Repository URL to install this package:
Version:
7.26.0-0.2 ▾
|
/* $NoKeywords: $ */
/*
//
// Copyright (c) 1993-2012 Robert McNeel & Associates. All rights reserved.
// OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert
// McNeel & Associates.
//
// THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY.
// ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF
// MERCHANTABILITY ARE HEREBY DISCLAIMED.
//
// For complete openNURBS copyright information see <http://www.opennurbs.org>.
//
////////////////////////////////////////////////////////////////
*/
////////////////////////////////////////////////////////////////
//
// defines ON_Color and ON_Material
//
////////////////////////////////////////////////////////////////
#if !defined(OPENNURBS_TEXTURE_INC_)
#define OPENNURBS_TEXTURE_INC_
///////////////////////////////////////////////////////////////////////////////
//
// Class ON_Texture
//
class ON_CLASS ON_Texture : public ON_Object
{
public:
ON_OBJECT_DECLARE(ON_Texture);
ON_Texture();
~ON_Texture();
// default copy constructor and operator= work fine
// overrides virtual ON_Object::IsValid
ON_BOOL32 IsValid( ON_TextLog* text_log = NULL ) const;
// overrides virtual ON_Object::Dump
void Dump( ON_TextLog& ) const;
// overrides virtual ON_Object::SizeOf
unsigned int SizeOf() const;
// overrides virtual ON_Object::Write
ON_BOOL32 Write(
ON_BinaryArchive& binary_archive
) const;
// overrides virtual ON_Object::Read
ON_BOOL32 Read(
ON_BinaryArchive& binary_archive
);
void Default();
int Compare( const ON_Texture& other ) const;
/*
Description:
Reverses the texture in the specified direction.
Parameters:
dir - [in] 0 = reverse "u", 1 = reverse "v", 2 = reverse "w".
Remarks:
Modifes m_uvw so that the spedified direction transforms
the texture coordinate t to 1-t.
Returns:
True if input is valid.
*/
bool ReverseTextureCoordinate( int dir );
/*
Description:
Swaps the specified texture coordinates.
Parameters:
i - [in]
j - [in] (0 <= i, j <= 3 and i != j)
Remarks:
Modifes m_uvw so that the specified texture coordinates are swapped.
Returns:
True if input is valid.
*/
bool SwapTextureCoordinate( int i, int j );
/*
Description:
Tiles the specified texture coordinates.
Parameters:
dir - [in] 0 = reverse "u", 1 = reverse "v", 2 = reverse "w".
count - [in] number of tiles (can be negative)
offset - [in] offset of the tile (can be any number)
Remarks:
Modifes m_uvw so that the specified texture coordinate is
tiled.
Returns:
True if input is valid.
*/
bool TileTextureCoordinate( int dir, double count, double offset );
/*
Description:
Examines the m_uvw matrix and harvests tiling constants.
Parameters:
dir - [in] 0 = reverse "u", 1 = reverse "v", 2 = reverse "w".
count - [out] number of tiles
offset - [out] offset of the tile
Returns:
True if if the m_uvw matrix had entries that were compatible
with tiling.
*/
bool IsTiled( int dir, double* count, double* offset ) const;
ON_UUID m_texture_id;
// list of pre-defined channel ids
enum MAPPING_CHANNEL
{
tc_channel = 0, // Use the texture coordinate values
// currently on the geometric object.
default_channel = 1, // Use either default mapping, or the "Custom"
// mapping applied to the object
srfp_channel = 0xFFFFFFFE, // Use surface parameterization.
emap_channel = 0xFFFFFFFF // Environment map the geometric object.
};
// If the m_mapping_channel_id value is one of the built-in
// mappings listed in the MAPPING_CHANNEL enum, then that
// mapping is used. Otherwise, if an object has rendering
// attributes with an ON_MappingChannel entry that has a
// matching m_mapping_channel_id value, then the mapping
// identified by ON_MappingChannel::m_mapping_id is used.
// A value of zero means no mapping is supplied
// and the texture coordinates on the mesh are
// used.
int m_mapping_channel_id;
// Bitmap filename
// During runtime, m_filename is the absolute path to the
// file in use. If m_filename_bRelativePath is true, then
// the value saved in the 3dm archive will be a relative path.
// When m_filename_bRelativePath is true, user interface
// should display a relative path.
ON_wString m_filename;
bool m_filename_bRelativePath;
// If false, texture is off and should be ignored.
// The intended use is to allow people to turn textures
// on and off without have to create/destroy or change
// other texture settings.
bool m_bOn;
// do not change TYPE enum values - they are saved in 3dm files.
// The "TYPE" setting controls how the pixels in the bitmap
// are interpreted.
enum TYPE
{
no_texture_type = 0,
bitmap_texture = 1, // "standard" image texture.
bump_texture = 2, // bump map - see m_bump_scale comment
transparency_texture = 3, // value = alpha (see m_tranparancy_id)
// OBSOLETE - set m_mapping_channel_id = ON_MappingChannel::emap_mapping
emap_texture = 86, // spherical environment mapping.
force_32bit_texture_type = 0xFFFFFFFF
};
TYPE m_type;
// m_mode determines how the texture is
// do not change MODE enum values - they are saved in 3dm files.
enum MODE
{
no_texture_mode = 0,
modulate_texture = 1, // modulate with material diffuse color
decal_texture = 2, // decal
blend_texture = 3, // blend texture with others in the material
// To "add" a texture, set m_blend_amount = +1
// To "subtract" a texture, set m_blend_amount = -1
force_32bit_texture_mode = 0xFFFFFFFF
};
MODE m_mode;
enum FILTER
{
nearest_filter = 0, // nearest texture pixel is used
linear_filter = 1, // weighted average of corresponding texture pixels
force_32bit_texture_filter = 0xFFFFFFFF
};
// The value of m_minfilter determines how the color
// of the image pixel is calculated when the image pixel
// corresponds to multiple texture bitmap pixels.
FILTER m_minfilter;
// The magfilter setting controls how the color
// of the image pixel is calculated when the image pixel
// corresponds to a fraction of a texture bitmap pixel.
FILTER m_magfilter;
enum WRAP
{
repeat_wrap = 0,
clamp_wrap = 1,
force_32bit_texture_wrap = 0xFFFFFFFF
};
WRAP m_wrapu;
WRAP m_wrapv;
WRAP m_wrapw;
// Texture coordinate transformation.
bool m_bApply_uvw; // true if m_uvw is active.
ON_Xform m_uvw;
// If ON_UNSET_COLOR != m_border_color, then this color
// is used when the texture coordinates are <=0 or >=1
// and the m_wrap* value is clamp_wrap.
ON_Color m_border_color;
// This field is used for textures with type
// bitmap_texture that reference bitmap files that do
// not have an alpha channel and is used to set
// runtime alpha values. It needs to be parsed when the
// texture is loaded and can be ignored at runtime.
//
// If ON_UNSET_COLOR != m_transparent_color, then
// a pixel in the bitmap file with a matching RGB
// value is assigned the alpha value (ON_Color::Alpha)
// in m_transparent_color. The intended use is
// for non-rectangular decals defined by RGB bitmaps in
// files that don't save an alpha channel.
//
// For example if the decal is a red number 7 with a
// white background, then you would set m_transparent_color's
// RGB to white and its A to zero.
ON_Color m_transparent_color;
// This field is used for textures with type
// bitmap_texture that reference bitmap files that do
// not have an alpha channel and is used to set
// runtime alpha values. It needs to be parsed when the
// texture is loaded and can be ignored at runtime.
//
// If m_transparency_id is not nil, it is the id of another
// texture in the ON_Material.m_textures[] array that has
// type m_transparency_texture. The runtime bitmap_texture's
// alpha is set to (255-max(R,G,B)) (the "value" in the hue,
// saturation,value sense) of the correspondeing
// transparency_texture pixel.
//
// For example, if you had a bitmap texuture that was green
// with purple dots saved in a RGB .bmp file and you wanted
// the purple dots to be semi-transparent, you could create
// another bitmap that was black, where the original was green,
// and gray, where the original was purple, have an
// transparency_texture reference the white/gray bitmap,
// and have the bitmap_texture's m_transparency_id
// reference the transparency map.
ON_UUID m_transparency_texture_id;
// If the m_type is bump_texture, the height of the
// bump is m_bump_scale.ParameterAt(value), where
// value is in the HSV sense and normalized
// (black=0, white=1). The interval can be
// decreasing.
ON_Interval m_bump_scale;
// If the m_mode is blend_texture, then m_blend_A[]
// and m_blend_RGB[] determine the blending function.
// new alpha = m_blend_constant_A
// + m_blend_A[0]*(current alpha)
// + m_blend_A[1]*(texture alpha)
// + m_blend_A[2]*min(current alpha,texture alpha)
// + m_blend_A[3]*max(current alpha,texture alpha)
// new rgb = m_blend_constant_RGB
// + m_blend_RGB[0]*(current RGB)
// + m_blend_RGB[1]*(texture RGB)
// + m_blend_RGB[2]*min(current RGB,texture RGB)
// + m_blend_RGB[3]*max(current RGB,texture RGB)
// Results are clamped to handle underflow or overflow.
double m_blend_constant_A;
double m_blend_A[4];
ON_Color m_blend_constant_RGB;
double m_blend_RGB[4];
// If an ON_Material m_textures[] array has more than
// one texture, the textures are blended, and the textures
// have different m_blend_order values, the the texture
// with the smaller m_blend_order is first.
int m_blend_order;
// Applications use the m_runtime_ptr_id and m_runtime_ptr fields
// to cached runtime bitmaps. If either the id or the pointer
// are non-zero, then you cannot use them. If you hang something
// on the pointer, then set the id to something unique to
// prevent others from messing with it.
ON_UUID m_runtime_ptr_id;
const void* m_runtime_ptr;
static TYPE TypeFromInt( int i );
static MODE ModeFromInt( int i );
static FILTER FilterFromInt( int i );
static WRAP WrapFromInt( int i );
};
#if defined(ON_DLL_TEMPLATE)
// This stuff is here because of a limitation in the way Microsoft
// handles templates and DLLs. See Microsoft's knowledge base
// article ID Q168958 for details.
#pragma warning( push )
#pragma warning( disable : 4231 )
ON_DLL_TEMPLATE template class ON_CLASS ON_ClassArray<ON_Texture>;
ON_DLL_TEMPLATE template class ON_CLASS ON_ObjectArray<ON_Texture>;
#pragma warning( pop )
#endif
#endif