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torch / include / ATen / native / Unfold3d.h
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#pragma once

#include <c10/core/ScalarType.h>

namespace at::native {

void Unfold3dCopyCPU(
    ScalarType dtype,
    const void *src,
    int64_t C,
    int64_t X_D,
    int64_t X_H,
    int64_t X_W,
    int64_t Y_D,
    int64_t Y_H,
    int64_t Y_W,
    int64_t kernel_d,
    int64_t kernel_h,
    int64_t kernel_w,
    int64_t stride_d,
    int64_t stride_h,
    int64_t stride_w,
    int64_t pad_d,
    int64_t pad_h,
    int64_t pad_w,
    void* dst);

void Unfold3dAccCPU(
    ScalarType dtype,
    const void *src,
    int64_t C,
    int64_t X_D,
    int64_t X_H,
    int64_t X_W,
    int64_t Y_D,
    int64_t Y_H,
    int64_t Y_W,
    int64_t kernel_d,
    int64_t kernel_h,
    int64_t kernel_w,
    int64_t stride_d,
    int64_t stride_h,
    int64_t stride_w,
    int64_t pad_d,
    int64_t pad_h,
    int64_t pad_w,
    void *dst);

} // namespace at::native