Repository URL to install this package:
Version:
2025.4.3 ▾
|
/*
* Copyright 2016- Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2Cdk.Core.Model;
using Gs2Cdk.Gs2Log.Model;
using Gs2Cdk.Gs2Log.Model.Options;
namespace Gs2Cdk.Gs2Log.Model
{
public class InGameLog {
private long timestamp;
private string timestampString;
private string requestId;
private string payload;
private string userId;
private InGameLogTag[] tags;
public InGameLog(
long timestamp,
string requestId,
string payload,
InGameLogOptions options = null
){
this.timestamp = timestamp;
this.requestId = requestId;
this.payload = payload;
this.userId = options?.userId;
this.tags = options?.tags;
}
public InGameLog(
string timestamp,
string requestId,
string payload,
InGameLogOptions options = null
){
this.timestampString = timestamp;
this.requestId = requestId;
this.payload = payload;
this.userId = options?.userId;
this.tags = options?.tags;
}
public Dictionary<string, object> Properties(
){
var properties = new Dictionary<string, object>();
if (this.timestampString != null) {
properties["timestamp"] = this.timestampString;
} else {
if (this.timestamp != null) {
properties["timestamp"] = this.timestamp;
}
}
if (this.requestId != null) {
properties["requestId"] = this.requestId;
}
if (this.userId != null) {
properties["userId"] = this.userId;
}
if (this.tags != null) {
properties["tags"] = this.tags.Select(v => v?.Properties(
)).ToList();
}
if (this.payload != null) {
properties["payload"] = this.payload;
}
return properties;
}
public static InGameLog FromProperties(
Dictionary<string, object> properties
){
var model = new InGameLog(
properties.TryGetValue("timestamp", out var timestamp) ? new Func<long>(() =>
{
return timestamp switch {
long v => v,
string v => long.Parse(v),
_ => 0
};
})() : default,
properties.TryGetValue("requestId", out var requestId) ? new Func<string>(() =>
{
return (string) requestId;
})() : default,
properties.TryGetValue("payload", out var payload) ? new Func<string>(() =>
{
return (string) payload;
})() : default,
new InGameLogOptions {
userId = properties.TryGetValue("userId", out var userId) ? (string)userId : null,
tags = properties.TryGetValue("tags", out var tags) ? new Func<InGameLogTag[]>(() =>
{
return tags switch {
InGameLogTag[] v => v,
List<InGameLogTag> v => v.ToArray(),
Dictionary<string, object>[] v => v.Select(InGameLogTag.FromProperties).ToArray(),
List<Dictionary<string, object>> v => v.Select(InGameLogTag.FromProperties).ToArray(),
_ => null
};
})() : null
}
);
return model;
}
}
}