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using UnityEditor;
using UnityEditor.SettingsManagement;
using static Fluctio.FluctioSim.EditorUtils.SettingsManagement.SettingsManager;

namespace Fluctio.FluctioSim.EditorCore.EditorGeneral
{
	public static class GeneralSettings
	{
		
		[InitializeOnLoadMethod]
		private static void InitSettings() => AddExecutingAssembly();
		
		[UserSetting("General", "Show Internals On New Components")]
		private static readonly UserSetting<bool> DefaultShowInternalsSetting = Preference("GeneralSettings.DefaultShowInternals", false);
		public static bool DefaultShowInternals => DefaultShowInternalsSetting.value;
		
		[UserSetting("General", "Add Icons For New GameObjects")]
		private static readonly UserSetting<bool> AddGameObjectIconsSetting = Preference("GeneralSettings.AddGameObjectIcons", false);
		public static bool AddGameObjectIcons => AddGameObjectIconsSetting.value;
		
	}
}