Repository URL to install this package:
Version:
2025.2.1 ▾
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/*
* Copyright 2016- Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2Cdk.Core.Model;
using Gs2Cdk.Core.Func;
using Gs2Cdk.Gs2Mission.Ref;
using Gs2Cdk.Gs2Mission.Model;
using Gs2Cdk.Gs2Mission.Model.Options;
namespace Gs2Cdk.Gs2Mission.Model
{
public class Namespace : CdkResource {
private Stack? stack;
public string name;
public string description;
public TransactionSetting transactionSetting;
public ScriptSetting missionCompleteScript;
public ScriptSetting counterIncrementScript;
public ScriptSetting receiveRewardsScript;
public NotificationSetting completeNotification;
public LogSetting logSetting;
public Namespace(
Stack stack,
string name,
NamespaceOptions options = null
): base(
"Mission_Namespace_" + name
){
this.stack = stack;
this.name = name;
this.description = options?.description;
this.transactionSetting = options?.transactionSetting;
this.missionCompleteScript = options?.missionCompleteScript;
this.counterIncrementScript = options?.counterIncrementScript;
this.receiveRewardsScript = options?.receiveRewardsScript;
this.completeNotification = options?.completeNotification;
this.logSetting = options?.logSetting;
stack.AddResource(
this
);
}
public string AlternateKeys(
){
return "name";
}
public override string ResourceType(
){
return "GS2::Mission::Namespace";
}
public override Dictionary<string, object> Properties(
){
var properties = new Dictionary<string, object>();
if (this.name != null) {
properties["Name"] = this.name;
}
if (this.description != null) {
properties["Description"] = this.description;
}
if (this.transactionSetting != null) {
properties["TransactionSetting"] = this.transactionSetting?.Properties(
);
}
if (this.missionCompleteScript != null) {
properties["MissionCompleteScript"] = this.missionCompleteScript?.Properties(
);
}
if (this.counterIncrementScript != null) {
properties["CounterIncrementScript"] = this.counterIncrementScript?.Properties(
);
}
if (this.receiveRewardsScript != null) {
properties["ReceiveRewardsScript"] = this.receiveRewardsScript?.Properties(
);
}
if (this.completeNotification != null) {
properties["CompleteNotification"] = this.completeNotification?.Properties(
);
}
if (this.logSetting != null) {
properties["LogSetting"] = this.logSetting?.Properties(
);
}
return properties;
}
public NamespaceRef Ref(
){
return (new NamespaceRef(
this.name
));
}
public GetAttr GetAttrNamespaceId(
){
return (new GetAttr(
this,
"Item.NamespaceId",
null
));
}
public Namespace MasterData(
MissionGroupModel[] groups,
CounterModel[] counters
){
(new CurrentMasterData(
this.stack,
this.name,
groups,
counters
)).AddDependsOn(
this
);
return this;
}
public Namespace MasterData(
Dictionary<string, object> properties
){
(new CurrentMasterData(
this.stack,
this.name,
new Func<MissionGroupModel[]>(() =>
{
return properties["groups"] switch {
MissionGroupModel[] v => v,
List<MissionGroupModel> v => v.ToArray(),
Dictionary<string, object>[] v => v.Select(MissionGroupModel.FromProperties).ToArray(),
List<Dictionary<string, object>> v => v.Select(MissionGroupModel.FromProperties).ToArray(),
_ => null,
};
})(),
new Func<CounterModel[]>(() =>
{
return properties["counters"] switch {
CounterModel[] v => v,
List<CounterModel> v => v.ToArray(),
Dictionary<string, object>[] v => v.Select(CounterModel.FromProperties).ToArray(),
List<Dictionary<string, object>> v => v.Select(CounterModel.FromProperties).ToArray(),
_ => null,
};
})()
)).AddDependsOn(
this
);
return this;
}
}
}