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bokeh / server / static / js / lib / models / glyphs / multi_polygons.js
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var _a;
import { SpatialIndex } from "../../core/util/spatial";
import { Glyph, GlyphView } from "./glyph";
import { generic_area_vector_legend } from "./utils";
import { minmax } from "../../core/util/arrayable";
import { sum } from "../../core/util/arrayable";
import { LineVector, FillVector, HatchVector } from "../../core/property_mixins";
import * as hittest from "../../core/hittest";
import * as p from "../../core/properties";
import { Selection } from "../selections/selection";
import { unreachable } from "../../core/util/assert";
export class MultiPolygonsView extends GlyphView {
    _project_data() {
        // TODO
    }
    _index_data(index) {
        const { min, max } = Math;
        const { data_size } = this;
        for (let i = 0; i < data_size; i++) {
            const xsi = this._xs[i];
            const ysi = this._ys[i];
            if (xsi.length == 0 || ysi.length == 0) {
                index.add_empty();
                continue;
            }
            let xi0 = +Infinity;
            let xi1 = -Infinity;
            let yi0 = +Infinity;
            let yi1 = -Infinity;
            for (let j = 0, endj = xsi.length; j < endj; j++) {
                const xsij = xsi[j][0]; // do not use holes
                const ysij = ysi[j][0]; // do not use holes
                if (xsij.length != 0 && ysij.length != 0) {
                    const [xij0, xij1] = minmax(xsij);
                    const [yij0, yij1] = minmax(ysij);
                    xi0 = min(xi0, xij0);
                    xi1 = max(xi1, xij1);
                    yi0 = min(yi0, yij0);
                    yi1 = max(yi1, yij1);
                }
            }
            index.add_rect(xi0, yi0, xi1, yi1);
        }
        this._hole_index = this._index_hole_data();
    }
    _index_hole_data() {
        const { min, max } = Math;
        const { data_size } = this;
        const index = new SpatialIndex(data_size);
        for (let i = 0; i < data_size; i++) {
            const xsi = this._xs[i];
            const ysi = this._ys[i];
            if (xsi.length == 0 || ysi.length == 0) {
                index.add_empty();
                continue;
            }
            let xi0 = +Infinity;
            let xi1 = -Infinity;
            let yi0 = +Infinity;
            let yi1 = -Infinity;
            for (let j = 0, endj = xsi.length; j < endj; j++) {
                const xsij = xsi[j];
                const ysij = ysi[j];
                if (xsij.length > 1 && ysij.length > 1) {
                    for (let k = 1, endk = xsij.length; k < endk; k++) {
                        const [xij0, xij1] = minmax(xsij[k]);
                        const [yij0, yij1] = minmax(ysij[k]);
                        xi0 = min(xi0, xij0);
                        xi1 = max(xi1, xij1);
                        yi0 = min(yi0, yij0);
                        yi1 = max(yi1, yij1);
                    }
                }
            }
            index.add_rect(xi0, yi0, xi1, yi1);
        }
        index.finish();
        return index;
    }
    _mask_data() {
        const { x_range, y_range } = this.renderer.plot_view.frame;
        return this.index.indices({
            x0: x_range.min, x1: x_range.max,
            y0: y_range.min, y1: y_range.max,
        });
    }
    _render(ctx, indices, data) {
        if (this.visuals.fill.doit || this.visuals.line.doit) {
            const { sxs, sys } = data ?? this;
            for (const i of indices) {
                ctx.beginPath();
                const sx_i = sxs[i];
                const sy_i = sys[i];
                const nj = Math.min(sx_i.length, sy_i.length);
                for (let j = 0; j < nj; j++) {
                    const sx_ij = sx_i[j];
                    const sy_ij = sy_i[j];
                    const nk = Math.min(sx_ij.length, sy_ij.length);
                    for (let k = 0; k < nk; k++) {
                        const sx_ijk = sx_ij[k];
                        const sy_ijk = sy_ij[k];
                        const nl = Math.min(sx_ijk.length, sy_ijk.length);
                        for (let l = 0; l < nl; l++) {
                            const sx_ijkl = sx_ijk[l];
                            const sy_ijkl = sy_ijk[l];
                            if (l == 0)
                                ctx.moveTo(sx_ijkl, sy_ijkl);
                            else
                                ctx.lineTo(sx_ijkl, sy_ijkl);
                        }
                        ctx.closePath();
                    }
                }
                this.visuals.fill.apply(ctx, i, "evenodd");
                this.visuals.hatch.apply(ctx, i, "evenodd");
                this.visuals.line.apply(ctx, i);
            }
        }
    }
    _hit_rect(geometry) {
        const { sx0, sx1, sy0, sy1 } = geometry;
        const xs = [sx0, sx1, sx1, sx0];
        const ys = [sy0, sy0, sy1, sy1];
        const [x0, x1] = this.renderer.xscale.r_invert(sx0, sx1);
        const [y0, y1] = this.renderer.yscale.r_invert(sy0, sy1);
        const candidates = this.index.indices({ x0, x1, y0, y1 });
        const indices = [];
        for (const index of candidates) {
            const sxss = this.sxs[index];
            const syss = this.sys[index];
            let hit = true;
            for (let j = 0, endj = sxss.length; j < endj; j++) {
                for (let k = 0, endk = sxss[j][0].length; k < endk; k++) {
                    const sx = sxss[j][0][k];
                    const sy = syss[j][0][k];
                    if (!hittest.point_in_poly(sx, sy, xs, ys)) {
                        hit = false;
                        break;
                    }
                }
                if (!hit)
                    break;
            }
            if (hit) {
                indices.push(index);
            }
        }
        return new Selection({ indices });
    }
    _hit_point(geometry) {
        const { sx, sy } = geometry;
        const x = this.renderer.xscale.invert(sx);
        const y = this.renderer.yscale.invert(sy);
        const candidates = this.index.indices({ x0: x, y0: y, x1: x, y1: y });
        const hole_candidates = this._hole_index.indices({ x0: x, y0: y, x1: x, y1: y });
        const indices = [];
        for (const index of candidates) {
            const sxs = this.sxs[index];
            const sys = this.sys[index];
            for (let j = 0, endj = sxs.length; j < endj; j++) {
                const nk = sxs[j].length;
                if (hittest.point_in_poly(sx, sy, sxs[j][0], sys[j][0])) {
                    if (nk == 1) {
                        indices.push(index);
                    }
                    else if (!hole_candidates.get(index)) {
                        indices.push(index);
                    }
                    else if (nk > 1) {
                        let in_a_hole = false;
                        for (let k = 1; k < nk; k++) {
                            const sxs_k = sxs[j][k];
                            const sys_k = sys[j][k];
                            if (hittest.point_in_poly(sx, sy, sxs_k, sys_k)) {
                                in_a_hole = true;
                                break;
                            }
                            else {
                                continue;
                            }
                        }
                        if (!in_a_hole) {
                            indices.push(index);
                        }
                    }
                }
            }
        }
        return new Selection({ indices });
    }
    _get_snap_coord(array) {
        return sum(array) / array.length;
    }
    scenterxy(i, sx, sy) {
        if (this.sxs[i].length == 1) {
            // We don't have discontinuous objects so we're ok
            const scx = this._get_snap_coord(this.sxs[i][0][0]);
            const scy = this._get_snap_coord(this.sys[i][0][0]);
            return [scx, scy];
        }
        else {
            // We have discontinuous objects, so we need to find which
            // one we're in, we can use point_in_poly again
            const sxs = this.sxs[i];
            const sys = this.sys[i];
            for (let j = 0, end = sxs.length; j < end; j++) {
                if (hittest.point_in_poly(sx, sy, sxs[j][0], sys[j][0])) {
                    const scx = this._get_snap_coord(sxs[j][0]);
                    const scy = this._get_snap_coord(sys[j][0]);
                    return [scx, scy];
                }
            }
        }
        unreachable();
    }
    map_data() {
        const n_i = this._xs.length;
        this.sxs = new Array(n_i);
        this.sys = new Array(n_i);
        for (let i = 0; i < n_i; i++) {
            const n_j = this._xs[i].length;
            this.sxs[i] = new Array(n_j);
            this.sys[i] = new Array(n_j);
            for (let j = 0; j < n_j; j++) {
                const n_k = this._xs[i][j].length;
                this.sxs[i][j] = new Array(n_k);
                this.sys[i][j] = new Array(n_k);
                for (let k = 0; k < n_k; k++) {
                    const [sx, sy] = this.renderer.coordinates.map_to_screen(this._xs[i][j][k], this._ys[i][j][k]);
                    this.sxs[i][j][k] = sx;
                    this.sys[i][j][k] = sy;
                }
            }
        }
    }
    draw_legend_for_index(ctx, bbox, index) {
        generic_area_vector_legend(this.visuals, ctx, bbox, index);
    }
}
MultiPolygonsView.__name__ = "MultiPolygonsView";
export class MultiPolygons extends Glyph {
    constructor(attrs) {
        super(attrs);
    }
}
_a = MultiPolygons;
MultiPolygons.__name__ = "MultiPolygons";
(() => {
    _a.prototype.default_view = MultiPolygonsView;
    _a.define(({}) => ({
        xs: [p.XCoordinateSeqSeqSeqSpec, { field: "xs" }],
        ys: [p.YCoordinateSeqSeqSeqSpec, { field: "ys" }],
    }));
    _a.mixins([LineVector, FillVector, HatchVector]);
})();
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