Repository URL to install this package:
Version:
2025.2.1 ▾
|
/*
* Copyright 2016- Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2Cdk.Core.Model;
using Gs2Cdk.Core.Func;
using Gs2Cdk.Gs2Guild.Ref;
using Gs2Cdk.Gs2Guild.Model;
using Gs2Cdk.Gs2Guild.Model.Options;
namespace Gs2Cdk.Gs2Guild.Model
{
public class Namespace : CdkResource {
private Stack? stack;
public string name;
public string description;
public NotificationSetting changeNotification;
public NotificationSetting joinNotification;
public NotificationSetting leaveNotification;
public NotificationSetting changeMemberNotification;
public NotificationSetting receiveRequestNotification;
public NotificationSetting removeRequestNotification;
public ScriptSetting createGuildScript;
public ScriptSetting updateGuildScript;
public ScriptSetting joinGuildScript;
public ScriptSetting leaveGuildScript;
public ScriptSetting changeRoleScript;
public LogSetting logSetting;
public Namespace(
Stack stack,
string name,
NamespaceOptions options = null
): base(
"Guild_Namespace_" + name
){
this.stack = stack;
this.name = name;
this.description = options?.description;
this.changeNotification = options?.changeNotification;
this.joinNotification = options?.joinNotification;
this.leaveNotification = options?.leaveNotification;
this.changeMemberNotification = options?.changeMemberNotification;
this.receiveRequestNotification = options?.receiveRequestNotification;
this.removeRequestNotification = options?.removeRequestNotification;
this.createGuildScript = options?.createGuildScript;
this.updateGuildScript = options?.updateGuildScript;
this.joinGuildScript = options?.joinGuildScript;
this.leaveGuildScript = options?.leaveGuildScript;
this.changeRoleScript = options?.changeRoleScript;
this.logSetting = options?.logSetting;
stack.AddResource(
this
);
}
public string AlternateKeys(
){
return "name";
}
public override string ResourceType(
){
return "GS2::Guild::Namespace";
}
public override Dictionary<string, object> Properties(
){
var properties = new Dictionary<string, object>();
if (this.name != null) {
properties["Name"] = this.name;
}
if (this.description != null) {
properties["Description"] = this.description;
}
if (this.changeNotification != null) {
properties["ChangeNotification"] = this.changeNotification?.Properties(
);
}
if (this.joinNotification != null) {
properties["JoinNotification"] = this.joinNotification?.Properties(
);
}
if (this.leaveNotification != null) {
properties["LeaveNotification"] = this.leaveNotification?.Properties(
);
}
if (this.changeMemberNotification != null) {
properties["ChangeMemberNotification"] = this.changeMemberNotification?.Properties(
);
}
if (this.receiveRequestNotification != null) {
properties["ReceiveRequestNotification"] = this.receiveRequestNotification?.Properties(
);
}
if (this.removeRequestNotification != null) {
properties["RemoveRequestNotification"] = this.removeRequestNotification?.Properties(
);
}
if (this.createGuildScript != null) {
properties["CreateGuildScript"] = this.createGuildScript?.Properties(
);
}
if (this.updateGuildScript != null) {
properties["UpdateGuildScript"] = this.updateGuildScript?.Properties(
);
}
if (this.joinGuildScript != null) {
properties["JoinGuildScript"] = this.joinGuildScript?.Properties(
);
}
if (this.leaveGuildScript != null) {
properties["LeaveGuildScript"] = this.leaveGuildScript?.Properties(
);
}
if (this.changeRoleScript != null) {
properties["ChangeRoleScript"] = this.changeRoleScript?.Properties(
);
}
if (this.logSetting != null) {
properties["LogSetting"] = this.logSetting?.Properties(
);
}
return properties;
}
public NamespaceRef Ref(
){
return (new NamespaceRef(
this.name
));
}
public GetAttr GetAttrNamespaceId(
){
return (new GetAttr(
this,
"Item.NamespaceId",
null
));
}
public Namespace MasterData(
GuildModel[] guildModels
){
(new CurrentMasterData(
this.stack,
this.name,
guildModels
)).AddDependsOn(
this
);
return this;
}
public Namespace MasterData(
Dictionary<string, object> properties
){
(new CurrentMasterData(
this.stack,
this.name,
new Func<GuildModel[]>(() =>
{
return properties["guildModels"] switch {
GuildModel[] v => v,
List<GuildModel> v => v.ToArray(),
Dictionary<string, object>[] v => v.Select(GuildModel.FromProperties).ToArray(),
List<Dictionary<string, object>> v => v.Select(GuildModel.FromProperties).ToArray(),
_ => null,
};
})()
)).AddDependsOn(
this
);
return this;
}
}
}