Repository URL to install this package:
Version:
2025.3.7 ▾
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/*
* Copyright 2016- Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2Cdk.Core.Model;
using Gs2Cdk.Gs2Enhance.Model;
using Gs2Cdk.Gs2Enhance.Model.Options;
namespace Gs2Cdk.Gs2Enhance.Model
{
public class UnleashRateEntryModel {
private long gradeValue;
private string gradeValueString;
private int needCount;
private string needCountString;
public UnleashRateEntryModel(
long gradeValue,
int needCount,
UnleashRateEntryModelOptions options = null
){
this.gradeValue = gradeValue;
this.needCount = needCount;
}
public UnleashRateEntryModel(
string gradeValue,
string needCount,
UnleashRateEntryModelOptions options = null
){
this.gradeValueString = gradeValue;
this.needCountString = needCount;
}
public Dictionary<string, object> Properties(
){
var properties = new Dictionary<string, object>();
if (this.gradeValueString != null) {
properties["gradeValue"] = this.gradeValueString;
} else {
if (this.gradeValue != null) {
properties["gradeValue"] = this.gradeValue;
}
}
if (this.needCountString != null) {
properties["needCount"] = this.needCountString;
} else {
if (this.needCount != null) {
properties["needCount"] = this.needCount;
}
}
return properties;
}
public static UnleashRateEntryModel FromProperties(
Dictionary<string, object> properties
){
var model = new UnleashRateEntryModel(
properties.TryGetValue("gradeValue", out var gradeValue) ? new Func<long>(() =>
{
return gradeValue switch {
long v => v,
string v => long.Parse(v),
_ => 0
};
})() : default,
properties.TryGetValue("needCount", out var needCount) ? new Func<int>(() =>
{
return needCount switch {
int v => v,
string v => int.Parse(v),
_ => 0
};
})() : default,
new UnleashRateEntryModelOptions {
}
);
return model;
}
}
}