Repository URL to install this package:
Version:
2025.2.1 ▾
|
/*
* Copyright 2016- Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2Cdk.Core.Model;
using Gs2Cdk.Core.Func;
using Gs2Cdk.Gs2Key.Ref;
using Gs2Cdk.Gs2Key.Model;
using Gs2Cdk.Gs2Key.Model.Options;
namespace Gs2Cdk.Gs2Key.Model
{
public class Key : CdkResource {
private Stack? stack;
public string namespaceName;
public string name;
public string description;
public Key(
Stack stack,
string namespaceName,
string name,
KeyOptions options = null
): base(
"Key_Key_" + name
){
this.stack = stack;
this.namespaceName = namespaceName;
this.name = name;
this.description = options?.description;
stack.AddResource(
this
);
}
public string AlternateKeys(
){
return "name";
}
public override string ResourceType(
){
return "GS2::Key::Key";
}
public override Dictionary<string, object> Properties(
){
var properties = new Dictionary<string, object>();
if (this.namespaceName != null) {
properties["NamespaceName"] = this.namespaceName;
}
if (this.name != null) {
properties["Name"] = this.name;
}
if (this.description != null) {
properties["Description"] = this.description;
}
return properties;
}
public KeyRef Ref(
){
return (new KeyRef(
this.namespaceName,
this.name
));
}
public GetAttr GetAttrKeyId(
){
return (new GetAttr(
this,
"Item.KeyId",
null
));
}
}
}