Repository URL to install this package:
|
Version:
2.13.0 ▾
|
/* Vertex shader */
uniform float waveTime;
uniform float waveWidth;
uniform float waveHeight;
void main(void)
{
vec4 v = vec4(gl_Vertex);
v.z = sin(waveWidth * v.x + waveTime) * cos(waveWidth * v.y + waveTime) * waveHeight;
gl_Position = gl_ModelViewProjectionMatrix * v;
}