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/* T E X T U R E . H
* BRL-CAD / ADRT
*
* Copyright (c) 2002-2016 United States Government as represented by
* the U.S. Army Research Laboratory.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* version 2.1 as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this file; see the file named COPYING for more
* information.
*/
/** @file librender/texture.h
*
* Comments -
* Texture Library - Main Include
*
*/
#ifndef ADRT_LIBRENDER_TEXTURE_H
#define ADRT_LIBRENDER_TEXTURE_H
#include "texture_internal.h"
#include "render_internal.h"
#define TEXTURE_BLEND 0x0200
#define TEXTURE_BUMP 0x0201
#define TEXTURE_CAMO 0x0202
#define TEXTURE_CHECKER 0x0203
#define TEXTURE_CLOUDS 0x0204
#define TEXTURE_GRADIENT 0x0205
#define TEXTURE_IMAGE 0x0206
#define TEXTURE_MIX 0x0207
#define TEXTURE_REFLECT 0x0208
#define TEXTURE_STACK 0x0209
struct texture_perlin_s {
int *PV;
vect_t *RV;
};
RENDER_EXPORT extern void texture_perlin_init(struct texture_perlin_s *P);
RENDER_EXPORT extern void texture_perlin_free(struct texture_perlin_s *P);
RENDER_EXPORT extern fastf_t texture_perlin_noise3(struct texture_perlin_s *P, vect_t V, fastf_t Size, int Depth);
struct texture_blend_s {
vect_t color1;
vect_t color2;
};
RENDER_EXPORT extern void texture_blend_free(struct texture_s *texture);
RENDER_EXPORT extern void texture_blend_work(__TEXTURE_WORK_PROTOTYPE__);
struct texture_bump_s {
vect_t coef;
};
RENDER_EXPORT extern void texture_bump_free(struct texture_s *texture);
RENDER_EXPORT extern void texture_bump_work(__TEXTURE_WORK_PROTOTYPE__);
struct texture_camo_s {
fastf_t size;
int octaves;
int absolute;
vect_t color1;
vect_t color2;
vect_t color3;
struct texture_perlin_s perlin;
};
RENDER_EXPORT extern void texture_camo_free(struct texture_s *texture);
RENDER_EXPORT extern void texture_camo_work(__TEXTURE_WORK_PROTOTYPE__);
struct texture_checker_s {
int tile;
};
RENDER_EXPORT extern void texture_checker_free(struct texture_s *texture);
RENDER_EXPORT extern void texture_checker_work(__TEXTURE_WORK_PROTOTYPE__);
struct texture_clouds_s {
fastf_t size;
int octaves;
int absolute;
vect_t scale;
vect_t translate;
struct texture_perlin_s perlin;
};
RENDER_EXPORT extern void texture_clouds_free(struct texture_s *texture);
RENDER_EXPORT extern void texture_clouds_work(__TEXTURE_WORK_PROTOTYPE__);
struct texture_gradient_s {
int axis;
};
RENDER_EXPORT extern void texture_gradient_free(struct texture_s *texture);
RENDER_EXPORT extern void texture_gradient_work(__TEXTURE_WORK_PROTOTYPE__);
struct texture_image_s {
short w;
short h;
unsigned char *image;
};
RENDER_EXPORT extern void texture_image_free(struct texture_s *texture);
RENDER_EXPORT extern void texture_image_work(__TEXTURE_WORK_PROTOTYPE__);
struct texture_mix_s {
struct texture_s *texture1;
struct texture_s *texture2;
fastf_t coef;
};
RENDER_EXPORT extern void texture_mix_free(struct texture_s *texture);
RENDER_EXPORT extern void texture_mix_work(__TEXTURE_WORK_PROTOTYPE__);
struct texture_stack_s {
int num;
struct texture_s **list;
};
RENDER_EXPORT extern void texture_stack_free(struct texture_s *texture);
RENDER_EXPORT extern void texture_stack_work(__TEXTURE_WORK_PROTOTYPE__);
#endif
/*
* Local Variables:
* mode: C
* tab-width: 8
* indent-tabs-mode: t
* c-file-style: "stroustrup"
* End:
* ex: shiftwidth=4 tabstop=8
*/