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flet-libgeos / include / geos / triangulate / IncrementalDelaunayTriangulator.h
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/**********************************************************************
 *
 * GEOS - Geometry Engine Open Source
 * http://geos.osgeo.org
 *
 * Copyright (C) 2012 Excensus LLC.
 *
 * This is free software; you can redistribute and/or modify it under
 * the terms of the GNU Lesser General Licence as published
 * by the Free Software Foundation.
 * See the COPYING file for more information.
 *
 **********************************************************************
 *
 * Last port: triangulate/IncrementalDelaunayTriangulator.java r524
 *
 **********************************************************************/

#pragma once

#include <list>

#include <geos/triangulate/quadedge/Vertex.h>


namespace geos {
namespace triangulate { //geos.triangulate

namespace quadedge {
class QuadEdge;
class QuadEdgeSubdivision;
}

/** \brief
 * Computes a Delauanay Triangulation of a set of {@link quadedge::Vertex}es,
 * using an incrementatal insertion algorithm.
 *
 * @author JTS: Martin Davis
 * @author Benjamin Campbell
 */
class GEOS_DLL IncrementalDelaunayTriangulator {
private:
    quadedge::QuadEdgeSubdivision* subdiv;
    bool isUsingTolerance;
    bool m_isForceConvex;

public:
    /**
     * Creates a new triangulator using the given {@link quadedge::QuadEdgeSubdivision}.
     * The triangulator uses the tolerance of the supplied subdivision.
     *
     * @param subdiv
     *          a subdivision in which to build the TIN
     */
    IncrementalDelaunayTriangulator(quadedge::QuadEdgeSubdivision* subdiv);

    typedef std::vector<quadedge::Vertex> VertexList;

    /**
     * Sets whether the triangulation is forced to have a convex boundary. Because
     * of the use of a finite-size frame, this condition requires special logic to
     * enforce. The default is true, since this is a requirement for some uses of
     * Delaunay Triangulations (such as Concave Hull generation). However, forcing
     * the triangulation boundary to be convex may cause the overall frame
     * triangulation to be non-Delaunay. This can cause a problem for Voronoi
     * generation, so the logic can be disabled via this method.
     * 
     * @param isForceConvex true if the triangulation boundary is forced to be convex
     */
    void forceConvex(bool isForceConvex);

    /**
     * Inserts all sites in a collection. The inserted vertices <b>MUST</b> be
     * unique up to the provided tolerance value. (i.e. no two vertices should be
     * closer than the provided tolerance value). They do not have to be rounded
     * to the tolerance grid, however.
     *
     * @param vertices a Collection of Vertex
     *
     * @throws LocateFailureException if the location algorithm
     *         fails to converge in a reasonable number of iterations
     */
    void insertSites(const VertexList& vertices);

    /**
     * Inserts a new point into a subdivision representing a Delaunay
     * triangulation, and fixes the affected edges so that the result
     * is still a Delaunay triangulation.
     * <p>
     *
     * @return a quadedge containing the inserted vertex
     */
    quadedge::QuadEdge& insertSite(const quadedge::Vertex& v);

private:

    bool isConcaveBoundary(const quadedge::QuadEdge& e) const;

    bool isConcaveAtOrigin(const quadedge::QuadEdge& e) const;

    bool isBetweenFrameAndInserted(const quadedge::QuadEdge& e, const quadedge::Vertex& vInsert) const;
};

} //namespace geos.triangulate
} //namespace goes