Repository URL to install this package:
Version:
2025.5.3 ▾
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/*
* Copyright 2016- Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2Cdk.Core.Model;
using Gs2Cdk.Gs2Matchmaking.Model;
using Gs2Cdk.Gs2Matchmaking.Model.Options;
namespace Gs2Cdk.Gs2Matchmaking.Model
{
public class RatingModel {
private string name;
private int? initialValue;
private string initialValueString;
private int? volatility;
private string volatilityString;
private string metadata;
public RatingModel(
string name,
int? initialValue,
int? volatility,
RatingModelOptions options = null
){
this.name = name;
this.initialValue = initialValue;
this.volatility = volatility;
this.metadata = options?.metadata;
}
public RatingModel(
string name,
string initialValue,
string volatility,
RatingModelOptions options = null
){
this.name = name;
this.initialValueString = initialValue;
this.volatilityString = volatility;
this.metadata = options?.metadata;
}
public Dictionary<string, object> Properties(
){
var properties = new Dictionary<string, object>();
if (this.name != null) {
properties["name"] = this.name;
}
if (this.metadata != null) {
properties["metadata"] = this.metadata;
}
if (this.initialValueString != null) {
properties["initialValue"] = this.initialValueString;
} else {
if (this.initialValue != null) {
properties["initialValue"] = this.initialValue;
}
}
if (this.volatilityString != null) {
properties["volatility"] = this.volatilityString;
} else {
if (this.volatility != null) {
properties["volatility"] = this.volatility;
}
}
return properties;
}
public static RatingModel FromProperties(
Dictionary<string, object> properties
){
var model = new RatingModel(
properties.TryGetValue("name", out var name) ? new Func<string>(() =>
{
return (string) name;
})() : default,
properties.TryGetValue("initialValue", out var initialValue) ? new Func<int?>(() =>
{
return initialValue switch {
int v => v,
string v => int.Parse(v),
_ => 0
};
})() : default,
properties.TryGetValue("volatility", out var volatility) ? new Func<int?>(() =>
{
return volatility switch {
int v => v,
string v => int.Parse(v),
_ => 0
};
})() : default,
new RatingModelOptions {
metadata = properties.TryGetValue("metadata", out var metadata) ? (string)metadata : null
}
);
return model;
}
}
}