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pycollada
/
__init__.py
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####################################################################
# #
# THIS FILE IS PART OF THE pycollada LIBRARY SOURCE CODE. #
# USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS #
# GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE #
# IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. #
# #
# THE pycollada SOURCE CODE IS (C) COPYRIGHT 2011 #
# by Jeff Terrace and contributors #
# #
####################################################################
"""Main module for collada (pycollada) package.
You will find here class `Collada` which is the one to use to access
collada file, and some exceptions that are raised in case the input
file is not what is expected.
"""
__version__ = "0.8"
import os.path
import posixpath
import traceback
import zipfile
from collada import animation
from collada import asset
from collada import camera
from collada import controller
from collada import geometry
from collada import light
from collada import material
from collada import scene
from collada.common import E, tagger, tag
from collada.common import DaeError, DaeIncompleteError, DaeBrokenRefError, \
DaeMalformedError, DaeSaveValidationError
from collada.util import basestring, BytesIO
from collada.util import IndexedList
from collada.xmlutil import createElementTree
from collada.xmlutil import etree as ElementTree
from collada.xmlutil import writeXML
try:
from collada import schema
except ImportError: # no lxml
schema = None
class Collada(object):
"""This is the main class used to create and load collada documents"""
geometries = property(lambda s: s._geometries, lambda s, v: s._setIndexedList('_geometries', v), doc="""
A list of :class:`collada.geometry.Geometry` objects. Can also be indexed by id""")
controllers = property(lambda s: s._controllers, lambda s, v: s._setIndexedList('_controllers', v), doc="""
A list of :class:`collada.controller.Controller` objects. Can also be indexed by id""")
animations = property(lambda s: s._animations, lambda s, v: s._setIndexedList('_animations', v), doc="""
A list of :class:`collada.animation.Animation` objects. Can also be indexed by id""")
lights = property(lambda s: s._lights, lambda s, v: s._setIndexedList('_lights', v), doc="""
A list of :class:`collada.light.Light` objects. Can also be indexed by id""")
cameras = property(lambda s: s._cameras, lambda s, v: s._setIndexedList('_cameras', v), doc="""
A list of :class:`collada.camera.Camera` objects. Can also be indexed by id""")
images = property(lambda s: s._images, lambda s, v: s._setIndexedList('_images', v), doc="""
A list of :class:`collada.material.CImage` objects. Can also be indexed by id""")
effects = property(lambda s: s._effects, lambda s, v: s._setIndexedList('_effects', v), doc="""
A list of :class:`collada.material.Effect` objects. Can also be indexed by id""")
materials = property(lambda s: s._materials, lambda s, v: s._setIndexedList('_materials', v), doc="""
A list of :class:`collada.material.Effect` objects. Can also be indexed by id""")
nodes = property(lambda s: s._nodes, lambda s, v: s._setIndexedList('_nodes', v), doc="""
A list of :class:`collada.scene.Node` objects. Can also be indexed by id""")
scenes = property(lambda s: s._scenes, lambda s, v: s._setIndexedList('_scenes', v), doc="""
A list of :class:`collada.scene.Scene` objects. Can also be indexed by id""")
def __init__(self,
filename=None,
ignore=None,
aux_file_loader=None,
zip_filename=None,
validate_output=False):
"""Load collada data from filename or file like object.
:param filename:
String containing path to filename to open or file-like object.
Uncompressed .dae files are supported, as well as zip file archives.
If this is set to ``None``, a new collada instance is created.
:param list ignore:
A list of :class:`common.DaeError` types that should be ignored
when loading the collada document. Instances of these types will
be added to :attr:`errors` after loading but won't be raised.
Only used if `filename` is not ``None``.
:param function aux_file_loader:
Referenced files (e.g. texture images) are loaded from disk when
reading from the local filesystem and from the zip archive when
loading from a zip file. If these files are coming from another source
(e.g. database) and/or you're loading with StringIO, set this to
a function that given a filename, returns the binary data in the file.
If `filename` is ``None``, you must set this parameter if you want to
load auxiliary files.
:param str zip_filename:
If the file being loaded is a zip archive, you can set this parameter
to indicate the file within the archive that should be loaded. If not
set, a file that ends with .dae will be searched.
:param bool validate_output:
If set to True, the XML written when calling :meth:`save` will be
validated against the COLLADA 1.4.1 schema. If validation fails, the
:class:`common.DaeSaveValidationError` exception will be thrown.
"""
self.errors = []
"""List of :class:`common.common.DaeError` objects representing errors encountered while loading collada file"""
self.assetInfo = None
"""Instance of :class:`collada.asset.Asset` containing asset information"""
self._geometries = IndexedList([], ('id',))
self._controllers = IndexedList([], ('id',))
self._animations = IndexedList([], ('id',))
self._lights = IndexedList([], ('id',))
self._cameras = IndexedList([], ('id',))
self._images = IndexedList([], ('id',))
self._effects = IndexedList([], ('id',))
self._materials = IndexedList([], ('id',))
self._nodes = IndexedList([], ('id',))
self._scenes = IndexedList([], ('id',))
self.scene = None
"""The default scene. This is either an instance of :class:`collada.scene.Scene` or `None`."""
# a function which will apply the namespace
self.tag = tag
if validate_output and schema:
self.validator = schema.ColladaValidator()
else:
self.validator = None
self.maskedErrors = []
if ignore is not None:
self.ignoreErrors(*ignore)
if filename is None:
self.filename = None
self.zfile = None
self.getFileData = self._nullGetFile
if aux_file_loader is not None:
self.getFileData = self._wrappedFileLoader(aux_file_loader)
self.xmlnode = ElementTree.ElementTree(
E.COLLADA(
E.library_cameras(),
E.library_controllers(),
E.library_effects(),
E.library_geometries(),
E.library_images(),
E.library_lights(),
E.library_materials(),
E.library_nodes(),
E.library_visual_scenes(),
E.scene(),
version='1.4.1'))
"""ElementTree representation of the collada document"""
self.assetInfo = asset.Asset()
return
strdata = None
if isinstance(filename, basestring):
with open(filename, 'rb') as f:
strdata = f.read()
self.filename = filename
self.getFileData = self._getFileFromDisk
else:
strdata = filename.read() # assume it is a file like object
self.filename = None
self.getFileData = self._nullGetFile
try:
self.zfile = zipfile.ZipFile(BytesIO(strdata), 'r')
except BaseException:
self.zfile = None
if self.zfile:
self.filename = ''
daefiles = []
if zip_filename is not None:
self.filename = zip_filename
else:
for name in self.zfile.namelist():
if name.upper().endswith('.DAE'):
daefiles.append(name)
for name in daefiles:
if not self.filename:
self.filename = name
elif "MACOSX" in self.filename:
self.filename = name
if not self.filename or self.filename not in self.zfile.namelist():
raise DaeIncompleteError('COLLADA file not found inside zip compressed file')
data = self.zfile.read(self.filename)
self.getFileData = self._getFileFromZip
else:
data = strdata
if aux_file_loader is not None:
self.getFileData = self._wrappedFileLoader(aux_file_loader)
try:
self.xmlnode = createElementTree(BytesIO(data))
except ElementTree.ParseError as e:
raise DaeMalformedError("XML Parsing Error: %s" % e)
# if we can't get the current namespace
# the tagger from above will use a hardcoded default
try:
# get the root node (whose tag is assumed to be COLLADA),
# and extract ns from its tag
xml_root = self.xmlnode.getroot()
namespace = xml_root.tag.split('}')[0].lstrip('{')
# create a tagging function using the extracted namespace
self.tag = tagger(namespace)
except BaseException:
# failed to extract a namespace, using default
traceback.print_exc()
# functions which will load various things into collada object
self._loadAssetInfo()
self._loadImages()
self._loadEffects()
self._loadMaterials()
self._loadAnimations()
self._loadGeometry()
self._loadControllers()
self._loadLights()
self._loadCameras()
self._loadNodes()
self._loadScenes()
self._loadDefaultScene()
def _setIndexedList(self, propname, data):
setattr(self, propname, IndexedList(data, ('id',)))
def handleError(self, error):
self.errors.append(error)
# use `isinstance` to check this error which will
# correctly identify subclasses, i.e. if `DaeError`
# is passed as the ignore it will ignore everything
if not any(isinstance(error, mask) for mask in self.maskedErrors):
raise
def ignoreErrors(self, *args):
"""Add exceptions to the mask for ignoring or clear the mask if None given.
You call c.ignoreErrors(e1, e2, ... ) if you want the loader to ignore those
exceptions and continue loading whatever it can. If you want to empty the
mask so all exceptions abort the load just call c.ignoreErrors(None).
"""
if args == [None]:
self.maskedErrors = []
else:
for e in args:
self.maskedErrors.append(e)
def _getFileFromZip(self, fname):
"""Return the binary data of an auxiliary file from a zip archive as a string."""
if not self.zfile:
raise DaeBrokenRefError('Trying to load an auxiliary file %s but we are not reading from a zip' % fname)
basepath = posixpath.dirname(self.filename)
aux_path = posixpath.normpath(posixpath.join(basepath, fname))
if aux_path not in self.zfile.namelist():
raise DaeBrokenRefError('Auxiliar file %s not found in archive' % fname)
return self.zfile.read(aux_path)
def _getFileFromDisk(self, fname):
"""Return the binary data of an auxiliary file from the local disk relative to the file path loaded."""
if self.zfile:
raise DaeBrokenRefError('Trying to load an auxiliary file %s from disk but we are reading from a zip file' % fname)
basepath = os.path.dirname(self.filename)
aux_path = os.path.normpath(os.path.join(basepath, fname))
if not os.path.exists(aux_path):
raise DaeBrokenRefError('Auxiliar file %s not found on disk' % fname)
fdata = open(aux_path, 'rb')
return fdata.read()
def _wrappedFileLoader(self, aux_file_loader):
def __wrapped(fname):
res = aux_file_loader(fname)
if res is None:
raise DaeBrokenRefError('Auxiliar file %s from auxiliary file loader not found' % fname)
return res
return __wrapped
def _nullGetFile(self, fname):
raise DaeBrokenRefError('Trying to load auxiliary file but collada was not loaded from disk, zip, or with custom handler')
def _loadAssetInfo(self):
"""Load information in <asset> tag"""
assetnode = self.xmlnode.find(self.tag('asset'))
if assetnode is not None:
self.assetInfo = asset.Asset.load(self, {}, assetnode)
else:
self.assetInfo = asset.Asset()
def _loadGeometry(self):
"""Load geometry library."""
libnodes = self.xmlnode.findall(self.tag('library_geometries'))
if libnodes is not None:
for libnode in libnodes:
if libnode is not None:
for geomnode in libnode.findall(self.tag('geometry')):
if geomnode.find(self.tag('mesh')) is None:
continue
try:
G = geometry.Geometry.load(self, {}, geomnode)
except DaeError as ex:
self.handleError(ex)
else:
self.geometries.append(G)
def _loadControllers(self):
"""Load controller library."""
libnodes = self.xmlnode.findall(self.tag('library_controllers'))
if libnodes is not None:
for libnode in libnodes:
if libnode is not None:
for controlnode in libnode.findall(self.tag('controller')):
if controlnode.find(self.tag('skin')) is None \
and controlnode.find(self.tag('morph')) is None:
continue
try:
C = controller.Controller.load(self, {}, controlnode)
except DaeError as ex:
self.handleError(ex)
else:
self.controllers.append(C)
def _loadAnimations(self):
"""Load animation library."""
libnodes = self.xmlnode.findall(self.tag('library_animations'))
if libnodes is not None:
for libnode in libnodes:
if libnode is not None:
for animnode in libnode.findall(self.tag('animation')):
try:
A = animation.Animation.load(self, {}, animnode)
except DaeError as ex:
self.handleError(ex)
else:
self.animations.append(A)
def _loadLights(self):
"""Load light library."""
libnodes = self.xmlnode.findall(self.tag('library_lights'))
if libnodes is not None:
for libnode in libnodes:
if libnode is not None:
for lightnode in libnode.findall(self.tag('light')):
try:
lig = light.Light.load(self, {}, lightnode)
except DaeError as ex:
self.handleError(ex)
else:
self.lights.append(lig)
def _loadCameras(self):
"""Load camera library."""
libnodes = self.xmlnode.findall(self.tag('library_cameras'))
if libnodes is not None:
for libnode in libnodes:
if libnode is not None:
for cameranode in libnode.findall(self.tag('camera')):
try:
cam = camera.Camera.load(self, {}, cameranode)
except DaeError as ex:
self.handleError(ex)
else:
self.cameras.append(cam)
def _loadImages(self):
"""Load image library."""
libnodes = self.xmlnode.findall(self.tag('library_images'))
if libnodes is not None:
for libnode in libnodes:
if libnode is not None:
for imgnode in libnode.findall(self.tag('image')):
try:
img = material.CImage.load(self, {}, imgnode)
except DaeError as ex:
self.handleError(ex)
else:
self.images.append(img)
def _loadEffects(self):
"""Load effect library."""
libnodes = self.xmlnode.findall(self.tag('library_effects'))
if libnodes is not None:
for libnode in libnodes:
if libnode is not None:
for effectnode in libnode.findall(self.tag('effect')):
try:
effect = material.Effect.load(self, {}, effectnode)
except DaeError as ex:
self.handleError(ex)
else:
self.effects.append(effect)
def _loadMaterials(self):
"""Load material library."""
libnodes = self.xmlnode.findall(self.tag('library_materials'))
if libnodes is not None:
for libnode in libnodes:
if libnode is not None:
for materialnode in libnode.findall(self.tag('material')):
try:
mat = material.Material.load(self, {}, materialnode)
except DaeError as ex:
self.handleError(ex)
else:
self.materials.append(mat)
def _loadNodes(self):
libnodes = self.xmlnode.findall(self.tag('library_nodes'))
if libnodes is not None:
for libnode in libnodes:
if libnode is not None:
tried_loading = []
succeeded = False
for node in libnode.findall(self.tag('node')):
try:
N = scene.loadNode(self, node, {})
except scene.DaeInstanceNotLoadedError as ex:
tried_loading.append((node, ex))
except DaeError as ex:
self.handleError(ex)
else:
if N is not None:
self.nodes.append(N)
succeeded = True
while len(tried_loading) > 0 and succeeded:
succeeded = False
next_tried = []
for node, ex in tried_loading:
try:
N = scene.loadNode(self, node, {})
except scene.DaeInstanceNotLoadedError as ex:
next_tried.append((node, ex))
except DaeError as ex:
self.handleError(ex)
else:
if N is not None:
self.nodes.append(N)
succeeded = True
tried_loading = next_tried
if len(tried_loading) > 0:
for node, ex in tried_loading:
raise DaeBrokenRefError(ex.msg)
def _loadScenes(self):
"""Load scene library."""
libnodes = self.xmlnode.findall(self.tag('library_visual_scenes'))
if libnodes is not None:
for libnode in libnodes:
if libnode is not None:
for scenenode in libnode.findall(self.tag('visual_scene')):
try:
S = scene.Scene.load(self, scenenode)
except DaeError as ex:
self.handleError(ex)
else:
self.scenes.append(S)
def _loadDefaultScene(self):
"""Loads the default scene from <scene> tag in the root node."""
node = self.xmlnode.find('%s/%s' % (self.tag('scene'), self.tag('instance_visual_scene')))
try:
if node is not None:
sceneid = node.get('url')
if not sceneid.startswith('#'):
raise DaeMalformedError('Malformed default scene reference to %s: ' % sceneid)
self.scene = self.scenes.get(sceneid[1:])
if not self.scene:
raise DaeBrokenRefError('Default scene %s not found' % sceneid)
except DaeError as ex:
self.handleError(ex)
def save(self):
"""Saves the collada document back to :attr:`xmlnode`"""
libraries = [(self.geometries, 'library_geometries'),
(self.controllers, 'library_controllers'),
(self.lights, 'library_lights'),
(self.cameras, 'library_cameras'),
(self.images, 'library_images'),
(self.effects, 'library_effects'),
(self.materials, 'library_materials'),
(self.nodes, 'library_nodes'),
(self.scenes, 'library_visual_scenes')]
self.assetInfo.save()
assetnode = self.xmlnode.getroot().find(self.tag('asset'))
if assetnode is not None:
self.xmlnode.getroot().remove(assetnode)
self.xmlnode.getroot().insert(0, self.assetInfo.xmlnode)
library_loc = 0
for i, node in enumerate(self.xmlnode.getroot()):
if node.tag == self.tag('asset'):
library_loc = i + 1
for arr, name in libraries:
node = self.xmlnode.find(self.tag(name))
if node is None:
if len(arr) == 0:
continue
self.xmlnode.getroot().insert(library_loc, E(name))
node = self.xmlnode.find(self.tag(name))
elif node is not None and len(arr) == 0:
self.xmlnode.getroot().remove(node)
continue
for o in arr:
o.save()
if o.xmlnode not in node:
node.append(o.xmlnode)
xmlnodes = [o.xmlnode for o in arr]
for n in node:
if n not in xmlnodes:
node.remove(n)
scenenode = self.xmlnode.find(self.tag('scene'))
scenenode.clear()
if self.scene is not None:
sceneid = self.scene.id
if sceneid not in self.scenes:
raise DaeBrokenRefError('Default scene %s not found' % sceneid)
scenenode.append(E.instance_visual_scene(url="#%s" % sceneid))
if self.validator is not None:
if not self.validator.validate(self.xmlnode):
raise DaeSaveValidationError(
"Validation error when saving: {}".format(
self.validator.COLLADA_SCHEMA_1_4_1_INSTANCE.error_log.last_error.message))
def write(self, fp):
"""Writes out the collada document to a file. Note that this also
calls :meth:`save` so avoid calling both methods to save performance.
:param file:
Either the file name to write to or a file-like object
"""
self.save()
if isinstance(fp, basestring):
fp = open(fp, 'wb')
writeXML(self.xmlnode, fp)
def __str__(self):
return '<Collada geometries=%d>' % (len(self.geometries))
def __repr__(self):
return str(self)