Repository URL to install this package:
Version:
2025.2.1 ▾
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/*
* Copyright 2016- Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2Cdk.Core.Model;
using Gs2Cdk.Gs2Enhance.Model;
namespace Gs2Cdk.Gs2Enhance.StampSheet
{
public class CreateProgressByUserId : AcquireAction {
private string namespaceName;
private string userId;
private string rateName;
private string targetItemSetId;
private Material[] materials;
private bool? force;
private string forceString;
private string timeOffsetToken;
public CreateProgressByUserId(
string namespaceName,
string rateName,
string targetItemSetId,
Material[] materials = null,
bool? force = null,
string timeOffsetToken = null,
string userId = "#{userId}"
){
this.namespaceName = namespaceName;
this.rateName = rateName;
this.targetItemSetId = targetItemSetId;
this.materials = materials;
this.force = force;
this.timeOffsetToken = timeOffsetToken;
this.userId = userId;
}
public CreateProgressByUserId(
string namespaceName,
string rateName,
string targetItemSetId,
Material[] materials = null,
string force = null,
string timeOffsetToken = null,
string userId = "#{userId}"
){
this.namespaceName = namespaceName;
this.rateName = rateName;
this.targetItemSetId = targetItemSetId;
this.materials = materials;
this.forceString = force;
this.timeOffsetToken = timeOffsetToken;
this.userId = userId;
}
public override Dictionary<string, object> Request(
){
var properties = new Dictionary<string, object>();
if (this.namespaceName != null) {
properties["namespaceName"] = this.namespaceName;
}
if (this.userId != null) {
properties["userId"] = this.userId;
}
if (this.rateName != null) {
properties["rateName"] = this.rateName;
}
if (this.targetItemSetId != null) {
properties["targetItemSetId"] = this.targetItemSetId;
}
if (this.materials != null) {
properties["materials"] = this.materials.Select(v => v?.Properties(
)).ToList();
}
if (this.forceString != null) {
properties["force"] = this.forceString;
} else {
if (this.force != null) {
properties["force"] = this.force;
}
}
if (this.timeOffsetToken != null) {
properties["timeOffsetToken"] = this.timeOffsetToken;
}
return properties;
}
public static CreateProgressByUserId FromProperties(Dictionary<string, object> properties) {
try {
return new CreateProgressByUserId(
(string)properties["namespaceName"],
(string)properties["rateName"],
(string)properties["targetItemSetId"],
new Func<Material[]>(() =>
{
return properties.TryGetValue("materials", out var materials) ? materials switch {
Dictionary<string, object>[] v => v.Select(Material.FromProperties).ToArray(),
Dictionary<string, object> v => new []{ Material.FromProperties(v) },
List<Dictionary<string, object>> v => v.Select(Material.FromProperties).ToArray(),
object[] v => v.Select(v2 => v2 as Material).ToArray(),
{ } v => new []{ v as Material },
_ => null
} : null;
})(),
new Func<bool?>(() =>
{
return properties.TryGetValue("force", out var force) ? force switch {
bool v => v,
string v => bool.Parse(v),
_ => false
} : null;
})(),
new Func<string>(() =>
{
return properties.TryGetValue("timeOffsetToken", out var timeOffsetToken) ? timeOffsetToken as string : null;
})(),
new Func<string>(() =>
{
return properties.TryGetValue("userId", out var userId) ? userId as string : "#{userId}";
})()
);
} catch (Exception e) when (e is FormatException || e is OverflowException) {
return new CreateProgressByUserId(
properties["namespaceName"].ToString(),
properties["rateName"].ToString(),
properties["targetItemSetId"].ToString(),
new Func<Material[]>(() =>
{
return properties.TryGetValue("materials", out var materials) ? materials switch {
Dictionary<string, object>[] v => v.Select(Material.FromProperties).ToArray(),
Dictionary<string, object> v => new []{ Material.FromProperties(v) },
List<Dictionary<string, object>> v => v.Select(Material.FromProperties).ToArray(),
object[] v => v.Select(v2 => v2 as Material).ToArray(),
{ } v => new []{ v as Material },
_ => null
} : null;
})(),
new Func<string>(() =>
{
return properties.TryGetValue("force", out var force) ? force.ToString() : null;
})(),
new Func<string>(() =>
{
return properties.TryGetValue("timeOffsetToken", out var timeOffsetToken) ? timeOffsetToken.ToString() : null;
})(),
new Func<string>(() =>
{
return properties.TryGetValue("userId", out var userId) ? userId as string : "#{userId}";
})()
);
}
}
public override string Action() {
return "Gs2Enhance:CreateProgressByUserId";
}
public static string StaticAction() {
return "Gs2Enhance:CreateProgressByUserId";
}
}
}