Repository URL to install this package:
Version:
2025.2.1 ▾
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/*
* Copyright 2016- Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2Cdk.Core.Model;
using Gs2Cdk.Gs2Enchant.Model;
using Gs2Cdk.Gs2Enchant.Model.Options;
namespace Gs2Cdk.Gs2Enchant.Model
{
public class RarityParameterValue {
private string name;
private string resourceName;
private long resourceValue;
private string resourceValueString;
public RarityParameterValue(
string name,
string resourceName,
long resourceValue,
RarityParameterValueOptions options = null
){
this.name = name;
this.resourceName = resourceName;
this.resourceValue = resourceValue;
}
public RarityParameterValue(
string name,
string resourceName,
string resourceValue,
RarityParameterValueOptions options = null
){
this.name = name;
this.resourceName = resourceName;
this.resourceValueString = resourceValue;
}
public Dictionary<string, object> Properties(
){
var properties = new Dictionary<string, object>();
if (this.name != null) {
properties["name"] = this.name;
}
if (this.resourceName != null) {
properties["resourceName"] = this.resourceName;
}
if (this.resourceValueString != null) {
properties["resourceValue"] = this.resourceValueString;
} else {
if (this.resourceValue != null) {
properties["resourceValue"] = this.resourceValue;
}
}
return properties;
}
public static RarityParameterValue FromProperties(
Dictionary<string, object> properties
){
var model = new RarityParameterValue(
properties.TryGetValue("name", out var name) ? new Func<string>(() =>
{
return (string) name;
})() : default,
properties.TryGetValue("resourceName", out var resourceName) ? new Func<string>(() =>
{
return (string) resourceName;
})() : default,
properties.TryGetValue("resourceValue", out var resourceValue) ? new Func<long>(() =>
{
return resourceValue switch {
long v => v,
string v => long.Parse(v),
_ => 0
};
})() : default,
new RarityParameterValueOptions {
}
);
return model;
}
}
}