Repository URL to install this package:
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Version:
1.3.2 ▾
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using Fluctio.FluctioSim.Common.Configuration;
using Fluctio.FluctioSim.Core.Components.MujocoGeom;
using Fluctio.FluctioSim.Utils.General;
using UnityEngine;
namespace Fluctio.FluctioSim.Core.Components.Prefabs.HeightField.Base
{
[AddComponentMenu(Config.PrefixedName+"/Physics/Geom Settings/Body, Geom and Terrain", Config.ComponentMenuOrder + 40)]
public class TerrainStructure : MujocoStructure
{
[field: SerializeField, HideInInspector] public GameObject TerrainObject { get; private set; }
[field: SerializeField, HideInInspector] public Terrain TerrainComponent { get; private set; }
protected override void InitializeOnce()
{
base.InitializeOnce();
TerrainObject = CreateInternalObject("Terrain");
TerrainComponent = CreateInternalComponent<Terrain>(TerrainObject);
// TODO: move to separate component 'TerrainColor' similar to 'PrimitiveColor'
// Different components or enum with options:
// * take color from TerrainData
// * gradient depending on height
// * one color
// * default checkerboard pattern
TerrainComponent.materialTemplate = Util.DefaultTerrainMaterial;
}
}
}