Repository URL to install this package:
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Version:
2.4.3 ▾
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var _a;
import { LineVector, FillVector, HatchVector } from "../../core/property_mixins";
import { Glyph, GlyphView } from "./glyph";
import { generic_area_vector_legend } from "./utils";
import { Selection } from "../selections/selection";
export class BoxView extends GlyphView {
get_anchor_point(anchor, i, _spt) {
const left = Math.min(this.sleft[i], this.sright[i]);
const right = Math.max(this.sright[i], this.sleft[i]);
const top = Math.min(this.stop[i], this.sbottom[i]); // screen coordinates !!!
const bottom = Math.max(this.sbottom[i], this.stop[i]); //
switch (anchor) {
case "top_left": return { x: left, y: top };
case "top":
case "top_center": return { x: (left + right) / 2, y: top };
case "top_right": return { x: right, y: top };
case "bottom_left": return { x: left, y: bottom };
case "bottom":
case "bottom_center": return { x: (left + right) / 2, y: bottom };
case "bottom_right": return { x: right, y: bottom };
case "left":
case "center_left": return { x: left, y: (top + bottom) / 2 };
case "center":
case "center_center": return { x: (left + right) / 2, y: (top + bottom) / 2 };
case "right":
case "center_right": return { x: right, y: (top + bottom) / 2 };
}
}
_index_data(index) {
const { min, max } = Math;
const { data_size } = this;
for (let i = 0; i < data_size; i++) {
const [l, r, t, b] = this._lrtb(i);
index.add_rect(min(l, r), min(t, b), max(r, l), max(t, b));
}
}
_render(ctx, indices, data) {
const { sleft, sright, stop, sbottom } = data ?? this;
for (const i of indices) {
const sleft_i = sleft[i];
const stop_i = stop[i];
const sright_i = sright[i];
const sbottom_i = sbottom[i];
if (!isFinite(sleft_i + stop_i + sright_i + sbottom_i))
continue;
ctx.beginPath();
ctx.rect(sleft_i, stop_i, sright_i - sleft_i, sbottom_i - stop_i);
this.visuals.fill.apply(ctx, i);
this.visuals.hatch.apply(ctx, i);
this.visuals.line.apply(ctx, i);
}
}
// We need to clamp the endpoints inside the viewport, because various browser canvas
// implementations have issues drawing rects with enpoints far outside the viewport
_clamp_viewport() {
const hr = this.renderer.plot_view.frame.bbox.h_range;
const vr = this.renderer.plot_view.frame.bbox.v_range;
const n = this.stop.length;
for (let i = 0; i < n; i++) {
this.stop[i] = Math.max(this.stop[i], vr.start);
this.sbottom[i] = Math.min(this.sbottom[i], vr.end);
this.sleft[i] = Math.max(this.sleft[i], hr.start);
this.sright[i] = Math.min(this.sright[i], hr.end);
}
}
_hit_rect(geometry) {
return this._hit_rect_against_index(geometry);
}
_hit_point(geometry) {
const { sx, sy } = geometry;
const x = this.renderer.xscale.invert(sx);
const y = this.renderer.yscale.invert(sy);
const indices = [...this.index.indices({ x0: x, y0: y, x1: x, y1: y })];
return new Selection({ indices });
}
_hit_span(geometry) {
const { sx, sy } = geometry;
let indices;
if (geometry.direction == "v") {
const y = this.renderer.yscale.invert(sy);
const hr = this.renderer.plot_view.frame.bbox.h_range;
const [x0, x1] = this.renderer.xscale.r_invert(hr.start, hr.end);
indices = [...this.index.indices({ x0, y0: y, x1, y1: y })];
}
else {
const x = this.renderer.xscale.invert(sx);
const vr = this.renderer.plot_view.frame.bbox.v_range;
const [y0, y1] = this.renderer.yscale.r_invert(vr.start, vr.end);
indices = [...this.index.indices({ x0: x, y0, x1: x, y1 })];
}
return new Selection({ indices });
}
draw_legend_for_index(ctx, bbox, index) {
generic_area_vector_legend(this.visuals, ctx, bbox, index);
}
}
BoxView.__name__ = "BoxView";
export class Box extends Glyph {
constructor(attrs) {
super(attrs);
}
}
_a = Box;
Box.__name__ = "Box";
(() => {
_a.mixins([LineVector, FillVector, HatchVector]);
})();
//# sourceMappingURL=box.js.map