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bokeh / server / static / js / lib / models / glyphs / ellipse_oval.js
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import { CenterRotatable, CenterRotatableView } from "./center_rotatable";
import * as hittest from "../../core/hittest";
import { to_screen } from "../../core/types";
import { Selection } from "../selections/selection";
import * as p from "../../core/properties";
export class EllipseOvalView extends CenterRotatableView {
    _map_data() {
        if (this.model.properties.width.units == "data")
            this.sw = this.sdist(this.renderer.xscale, this._x, this.width, "center");
        else
            this.sw = to_screen(this.width);
        if (this.model.properties.height.units == "data")
            this.sh = this.sdist(this.renderer.yscale, this._y, this.height, "center");
        else
            this.sh = to_screen(this.height);
    }
    _render(ctx, indices, data) {
        const { sx, sy, sw, sh, angle } = data ?? this;
        for (const i of indices) {
            const sx_i = sx[i];
            const sy_i = sy[i];
            const sw_i = sw[i];
            const sh_i = sh[i];
            const angle_i = angle.get(i);
            if (!isFinite(sx_i + sy_i + sw_i + sh_i + angle_i))
                continue;
            ctx.beginPath();
            ctx.ellipse(sx_i, sy_i, sw_i / 2, sh_i / 2, angle_i, 0, 2 * Math.PI);
            this.visuals.fill.apply(ctx, i);
            this.visuals.hatch.apply(ctx, i);
            this.visuals.line.apply(ctx, i);
        }
    }
    _hit_point(geometry) {
        let x0, x1, y0, y1, cond, sx0, sx1, sy0, sy1;
        const { sx, sy } = geometry;
        const x = this.renderer.xscale.invert(sx);
        const y = this.renderer.yscale.invert(sy);
        if (this.model.properties.width.units == "data") {
            x0 = x - this.max_width;
            x1 = x + this.max_width;
        }
        else {
            sx0 = sx - this.max_width;
            sx1 = sx + this.max_width;
            [x0, x1] = this.renderer.xscale.r_invert(sx0, sx1);
        }
        if (this.model.properties.height.units == "data") {
            y0 = y - this.max_height;
            y1 = y + this.max_height;
        }
        else {
            sy0 = sy - this.max_height;
            sy1 = sy + this.max_height;
            [y0, y1] = this.renderer.yscale.r_invert(sy0, sy1);
        }
        const candidates = this.index.indices({ x0, x1, y0, y1 });
        const indices = [];
        for (const i of candidates) {
            cond = hittest.point_in_ellipse(sx, sy, this.angle.get(i), this.sh[i] / 2, this.sw[i] / 2, this.sx[i], this.sy[i]);
            if (cond) {
                indices.push(i);
            }
        }
        return new Selection({ indices });
    }
    draw_legend_for_index(ctx, { x0, y0, x1, y1 }, index) {
        const n = index + 1;
        const sx = new Array(n);
        sx[index] = (x0 + x1) / 2;
        const sy = new Array(n);
        sy[index] = (y0 + y1) / 2;
        const scale = this.sw[index] / this.sh[index];
        const d = Math.min(Math.abs(x1 - x0), Math.abs(y1 - y0)) * 0.8;
        const sw = new Array(n);
        const sh = new Array(n);
        if (scale > 1) {
            sw[index] = d;
            sh[index] = d / scale;
        }
        else {
            sw[index] = d * scale;
            sh[index] = d;
        }
        const angle = new p.UniformScalar(0, n); // don't attempt to match glyph angle
        this._render(ctx, [index], { sx, sy, sw, sh, angle }); // XXX
    }
}
EllipseOvalView.__name__ = "EllipseOvalView";
export class EllipseOval extends CenterRotatable {
    constructor(attrs) {
        super(attrs);
    }
}
EllipseOval.__name__ = "EllipseOval";
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