Repository URL to install this package:
Version:
2025.2.1 ▾
|
/*
* Copyright 2016- Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2Cdk.Core.Model;
using Gs2Cdk.Gs2Quest.Model;
using Gs2Cdk.Gs2Quest.Model.Options;
namespace Gs2Cdk.Gs2Quest.Model
{
public class Reward {
private string action;
private string request;
private string itemId;
private int value;
private string valueString;
public Reward(
string action,
string request,
string itemId,
int value,
RewardOptions options = null
){
this.action = action;
this.request = request;
this.itemId = itemId;
this.value = value;
}
public Reward(
string action,
string request,
string itemId,
string value,
RewardOptions options = null
){
this.action = action;
this.request = request;
this.itemId = itemId;
this.valueString = value;
}
public Dictionary<string, object> Properties(
){
var properties = new Dictionary<string, object>();
if (this.action != null) {
properties["action"] = this.action;
}
if (this.request != null) {
properties["request"] = this.request;
}
if (this.itemId != null) {
properties["itemId"] = this.itemId;
}
if (this.valueString != null) {
properties["value"] = this.valueString;
} else {
if (this.value != null) {
properties["value"] = this.value;
}
}
return properties;
}
public static Reward FromProperties(
Dictionary<string, object> properties
){
var model = new Reward(
properties.TryGetValue("action", out var action) ? new Func<string>(() =>
{
return (string) action;
})() : default,
properties.TryGetValue("request", out var request) ? new Func<string>(() =>
{
return (string) request;
})() : default,
properties.TryGetValue("itemId", out var itemId) ? new Func<string>(() =>
{
return (string) itemId;
})() : default,
properties.TryGetValue("value", out var value) ? new Func<int>(() =>
{
return value switch {
int v => v,
string v => int.Parse(v),
_ => 0
};
})() : default,
new RewardOptions {
}
);
return model;
}
}
}