Repository URL to install this package:
Version:
2025.5.3 ▾
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/*
* Copyright 2016- Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2Cdk.Core.Model;
using Gs2Cdk.Gs2StateMachine.Model;
using Gs2Cdk.Gs2StateMachine.Model.Enums;
using Gs2Cdk.Gs2StateMachine.Model.Options;
namespace Gs2Cdk.Gs2StateMachine.Model
{
public class Event {
private EventEventType? eventType;
private ChangeStateEvent changeStateEvent;
private EmitEvent emitEvent;
public Event(
EventEventType eventType,
EventOptions options = null
){
this.eventType = eventType;
this.changeStateEvent = options?.changeStateEvent;
this.emitEvent = options?.emitEvent;
}
public static Event EventTypeIsChangeState(
ChangeStateEvent changeStateEvent,
EventEventTypeIsChangeStateOptions options = null
){
return (new Event(
EventEventType.ChangeState,
new EventOptions {
changeStateEvent = changeStateEvent,
}
));
}
public static Event EventTypeIsEmit(
EmitEvent emitEvent,
EventEventTypeIsEmitOptions options = null
){
return (new Event(
EventEventType.Emit,
new EventOptions {
emitEvent = emitEvent,
}
));
}
public Dictionary<string, object> Properties(
){
var properties = new Dictionary<string, object>();
if (this.eventType != null) {
properties["eventType"] = this.eventType.Value.Str(
);
}
if (this.changeStateEvent != null) {
properties["changeStateEvent"] = this.changeStateEvent?.Properties(
);
}
if (this.emitEvent != null) {
properties["emitEvent"] = this.emitEvent?.Properties(
);
}
return properties;
}
public static Event FromProperties(
Dictionary<string, object> properties
){
var model = new Event(
properties.TryGetValue("eventType", out var eventType) ? new Func<EventEventType>(() =>
{
return eventType switch {
EventEventType e => e,
string s => EventEventTypeExt.New(s),
_ => EventEventType.ChangeState
};
})() : default,
new EventOptions {
changeStateEvent = properties.TryGetValue("changeStateEvent", out var changeStateEvent) ? new Func<ChangeStateEvent>(() =>
{
return changeStateEvent switch {
ChangeStateEvent v => v,
Dictionary<string, object> v => ChangeStateEvent.FromProperties(v),
_ => null
};
})() : null,
emitEvent = properties.TryGetValue("emitEvent", out var emitEvent) ? new Func<EmitEvent>(() =>
{
return emitEvent switch {
EmitEvent v => v,
Dictionary<string, object> v => EmitEvent.FromProperties(v),
_ => null
};
})() : null
}
);
return model;
}
}
}