Repository URL to install this package:
Version:
7.26.0-0.2 ▾
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# M O U S E . T C L
# BRL-CAD
#
# Copyright (c) 1995-2016 United States Government as represented by
# the U.S. Army Research Laboratory.
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public License
# version 2.1 as published by the Free Software Foundation.
#
# This library is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this file; see the file named COPYING for more
# information.
#
###
#
# Description -
# Mouse routines.
proc mouse_get_spath { x y } {
global mged_gui
global ::tk::Priv
set win [winset]
set id [get_player_id_dm $win]
if {$id == "mged"} {
mouse_init_mged_gui
}
if {[info exists mged_gui($id,edit_menu)] && \
[winfo exists $mged_gui($id,edit_menu)]} {
destroy $mged_gui($id,edit_menu)
}
set mged_gui($id,mgs_path) ""
if {[catch {mouse_shoot_ray $x $y} ray]} {
cad_dialog $::tk::Priv(cad_dialog) $mged_gui($id,screen)\
"Nothing was hit!"\
"Nothing was hit!"\
"" 0 OK
return ""
}
set paths [ray_get_info $ray in path]
if {![llength $paths]} {
cad_dialog $::tk::Priv(cad_dialog) $mged_gui($id,screen)\
"Nothing was hit!"\
"Nothing was hit!"\
"" 0 OK
return ""
}
if {[llength $paths] == 1} {
return [lindex $paths 0]
}
set top .mgs$id
if [winfo exists $top] {
destroy $top
}
if [info exists mged_gui($id,screen)] {
set screen $mged_gui($id,screen)
} else {
set screen [winfo screen $win]
}
create_listbox $top $screen Primitive $paths "mouse_spath_destroy $id $top"
set mged_gui($id,edit_menu) $top
bind_listbox $top "<B1-Motion>"\
"set item \[get_listbox_entry %W %x %y\];\
solid_illum \$item"
if 0 {
bind_listbox $top "<ButtonPress-1>"\
"set item \[get_listbox_entry %W %x %y\];\
solid_illum \$item"
bind_listbox $top "<Double-1>"\
"set mged_gui($id,mgs_path) \[get_listbox_entry %W %x %y\];\
destroy $top"
} else {
bind_listbox $top "<ButtonPress-1>" \
"lbdcHack %W %x %y %t $id s2 junkpath"
}
bind_listbox $top "<ButtonRelease-1>" \
"%W selection clear 0 end; _mged_press reject"
wm protocol $top WM_DELETE_WINDOW "mouse_spath_destroy $id $top"
while {$mged_gui($id,mgs_path) == ""} {
mged_update 0
}
return $mged_gui($id,mgs_path)
}
proc mouse_spath_destroy { id top } {
global mged_gui
set mged_gui($id,mgs_path) " "
destroy $top
}
proc mouse_get_spath_and_pos { x y } {
global mged_gui
set win [winset]
set id [get_player_id_dm $win]
if {$id == "mged"} {
mouse_init_mged_gui
}
set mged_gui($id,mgs_path) [mouse_get_spath $x $y]
if {$mged_gui($id,mgs_path) == "" || $mged_gui($id,mgs_path) == " "} {
return ""
}
set mged_gui($id,mgs_pos) -1
set top .mgsp$id
if [info exists mged_gui($id,screen)] {
set screen $mged_gui($id,screen)
} else {
set screen [winfo screen $win]
}
regexp "\[^/\].*" $mged_gui($id,mgs_path) match
set path_components [split $match /]
create_listbox $top $screen Matrix $path_components "mouse_spath_and_pos_destroy $id $top"
set mged_gui($id,edit_menu) $top
bind_listbox $top "<B1-Motion>"\
"set item \[%W index @%x,%y\];\
_mged_press reject;\
_mged_press oill;\
_mged_ill -i 1 \$mged_gui($id,mgs_path);\
_mged_matpick -n \$item"
if 0 {
bind_listbox $top "<ButtonPress-1>"\
"set item \[%W index @%x,%y\];\
_mged_press oill;\
_mged_ill -i 1 \$mged_gui($id,mgs_path);\
_mged_matpick -n \$item"
bind_listbox $top "<Double-1>"\
"set mged_gui($id,mgs_pos) \[%W index @%x,%y\];\
destroy $top"
} else {
bind_listbox $top "<ButtonPress-1>" \
"lbdcHack %W %x %y %t $id m2 \$mged_gui($id,mgs_path)"
}
bind_listbox $top "<ButtonRelease-1>" \
"%W selection clear 0 end; _mged_press reject"
wm protocol $top WM_DELETE_WINDOW "mouse_spath_and_pos_destroy $id $top"
while {$mged_gui($id,mgs_pos) == -1} {
mged_update 0
}
return "$mged_gui($id,mgs_path) $mged_gui($id,mgs_pos)"
}
proc mouse_spath_and_pos_destroy { id top } {
global mged_gui
set mged_gui($id,mgs_pos) -2
set mged_gui($id,mgs_path) ""
destroy $top
}
proc mouse_get_comb { x y } {
global mged_gui
global ::tk::Priv
set win [winset]
set id [get_player_id_dm $win]
if {$id == "mged"} {
mouse_init_mged_gui
}
if {[info exists mged_gui($id,edit_menu)] && \
[winfo exists $mged_gui($id,edit_menu)]} {
destroy $mged_gui($id,edit_menu)
}
set mged_gui($id,mgc_comb) ""
if {[catch {mouse_shoot_ray $x $y} ray]} {
cad_dialog $::tk::Priv(cad_dialog) $mged_gui($id,screen)\
"Nothing was hit!"\
"Nothing was hit!"\
"" 0 OK
return ""
}
set paths [ray_get_info $ray in path]
if {![llength $paths]} {
cad_dialog $::tk::Priv(cad_dialog) $mged_gui($id,screen)\
"Nothing was hit!"\
"Nothing was hit!"\
"" 0 OK
return ""
}
set combs [build_comb_list $paths]
if {[llength $combs] == 1} {
set mged_gui($id,mgc_comb) [lindex $combs 0]
return $mged_gui($id,mgc_comb)
}
set top .mgc$id
if [winfo exists $top] {
destroy $top
}
if [info exists mged_gui($id,screen)] {
set screen $mged_gui($id,screen)
} else {
set win [winset]
set screen [winfo screen $win]
}
create_listbox $top $screen Combination $combs "mouse_comb_destroy $id $top"
set mged_gui($id,edit_menu) $top
bind_listbox $top "<B1-Motion>"\
"set comb \[%W get @%x,%y\];\
set spath \[comb_get_solid_path \$comb\];\
set path_pos \[comb_get_path_pos \$spath \$comb\];\
matrix_illum \$spath \$path_pos"
if 0 {
bind_listbox $top "<ButtonPress-1>"\
"set comb \[%W get @%x,%y\];\
set spath \[comb_get_solid_path \$comb\];\
set path_pos \[comb_get_path_pos \$spath \$comb\];\
matrix_illum \$spath \$path_pos"
bind_listbox $top "<Double-1>"\
"set mged_gui($id,mgc_comb) \[%W get @%x,%y\];\
destroy $top"
} else {
bind_listbox $top "<ButtonPress-1>" \
"lbdcHack %W %x %y %t $id c1 junkpath"
}
bind_listbox $top "<ButtonRelease-1>"\
"%W selection clear 0 end;\
_mged_press reject"
wm protocol $top WM_DELETE_WINDOW "mouse_comb_destroy $id $top"
while {$mged_gui($id,mgc_comb) == ""} {
mged_update 0
}
return $mged_gui($id,mgc_comb)
}
proc mouse_comb_destroy { id top } {
global mged_gui
set mged_gui($id,mgc_comb) " "
destroy $top
}
proc mouse_solid_edit_select { x y } {
global mged_players
global mged_gui
if ![info exists mged_players] {
return
}
if {[opendb] == ""} {
return
}
set spath [mouse_get_spath $x $y]
if {$spath == "" || $spath == " "} {
return
}
_mged_sed -i 1 $spath
mged_apply_all [winset] "set mouse_behavior d"
foreach id $mged_players {
set mged_gui($id,mouse_behavior) d
}
}
proc mouse_matrix_edit_select { x y } {
global mged_players
global mged_gui
if ![info exists mged_players] {
return
}
if {[opendb] == ""} {
return
}
set spath_and_pos [mouse_get_spath_and_pos $x $y]
if {[llength $spath_and_pos] != 2} {
return
}
_mged_press oill
_mged_ill -e -i 1 [lindex $spath_and_pos 0]
_mged_matpick [lindex $spath_and_pos 1]
mged_apply_all [winset] "set mouse_behavior d"
foreach id $mged_players {
set mged_gui($id,mouse_behavior) d
}
}
proc mouse_rt_obj_select { x y } {
global mged_gui
global rt_control
global port
if {[opendb] == ""} {
return
}
set win [winset]
set id [get_player_id_dm $win]
if {$id == "mged"} {
mouse_init_mged_gui
}
set spath_and_pos [mouse_get_spath_and_pos $x $y]
if {[llength $spath_and_pos] != 2} {
return
}
set spath [lindex $spath_and_pos 0]
set sindex [lindex $spath_and_pos 1]
# remove leading /
if {[string index $spath 0] == "/"} {
set spath [string range $spath 1 end]
}
set components [split $spath /]
if ![llength $components] {
return
}
set component [lindex $components 0]
for {set i 1} {$i <= $sindex} {incr i} {
set component $component/[lindex $components $i]
}
rt_init_vars $id $win
switch $rt_control($id,omode) {
all
-
one {
rt_olist_set $id $component
do_Raytrace $id
}
several {
rt_olist_add $id $component
}
}
return
}
proc mouse_comb_edit_select { x y } {
global mged_players
global mged_gui
global comb_control
if ![info exists mged_players] {
return
}
if {[opendb] == ""} {
return
}
set win [winset]
set id [get_player_id_dm $win]
if {$id == "mged"} {
mouse_init_mged_gui
}
set comb [mouse_get_comb $x $y]
if {$comb == "" || $comb == " "} {
return
}
init_comb $id
set comb_control($id,name) $comb
comb_reset $id
mged_apply_all [winset] "set mouse_behavior d"
foreach id $mged_players {
set mged_gui($id,mouse_behavior) d
}
}
##
#
# Hack to use new mouse utilities with an arbitrary
# display manager window.
#
proc mouse_init_mged_gui {} {
global mged_gui
set mged_gui(mged,active_dm) ""
}
# Local Variables:
# mode: Tcl
# tab-width: 8
# c-basic-offset: 4
# tcl-indent-level: 4
# indent-tabs-mode: t
# End:
# ex: shiftwidth=4 tabstop=8