Repository URL to install this package:
Version:
2025.2.1 ▾
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/*
* Copyright 2016- Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2Cdk.Core.Model;
using Gs2Cdk.Gs2Lottery.Model;
using Gs2Cdk.Gs2Lottery.Model.Options;
namespace Gs2Cdk.Gs2Lottery.Model
{
public class BoxItem {
private string prizeId;
private int remaining;
private string remainingString;
private int initial;
private string initialString;
private AcquireAction[] acquireActions;
public BoxItem(
string prizeId,
int remaining,
int initial,
BoxItemOptions options = null
){
this.prizeId = prizeId;
this.remaining = remaining;
this.initial = initial;
this.acquireActions = options?.acquireActions;
}
public BoxItem(
string prizeId,
string remaining,
string initial,
BoxItemOptions options = null
){
this.prizeId = prizeId;
this.remainingString = remaining;
this.initialString = initial;
this.acquireActions = options?.acquireActions;
}
public Dictionary<string, object> Properties(
){
var properties = new Dictionary<string, object>();
if (this.prizeId != null) {
properties["prizeId"] = this.prizeId;
}
if (this.acquireActions != null) {
properties["acquireActions"] = this.acquireActions.Select(v => v?.Properties(
)).ToList();
}
if (this.remainingString != null) {
properties["remaining"] = this.remainingString;
} else {
if (this.remaining != null) {
properties["remaining"] = this.remaining;
}
}
if (this.initialString != null) {
properties["initial"] = this.initialString;
} else {
if (this.initial != null) {
properties["initial"] = this.initial;
}
}
return properties;
}
public static BoxItem FromProperties(
Dictionary<string, object> properties
){
var model = new BoxItem(
properties.TryGetValue("prizeId", out var prizeId) ? new Func<string>(() =>
{
return (string) prizeId;
})() : default,
properties.TryGetValue("remaining", out var remaining) ? new Func<int>(() =>
{
return remaining switch {
int v => v,
string v => int.Parse(v),
_ => 0
};
})() : default,
properties.TryGetValue("initial", out var initial) ? new Func<int>(() =>
{
return initial switch {
int v => v,
string v => int.Parse(v),
_ => 0
};
})() : default,
new BoxItemOptions {
acquireActions = properties.TryGetValue("acquireActions", out var acquireActions) ? new Func<AcquireAction[]>(() =>
{
return acquireActions switch {
AcquireAction[] v => v,
List<AcquireAction> v => v.ToArray(),
Dictionary<string, object>[] v => v.Select(AcquireAction.FromProperties).ToArray(),
List<Dictionary<string, object>> v => v.Select(AcquireAction.FromProperties).ToArray(),
_ => null
};
})() : null
}
);
return model;
}
}
}