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bokeh / server / static / js / lib / models / glyphs / webgl / webgl_utils.js
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import { hatch_aliases } from "../../../core/visuals/patterns";
// WebGL shaders use integers for caps, joins and hatching.
export const cap_lookup = { butt: 0, round: 1, square: 2 };
export const join_lookup = { miter: 0, round: 1, bevel: 2 };
const hatch_pattern_lookup = {
    blank: 0,
    dot: 1,
    ring: 2,
    horizontal_line: 3,
    vertical_line: 4,
    cross: 5,
    horizontal_dash: 6,
    vertical_dash: 7,
    spiral: 8,
    right_diagonal_line: 9,
    left_diagonal_line: 10,
    diagonal_cross: 11,
    right_diagonal_dash: 12,
    left_diagonal_dash: 13,
    horizontal_wave: 14,
    vertical_wave: 15,
    criss_cross: 16,
};
export function hatch_pattern_to_index(pattern) {
    return hatch_pattern_lookup[hatch_aliases[pattern] ?? pattern] ?? 0;
}
export function marker_type_to_size_hint(marker_type) {
    // Marker size hint is only used here and in the marker fragment shader.
    switch (marker_type) {
        case "dash":
            return 1;
        case "dot":
            return 2;
        case "diamond":
        case "diamond_cross":
        case "diamond_dot":
            return 3;
        case "hex":
            return 4;
        case "square_pin":
            return 5;
        case "inverted_triangle":
        case "triangle":
        case "triangle_dot":
            return 6;
        case "triangle_pin":
            return 7;
        case "star":
        case "star_dot":
            return 8;
        default:
            return 0;
    }
}
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