv';
procedure glTexGeni( coord: GLenum; pname: GLenum; param: GLint ); external name '_glTexGeni';
procedure glTexGeniv( coord: GLenum; pname: GLenum; const params: PGLint ); external name '_glTexGeniv';
procedure glTexImage1D( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; format: GLenum; typ: GLenum; const pixels: UnivPtr ); external name '_glTexImage1D';
procedure glTexImage2D( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; typ: GLenum; const pixels: UnivPtr ); external name '_glTexImage2D';
procedure glTexImage3D( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; typ: GLenum; const pixels: UnivPtr ); external name '_glTexImage3D';
procedure glTexParameterf( target: GLenum; pname: GLenum; param: GLfloat ); external name '_glTexParameterf';
procedure glTexParameterfv( target: GLenum; pname: GLenum; const params: PGLfloat ); external name '_glTexParameterfv';
procedure glTexParameteri( target: GLenum; pname: GLenum; param: GLint ); external name '_glTexParameteri';
procedure glTexParameteriv( target: GLenum; pname: GLenum; const params: PGLint ); external name '_glTexParameteriv';
procedure glTexSubImage1D( target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; typ: GLenum; const pixels: UnivPtr ); external name '_glTexSubImage1D';
procedure glTexSubImage2D( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; typ: GLenum; const pixels: UnivPtr ); external name '_glTexSubImage2D';
procedure glTexSubImage3D( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; typ: GLenum; const pixels: UnivPtr ); external name '_glTexSubImage3D';
procedure glTranslated( x: GLdouble; y: GLdouble; z: GLdouble ); external name '_glTranslated';
procedure glTranslatef( x: GLfloat; y: GLfloat; z: GLfloat ); external name '_glTranslatef';
procedure glVertex2d( x: GLdouble; y: GLdouble ); external name '_glVertex2d';
procedure glVertex2dv( const v: PGLdouble ); external name '_glVertex2dv';
procedure glVertex2f( x: GLfloat; y: GLfloat ); external name '_glVertex2f';
procedure glVertex2fv( const v: PGLfloat ); external name '_glVertex2fv';
procedure glVertex2i( x: GLint; y: GLint ); external name '_glVertex2i';
procedure glVertex2iv( const v: PGLint ); external name '_glVertex2iv';
procedure glVertex2s( x: GLshort; y: GLshort ); external name '_glVertex2s';
procedure glVertex2sv( const v: PGLshort ); external name '_glVertex2sv';
procedure glVertex3d( x: GLdouble; y: GLdouble; z: GLdouble ); external name '_glVertex3d';
procedure glVertex3dv( const v: PGLdouble ); external name '_glVertex3dv';
procedure glVertex3f( x: GLfloat; y: GLfloat; z: GLfloat ); external name '_glVertex3f';
procedure glVertex3fv( const v: PGLfloat ); external name '_glVertex3fv';
procedure glVertex3i( x: GLint; y: GLint; z: GLint ); external name '_glVertex3i';
procedure glVertex3iv( const v: PGLint ); external name '_glVertex3iv';
procedure glVertex3s( x: GLshort; y: GLshort; z: GLshort ); external name '_glVertex3s';
procedure glVertex3sv( const v: PGLshort ); external name '_glVertex3sv';
procedure glVertex4d( x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble ); external name '_glVertex4d';
procedure glVertex4dv( const v: PGLdouble ); external name '_glVertex4dv';
procedure glVertex4f( x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat ); external name '_glVertex4f';
procedure glVertex4fv( const v: PGLfloat ); external name '_glVertex4fv';
procedure glVertex4i( x: GLint; y: GLint; z: GLint; w: GLint ); external name '_glVertex4i';
procedure glVertex4iv( const v: PGLint ); external name '_glVertex4iv';
procedure glVertex4s( x: GLshort; y: GLshort; z: GLshort; w: GLshort ); external name '_glVertex4s';
procedure glVertex4sv( const v: PGLshort ); external name '_glVertex4sv';
procedure glVertexPointer( size: GLint; typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); external name '_glVertexPointer';
procedure glViewport( x: GLint; y: GLint; width: GLsizei; height: GLsizei ); external name '_glViewport';
procedure glSampleCoverage( value: GLclampf; invert: GLboolean ); external name '_glSampleCoverage';
procedure glSamplePass( pass: GLenum ); external name '_glSamplePass';
procedure glLoadTransposeMatrixf( const m: PGLfloat ); external name '_glLoadTransposeMatrixf';
procedure glLoadTransposeMatrixd( const m: PGLdouble ); external name '_glLoadTransposeMatrixd';
procedure glMultTransposeMatrixf( const m: PGLfloat ); external name '_glMultTransposeMatrixf';
procedure glMultTransposeMatrixd( const m: PGLdouble ); external name '_glMultTransposeMatrixd';
procedure glCompressedTexImage3D( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; const data: UnivPtr ); external name '_glCompressedTexImage3D';
procedure glCompressedTexImage2D( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: UnivPtr ); external name '_glCompressedTexImage2D';
procedure glCompressedTexImage1D( target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: UnivPtr ); external name '_glCompressedTexImage1D';
procedure glCompressedTexSubImage3D( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; const data: UnivPtr ); external name '_glCompressedTexSubImage3D';
procedure glCompressedTexSubImage2D( target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; const data: UnivPtr ); external name '_glCompressedTexSubImage2D';
procedure glCompressedTexSubImage1D( target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; const data: UnivPtr ); external name '_glCompressedTexSubImage1D';
procedure glGetCompressedTexImage( target: GLenum; lod: GLint; img: UnivPtr ); external name '_glGetCompressedTexImage';
procedure glActiveTexture( texture: GLenum ); external name '_glActiveTexture';
procedure glClientActiveTexture( texture: GLenum ); external name '_glClientActiveTexture';
procedure glMultiTexCoord1d( target: GLenum; s: GLdouble ); external name '_glMultiTexCoord1d';
procedure glMultiTexCoord1dv( target: GLenum; const v: PGLdouble ); external name '_glMultiTexCoord1dv';
procedure glMultiTexCoord1f( target: GLenum; s: GLfloat ); external name '_glMultiTexCoord1f';
procedure glMultiTexCoord1fv( target: GLenum; const v: PGLfloat ); external name '_glMultiTexCoord1fv';
procedure glMultiTexCoord1i( target: GLenum; s: GLint ); external name '_glMultiTexCoord1i';
procedure glMultiTexCoord1iv( target: GLenum; const v: PGLint ); external name '_glMultiTexCoord1iv';
procedure glMultiTexCoord1s( target: GLenum; s: GLshort ); external name '_glMultiTexCoord1s';
procedure glMultiTexCoord1sv( target: GLenum; const v: PGLshort ); external name '_glMultiTexCoord1sv';
procedure glMultiTexCoord2d( target: GLenum; s: GLdouble; t: GLdouble ); external name '_glMultiTexCoord2d';
procedure glMultiTexCoord2dv( target: GLenum; const v: PGLdouble ); external name '_glMultiTexCoord2dv';
procedure glMultiTexCoord2f( target: GLenum; s: GLfloat; t: GLfloat ); external name '_glMultiTexCoord2f';
procedure glMultiTexCoord2fv( target: GLenum; const v: PGLfloat ); external name '_glMultiTexCoord2fv';
procedure glMultiTexCoord2i( target: GLenum; s: GLint; t: GLint ); external name '_glMultiTexCoord2i';
procedure glMultiTexCoord2iv( target: GLenum; const v: PGLint ); external name '_glMultiTexCoord2iv';
procedure glMultiTexCoord2s( target: GLenum; s: GLshort; t: GLshort ); external name '_glMultiTexCoord2s';
procedure glMultiTexCoord2sv( target: GLenum; const v: PGLshort ); external name '_glMultiTexCoord2sv';
procedure glMultiTexCoord3d( target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble ); external name '_glMultiTexCoord3d';
procedure glMultiTexCoord3dv( target: GLenum; const v: PGLdouble ); external name '_glMultiTexCoord3dv';
procedure glMultiTexCoord3f( target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat ); external name '_glMultiTexCoord3f';
procedure glMultiTexCoord3fv( target: GLenum; const v: PGLfloat ); external name '_glMultiTexCoord3fv';
procedure glMultiTexCoord3i( target: GLenum; s: GLint; t: GLint; r: GLint ); external name '_glMultiTexCoord3i';
procedure glMultiTexCoord3iv( target: GLenum; const v: PGLint ); external name '_glMultiTexCoord3iv';
procedure glMultiTexCoord3s( target: GLenum; s: GLshort; t: GLshort; r: GLshort ); external name '_glMultiTexCoord3s';
procedure glMultiTexCoord3sv( target: GLenum; const v: PGLshort ); external name '_glMultiTexCoord3sv';
procedure glMultiTexCoord4d( target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble ); external name '_glMultiTexCoord4d';
procedure glMultiTexCoord4dv( target: GLenum; const v: PGLdouble ); external name '_glMultiTexCoord4dv';
procedure glMultiTexCoord4f( target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat ); external name '_glMultiTexCoord4f';
procedure glMultiTexCoord4fv( target: GLenum; const v: PGLfloat ); external name '_glMultiTexCoord4fv';
procedure glMultiTexCoord4i( target: GLenum; param1 : GLint; s: GLint; t: GLint; r: GLint ); external name '_glMultiTexCoord4i';
procedure glMultiTexCoord4iv( target: GLenum; const v: PGLint ); external name '_glMultiTexCoord4iv';
procedure glMultiTexCoord4s( target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort ); external name '_glMultiTexCoord4s';
procedure glMultiTexCoord4sv( target: GLenum; const v: PGLshort ); external name '_glMultiTexCoord4sv';
procedure glFogCoordf( coord: GLfloat ); external name '_glFogCoordf';
procedure glFogCoordfv( const coord: PGLfloat ); external name '_glFogCoordfv';
procedure glFogCoordd( coord: GLdouble ); external name '_glFogCoordd';
procedure glFogCoorddv( const coord: PGLdouble ); external name '_glFogCoorddv';
procedure glFogCoordPointer( typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); external name '_glFogCoordPointer';
procedure glSecondaryColor3b( red: GLbyte; green: GLbyte; blue: GLbyte ); external name '_glSecondaryColor3b';
procedure glSecondaryColor3bv( const v: PGLbyte ); external name '_glSecondaryColor3bv';
procedure glSecondaryColor3d( red: GLdouble; green: GLdouble; blue: GLdouble ); external name '_glSecondaryColor3d';
procedure glSecondaryColor3dv( const v: PGLdouble ); external name '_glSecondaryColor3dv';
procedure glSecondaryColor3f( red: GLfloat; green: GLfloat; blue: GLfloat ); external name '_glSecondaryColor3f';
procedure glSecondaryColor3fv( const v: PGLfloat ); external name '_glSecondaryColor3fv';
procedure glSecondaryColor3i( red: GLint; green: GLint; blue: GLint ); external name '_glSecondaryColor3i';
procedure glSecondaryColor3iv( const v: PGLint ); external name '_glSecondaryColor3iv';
procedure glSecondaryColor3s( red: GLshort; green: GLshort; blue: GLshort ); external name '_glSecondaryColor3s';
procedure glSecondaryColor3sv( const v: PGLshort ); external name '_glSecondaryColor3sv';
procedure glSecondaryColor3ub( red: GLubyte; green: GLubyte; blue: GLubyte ); external name '_glSecondaryColor3ub';
procedure glSecondaryColor3ubv( const v: PGLubyte ); external name '_glSecondaryColor3ubv';
procedure glSecondaryColor3ui( red: GLuint; green: GLuint; blue: GLuint ); external name '_glSecondaryColor3ui';
procedure glSecondaryColor3uiv( const v: PGLuint ); external name '_glSecondaryColor3uiv';
procedure glSecondaryColor3us( red: GLushort; green: GLushort; blue: GLushort ); external name '_glSecondaryColor3us';
procedure glSecondaryColor3usv( const v: PGLushort ); external name '_glSecondaryColor3usv';
procedure glSecondaryColorPointer( size: GLint; typ: GLenum; stride: GLsizei; const pointr: UnivPtr ); external name '_glSecondaryColorPointer';
procedure glPointParameterf( pname: GLenum; param: GLfloat ); external name '_glPointParameterf';
procedure glPointParameterfv( pname: GLenum; const params: PGLfloat ); external name '_glPointParameterfv';
procedure glPointParameteri( pname: GLenum; param: GLint ); external name '_glPointParameteri';
procedure glPointParameteriv( pname: GLenum; const params: PGLint ); external name '_glPointParameteriv';
procedure glBlendFuncSeparate( srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum ); external name '_glBlendFuncSeparate';
procedure glMultiDrawArrays( mode: GLenum; const first: PGLint; const count: PGLsizei; primcount: GLsizei ); external name '_glMultiDrawArrays';
procedure glMultiDrawElements( mode: GLenum; const count: PGLsizei; typ: GLenum; {const} indices: UnivPtr; primcount: GLsizei ); external name '_glMultiDrawElements';
procedure glWindowPos2d( x: GLdouble; y: GLdouble ); external name '_glWindowPos2d';
procedure glWindowPos2dv( const v: PGLdouble ); external name '_glWindowPos2dv';
procedure glWindowPos2f( x: GLfloat; y: GLfloat ); external name '_glWindowPos2f';
procedure glWindowPos2fv( const v: PGLfloat ); external name '_glWindowPos2fv';
procedure glWindowPos2i( x: GLint; y: GLint ); external name '_glWindowPos2i';
procedure glWindowPos2iv( const v: PGLint ); external name '_glWindowPos2iv';
procedure glWindowPos2s( x: GLshort; y: GLshort ); external name '_glWindowPos2s';
procedure glWindowPos2sv( const v: PGLshort ); external name '_glWindowPos2sv';
procedure glWindowPos3d( x: GLdouble; y: GLdouble; z: GLdouble ); external name '_glWindowPos3d';
procedure glWindowPos3dv( const v: PGLdouble ); external name '_glWindowPos3dv';
procedure glWindowPos3f( x: GLfloat; y: GLfloat; z: GLfloat ); external name '_glWindowPos3f';
procedure glWindowPos3fv( const v: PGLfloat ); external name '_glWindowPos3fv';
procedure glWindowPos3i( x: GLint; y: GLint; z: GLint ); external name '_glWindowPos3i';
procedure glWindowPos3iv( const v: PGLint ); external name '_glWindowPos3iv';
procedure glWindowPos3s( x: GLshort; y: GLshort; z: GLshort ); external name '_glWindowPos3s';
procedure glWindowPos3sv( const v: PGLshort ); external name '_glWindowPos3sv';
procedure glGenQueries( n: GLsizei; ids: PGLuint ); external name '_glGenQueries';
procedure glDeleteQueries( n: GLsizei; const ids: PGLuint ); external name '_glDeleteQueries';
function glIsQuery( id: GLuint ): GLboolean; external name '_glIsQuery';
procedure glBeginQuery( target: GLenum; id: GLuint ); external name '_glBeginQuery';
procedure glEndQuery( target: GLenum ); external name '_glEndQuery';
procedure glGetQueryiv( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetQueryiv';
procedure glGetQueryObjectiv( id: GLuint; pname: GLenum; params: PGLint ); external name '_glGetQueryObjectiv';
procedure glGetQueryObjectuiv( id: GLuint; pname: GLenum; params: PGLuint ); external name '_glGetQueryObjectuiv';
procedure glBindBuffer( target: GLenum; buffer: GLuint ); external name '_glBindBuffer';
procedure glDeleteBuffers( n: GLsizei; const buffers: PGLuint ); external name '_glDeleteBuffers';
procedure glGenBuffers( n: GLsizei; buffers: PGLuint ); external name '_glGenBuffers';
function glIsBuffer( buffer: GLuint ): GLboolean; external name '_glIsBuffer';
procedure glBufferData( target: GLenum; size: GLsizeiptr; const data: UnivPtr; usage: GLenum ); external name '_glBufferData';
procedure glBufferSubData( target: GLenum; offset: GLintptr; size: GLsizeiptr; const data: UnivPtr ); external name '_glBufferSubData';
procedure glGetBufferSubData( target: GLenum; offset: GLintptr; size: GLsizeiptr; data: UnivPtr ); external name '_glGetBufferSubData';
function glMapBuffer( target: GLenum; access: GLenum ): UnivPtr; external name '_glMapBuffer';
function glUnmapBuffer( target: GLenum ): GLboolean; external name '_glUnmapBuffer';
procedure glGetBufferParameteriv( target: GLenum; pname: GLenum; params: PGLint ); external name '_glGetBufferParameteriv';
procedure glGetBufferPointerv( target: GLenum; pname: GLenum; params: UnivPtr ); external name '_glGetBufferPointerv';
procedure glDrawBuffers( n: GLsizei; const bufs: PGLenum ); external name '_glDrawBuffers';
procedure glVertexAttrib1d( index: GLuint; x: GLdouble ); external name '_glVertexAttrib1d';
procedure glVertexAttrib1dv( index: GLuint; const v: PGLdouble ); external name '_glVertexAttrib1dv';
procedure glVertexAttrib1f( index: GLuint; x: GLfloat ); external name '_glVertexAttrib1f';
procedure glVertexAttrib1fv( index: GLuint; const v: PGLfloat ); external name '_glVertexAttrib1fv';
procedure glVertexAttrib1s( index: GLuint; x: GLshort ); external name '_glVertexAttrib1s';
procedure glVertexAttrib1sv( index: GLuint; const v: PGLshort ); external name '_glVertexAttrib1sv';
procedure glVertexAttrib2d( index: GLuint; x: GLdouble; y: GLdouble ); external name '_glVertexAttrib2d';
procedure glVertexAttrib2dv( index: GLuint; const v: PGLdouble ); external name '_glVertexAttrib2dv';
procedure glVertexAttrib2f( index: GLuint; x: GLfloat; y: GLfloat ); external name '_glVertexAttrib2f';
procedure glVertexAttrib2fv( index: GLuint; const v: PGLfloat ); external name '_glVertexAttrib2fv';
procedure glVertexAttrib2s( index: GLuint; x: GLshort; y: GLshort ); external name '_glVertexAttrib2s';
procedure glVertexAttrib2sv( index: GLuint; const v: PGLshort ); external name '_glVertexAttrib2sv';
procedure glVertexAttrib3d( index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble ); external name '_glVertexAttrib3d';
procedure glVertexAttrib3dv( index: GLuint; const v: PGLdouble ); external name '_glVertexAttrib3dv';
procedure glVertexAttrib3f( index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat ); external name '_glVertexAttrib3f';
procedure glVertexAttrib3fv( index: GLuint; const v: PGLfloat ); external name '_glVertexAttrib3fv';
procedure glVertexAttrib3s( index: GLuint; x: GLshort; y: GLshort; z: GLshort ); external name '_glVertexAttrib3s';
procedure glVertexAttrib3sv( index: GLuint; const v: PGLshort ); external name '_glVertexAttrib3sv';
procedure glVertexAttrib4Nbv( index: GLuint; const v: PGLbyte ); external name '_glVertexAttrib4Nbv';
procedure glVertexAttrib4Niv( index: GLuint; const v: PGLint ); external name '_glVertexAttrib4Niv';
procedure glVertexAttrib4Nsv( index: GLuint; const v: PGLshort ); external name '_glVertexAttrib4Nsv';
procedure glVertexAttrib4Nub( index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte ); external name '_glVertexAttrib4Nub';
procedure glVertexAttrib4Nubv( index: GLuint; const v: PGLubyte ); external name '_glVertexAttrib4Nubv';
procedure glVertexAttrib4Nuiv( index: GLuint; const v: PGLuint ); external name '_glVertexAttrib4Nuiv';
procedure glVertexAttrib4Nusv( index: GLuint; const v: PGLushort ); external name '_glVertexAttrib4Nusv';
procedure glVertexAttrib4bv( index: GLuint; const v: PGLbyte ); external name '_glVertexAttrib4bv';
procedure glVertexAttrib4d( index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble ); external name '_glVertexAttrib4d';
procedure glVertexAttrib4dv( index: GLuint; const v: PGLdouble ); external name '_glVertexAttrib4dv';
procedure glVertexAttrib4f( index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat ); external name '_glVertexAttrib4f';
procedure glVertexAttrib4fv( index: GLuint; const v: PGLfloat ); external name '_glVertexAttrib4fv';
procedure glVertexAttrib4iv( index: GLuint; const v: PGLint ); external name '_glVertexAttrib4iv';
procedure glVertexAttrib4s( index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort ); external name '_glVertexAttrib4s';
procedure glVertexAttrib4sv( index: GLuint; const v: PGLshort ); external name '_glVertexAttrib4sv';
procedure glVertexAttrib4ubv( index: GLuint; const v: PGLubyte ); external name '_glVertexAttrib4ubv';
procedure glVertexAttrib4uiv( index: GLuint; const v: PGLuint ); external name '_glVertexAttrib4uiv';
procedure glVertexAttrib4usv( index: GLuint; const v: PGLushort ); external name '_glVertexAttrib4usv';
procedure glVertexAttribPointer( index: GLuint; size: GLint; typ: GLenum; normalized: GLboolean; stride: GLsizei; const pointr: UnivPtr ); external name '_glVertexAttribPointer';
procedure glEnableVertexAttribArray( index: GLuint ); external name '_glEnableVertexAttribArray';
procedure glDisableVertexAttribArray( index: GLuint ); external name '_glDisableVertexAttribArray';
procedure glGetVertexAttribdv( index: GLuint; pname: GLenum; params: PGLdouble ); external name '_glGetVertexAttribdv';
procedure glGetVertexAttribfv( index: GLuint; pname: GLenum; params: PGLfloat ); external name '_glGetVertexAttribfv';
procedure glGetVertexAttribiv( index: GLuint; pname: GLenum; params: PGLint ); external name '_glGetVertexAttribiv';
procedure glGetVertexAttribPointerv( index: GLuint; pname: GLenum; pointr: UnivPtr ); external name '_glGetVertexAttribPointerv';
procedure glDeleteShader( shader: GLuint ); external name '_glDeleteShader';
procedure glDetachShader( program_: GLuint; shader: GLuint ); external name '_glDetachShader';
function glCreateShader( typ: GLenum ): GLuint; external name '_glCreateShader';
procedure glShaderSource( shader: GLuint; count: GLsizei; {const} strng: PPChar; const length: PGLint ); external name '_glShaderSource';
procedure glCompileShader( shader: GLuint ); external name '_glCompileShader';
function glCreateProgram: GLuint; external name '_glCreateProgram';
procedure glAttachShader( program_: GLuint; shader: GLuint ); external name '_glAttachShader';
procedure glLinkProgram( program_: GLuint ); external name '_glLinkProgram';
procedure glUseProgram( program_: GLuint ); external name '_glUseProgram';
procedure glDeleteProgram( program_: GLuint ); external name '_glDeleteProgram';
procedure glValidateProgram( program_: GLuint ); external name '_glValidateProgram';
procedure glUniform1f( location: GLint; v0: GLfloat ); external name '_glUniform1f';
procedure glUniform2f( location: GLint; v0: GLfloat; v1: GLfloat ); external name '_glUniform2f';
procedure glUniform3f( location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat ); external name '_glUniform3f';
procedure glUniform4f( location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat ); external name '_glUniform4f';
procedure glUniform1i( location: GLint; v0: GLint ); external name '_glUniform1i';
procedure glUniform2i( location: GLint; v0: GLint; v1: GLint ); external name '_glUniform2i';
procedure glUniform3i( location: GLint; v0: GLint; v1: GLint; v2: GLint ); external name '_glUniform3i';
procedure glUniform4i( location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint ); external name '_glUniform4i';
procedure glUniform1fv( location: GLint; count: GLsizei; const value: PGLfloat ); external name '_glUniform1fv';
procedure glUniform2fv( location: GLint; count: GLsizei; const value: PGLfloat ); external name '_glUniform2fv';
procedure glUniform3fv( location: GLint; count: GLsizei; const value: PGLfloat ); external name '_glUniform3fv';
procedure glUniform4fv( location: GLint; count: GLsizei; const value: PGLfloat ); external name '_glUniform4fv';
procedure glUniform1iv( location: GLint; count: GLsizei; const value: PGLint ); external name '_glUniform1iv';
procedure glUniform2iv( location: GLint; count: GLsizei; const value: PGLint ); external name '_glUniform2iv';
procedure glUniform3iv( location: GLint; count: GLsizei; const value: PGLint ); external name '_glUniform3iv';
procedure glUniform4iv( location: GLint; count: GLsizei; const value: PGLint ); external name '_glUniform4iv';
procedure glUniformMatrix2fv( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix2fv';
procedure glUniformMatrix3fv( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix3fv';
procedure glUniformMatrix4fv( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix4fv';
function glIsShader( shader: GLuint ): GLboolean; external name '_glIsShader';
function glIsProgram( program_: GLuint ): GLboolean; external name '_glIsProgram';
procedure glGetShaderiv( shader: GLuint; pname: GLenum; params: PGLint ); external name '_glGetShaderiv';
procedure glGetProgramiv( program_: GLuint; pname: GLenum; params: PGLint ); external name '_glGetProgramiv';
procedure glGetAttachedShaders( program_: GLuint; maxCount: GLsizei; count: PGLsizei; shaders: PGLuint ); external name '_glGetAttachedShaders';
procedure glGetShaderInfoLog( shader: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PChar ); external name '_glGetShaderInfoLog';
procedure glGetProgramInfoLog( program_: GLuint; bufSize: GLsizei; length: PGLsizei; infoLog: PChar ); external name '_glGetProgramInfoLog';
function glGetUniformLocation( program_: GLuint; const name: PChar ): GLint; external name '_glGetUniformLocation';
procedure glGetActiveUniform( program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; typ: PGLenum; name: PChar ); external name '_glGetActiveUniform';
procedure glGetUniformfv( program_: GLuint; location: GLint; params: PGLfloat ); external name '_glGetUniformfv';
procedure glGetUniformiv( program_: GLuint; location: GLint; params: PGLint ); external name '_glGetUniformiv';
procedure glGetShaderSource( shader: GLuint; bufSize: GLsizei; length: PGLsizei; source: PChar ); external name '_glGetShaderSource';
procedure glBindAttribLocation( program_: GLuint; index: GLuint; const name: PChar ); external name '_glBindAttribLocation';
procedure glGetActiveAttrib( program_: GLuint; index: GLuint; bufSize: GLsizei; length: PGLsizei; size: PGLint; typ: PGLenum; name: PChar ); external name '_glGetActiveAttrib';
function glGetAttribLocation( program_: GLuint; const name: PChar ): GLint; external name '_glGetAttribLocation';
procedure glStencilFuncSeparate( face: GLenum; func: GLenum; ref: GLint; mask: GLuint ); external name '_glStencilFuncSeparate';
procedure glStencilOpSeparate( face: GLenum; fail: GLenum; zfail: GLenum; zpass: GLenum ); external name '_glStencilOpSeparate';
procedure glStencilMaskSeparate( face: GLenum; mask: GLuint ); external name '_glStencilMaskSeparate';
procedure glUniformMatrix2x3fv( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix2x3fv';
procedure glUniformMatrix3x2fv( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix3x2fv';
procedure glUniformMatrix2x4fv( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix2x4fv';
procedure glUniformMatrix4x2fv( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix4x2fv';
procedure glUniformMatrix3x4fv( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix3x4fv';
procedure glUniformMatrix4x3fv( location: GLint; count: GLsizei; transpose: GLboolean; const value: PGLfloat ); external name '_glUniformMatrix4x3fv';
{$endc} { GL_GLEXT_FUNCTION_POINTERS }
{$endc} {TARGET_OS_MAC}
//#endif { __gl_h_ }
{$ifc not defined MACOSALLINCLUDE or not MACOSALLINCLUDE}
end.
{$endc} {not MACOSALLINCLUDE}