Repository URL to install this package:
Version:
2025.5.1 ▾
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/*
* Copyright 2016- Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2Cdk.Core.Model;
using Gs2Cdk.Gs2StateMachine.Model;
using Gs2Cdk.Gs2StateMachine.Model.Options;
namespace Gs2Cdk.Gs2StateMachine.Model
{
public class ChangeStateEvent {
private string taskName;
private string hash;
private long timestamp;
private string timestampString;
public ChangeStateEvent(
string taskName,
string hash,
long timestamp,
ChangeStateEventOptions options = null
){
this.taskName = taskName;
this.hash = hash;
this.timestamp = timestamp;
}
public ChangeStateEvent(
string taskName,
string hash,
string timestamp,
ChangeStateEventOptions options = null
){
this.taskName = taskName;
this.hash = hash;
this.timestampString = timestamp;
}
public Dictionary<string, object> Properties(
){
var properties = new Dictionary<string, object>();
if (this.taskName != null) {
properties["taskName"] = this.taskName;
}
if (this.hash != null) {
properties["hash"] = this.hash;
}
if (this.timestampString != null) {
properties["timestamp"] = this.timestampString;
} else {
if (this.timestamp != null) {
properties["timestamp"] = this.timestamp;
}
}
return properties;
}
public static ChangeStateEvent FromProperties(
Dictionary<string, object> properties
){
var model = new ChangeStateEvent(
properties.TryGetValue("taskName", out var taskName) ? new Func<string>(() =>
{
return (string) taskName;
})() : default,
properties.TryGetValue("hash", out var hash) ? new Func<string>(() =>
{
return (string) hash;
})() : default,
properties.TryGetValue("timestamp", out var timestamp) ? new Func<long>(() =>
{
return timestamp switch {
long v => v,
string v => long.Parse(v),
_ => 0
};
})() : default,
new ChangeStateEventOptions {
}
);
return model;
}
}
}