Repository URL to install this package:
Version:
2025.2.1 ▾
|
/*
* Copyright 2016- Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2Cdk.Core.Model;
using Gs2Cdk.Gs2Quest.Model;
using Gs2Cdk.Gs2Quest.Model.Options;
namespace Gs2Cdk.Gs2Quest.Model
{
public class QuestModel {
private string name;
private Contents[] contents;
private string metadata;
private string challengePeriodEventId;
private AcquireAction[] firstCompleteAcquireActions;
private VerifyAction[] verifyActions;
private ConsumeAction[] consumeActions;
private AcquireAction[] failedAcquireActions;
private string[] premiseQuestNames;
public QuestModel(
string name,
Contents[] contents,
QuestModelOptions options = null
){
this.name = name;
this.contents = contents;
this.metadata = options?.metadata;
this.challengePeriodEventId = options?.challengePeriodEventId;
this.firstCompleteAcquireActions = options?.firstCompleteAcquireActions;
this.verifyActions = options?.verifyActions;
this.consumeActions = options?.consumeActions;
this.failedAcquireActions = options?.failedAcquireActions;
this.premiseQuestNames = options?.premiseQuestNames;
}
public Dictionary<string, object> Properties(
){
var properties = new Dictionary<string, object>();
if (this.name != null) {
properties["name"] = this.name;
}
if (this.metadata != null) {
properties["metadata"] = this.metadata;
}
if (this.contents != null) {
properties["contents"] = this.contents.Select(v => v?.Properties(
)).ToList();
}
if (this.challengePeriodEventId != null) {
properties["challengePeriodEventId"] = this.challengePeriodEventId;
}
if (this.firstCompleteAcquireActions != null) {
properties["firstCompleteAcquireActions"] = this.firstCompleteAcquireActions.Select(v => v?.Properties(
)).ToList();
}
if (this.verifyActions != null) {
properties["verifyActions"] = this.verifyActions.Select(v => v?.Properties(
)).ToList();
}
if (this.consumeActions != null) {
properties["consumeActions"] = this.consumeActions.Select(v => v?.Properties(
)).ToList();
}
if (this.failedAcquireActions != null) {
properties["failedAcquireActions"] = this.failedAcquireActions.Select(v => v?.Properties(
)).ToList();
}
if (this.premiseQuestNames != null) {
properties["premiseQuestNames"] = this.premiseQuestNames;
}
return properties;
}
public static QuestModel FromProperties(
Dictionary<string, object> properties
){
var model = new QuestModel(
properties.TryGetValue("name", out var name) ? new Func<string>(() =>
{
return (string) name;
})() : default,
properties.TryGetValue("contents", out var contents) ? new Func<Contents[]>(() =>
{
return contents switch {
Dictionary<string, object>[] v => v.Select(Contents.FromProperties).ToArray(),
Dictionary<string, object> v => new []{ Contents.FromProperties(v) },
List<Dictionary<string, object>> v => v.Select(Contents.FromProperties).ToArray(),
object[] v => v.Select(v2 => v2 as Contents).ToArray(),
{ } v => new []{ v as Contents },
_ => null
};
})() : null,
new QuestModelOptions {
metadata = properties.TryGetValue("metadata", out var metadata) ? (string)metadata : null,
challengePeriodEventId = properties.TryGetValue("challengePeriodEventId", out var challengePeriodEventId) ? (string)challengePeriodEventId : null,
firstCompleteAcquireActions = properties.TryGetValue("firstCompleteAcquireActions", out var firstCompleteAcquireActions) ? new Func<AcquireAction[]>(() =>
{
return firstCompleteAcquireActions switch {
AcquireAction[] v => v,
List<AcquireAction> v => v.ToArray(),
Dictionary<string, object>[] v => v.Select(AcquireAction.FromProperties).ToArray(),
List<Dictionary<string, object>> v => v.Select(AcquireAction.FromProperties).ToArray(),
_ => null
};
})() : null,
verifyActions = properties.TryGetValue("verifyActions", out var verifyActions) ? new Func<VerifyAction[]>(() =>
{
return verifyActions switch {
VerifyAction[] v => v,
List<VerifyAction> v => v.ToArray(),
Dictionary<string, object>[] v => v.Select(VerifyAction.FromProperties).ToArray(),
List<Dictionary<string, object>> v => v.Select(VerifyAction.FromProperties).ToArray(),
_ => null
};
})() : null,
consumeActions = properties.TryGetValue("consumeActions", out var consumeActions) ? new Func<ConsumeAction[]>(() =>
{
return consumeActions switch {
ConsumeAction[] v => v,
List<ConsumeAction> v => v.ToArray(),
Dictionary<string, object>[] v => v.Select(ConsumeAction.FromProperties).ToArray(),
List<Dictionary<string, object>> v => v.Select(ConsumeAction.FromProperties).ToArray(),
_ => null
};
})() : null,
failedAcquireActions = properties.TryGetValue("failedAcquireActions", out var failedAcquireActions) ? new Func<AcquireAction[]>(() =>
{
return failedAcquireActions switch {
AcquireAction[] v => v,
List<AcquireAction> v => v.ToArray(),
Dictionary<string, object>[] v => v.Select(AcquireAction.FromProperties).ToArray(),
List<Dictionary<string, object>> v => v.Select(AcquireAction.FromProperties).ToArray(),
_ => null
};
})() : null,
premiseQuestNames = properties.TryGetValue("premiseQuestNames", out var premiseQuestNames) ? new Func<string[]>(() =>
{
return premiseQuestNames switch {
string[] v => v.ToArray(),
List<string> v => v.ToArray(),
_ => null
};
})() : null
}
);
return model;
}
}
}