Repository URL to install this package:
Version:
2025.2.1 ▾
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/*
* Copyright 2016- Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2Cdk.Core.Model;
using Gs2Cdk.Gs2Matchmaking.Model;
using Gs2Cdk.Gs2Matchmaking.Model.Options;
namespace Gs2Cdk.Gs2Matchmaking.Model
{
public class AttributeRange {
private string name;
private int? min;
private string minString;
private int? max;
private string maxString;
public AttributeRange(
string name,
int? min,
int? max,
AttributeRangeOptions options = null
){
this.name = name;
this.min = min;
this.max = max;
}
public AttributeRange(
string name,
string min,
string max,
AttributeRangeOptions options = null
){
this.name = name;
this.minString = min;
this.maxString = max;
}
public Dictionary<string, object> Properties(
){
var properties = new Dictionary<string, object>();
if (this.name != null) {
properties["name"] = this.name;
}
if (this.minString != null) {
properties["min"] = this.minString;
} else {
if (this.min != null) {
properties["min"] = this.min;
}
}
if (this.maxString != null) {
properties["max"] = this.maxString;
} else {
if (this.max != null) {
properties["max"] = this.max;
}
}
return properties;
}
public static AttributeRange FromProperties(
Dictionary<string, object> properties
){
var model = new AttributeRange(
properties.TryGetValue("name", out var name) ? new Func<string>(() =>
{
return (string) name;
})() : default,
properties.TryGetValue("min", out var min) ? new Func<int?>(() =>
{
return min switch {
int v => v,
string v => int.Parse(v),
_ => 0
};
})() : default,
properties.TryGetValue("max", out var max) ? new Func<int?>(() =>
{
return max switch {
int v => v,
string v => int.Parse(v),
_ => 0
};
})() : default,
new AttributeRangeOptions {
}
);
return model;
}
}
}