Repository URL to install this package:
Version:
2025.3.6 ▾
|
/*
* Copyright 2016- Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2Cdk.Core.Model;
using Gs2Cdk.Gs2Inventory.Model;
using Gs2Cdk.Gs2Inventory.Model.Options;
namespace Gs2Cdk.Gs2Inventory.Model
{
public class ItemModel {
private string name;
private long stackingLimit;
private string stackingLimitString;
private bool allowMultipleStacks;
private string allowMultipleStacksString;
private int sortValue;
private string sortValueString;
private string metadata;
public ItemModel(
string name,
long stackingLimit,
bool allowMultipleStacks,
int sortValue,
ItemModelOptions options = null
){
this.name = name;
this.stackingLimit = stackingLimit;
this.allowMultipleStacks = allowMultipleStacks;
this.sortValue = sortValue;
this.metadata = options?.metadata;
}
public ItemModel(
string name,
string stackingLimit,
string allowMultipleStacks,
string sortValue,
ItemModelOptions options = null
){
this.name = name;
this.stackingLimitString = stackingLimit;
this.allowMultipleStacksString = allowMultipleStacks;
this.sortValueString = sortValue;
this.metadata = options?.metadata;
}
public Dictionary<string, object> Properties(
){
var properties = new Dictionary<string, object>();
if (this.name != null) {
properties["name"] = this.name;
}
if (this.metadata != null) {
properties["metadata"] = this.metadata;
}
if (this.stackingLimitString != null) {
properties["stackingLimit"] = this.stackingLimitString;
} else {
if (this.stackingLimit != null) {
properties["stackingLimit"] = this.stackingLimit;
}
}
if (this.allowMultipleStacksString != null) {
properties["allowMultipleStacks"] = this.allowMultipleStacksString;
} else {
if (this.allowMultipleStacks != null) {
properties["allowMultipleStacks"] = this.allowMultipleStacks;
}
}
if (this.sortValueString != null) {
properties["sortValue"] = this.sortValueString;
} else {
if (this.sortValue != null) {
properties["sortValue"] = this.sortValue;
}
}
return properties;
}
public static ItemModel FromProperties(
Dictionary<string, object> properties
){
var model = new ItemModel(
properties.TryGetValue("name", out var name) ? new Func<string>(() =>
{
return (string) name;
})() : default,
properties.TryGetValue("stackingLimit", out var stackingLimit) ? new Func<long>(() =>
{
return stackingLimit switch {
long v => v,
string v => long.Parse(v),
_ => 0
};
})() : default,
properties.TryGetValue("allowMultipleStacks", out var allowMultipleStacks) ? new Func<bool>(() =>
{
return allowMultipleStacks switch {
bool v => v,
string v => bool.Parse(v),
_ => false
};
})() : default,
properties.TryGetValue("sortValue", out var sortValue) ? new Func<int>(() =>
{
return sortValue switch {
int v => v,
string v => int.Parse(v),
_ => 0
};
})() : default,
new ItemModelOptions {
metadata = properties.TryGetValue("metadata", out var metadata) ? (string)metadata : null
}
);
return model;
}
}
}