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#!/usr/bin/env python

# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.


# The Selenium team implemented a version of the Touch Action API in their code
# (https://code.google.com/p/selenium/source/browse/py/selenium/webdriver/common/touch_actions.py)
# but it is deficient in many ways, and does not work in such a way as to be
# amenable to Appium's use of iOS UIAutomation and Android UIAutomator
# So it is reimplemented here.
#
# Theirs is `TouchActions`. Appium's is `TouchAction`.

# pylint: disable=no-self-use

import copy
import warnings
from typing import TYPE_CHECKING, Dict, List, Optional, Union

from appium.webdriver.mobilecommand import MobileCommand as Command

if TYPE_CHECKING:
    from appium.webdriver.webdriver import WebDriver
    from appium.webdriver.webelement import WebElement


class TouchAction:
    """
    deprecated:: 2.0.0
        Please use W3C actions instead: http://appium.io/docs/en/commands/interactions/actions/
    """

    def __init__(self, driver: Optional['WebDriver'] = None):
        warnings.warn(
            '[Deprecated] \'TouchAction\' action is deprecated. Please use W3C actions instead.', DeprecationWarning
        )

        self._driver = driver
        self._actions: List = []

    def tap(
        self,
        element: Optional['WebElement'] = None,
        x: Optional[int] = None,
        y: Optional[int] = None,
        count: int = 1,
    ) -> 'TouchAction':
        """Perform a tap action on the element

        Args:
            element: the element to tap
            x : x coordinate to tap, relative to the top left corner of the element.
            y : y coordinate. If y is used, x must also be set, and vice versa

        Returns:
            `TouchAction`: Self instance
        """
        opts = self._get_opts(element, x, y)
        opts['count'] = count
        self._add_action('tap', opts)

        return self

    def press(
        self,
        el: Optional['WebElement'] = None,
        x: Optional[int] = None,
        y: Optional[int] = None,
        pressure: Optional[float] = None,
    ) -> 'TouchAction':
        """Begin a chain with a press down action at a particular element or point

        Args:
            el: the element to press
            x: x coordiate to press. If y is used, x must also be set
            y: y coordiate to press. If x is used, y must also be set
            pressure: [iOS Only] press as force touch. Read the description of `force` property on Apple's UITouch class
                                (https://developer.apple.com/documentation/uikit/uitouch?language=objc) for
                                more details on possible value ranges.

        Returns:
            `TouchAction`: Self instance
        """
        self._add_action('press', self._get_opts(el, x, y, pressure=pressure))

        return self

    def long_press(
        self,
        el: Optional['WebElement'] = None,
        x: Optional[int] = None,
        y: Optional[int] = None,
        duration: int = 1000,
    ) -> 'TouchAction':
        """Begin a chain with a press down that lasts `duration` milliseconds

        Args:
            el: the element to press
            x: x coordiate to press. If y is used, x must also be set
            y: y coordiate to press. If x is used, y must also be set
            duration: Duration to press, expressed in milliseconds

        Returns:
            `TouchAction`: Self instance
        """
        self._add_action('longPress', self._get_opts(el, x, y, duration))

        return self

    def wait(self, ms: int = 0) -> 'TouchAction':
        """Pause for `ms` milliseconds.

        Args:
            ms: The time to pause

        Returns:
            `TouchAction`: Self instance
        """
        if ms is None:
            ms = 0

        opts = {'ms': ms}

        self._add_action('wait', opts)

        return self

    def move_to(
        self, el: Optional['WebElement'] = None, x: Optional[int] = None, y: Optional[int] = None
    ) -> 'TouchAction':
        """Move the pointer from the previous point to the element or point specified

        Args:
            el: the element to be moved to
            x: x coordiate to be moved to. If y is used, x must also be set
            y: y coordiate to be moved to. If x is used, y must also be set

        Returns:
            `TouchAction`: Self instance
        """
        self._add_action('moveTo', self._get_opts(el, x, y))

        return self

    def release(self) -> 'TouchAction':
        """End the action by lifting the pointer off the screen

        Returns:
            `TouchAction`: Self instance
        """
        self._add_action('release', {})

        return self

    def perform(self) -> 'TouchAction':
        """Perform the action by sending the commands to the server to be operated upon

        Returns:
            `TouchAction`: Self instance
        """
        if self._driver is None:
            raise ValueError('Set driver to constructor as a argument when to create the instance.')
        params = {'actions': self._actions}
        self._driver.execute(Command.TOUCH_ACTION, params)

        # get rid of actions so the object can be reused
        self._actions = []

        return self

    @property
    def json_wire_gestures(self) -> List[Dict]:
        gestures = []
        for action in self._actions:
            gestures.append(copy.deepcopy(action))
        return gestures

    def _add_action(self, action: str, options: Dict) -> None:
        gesture = {
            'action': action,
            'options': options,
        }
        self._actions.append(gesture)

    def _get_opts(
        self,
        el: Optional['WebElement'] = None,
        x: Optional[int] = None,
        y: Optional[int] = None,
        duration: Optional[int] = None,
        pressure: Optional[float] = None,
    ) -> Dict[str, Union[int, float]]:
        opts = {}
        if el is not None:
            opts['element'] = el.id

        # it makes no sense to have x but no y, or vice versa.
        if x is not None and y is not None:
            opts['x'] = x
            opts['y'] = y

        if duration is not None:
            opts['duration'] = duration

        if pressure is not None:
            opts['pressure'] = pressure

        return opts