Repository URL to install this package:
Version:
2025.2.1 ▾
|
/*
* Copyright 2016- Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2Cdk.Core.Model;
using Gs2Cdk.Gs2Matchmaking.Model;
using Gs2Cdk.Gs2Matchmaking.Model.Options;
namespace Gs2Cdk.Gs2Matchmaking.Model
{
public class Player {
private string userId;
private string roleName;
private Attribute_[] attributes;
private string[] denyUserIds;
public Player(
string userId,
string roleName,
PlayerOptions options = null
){
this.userId = userId;
this.roleName = roleName;
this.attributes = options?.attributes;
this.denyUserIds = options?.denyUserIds;
}
public Dictionary<string, object> Properties(
){
var properties = new Dictionary<string, object>();
if (this.userId != null) {
properties["userId"] = this.userId;
}
if (this.attributes != null) {
properties["attributes"] = this.attributes.Select(v => v?.Properties(
)).ToList();
}
if (this.roleName != null) {
properties["roleName"] = this.roleName;
}
if (this.denyUserIds != null) {
properties["denyUserIds"] = this.denyUserIds;
}
return properties;
}
public static Player FromProperties(
Dictionary<string, object> properties
){
var model = new Player(
properties.TryGetValue("userId", out var userId) ? new Func<string>(() =>
{
return (string) userId;
})() : default,
properties.TryGetValue("roleName", out var roleName) ? new Func<string>(() =>
{
return (string) roleName;
})() : default,
new PlayerOptions {
attributes = properties.TryGetValue("attributes", out var attributes) ? new Func<Attribute_[]>(() =>
{
return attributes switch {
Attribute_[] v => v,
List<Attribute_> v => v.ToArray(),
Dictionary<string, object>[] v => v.Select(Attribute_.FromProperties).ToArray(),
List<Dictionary<string, object>> v => v.Select(Attribute_.FromProperties).ToArray(),
_ => null
};
})() : null,
denyUserIds = properties.TryGetValue("denyUserIds", out var denyUserIds) ? new Func<string[]>(() =>
{
return denyUserIds switch {
string[] v => v.ToArray(),
List<string> v => v.ToArray(),
_ => null
};
})() : null
}
);
return model;
}
}
}