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/**
* @license
* FOURBURNER CONFIDENTIAL
* Unpublished Copyright (C) 2021 FourBurner Technologies, Inc. All Rights Reserved.
*
* NOTICE: All information contained herein is, and remains the property of FOURBURNER TECHNOLOGIES,
* INC. The intellectual and technical concepts contained herein are proprietary to FOURBURNER
* TECHNOLOGIES, INC. and may be covered by U.S. and Foreign Patents, patents in process, and are
* protected by trade secret or copyright law. Dissemination of this information or reproduction of
* this material is strictly forbidden unless prior written permission is obtained from FOURBURNER
* TECHNOLOGIES, INC. Access to the source code contained herein is hereby forbidden to anyone
* except current FOURBURNER TECHNOLOGIES, INC. employees, managers or contractors who have executed
* Confidentiality and Non-disclosure agreements explicitly covering such access.
*
* The copyright notice above does not evidence any actual or intended publication or disclosure of
* this source code, which includes information that is confidential and/or proprietary, and is a
* trade secret, of FOURBURNER TECHNOLOGIES, INC. ANY REPRODUCTION, MODIFICATION, DISTRIBUTION,
* PUBLIC PERFORMANCE, OR PUBLIC DISPLAY OF OR THROUGH USE OF THIS SOURCE CODE WITHOUT THE EXPRESS
* WRITTEN CONSENT OF FOURBURNER TECHNOLOGIES, INC. IS STRICTLY PROHIBITED, AND IN VIOLATION OF
* APPLICABLE LAWS AND INTERNATIONAL TREATIES. THE RECEIPT OR POSSESSION OF THIS SOURCE CODE AND/OR
* RELATED INFORMATION DOES NOT CONVEY OR IMPLY ANY RIGHTS TO REPRODUCE, DISCLOSE OR DISTRIBUTE ITS
* CONTENTS, OR TO MANUFACTURE, USE, OR SELL ANYTHING THAT IT MAY DESCRIBE, IN WHOLE OR IN PART.
*/
import {AnimationEvent} from '@angular/animations';
import {AriaDescriber, FocusMonitor} from '@angular/cdk/a11y';
import {Directionality} from '@angular/cdk/bidi';
import {
BooleanInput,
coerceBooleanProperty,
coerceNumberProperty,
NumberInput,
} from '@angular/cdk/coercion';
import {ESCAPE, hasModifierKey} from '@angular/cdk/keycodes';
import {BreakpointObserver, Breakpoints, BreakpointState} from '@angular/cdk/layout';
import {
ConnectedPosition,
FlexibleConnectedPositionStrategy,
HorizontalConnectionPos,
OriginConnectionPosition,
Overlay,
OverlayConnectionPosition,
OverlayRef,
ScrollStrategy,
VerticalConnectionPos,
ConnectionPositionPair,
} from '@angular/cdk/overlay';
import {Platform, normalizePassiveListenerOptions} from '@angular/cdk/platform';
import {ComponentPortal, ComponentType} from '@angular/cdk/portal';
import {ScrollDispatcher} from '@angular/cdk/scrolling';
import {
ChangeDetectionStrategy,
ChangeDetectorRef,
Component,
Directive,
ElementRef,
Inject,
InjectionToken,
Input,
NgZone,
OnDestroy,
Optional,
ViewContainerRef,
ViewEncapsulation,
AfterViewInit,
} from '@angular/core';
import {DOCUMENT} from '@angular/common';
import {Observable, Subject} from 'rxjs';
import {take, takeUntil} from 'rxjs/operators';
import {ngDevMode} from '@twnd/ux/core';
import {twndTooltipAnimations} from './tooltip.animations';
/** Possible positions for a tooltip. */
export type TooltipPosition = 'left'|'right'|'above'|'below'|'before'|'after';
/**
* Options for how the tooltip trigger should handle touch gestures.
* See `TWNDTooltip.touchGestures` for more information.
*/
export type TooltipTouchGestures = 'auto'|'on'|'off';
/** Possible visibility states of a tooltip. */
export type TooltipVisibility = 'initial'|'visible'|'hidden';
/** Time in ms to throttle repositioning after scroll events. */
export const SCROLL_THROTTLE_MS = 20;
/**
* CSS class that will be attached to the overlay panel.
* @deprecated
* @breaking-change 13.0.0 remove this variable
*/
export const TOOLTIP_PANEL_CLASS = 'twnd-tooltip-panel';
const PANEL_CLASS = 'tooltip-panel';
/** Options used to bind passive event listeners. */
const passiveListenerOptions = normalizePassiveListenerOptions({passive : true});
/**
* Time between the user putting the pointer on a tooltip
* trigger and the long press event being fired.
*/
const LONGPRESS_DELAY = 500;
/**
* Creates an error to be thrown if the user supplied an invalid tooltip position.
* @docs-private
*/
export function getTWNDTooltipInvalidPositionError(position: string)
{
return Error(`Tooltip position "${position}" is invalid.`);
}
/** Injection token that determines the scroll handling while a tooltip is visible. */
export const TWND_TOOLTIP_SCROLL_STRATEGY = new InjectionToken<() => ScrollStrategy>(
'twnd-tooltip-scroll-strategy',
);
/** @docs-private */
export function TWND_TOOLTIP_SCROLL_STRATEGY_FACTORY(overlay: Overlay): () => ScrollStrategy
{
return () => overlay.scrollStrategies.reposition({scrollThrottle : SCROLL_THROTTLE_MS});
}
/** @docs-private */
export const TWND_TOOLTIP_SCROLL_STRATEGY_FACTORY_PROVIDER = {
provide : TWND_TOOLTIP_SCROLL_STRATEGY,
deps : [ Overlay ],
useFactory : TWND_TOOLTIP_SCROLL_STRATEGY_FACTORY,
};
/** Default `twndTooltip` options that can be overridden. */
export interface TWNDTooltipDefaultOptions {
showDelay: number;
hideDelay: number;
touchendHideDelay: number;
touchGestures?: TooltipTouchGestures;
position?: TooltipPosition;
}
/** Injection token to be used to override the default options for `twndTooltip`. */
export const TWND_TOOLTIP_DEFAULT_OPTIONS = new InjectionToken<TWNDTooltipDefaultOptions>(
'twnd-tooltip-default-options',
{
providedIn : 'root',
factory : TWND_TOOLTIP_DEFAULT_OPTIONS_FACTORY,
},
);
/** @docs-private */
export function TWND_TOOLTIP_DEFAULT_OPTIONS_FACTORY(): TWNDTooltipDefaultOptions
{
return {
showDelay : 0,
hideDelay : 0,
touchendHideDelay : 1500,
};
}
@Directive()
export abstract class _TWNDTooltipBase<T extends _TooltipComponentBase> implements OnDestroy,
AfterViewInit
{
_overlayRef: OverlayRef|null;
_tooltipInstance: T|null;
private _portal: ComponentPortal<T>;
private _position: TooltipPosition = 'below';
private _disabled: boolean = false;
private _tooltipClass: string|string[]|Set<string>|{[key: string] : any};
private _scrollStrategy: () => ScrollStrategy;
private _viewInitialized = false;
private _pointerExitEventsInitialized = false;
protected abstract readonly _tooltipComponent: ComponentType<T>;
protected _viewportMargin = 8;
private _currentPosition: TooltipPosition;
protected readonly _cssClassPrefix: string = 'twnd';
/** Allows the user to define the position of the tooltip relative to the parent element */
@Input('twndTooltipPosition') get position(): TooltipPosition
{
return this._position;
}
set position(value: TooltipPosition)
{
if (value !== this._position) {
this._position = value;
if (this._overlayRef) {
this._updatePosition(this._overlayRef);
this._tooltipInstance?.show(0);
this._overlayRef.updatePosition();
}
}
}
/** Disables the display of the tooltip. */
@Input('twndTooltipDisabled') get disabled(): boolean
{
return this._disabled;
}
set disabled(value: BooleanInput)
{
this._disabled = coerceBooleanProperty(value);
// If tooltip is disabled, hide immediately.
if (this._disabled) {
this.hide(0);
} else {
this._setupPointerEnterEventsIfNeeded();
}
}
/** The default delay in ms before showing the tooltip after show is called */
@Input('twndTooltipShowDelay') get showDelay(): number
{
return this._showDelay;
}
set showDelay(value: NumberInput)
{
this._showDelay = coerceNumberProperty(value);
}
private _showDelay = this._defaultOptions.showDelay;
/** The default delay in ms before hiding the tooltip after hide is called */
@Input('twndTooltipHideDelay') get hideDelay(): number
{
return this._hideDelay;
}
set hideDelay(value: NumberInput)
{
this._hideDelay = coerceNumberProperty(value);
}
private _hideDelay = this._defaultOptions.hideDelay;
/**
* How touch gestures should be handled by the tooltip. On touch devices the tooltip directive
* uses a long press gesture to show and hide, however it can conflict with the native browser
* gestures. To work around the conflict, TWND UX disables native gestures on the
* trigger, but that might not be desirable on particular elements (e.g. inputs and draggable
* elements). The different values for this option configure the touch event handling as follows:
* - `auto` - Enables touch gestures for all elements, but tries to avoid conflicts with native
* browser gestures on particular elements. In particular, it allows text selection on inputs
* and textareas, and preserves the native browser dragging on elements marked as `draggable`.
* - `on` - Enables touch gestures for all elements and disables native
* browser gestures with no exceptions.
* - `off` - Disables touch gestures. Note that this will prevent the tooltip from
* showing on touch devices.
*/
@Input('twndTooltipTouchGestures') touchGestures: TooltipTouchGestures = 'auto';
/** The message to be displayed in the tooltip */
@Input('twndTooltip') get message()
{
return this._message;
}
set message(value: string)
{
this._ariaDescriber.removeDescription(this._elementRef.nativeElement, this._message, 'tooltip');
// If the message is not a string (e.g. number), convert it to a string and trim it.
// Must convert with `String(value)`, not `${value}`, otherwise Closure Compiler optimises
// away the string-conversion: https://github.com/angular/components/issues/20684
this._message = value != null ? String(value).trim() : '';
if (!this._message && this._isTooltipVisible()) {
this.hide(0);
} else {
this._setupPointerEnterEventsIfNeeded();
this._updateTooltipMessage();
this._ngZone.runOutsideAngular(() => {
// The `AriaDescriber` has some functionality that avoids adding a description if it's the
// same as the `aria-label` of an element, however we can't know whether the tooltip trigger
// has a data-bound `aria-label` or when it'll be set for the first time. We can avoid the
// issue by deferring the description by a tick so Angular has time to set the `aria-label`.
Promise.resolve().then(() => {
this._ariaDescriber.describe(this._elementRef.nativeElement, this.message, 'tooltip');
});
});
}
}
private _message = '';
/** Classes to be passed to the tooltip. Supports the same syntax as `ngClass`. */
@Input('twndTooltipClass') get tooltipClass()
{
return this._tooltipClass;
}
set tooltipClass(value: string|string[]|Set<string>|{[key: string] : any})
{
this._tooltipClass = value;
if (this._tooltipInstance) {
this._setTooltipClass(this._tooltipClass);
}
}
/** Manually-bound passive event listeners. */
private readonly _passiveListeners: (readonly[string, EventListenerOrEventListenerObject])[] = [];
/** Reference to the current document. */
private _document: Document;
/** Timer started at the last `touchstart` event. */
private _touchstartTimeout: ReturnType<typeof setTimeout>;
/** Emits when the component is destroyed. */
private readonly _destroyed = new Subject<void>();
constructor(
private _overlay: Overlay,
private _elementRef: ElementRef<HTMLElement>,
private _scrollDispatcher: ScrollDispatcher,
private _viewContainerRef: ViewContainerRef,
private _ngZone: NgZone,
private _platform: Platform,
private _ariaDescriber: AriaDescriber,
private _focusMonitor: FocusMonitor,
scrollStrategy: any,
protected _dir: Directionality,
private _defaultOptions: TWNDTooltipDefaultOptions,
@Inject(DOCUMENT) _document: any,
)
{
this._scrollStrategy = scrollStrategy;
this._document = _document;
if (_defaultOptions) {
if (_defaultOptions.position) {
this.position = _defaultOptions.position;
}
if (_defaultOptions.touchGestures) {
this.touchGestures = _defaultOptions.touchGestures;
}
}
_dir.change.pipe(takeUntil(this._destroyed)).subscribe(() => {
if (this._overlayRef) {
this._updatePosition(this._overlayRef);
}
});
_ngZone.runOutsideAngular(() => {
_elementRef.nativeElement.addEventListener('keydown', this._handleKeydown);
});
}
ngAfterViewInit()
{
// This needs to happen after view init so the initial values for all inputs have been set.
this._viewInitialized = true;
this._setupPointerEnterEventsIfNeeded();
this._focusMonitor.monitor(this._elementRef)
.pipe(takeUntil(this._destroyed))
.subscribe(origin => {
// Note that the focus monitor runs outside the Angular zone.
if (!origin) {
this._ngZone.run(() => this.hide(0));
} else if (origin === 'keyboard') {
this._ngZone.run(() => this.show());
}
});
}
/**
* Dispose the tooltip when destroyed.
*/
ngOnDestroy()
{
const nativeElement = this._elementRef.nativeElement;
clearTimeout(this._touchstartTimeout);
if (this._overlayRef) {
this._overlayRef.dispose();
this._tooltipInstance = null;
}
// Clean up the event listeners set in the constructor
nativeElement.removeEventListener('keydown', this._handleKeydown);
this._passiveListeners.forEach(([ event, listener ]) => {
nativeElement.removeEventListener(event, listener, passiveListenerOptions);
});
this._passiveListeners.length = 0;
this._destroyed.next();
this._destroyed.complete();
this._ariaDescriber.removeDescription(nativeElement, this.message, 'tooltip');
this._focusMonitor.stopMonitoring(nativeElement);
}
/** Shows the tooltip after the delay in ms, defaults to tooltip-delay-show or 0ms if no input */
show(delay: number = this.showDelay): void
{
if (this.disabled || !this.message ||
(this._isTooltipVisible() && !this._tooltipInstance!._showTimeoutId &&
!this._tooltipInstance!._hideTimeoutId)) {
return;
}
const overlayRef = this._createOverlay();
this._detach();
this._portal = this._portal ||
new ComponentPortal(this._tooltipComponent, this._viewContainerRef);
this._tooltipInstance = overlayRef.attach(this._portal).instance;
this._tooltipInstance.afterHidden()
.pipe(takeUntil(this._destroyed))
.subscribe(() => this._detach());
this._setTooltipClass(this._tooltipClass);
this._updateTooltipMessage();
this._tooltipInstance!.show(delay);
}
/** Hides the tooltip after the delay in ms, defaults to tooltip-delay-hide or 0ms if no input */
hide(delay: number = this.hideDelay): void
{
if (this._tooltipInstance) {
this._tooltipInstance.hide(delay);
}
}
/** Shows/hides the tooltip */
toggle(): void
{
this._isTooltipVisible() ? this.hide() : this.show();
}
/** Returns true if the tooltip is currently visible to the user */
_isTooltipVisible(): boolean
{
return !!this._tooltipInstance && this._tooltipInstance.isVisible();
}
/**
* Handles the keydown events on the host element.
* Needs to be an arrow function so that we can use it in addEventListener.
*/
private _handleKeydown = (event: KeyboardEvent) => {
if (this._isTooltipVisible() && event.keyCode === ESCAPE && !hasModifierKey(event)) {
event.preventDefault();
event.stopPropagation();
this._ngZone.run(() => this.hide(0));
}
};
/** Create the overlay config and position strategy */
private _createOverlay(): OverlayRef
{
if (this._overlayRef) {
return this._overlayRef;
}
const scrollableAncestors = this._scrollDispatcher.getAncestorScrollContainers(
this._elementRef,
);
// Create connected position strategy that listens for scroll events to reposition.
const strategy = this._overlay.position()
.flexibleConnectedTo(this._elementRef)
.withTransformOriginOn(`.${this._cssClassPrefix}-tooltip`)
.withFlexibleDimensions(false)
.withViewportMargin(this._viewportMargin)
.withScrollableContainers(scrollableAncestors);
strategy.positionChanges.pipe(takeUntil(this._destroyed)).subscribe(change => {
this._updateCurrentPositionClass(change.connectionPair);
if (this._tooltipInstance) {
if (change.scrollableViewProperties.isOverlayClipped && this._tooltipInstance.isVisible()) {
// After position changes occur and the overlay is clipped by
// a parent scrollable then close the tooltip.
this._ngZone.run(() => this.hide(0));
}
}
});
this._overlayRef = this._overlay.create({
direction : this._dir,
positionStrategy : strategy,
panelClass : `${this._cssClassPrefix}-${PANEL_CLASS}`,
scrollStrategy : this._scrollStrategy(),
});
this._updatePosition(this._overlayRef);
this._overlayRef.detachments().pipe(takeUntil(this._destroyed)).subscribe(() => this._detach());
this._overlayRef.outsidePointerEvents()
.pipe(takeUntil(this._destroyed))
.subscribe(() => this._tooltipInstance?._handleBodyInteraction());
return this._overlayRef;
}
/** Detaches the currently-attached tooltip. */
private _detach()
{
if (this._overlayRef && this._overlayRef.hasAttached()) {
this._overlayRef.detach();
}
this._tooltipInstance = null;
}
/** Updates the position of the current tooltip. */
private _updatePosition(overlayRef: OverlayRef)
{
const position = overlayRef.getConfig().positionStrategy as FlexibleConnectedPositionStrategy;
const origin = this._getOrigin();
const overlay = this._getOverlayPosition();
position.withPositions([
this._addOffset({...origin.main, ...overlay.main}),
this._addOffset({...origin.fallback, ...overlay.fallback}),
]);
}
/** Adds the configured offset to a position. Used as a hook for child classes. */
protected _addOffset(position: ConnectedPosition): ConnectedPosition
{
return position;
}
/**
* Returns the origin position and a fallback position based on the user's position preference.
* The fallback position is the inverse of the origin (e.g. `'below' -> 'above'`).
*/
_getOrigin(): {main: OriginConnectionPosition; fallback : OriginConnectionPosition}
{
const isLtr = !this._dir || this._dir.value == 'ltr';
const position = this.position;
let originPosition: OriginConnectionPosition;
if (position == 'above' || position == 'below') {
originPosition = {originX : 'center', originY : position == 'above' ? 'top' : 'bottom'};
} else if (position == 'before' || (position == 'left' && isLtr) ||
(position == 'right' && !isLtr)) {
originPosition = {originX : 'start', originY : 'center'};
} else if (position == 'after' || (position == 'right' && isLtr) ||
(position == 'left' && !isLtr)) {
originPosition = {originX : 'end', originY : 'center'};
} else if (typeof ngDevMode === 'undefined' || ngDevMode) {
throw getTWNDTooltipInvalidPositionError(position);
}
const {x, y} = this._invertPosition(originPosition!.originX, originPosition!.originY);
return {
main : originPosition!,
fallback : {originX : x, originY : y},
};
}
/** Returns the overlay position and a fallback position based on the user's preference */
_getOverlayPosition(): {main: OverlayConnectionPosition; fallback : OverlayConnectionPosition}
{
const isLtr = !this._dir || this._dir.value == 'ltr';
const position = this.position;
let overlayPosition: OverlayConnectionPosition;
if (position == 'above') {
overlayPosition = {overlayX : 'center', overlayY : 'bottom'};
} else if (position == 'below') {
overlayPosition = {overlayX : 'center', overlayY : 'top'};
} else if (position == 'before' || (position == 'left' && isLtr) ||
(position == 'right' && !isLtr)) {
overlayPosition = {overlayX : 'end', overlayY : 'center'};
} else if (position == 'after' || (position == 'right' && isLtr) ||
(position == 'left' && !isLtr)) {
overlayPosition = {overlayX : 'start', overlayY : 'center'};
} else if (typeof ngDevMode === 'undefined' || ngDevMode) {
throw getTWNDTooltipInvalidPositionError(position);
}
const {x, y} = this._invertPosition(overlayPosition!.overlayX, overlayPosition!.overlayY);
return {
main : overlayPosition!,
fallback : {overlayX : x, overlayY : y},
};
}
/** Updates the tooltip message and repositions the overlay according to the new message length */
private _updateTooltipMessage()
{
// Must wait for the message to be painted to the tooltip so that the overlay can properly
// calculate the correct positioning based on the size of the text.
if (this._tooltipInstance) {
this._tooltipInstance.message = this.message;
this._tooltipInstance._markForCheck();
this._ngZone.onMicrotaskEmpty.pipe(take(1), takeUntil(this._destroyed)).subscribe(() => {
if (this._tooltipInstance) {
this._overlayRef!.updatePosition();
}
});
}
}
/** Updates the tooltip class */
private _setTooltipClass(tooltipClass: string|string[]|Set<string>|{[key: string] : any})
{
if (this._tooltipInstance) {
this._tooltipInstance.tooltipClass = tooltipClass;
this._tooltipInstance._markForCheck();
}
}
/** Inverts an overlay position. */
private _invertPosition(x: HorizontalConnectionPos, y: VerticalConnectionPos)
{
if (this.position === 'above' || this.position === 'below') {
if (y === 'top') {
y = 'bottom';
} else if (y === 'bottom') {
y = 'top';
}
} else {
if (x === 'end') {
x = 'start';
} else if (x === 'start') {
x = 'end';
}
}
return {x, y};
}
/** Updates the class on the overlay panel based on the current position of the tooltip. */
private _updateCurrentPositionClass(connectionPair: ConnectionPositionPair): void
{
const {overlayY, originX, originY} = connectionPair;
let newPosition: TooltipPosition;
// If the overlay is in the middle along the Y axis,
// it means that it's either before or after.
if (overlayY === 'center') {
// Note that since this information is used for styling, we want to
// resolve `start` and `end` to their real values, otherwise consumers
// would have to remember to do it themselves on each consumption.
if (this._dir && this._dir.value === 'rtl') {
newPosition = originX === 'end' ? 'left' : 'right';
} else {
newPosition = originX === 'start' ? 'left' : 'right';
}
} else {
newPosition = overlayY === 'bottom' && originY === 'top' ? 'above' : 'below';
}
if (newPosition !== this._currentPosition) {
const overlayRef = this._overlayRef;
if (overlayRef) {
const classPrefix = `${this._cssClassPrefix}-${PANEL_CLASS}-`;
overlayRef.removePanelClass(classPrefix + this._currentPosition);
overlayRef.addPanelClass(classPrefix + newPosition);
}
this._currentPosition = newPosition;
}
}
/** Binds the pointer events to the tooltip trigger. */
private _setupPointerEnterEventsIfNeeded()
{
// Optimization: Defer hooking up events if there's no message or the tooltip is disabled.
if (this._disabled || !this.message || !this._viewInitialized ||
this._passiveListeners.length) {
return;
}
// The mouse events shouldn't be bound on mobile devices, because they can prevent the
// first tap from firing its click event or can cause the tooltip to open for clicks.
if (this._platformSupportsMouseEvents()) {
this._passiveListeners.push([
'mouseenter',
() => {
this._setupPointerExitEventsIfNeeded();
this.show();
},
]);
} else if (this.touchGestures !== 'off') {
this._disableNativeGesturesIfNecessary();
this._passiveListeners.push([
'touchstart',
() => {
// Note that it's important that we don't `preventDefault` here,
// because it can prevent click events from firing on the element.
this._setupPointerExitEventsIfNeeded();
clearTimeout(this._touchstartTimeout);
this._touchstartTimeout = setTimeout(() => this.show(), LONGPRESS_DELAY);
},
]);
}
this._addListeners(this._passiveListeners);
}
private _setupPointerExitEventsIfNeeded()
{
if (this._pointerExitEventsInitialized) {
return;
}
this._pointerExitEventsInitialized = true;
const exitListeners: (readonly[string, EventListenerOrEventListenerObject])[] = [];
if (this._platformSupportsMouseEvents()) {
exitListeners.push(
[ 'mouseleave', () => this.hide() ],
[ 'wheel', event => this._wheelListener(event as WheelEvent) ],
);
} else if (this.touchGestures !== 'off') {
this._disableNativeGesturesIfNecessary();
const touchendListener = () => {
clearTimeout(this._touchstartTimeout);
this.hide(this._defaultOptions.touchendHideDelay);
};
exitListeners.push([ 'touchend', touchendListener ], [ 'touchcancel', touchendListener ]);
}
this._addListeners(exitListeners);
this._passiveListeners.push(...exitListeners);
}
private _addListeners(listeners: (readonly[string, EventListenerOrEventListenerObject])[])
{
listeners.forEach(([ event, listener ]) => {
this._elementRef.nativeElement.addEventListener(event, listener, passiveListenerOptions);
});
}
private _platformSupportsMouseEvents()
{
return !this._platform.IOS && !this._platform.ANDROID;
}
/** Listener for the `wheel` event on the element. */
private _wheelListener(event: WheelEvent)
{
if (this._isTooltipVisible()) {
const elementUnderPointer = this._document.elementFromPoint(event.clientX, event.clientY);
const element = this._elementRef.nativeElement;
// On non-touch devices we depend on the `mouseleave` event to close the tooltip, but it
// won't fire if the user scrolls away using the wheel without moving their cursor. We
// work around it by finding the element under the user's cursor and closing the tooltip
// if it's not the trigger.
if (elementUnderPointer !== element && !element.contains(elementUnderPointer)) {
this.hide();
}
}
}
/** Disables the native browser gestures, based on how the tooltip has been configured. */
private _disableNativeGesturesIfNecessary()
{
const gestures = this.touchGestures;
if (gestures !== 'off') {
const element = this._elementRef.nativeElement;
const style = element.style;
// If gestures are set to `auto`, we don't disable text selection on inputs and
// textareas, because it prevents the user from typing into them on iOS Safari.
if (gestures === 'on' || (element.nodeName !== 'INPUT' && element.nodeName !== 'TEXTAREA')) {
style.userSelect = (style as any).msUserSelect = style.webkitUserSelect =
(style as any).MozUserSelect = 'none';
}
// If we have `auto` gestures and the element uses native HTML dragging,
// we don't set `-webkit-user-drag` because it prevents the native behavior.
if (gestures === 'on' || !element.draggable) {
(style as any).webkitUserDrag = 'none';
}
style.touchAction = 'none';
(style as any).webkitTapHighlightColor = 'transparent';
}
}
}
/**
* Directive that attaches a TWND UX tooltip to the host element. Animates the showing and
* hiding of a tooltip provided position (defaults to below the element).
*/
/* clang-format off */
@Directive({
selector : '[twndTooltip]',
exportAs : 'twndTooltip',
host : {
'class' : 'twnd-tooltip-trigger',
},
})
/* clang-format on */
export class TWNDTooltip extends _TWNDTooltipBase<TooltipComponent>
{
protected readonly _tooltipComponent = TooltipComponent;
constructor(
overlay: Overlay,
elementRef: ElementRef<HTMLElement>,
scrollDispatcher: ScrollDispatcher,
viewContainerRef: ViewContainerRef,
ngZone: NgZone,
platform: Platform,
ariaDescriber: AriaDescriber,
focusMonitor: FocusMonitor,
@Inject(TWND_TOOLTIP_SCROLL_STRATEGY) scrollStrategy: any,
@Optional() dir: Directionality,
@Optional() @Inject(TWND_TOOLTIP_DEFAULT_OPTIONS) defaultOptions: TWNDTooltipDefaultOptions,
@Inject(DOCUMENT) _document: any,
)
{
super(
overlay,
elementRef,
scrollDispatcher,
viewContainerRef,
ngZone,
platform,
ariaDescriber,
focusMonitor,
scrollStrategy,
dir,
defaultOptions,
_document,
);
}
}
@Directive() export abstract class _TooltipComponentBase implements OnDestroy
{
/** Message to display in the tooltip */
message: string;
/** Classes to be added to the tooltip. Supports the same syntax as `ngClass`. */
tooltipClass: string|string[]|Set<string>|{[key: string] : any};
/** The timeout ID of any current timer set to show the tooltip */
_showTimeoutId: ReturnType<typeof setTimeout> = setTimeout(() => { clearTimeout(this._showTimeoutId); });
/** The timeout ID of any current timer set to hide the tooltip */
_hideTimeoutId: ReturnType<typeof setTimeout> = setTimeout(() => { clearTimeout(this._hideTimeoutId); });
/** Property watched by the animation framework to show or hide the tooltip */
_visibility: TooltipVisibility = 'initial';
/** Whether interactions on the page should close the tooltip */
private _closeOnInteraction: boolean = false;
/** Subject for notifying that the tooltip has been hidden from the view */
private readonly _onHide: Subject<void> = new Subject();
constructor(private _changeDetectorRef: ChangeDetectorRef) {}
/**
* Shows the tooltip with an animation originating from the provided origin
* @param delay Amount of milliseconds to the delay showing the tooltip.
*/
show(delay: number): void
{
// Cancel the delayed hide if it is scheduled
clearTimeout(this._hideTimeoutId);
// Body interactions should cancel the tooltip if there is a delay in showing.
this._closeOnInteraction = true;
this._showTimeoutId = setTimeout(() => {
this._visibility = 'visible';
clearTimeout(this._showTimeoutId);
this._onShow();
// Mark for check so if any parent component has set the
// ChangeDetectionStrategy to OnPush it will be checked anyways
this._markForCheck();
}, delay);
}
/**
* Begins the animation to hide the tooltip after the provided delay in ms.
* @param delay Amount of milliseconds to delay showing the tooltip.
*/
hide(delay: number): void
{
// Cancel the delayed show if it is scheduled
clearTimeout(this._showTimeoutId);
this._hideTimeoutId = setTimeout(() => {
this._visibility = 'hidden';
clearTimeout(this._hideTimeoutId);
// Mark for check so if any parent component has set the
// ChangeDetectionStrategy to OnPush it will be checked anyways
this._markForCheck();
}, delay);
}
/** Returns an observable that notifies when the tooltip has been hidden from view. */
afterHidden(): Observable<void>
{
return this._onHide;
}
/** Whether the tooltip is being displayed. */
isVisible(): boolean
{
return this._visibility === 'visible';
}
ngOnDestroy()
{
clearTimeout(this._showTimeoutId);
clearTimeout(this._hideTimeoutId);
this._onHide.complete();
}
_animationStart()
{
this._closeOnInteraction = false;
}
_animationDone(event: AnimationEvent): void
{
const toState = event.toState as TooltipVisibility;
if (toState === 'hidden' && !this.isVisible()) {
this._onHide.next();
}
if (toState === 'visible' || toState === 'hidden') {
this._closeOnInteraction = true;
}
}
/**
* Interactions on the HTML body should close the tooltip immediately as defined in the
* TWND UX design spec.
*/
_handleBodyInteraction(): void
{
if (this._closeOnInteraction) {
this.hide(0);
}
}
/**
* Marks that the tooltip needs to be checked in the next change detection run.
* Mainly used for rendering the initial text before positioning a tooltip, which
* can be problematic in components with OnPush change detection.
*/
_markForCheck(): void
{
this._changeDetectorRef.markForCheck();
}
/**
* Callback for when the timeout in this.show() gets completed.
* This method is only needed by the mdc-tooltip, and so it is only implemented
* in the mdc-tooltip, not here.
*/
protected _onShow(): void {}
}
/**
* Internal component that wraps the tooltip's content.
* @docs-private
*/
@Component({
selector : 'twnd-tooltip-component',
templateUrl : 'tooltip.html',
encapsulation : ViewEncapsulation.None,
changeDetection : ChangeDetectionStrategy.OnPush,
animations : [ twndTooltipAnimations.tooltipState ],
/* clang-format off */
host : {
// Forces the element to have a layout in IE and Edge. This fixes issues where the element
// won't be rendered if the animations are disabled or there is no web animations polyfill.
'[style.zoom]' : '_visibility === "visible" ? 1 : null',
'aria-hidden' : 'true',
},
/* clang-format on */
})
export class TooltipComponent extends _TooltipComponentBase
{
/** Stream that emits whether the user has a handset-sized display. */
_isHandset: Observable<BreakpointState> = this._breakpointObserver.observe(Breakpoints.Handset);
constructor(
changeDetectorRef: ChangeDetectorRef,
private _breakpointObserver: BreakpointObserver,
)
{
super(changeDetectorRef);
}
}