Repository URL to install this package:
Version:
2025.2.1 ▾
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/*
* Copyright 2016- Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2Cdk.Core.Model;
using Gs2Cdk.Gs2Ranking2.Model;
using Gs2Cdk.Gs2Ranking2.Model.Options;
namespace Gs2Cdk.Gs2Ranking2.Model
{
public class RankingReward {
private int thresholdRank;
private string thresholdRankString;
private string metadata;
private AcquireAction[] acquireActions;
public RankingReward(
int thresholdRank,
RankingRewardOptions options = null
){
this.thresholdRank = thresholdRank;
this.metadata = options?.metadata;
this.acquireActions = options?.acquireActions;
}
public RankingReward(
string thresholdRank,
RankingRewardOptions options = null
){
this.thresholdRankString = thresholdRank;
this.metadata = options?.metadata;
this.acquireActions = options?.acquireActions;
}
public Dictionary<string, object> Properties(
){
var properties = new Dictionary<string, object>();
if (this.thresholdRankString != null) {
properties["thresholdRank"] = this.thresholdRankString;
} else {
if (this.thresholdRank != null) {
properties["thresholdRank"] = this.thresholdRank;
}
}
if (this.metadata != null) {
properties["metadata"] = this.metadata;
}
if (this.acquireActions != null) {
properties["acquireActions"] = this.acquireActions.Select(v => v?.Properties(
)).ToList();
}
return properties;
}
public static RankingReward FromProperties(
Dictionary<string, object> properties
){
var model = new RankingReward(
properties.TryGetValue("thresholdRank", out var thresholdRank) ? new Func<int>(() =>
{
return thresholdRank switch {
int v => v,
string v => int.Parse(v),
_ => 0
};
})() : default,
new RankingRewardOptions {
metadata = properties.TryGetValue("metadata", out var metadata) ? (string)metadata : null,
acquireActions = properties.TryGetValue("acquireActions", out var acquireActions) ? new Func<AcquireAction[]>(() =>
{
return acquireActions switch {
AcquireAction[] v => v,
List<AcquireAction> v => v.ToArray(),
Dictionary<string, object>[] v => v.Select(AcquireAction.FromProperties).ToArray(),
List<Dictionary<string, object>> v => v.Select(AcquireAction.FromProperties).ToArray(),
_ => null
};
})() : null
}
);
return model;
}
}
}