Repository URL to install this package:
Version:
2025.2.1 ▾
|
/*
* Copyright 2016- Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2Cdk.Core.Model;
using Gs2Cdk.Gs2Script.Model;
using Gs2Cdk.Gs2Script.Model.Options;
namespace Gs2Cdk.Gs2Script.Model
{
public class RandomStatus {
private long seed;
private string seedString;
private RandomUsed[] used;
public RandomStatus(
long seed,
RandomStatusOptions options = null
){
this.seed = seed;
this.used = options?.used;
}
public RandomStatus(
string seed,
RandomStatusOptions options = null
){
this.seedString = seed;
this.used = options?.used;
}
public Dictionary<string, object> Properties(
){
var properties = new Dictionary<string, object>();
if (this.seedString != null) {
properties["seed"] = this.seedString;
} else {
if (this.seed != null) {
properties["seed"] = this.seed;
}
}
if (this.used != null) {
properties["used"] = this.used.Select(v => v?.Properties(
)).ToList();
}
return properties;
}
public static RandomStatus FromProperties(
Dictionary<string, object> properties
){
var model = new RandomStatus(
properties.TryGetValue("seed", out var seed) ? new Func<long>(() =>
{
return seed switch {
long v => v,
string v => long.Parse(v),
_ => 0
};
})() : default,
new RandomStatusOptions {
used = properties.TryGetValue("used", out var used) ? new Func<RandomUsed[]>(() =>
{
return used switch {
RandomUsed[] v => v,
List<RandomUsed> v => v.ToArray(),
Dictionary<string, object>[] v => v.Select(RandomUsed.FromProperties).ToArray(),
List<Dictionary<string, object>> v => v.Select(RandomUsed.FromProperties).ToArray(),
_ => null
};
})() : null
}
);
return model;
}
}
}