Repository URL to install this package:
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Version:
2:2.1.3 ▾
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# Copyright (c) 2015 Ultimaker B.V.
# Uranium is released under the terms of the AGPLv3 or higher.
from . import Operation
from UM.Scene.SceneNode import SceneNode
from UM.Math.Vector import Vector
from UM.Math.Matrix import Matrix
import copy
class ScaleOperation(Operation.Operation):
def __init__(self, node, scale, **kwargs):
super().__init__()
self._node = node
self._old_transformation = node.getLocalTransformation()
self._set_scale = kwargs.get("set_scale", False)
self._add_scale = kwargs.get("add_scale", False)
self._relative_scale = kwargs.get("relative_scale", False)
self._scale_around_point = kwargs.get("scale_around_point" , Vector(0,0,0))
self._snap = kwargs.get("snap", False)
self._scale = scale
self._min_scale = 0.01
def undo(self):
self._node.setTransformation(self._old_transformation)
def redo(self):
if self._set_scale:
self._node.setScale(self._scale, SceneNode.TransformSpace.World)
elif self._add_scale:
self._node.setScale(self._node.getScale() + self._scale)
elif self._relative_scale:
scale_factor = Vector()
## Ensure that the direction is correctly applied (it can be flipped due to mirror)
if self._node.getScale().x > 0:
scale_factor.setX(abs(self._node.getScale().x + self._scale.x))
else:
scale_factor.setX(-abs(self._node.getScale().x - self._scale.x))
if self._node.getScale().y > 0:
scale_factor.setY(abs(self._node.getScale().y + self._scale.y))
else:
scale_factor.setY(-abs(self._node.getScale().y - self._scale.y))
if self._node.getScale().z > 0:
scale_factor.setZ(abs(self._node.getScale().z + self._scale.z))
else:
scale_factor.setZ(-abs(self._node.getScale().z - self._scale.z))
current_scale = copy.deepcopy(self._node.getScale())
if scale_factor.x != 0:
scale_factor.setX(scale_factor.x / current_scale.x)
if scale_factor.y != 0:
scale_factor.setY(scale_factor.y / current_scale.y)
if scale_factor.z != 0:
scale_factor.setZ(scale_factor.z / current_scale.z)
self._node.setPosition(-self._scale_around_point)
self._node.scale(scale_factor, SceneNode.TransformSpace.Parent)
self._node.setPosition(self._scale_around_point)
new_scale = copy.deepcopy(self._node.getScale())
if self._snap:
if(scale_factor.x != 1.0):
new_scale.setX(round(new_scale.x, 1))
if(scale_factor.y != 1.0):
new_scale.setY(round(new_scale.y, 1))
if(scale_factor.z != 1.0):
new_scale.setZ(round(new_scale.z, 1))
# Enforce min size.
if new_scale.x < self._min_scale and new_scale.x >=0:
new_scale.setX(self._min_scale)
if new_scale.y < self._min_scale and new_scale.y >=0:
new_scale.setY(self._min_scale)
if new_scale.z < self._min_scale and new_scale.z >=0:
new_scale.setZ(self._min_scale)
# Enforce min size (when mirrored)
if new_scale.x > -self._min_scale and new_scale.x <=0:
new_scale.setX(-self._min_scale)
if new_scale.y > -self._min_scale and new_scale.y <=0:
new_scale.setY(-self._min_scale)
if new_scale.z > -self._min_scale and new_scale.z <=0:
new_scale.setZ(-self._min_scale)
self._node.setScale(new_scale, SceneNode.TransformSpace.World)
else:
self._node.scale(self._scale, SceneNode.TransformSpace.World)
def mergeWith(self, other):
if type(other) is not ScaleOperation:
return False
if other._node != self._node:
return False
if other._set_scale and not self._set_scale:
return False
if other._add_scale and not self._add_scale:
return False
op = ScaleOperation(self._node, self._scale)
op._old_transformation = other._old_transformation
return op
def __repr__(self):
return "ScaleOperation(node = {0}, scale={1})".format(self._node, self._scale)