Repository URL to install this package:
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Version:
1.1.1+20170304112533-1ppa1 ▾
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#!/usr/bin/python2.7
# -*- coding: utf-8 -*-
"""
Tests module.
**Project Name:** MakeHuman
**Product Home Page:** http://www.makehuman.org/
**Code Home Page:** https://bitbucket.org/MakeHuman/makehuman/
**Authors:** Marc Flerackers
**Copyright(c):** MakeHuman Team 2001-2017
**Licensing:** AGPL3
This file is part of MakeHuman (www.makehuman.org).
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Abstract
--------
This module is just for internal use, to test API and ideas.
Actually it's just a random collection of functions...and
IT NOT WORK
"""
import log
import mh
def testAnimation(self):
# TODO: move this in a test module
x = self.basemesh.x + .01
log.message('animation test %s', x)
self.basemesh.setLoc(x, self.basemesh.y, self.basemesh.z)
self.scene.redraw()
def testUPArrowsEvent(self):
# TODO: move this in a test module
log.message('test up arrow')
self.basemesh.y += .25
self.basemesh.setLoc(self.basemesh.x, self.basemesh.y, self.basemesh.z)
self.scene.redraw()
def testColor(self):
"""
This method loads vertex colors on the base object.
**Parameters:** This method has no parameters.
"""
# TODO: move this in a test module
algos3d.loadVertsColors(self.basemesh, mh.getSysDataPath('3dobjs/base.obj.colors'))
def applyTexture(self):
"""
This method applies the texture file to either the standard mesh or the
subdivided mesh (epending upon which is currently active).
**Parameters:** None.
"""
if not self.basemesh.isSubdivided:
self.basemesh.setTexture('data/textures/texture.tga')
else:
sob = self.scene.getObject(self.basemesh.name + '.sub')
sob.setTexture(mh.getSysDataPath('textures/texture.tga'))
self.scene.redraw()
def analyzeTestTarget(self):
"""
This function analyses a specific morph target file from a hardcoded
file location that is used as part of the morph target file development
cycle.
**Parameters:** None.
"""
# TODO: move this function in an utility module
if not self.basemesh.isSubdivided:
self.basemesh.applyDefaultColor()
self.analyzeTarget(basemesh, mh.getSysDataPath('targets/test.target'))
self.scene.redraw()
self.scene.connect('UP_ARROW', self.testUPArrowsEvent)
self.scene.connect('TIMER', self.testAnimation)